• Title/Summary/Keyword: Text to Motion

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A Study on the 3-D Stereoscopic Video Techniques Using Motion Typography (모션 타이포그래피를 이용한 3차원 입체영상 제작방법에 관한 연구)

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong;Han, Soo-Whan
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1070-1081
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    • 2011
  • Among visual communications methods through new media, the typography becomes a key role in information transfer areas with the development of motion graphics. Recently, the researches on stereoscopic image productions have been carried out actively to increase the reality of created images, and the various new approaches for the production of stereoscopic images have been investigated. However, it is obvious that the researches using motion typography have not been studied sufficiently. Thus in this study, the stereoscopic images for moving typography are suggested and produced by using three experimental studies -- the experiments using text movement, camera movement, and finally, editing and composition. In the experiments, from the stereoscopic motion typography produced by our proposed methods, the various visual effects have been obtained, and the visual communication with high reality has been achieved.

A Development design Image DataBase (디자인 이미지데이터베이스 구축사례 연구)

  • 정지홍
    • Archives of design research
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    • v.13 no.3
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    • pp.313-320
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    • 2000
  • Currently, The new wave of information technology has enormously influenced every field. In the Held of design, it is time to strive possible efforts in order to accumulate the design-related knowledge by maintaining, managing and controlling design information in a systematic manner, getting out of the old stage of mere use of data itself. Due to remarkable progress in communication media and speed, and file compression technology, text-centric data has been shifting to multimedia data such as image and motion picture. So it is currently required that methologies be developed to effectively utilize the related information. With respect to the processing of image data, it is certain that the optimal method should be come up with reflecting the unique characteristics and utilization of image data, apart from the traditional way of processing and storing the legacy text-based data. The study suggests the system of indexing and implementing design image information through the case of analyzing design image data, abstracting data elements of image itself, and finally applying it to building image-oriented database for use.

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The Estimation of Craniovertebral Angle using Wearable Sensor for Monitoring of Neck Posture in Real-Time (실시간 목 자세 모니터링을 위한 웨어러블 센서를 이용한 두개척추각 추정)

  • Lee, Jaehyun;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
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    • v.39 no.6
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    • pp.278-283
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    • 2018
  • Nowdays, many people suffer from the neck pain due to forward head posture(FHP) and text neck(TN). To assess the severity of the FHP and TN the craniovertebral angle(CVA) is used in clinincs. However, it is difficult to monitor the neck posture using the CVA in daily life. We propose a new method using the cervical flexion angle(CFA) obtained from a wearable sensor to monitor neck posture in daily life. 15 participants were requested to pose FHP and TN. The CFA from the wearable sensor was compared with the CVA observed from a 3D motion camera system to analyze their correlation. The determination coefficients between CFA and CVA were 0.80 in TN and 0.57 in FHP, and 0.69 in TN and FHP. From the monitoring the neck posture while using laptop computer for 20 minutes, this wearable sensor can estimate the CVA with the mean squared error of 2.1 degree.

Automatic Generation Subtitle Service with Kinetic Typography according to Music Sentimental Analysis (음악 감정 분석을 통한 키네틱 타이포그래피 자막 자동 생성 서비스)

  • Ji, Youngseo;Lee, Haram;Lim, SoonBum
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1184-1191
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    • 2021
  • In a pop song, the creator's intention is communicated to the user through music and lyrics. Lyric meaning is as important as music, but in most cases lyrics are delivered to users in a static form without non-verbal cues. Providing lyrics in a static text format is inefficient in conveying the emotions of a music. Recently, lyrics video with kinetic typography are increasingly provided, but producing them requires expertise and a lot of time. Therefore, in this system, the emotions of the lyrics are found through the analysis of the text of the lyrics, and the deep learning model is trained with the data obtained by converting the melody into a Mel-spectrogram format to find the appropriate emotions for the music. It sets properties such as motion, font, and color using the emotions found in the music, and automatically creates a kinetic typography video. In this study, we tried to enhance the effect of conveying the meaning of music through this system.

Exploring Teaching Method for Productive Knowledge of Scientific Concept Words through Science Textbook Quantitative Analysis (과학교과서 텍스트의 계량적 분석을 이용한 과학 개념어의 생산적 지식 교육 방안 탐색)

  • Yun, Eunjeong
    • Journal of The Korean Association For Science Education
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    • v.40 no.1
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    • pp.41-50
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    • 2020
  • Looking at the understanding of scientific concepts from a linguistic perspective, it is very important for students to develop a deep and sophisticated understanding of words used in scientific concept as well as the ability to use them correctly. This study intends to provide the basis for productive knowledge education of scientific words by noting that the foundation of productive knowledge teaching on scientific words is not well established, and by exploring ways to teach the relationship among words that constitute scientific concept in a productive and effective manner. To this end, we extracted the relationship among the words that make up the scientific concept from the text of science textbook by using quantitative text analysis methods, second, qualitatively examined the meaning of the word relationship extracted as a result of each method, and third, we proposed a writing activity method to help improve the productive knowledge of scientific concept words. We analyzed the text of the "Force and motion" unit on first grade science textbook by using four methods of quantitative linguistic analysis: word cluster, co-occurrence, text network analysis, and word-embedding. As results, this study suggests four writing activities, completing sentence activity by using the result of word cluster analysis, filling the blanks activity by using the result of co-occurrence analysis, material-oriented writing activities by using the result of text network analysis, and finally we made a list of important words by using the result of word embedding.

