• Title/Summary/Keyword: Texture Mapping

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Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Construction of Visual Space using Relief Texture Mapping (Relief Texture 매핑을 이용한 가상공간 구축)

  • 이은경;정영기
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1899-1902
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    • 2003
  • Recently several methods have been developed for the virtual space construction. Generally, most of the methods are geometric-based rendering technic, but they are difficult to construct real-time rendering because of large data. In this paper, we present a three dimension image-based rendering method that enable a constant speed of real-time rendering regardless of object complexity in virtual space. The Proposed method shows good performance for the virtual space construction with high complexity.

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OptiNeural System for Optical Pattern Classification

  • Kim, Myung-Soo
    • Journal of Electrical Engineering and information Science
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    • v.3 no.3
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    • pp.342-347
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    • 1998
  • An OptiNeural system is developed for optical pattern classification. It is a novel hybrid system which consists of an optical processor and a multilayer neural network. It takes advantages of two dimensional processing capability of an optical processor and nonlinear mapping capability of a neural network. The optical processor with a binary phase only filter is used as a preprocessor for feature extraction and the neural network is used as a decision system through mapping. OptiNeural system is trained for optical pattern classification by use of a simulated annealing algorithm. Its classification performance for grey tone texture patterns is excellent, while a conventional optical system shows poor classification performance.

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Calibration of Scanner at Color Inspection of printed Texture (직물의 색상검사에서 스캐너의 편차 보정)

  • 정병묵;조지승;박무진
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.383-386
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    • 2002
  • It is very important to inspect color of printed texture in the textile process. To distinguish the color of the printed texture, RGB color values obtained from a scanner must be transformed to the standard colorimetric system used in the textile industry. It is XYZ color system that is defined by CIE(Commission Internationale do 1Eclairage). The mapping from RGB to XYZ color values is not simple and the scanner has even a positional deviation of RGB colors. In this paper an automatic color inspection method using a general scanning machine is presented. We used a U(neural network) model to map RGB to XYZ and compensate the positional error. In the real experiments, this inspection system shows to get very exact XYZ values from the traditional scanner regardless of the measuring position.

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Antirapakivi Mantled Feldspar of the Albong Trachyandesite from Ulleung Island, Korea (울릉도 알봉조면안산암에서 산출되는 안티라파키비조직 장석의 성분)

  • Sung-Hyo Yun
    • Journal of the Korean earth science society
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    • v.43 no.6
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    • pp.737-748
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    • 2022
  • In this study, the composition of feldspar phenocrysts observed in the Ulleungdo Albong trachyandesite lava dome was identified by performing point and X-ray element mapping surface analysis (EPMA). Plagioclase, which appears as a phenocryst in the Albong trachyandesite, corresponds to bytownite and labradorite, and andesine, and lath in the microphenocrysts and the matrix corresponds to andesine to oligoclase. Alkali feldspar mantled around plagioclase phenocrysts and microphenocrysts correspond to anorthoclase and sanidine. Plagioclase phenocrysts with a distinct zonal structure represent a normal structure in which the An content of the zoning decreases from bytownite to labradorite or andesine as it moves from the center of the phenocrysts to the edge. The edge of the phenocryst is surrounded by alkali feldspar, showing an antirapakivi texture. X-ray mapping of feldspar phenocrysts showed a typical antirapakivi texture. Normal zoning with distinct zoning showing a difference in component composition was clearly shown. The edges were mantled with alkali feldspar, and antirapakivi represents the texture. The antirapakivi texture of feldspar in the Albong trachyandesite may have been formed in the mixing system when alkali feldspar crystallized and mantled around plagioclase phenocrysts and microphenocrysts. This is because plagioclase phenocrysts and microphenocrysts in magma that had already crystallized are more mafic than trachyandesite magma.

Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.

An Evaluation of the Use of the Texture in Land Cover Classification Accuracy from SPOT HRV Image of Pusan Metropolitan Area (SPOT HRV 영상을 이용한 부산 지역 토지피복분류에 있어서의 질감의 기여에 관한 평가)

  • Jung, In-Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.2 no.1
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    • pp.32-44
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    • 1999
  • Texture features can be incorporated in classification procedure to resolve class confusions. However, there have been few application-oriented studies made to evaluate the relative powers of texture analysis methods in a particular environment. This study evaluates the increases in the land-cover classification accuracy of the SPOT HRV multispectral data of Pusan Metropolitan area from texture processing. Twenty-four texture measures were derived from the SPOT HRV band 3 image. Each of these features were used in combination with the three spectral images in the classification of 10 land-cover classes. Supervised training and a Gaussian maximum likelihood classifier were used in the classification. It was found that while entropy produces the best empirical results in terms of the overall classification, other texture features can also largely improve the classification accuracies obtained by the use of the spectral images only. With the inclusion of texture, the classification for each category improves. Specially, urban built-up areas had much increase in accuracy. The results indicate that texture size 5 by 5 and 7 by 7 may be suitable at land cover classification of Pusan Metropolitan area.

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Stereo vision mixed reality system using the multi-blob marker (다중 블럽 마커를 이용한 스테레오 비전 혼합현실 시스템의 구현)

  • 양기선;김한성;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1907-1910
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    • 2003
  • This paper describes a method of stereo image composition for mixed reality without camera calibration or complicate tracking algorithm. The proposed system tracks the panel which has blob makers, and composes virtual objects naturally using the method of texture mapping which is often used in geological computer graphics mapping when we do mapping 2D computer graphic data or man-made 2D images. The proposed algorithm makes it possible for us to compose virtual data even in the case that the panel is bent. For composing 3D object, the system uses depth information obtained from stereo image so that we do not need cumbersome procedure of camera calibration.

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Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.