• Title/Summary/Keyword: Texture compression

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Adaptive Deringing filter's Design and Performance Analysis on Edge Region Classification (윤곽 영역 분류에 기반한 적응형 디링잉 필터의 설계 및 성능 분석)

  • Cho Young;Park Chang-Han;Namkung Jae-Chan
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1378-1388
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    • 2004
  • This paper proposes method to improve the image quality degradation that show when reconstructing compressed images at low bit rate by using wavelet transform. The image quality distortion is blocking artifacts and noise in DCT's compression but blocking artifacts of wavelet transform does not appear and ringing artifacts was appeared near the edge. This proposed technique is classified to part which is ringing artifacts of the edge vicinity appears which is not, apply adaptive filter to each region improved image. A edge region which is harsh to the eye is applied by Canny mask and finding strong edge region, search the neighborhood classify the flat region and the texture region, and apply to each region suitable filter, As experiment result, PSNR value of method that is proposed in that low bit rate compression image that ringing artifact appears became low about 0.05db, but 0.023db degree rose strong edge region and nat region's image. Also, showed picture quality improved more than ringing artifacts in nat region when see from subjective viewpoint of human.

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A Deblocking Algorithm Using Anisotropic Diffusion for Block DCT-based Compressed Images (이방성 확산을 이용한 블록 DCT 기반 압축 영상의 블록효과 제거)

  • Choi, Euncheol;Han, Youngseok;Park, Min Kyu;Kang, Moon Gi
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.383-391
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    • 2005
  • In this paper, a new anisotropic diffusion based on Alvarez, Lions, and Morel (ALM) diffusion model is proposed for the suppression of blocking artifact caused by discrete cosine transform (DCT) based image compression. The proposed diffusion model, which incorporates a 'rate control parameter' (RCP), makes it possible to reduce blocking artifacts while to preserve the edge. The RCP controls the rate between isotropic and anisotropic diffusion. Isotropic diffusion is encouraged to eliminate the blocking artifacts in a block boundary of a smooth region, while anisotropic diffusion is encouraged to keep the edge or texture sharp in edge and a block boundary within an edge region. Additionally, to avoid oversmoothness of the texture region, a 'speed control parameter' (SCP), which makes diffusion process slow in the texture region, is employed.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

Texture characteristics of Angdo Pyun as affected by ingredients (재료배합비에 따른 앵도편의 Texture 특성)

  • 류재영;이효지
    • Korean journal of food and cookery science
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    • v.2 no.1
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    • pp.45-53
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    • 1986
  • This study was conducted to investigate the effects of the properties of sugar (20%, 30%) and starch (l5%, 20%, 25%) to Angdo on Angdo Pyun's preference, texture and color_ Textural characteristics were examined through sensory evaluation, Rheometer. Color test by Color and color difference meter. The properties through sensory evaluation were appearance, color, flavor, hardness, thickness and acceptability. With Rheometer, compression force, work ratio, adhesive work and gumminess were measured. With Color and Color difference meter, L, a ana b were measured. The results were as follows: 1. Sensory evaluation indicated that with the increase of starch addition, the Angdo Pyun maintained a worse apperance and got hardened and thickened. As the amount of suger increased, the Angdo fyun maintained better in color and flavor as well as its acceptability. 2. Rheometer measurement indicated that a compression force, work ratio, adhesive work and gumminess tended to increase, as the starch proportion increased. As the amount of sugar increased, the Angdo Pyun maintained a greater adhesive work, work ratio and gumminess. 3. Color and Color difference meter indicated that figure L ana a tended to increase and b, ΔE and ΔC decrease, as the starch proportion increased. 4. In the analysis of correlation between hardness and compression force, it was found that they are highly related. In view of the above results, it came to the conclusion that Angdo Pyun with the addition of 30% sugar and 15% starch could give the best result among the groups studied.

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Study on texture change of cooked rice within a short time after cooking (취반 후 단시간 경과에 의한 쌀밥의 조직감 변화 연구)

  • Shin, Sun-Hwa;Choi, Won-Seok
    • Korean Journal of Food Science and Technology
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    • v.52 no.3
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    • pp.310-315
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    • 2020
  • The aim of this study was to investigate the texture change of cooked rice within a short time after cooking. Using four instant rice brands, the texture change within 30 min after cooking was measured by the texture profile analysis (TPA) method for hardness, adhesiveness, cohesiveness, chewiness, and springiness with different compression ratios (30, 70%) and cross-head speeds (0.5, 1.0 mm/s). In the case of cohesiveness, adhesiveness, and chewiness, there were significant differences in the rice textures at 20 to 30 min after cooking compared to that in the sample immediately after cooking. In particular, adhesiveness showed significant differences at 10 min after cooking. However, there were little significant differences within 30 min for springiness. In conclusion, when measuring cooked rice texture, it is desirable to measure it, if possible, within 10 to 20 min after cooking.