A Study on the application of Moving Typography through the analysis of Opening Credit (오프닝 크레딧 분석을 통한 무빙 타이포그래피 활용에 관한 연구)

  • 조규명;김태원
    • Archives of design research
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    • v.12 no.3
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    • pp.117-126
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    • 1999
  • The purpose of this thesis is to research the applicatuion of moving typography whcih was analyzed and introduced in Opening Credit of Movies. There are four proposals to apply this plan which was derived from the movement of image transmission and enlargement of the main part. First; By providing a motion to a keyword from a text-based screen, it can enhance the importance of the main part. Second; Use a differentiated CUI (Character User Interface) as a button in order to form the flow data in data sort. Third; The meaining of unknown letters can be conveyed by adding a motion to letter. Fourth; The conveyance of meaning and the visual image transmission method can be used.

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Yorick's "besoin de Voyager": Mobility and Sympathy in Laurence Sterne's Sentimental Journey

  • Choi, Ja Yun
    • Journal of English Language & Literature
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    • v.64 no.1
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    • pp.117-133
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    • 2018
  • This article examines Laurence Sterne's Sentimental Journey in the context of eighteenth-century British travel literature. While literary critics generally read Sterne's work as a sentimental novel, contemporary readers initially interpreted the text as a travel narrative. It is my argument that travel writing, particularly the motion entailed in travelling, plays a significant role in Sterne's critical examination of sympathy and its cultural function during this period. By narrating in great detail his narrator Yorick's mobility and the effects it has on his sentimental encounters, Sterne illustrates how sympathy is not only difficult to activate and therefore requires added stimulation in the form of motion, but also does not necessarily result in charitable actions, a moral failure that is dramatized by the literal distance Yorick maintains from the objects of his sympathy. Calling to mind the figurative distance that constitutes an integral part of Adam Smith's formulation of sympathy in The Theory of Moral Sentiments, the distance Yorick establishes through his travels indicates sympathy's failure to bridge the emotional and socioeconomic distance between individuals, thereby highlighting sympathy's limitations as a moral instrument. I argue that by using Yorick's repeated acts of sympathy to explore the problems of sentimentalism, Sterne both draws from and innovates the tradition of employing imaginary voyages to engage in philosophical inquiries.

The effects of driving performance during driving with sending text message and searching navigation : a study among 50s taxi drivers (운전 중 문자 메시지 전송과 네비게이션 검색이 운전 수행 능력에 미치는 영향 : 50대 택시 운전자를 대상으로)

  • Kim, Han-Soo;Choi, Jin-Seung;Kang, Dong-Won;Oh, Ho-Sang;Seo, Jung-Woo;Yeon, Hong-Won;Choi, Mi-Hyun;Min, Byung-Chan;Chung, Soon-Cheol;Tack, Gye-Rae
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.571-580
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    • 2011
  • The purpose of this study was to evaluate the effects of secondary task such as sending text message (STM) and searching navigation (SN) using the variable indicating control of vehicle ((Medial-Lateral Coefficient of Variation, MLCV), (Anterior-Posterior Coefficient of Variation, APCV)) and motion signal (Jerk-Cost function, JC). Participants included 50s taxi drivers; 14 males and 14 females. Participants were instructed to keep a certain distance (30m) from the car ahead with constant speed (80km/hr or 100km/hr). Experiement consisted of driving alone for 1minute and driving with secondary task for 1minute. Both MLCV and APCV were significantly increased during Driving + Sending Text Message(STM) and Driving + Searching Navigation(SN) than Driving only. Also, JC was increased during Driving + STM and Driving + SN than Driving only. In this study, we found that even in the experts group who are taxi driver and have 25 years driving experience, the smoothness of motion is decreased and the control of vehicle is disturbed when they were performing secondary tasks like sending text message or searching navigation.

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Research about the Animation Manual Application of Cellular Phone that use Multimedia (멀티미디어를 이용한 휴대폰의 애니메이션 매뉴얼 적용에 대한 연구)

  • 오재성;신수길
    • Archives of design research
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    • v.16 no.4
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    • pp.121-128
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    • 2003
  • This is the research to find out which one is the best for using manual among the 3 kinds of methods such as 'Text manual' and 'Animation I' and 'Animation II' which is made by Virtual Realities. Three kinds of methods have been experimented respectively. The manual for 'Animation I' adopt the motion video with basis sound and the additional comment and sound is added on the 'Animation II'. Every 3 manual has been studied and estimated by T-test and additional subjective estimation respectively, and the conclusions are as follows. The 1st answer is that 'Animation manual' is more easier than 'text manual', and the 2nd answer is that 'Animation II' is easier than 'Animation I'. Through post-interview and test, It is known that the animation manuals, which has been showing the multimedia, is more attractive than text manual.

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Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.