Photometry Data Compression for Three-dimensional Mesh Models Using Connectivity and Geometry Information (연결성 정보와 기하학 정보를 이용한 삼차원 메쉬 모델의 광학성 정보 압축 방법)

  • Yoon, Young-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.160-174
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    • 2008
  • In this paper, we propose new coding techniques for photometry data of three-dimensional(3-D) mesh models. We make a good use of geometry and connectivity information to improve coding efficiency of color, normal vector, and texture data. First of all, we determine the coding order of photometry data exploiting connectivity information. Then, we exploit the obtained geometry information of neighboring vortices through the previous process to predict the photometry data. For color coding, the predicted color of the current vertex is computed by a weighted sum of colors for adjacent vortices considering geometrical characteristics between the current vortex and the adjacent vortices at the geometry predictor. For normal vector coding, the normal vector of the current vertex is equal to one of the optimal plane produced by the optimal plane generator with distance equalizer owing to the property of an isosceles triangle. For texture coding, our proposed method removes discontinuity in the texture coordinates and reallocates texture image segments according to the coding order. Simulation results show that the proposed compression schemes provide improved performance over previous works for various 3-D mesh models.

Effect of Hydrophobic Excipients on the Properties of Fast Disintegrating Tablets

  • Jeong, Seong-Hoon;Park, Ki-Nam
    • Journal of Pharmaceutical Investigation
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    • v.38 no.5
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    • pp.303-311
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    • 2008
  • Highly hydrophobic lubricants including magnesium stearate may hinder water penetration into the tablet core resulting in delayed disintegration of fast disintegrating tablets. Alternative lubricants with equivalent lubricating properties may need to be incorporated into the tablet formulations. Sodium stearyl fumarate, glyceryl behenate and polyethylene glycol were evaluated regarding the tablet ejection energy, mechanical strength and disintegration time using Texture analyzer (TA). Resulting tablets were also compared with different particle sizes of granules and various compression forces. Among the tested lubricants, sodium stearyl fumarate was less sensitive to mixing time and also showed better or competitive tablet properties. During the experiments, TA was found to be very useful tool to investigate the tablet properties.

Human Vision System based Adaptive Watermarking Algorithm (시각적 특성에 기반한 적응적 워터마킹 알고리즘)

  • 전영민;고일주;김계영
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.6
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    • pp.101-109
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    • 2004
  • This paper proposes an adaptive watermarking algerian technique concerning the visual characteristics of human. To embed watermark to an image, features such as contrast, brightness, and texture are used. The propose method adaptively select blocks and determine the position and intensity of watermark to be applied, concerning the visual characteristics of a human. The experiment involves cropping, image enhancement, low pass filtering, and JPEG compression, which are compared on detectability of watermark against image manipulation and attack

Segmented Video Coding Using Variable Block-Size Segmentation by Motion Vectors (움직임벡터에 의한 가변블럭영역화를 이용한 영역기반 동영상 부호화)

  • 이기헌;김준식;박래홍;이상욱;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.4
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    • pp.62-76
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    • 1994
  • In this paper, a segmentation-based coding technique as applied to video sequences is proposed. A proposed method separates an image into contour and texture parts, then the visually-sensitive contour part is represented by chain codes and the visually-insensitive texture part is reconstructed by a representative motion vector of a region and mean of the segmented frame difference. It uses a change detector to find moving areas and adopts variable blocks to represent different motions correctly. For better quality of reconstructed images, the displaced frame difference between the original image and the motion compensated image reconstructed by the representative motion vector is segmented. Computer simulation with several video sequences shows that the proposed method gives better performance than the conventional ones in terms of the peak signal to noise ratio(PSNR) and compression ration.

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Adaptive Watermarking based on Fuzzy Inference and Human Visual System (퍼지 추론과 시각특성 기반의 적응적 워터마킹)

  • Shin Hee-Jong;Park Ki-Hong;Kim Yoon-Ho
    • Journal of Digital Contents Society
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    • v.5 no.4
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    • pp.311-315
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    • 2004
  • In this paper, we proposed a robust watermarking algorithm based on fuzzy inference and human visual system. In the first, discrete wavelet transform(DWT) is involved to calculate additive energy strength, then we devised fuzzy inference, which was established by computing contrast and texture degree in gray-level image. Watermark is embeded into the coefficients of 3-level DWT so as to consider a spatial effects. Visual recognizable patterns such as binary image were used as a watermark Consequently, experimental results showed that proposed algorithm is robust in JPEC compression.

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