• Title/Summary/Keyword: Text programming

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Development of a Work Management System Based on Speech and Speaker Recognition

  • Gaybulayev, Abdulaziz;Yunusov, Jahongir;Kim, Tae-Hyong
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.89-97
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    • 2021
  • Voice interface can not only make daily life more convenient through artificial intelligence speakers but also improve the working environment of the factory. This paper presents a voice-assisted work management system that supports both speech and speaker recognition. This system is able to provide machine control and authorized worker authentication by voice at the same time. We applied two speech recognition methods, Google's Speech application programming interface (API) service, and DeepSpeech speech-to-text engine. For worker identification, the SincNet architecture for speaker recognition was adopted. We implemented a prototype of the work management system that provides voice control with 26 commands and identifies 100 workers by voice. Worker identification using our model was almost perfect, and the command recognition accuracy was 97.0% in Google API after post- processing and 92.0% in our DeepSpeech model.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Program Plagiarism Detection based on X-treeDiff+ (X-treeDiff+ 기반의 프로그램 복제 탐지)

  • Lee, Suk-Kyoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.44-53
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    • 2010
  • Program plagiarism is a significant factor to reduce the quality of education in computer programming. In this paper, we propose the technique of identifying similar or identical programs in order to prevent students from reckless copying their programming assignments. Existing approaches for identifying similar programs are mainly based on fingerprints or pattern matching for text documents. Different from those existing approaches, we propose an approach based on the program structur. Using paring progrmas, we first transform programs into XML documents by representing syntactic components in the programs with elements in XML document, then run X-tree Diff+, which is the change detection algorithm for XML documents, and produce an edit script as a change. The decision of similar or identical programs is made on the analysis of edit scripts in terms of program plagiarism. Analysis of edit scripts allows users to understand the process of conversion between two programs so that users can make qualitative judgement considering the characteristics of program assignment and the degree of plagiarism.

Automatic Compiler Generator for Visual Languages using Semantic Actions based on Classes (클래스 기반의 의미수행코드 명세를 이용한 시각언어 컴파일러 자동 생성)

  • 김경아
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1088-1099
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    • 2003
  • The syntax-directed translation using semantic actions is frequently used in construction of compiler for text programming languages. it is very useful for the language designers to develop compiler back-end using a syntax structure of a source programming language. Due to the lack of the integrated representation method for a parse tree node and modeling method of syntax structures, it is very hard to construct compiler using syntax-directed translation in visual languages. In this Paper, we propose a visual language compiler generation method for constructing a visual languages compiler automatically, using syntax-directed translation. Our method uses the Picture Layout Grammar as a underlying grammar formalism. This grammar allows our approach to generate parser efficiently u sing And-Or-Waiting Graph and encapsulating syntax definition as one unit. Unlike other systems, we suggest separating the specification and the generation of semantic actions. Because of this, it provides a very efficient method for modification.

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Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.249-256
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    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

Social Issue Analysis Based on Sentiment of Twitter Users (트위터 사용자들의 감성을 이용한 사회적 이슈 분석)

  • Kim, Hannah;Jeong, Young-Seob
    • Journal of Convergence for Information Technology
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    • v.9 no.11
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    • pp.81-91
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    • 2019
  • Recently, social network service (SNS) is actively used by public. Among them, Twitter has a lot of tweets including sentiment and it is convenient to collect data through open Aplication Programming Interface (API). In this paper, we analyze social issues and suggest the possibility of using them in marketing through sentimental information of users. In this paper, we collect twitter text about social issues and classify as positive or negative by sentiment classifier to provide qualitative analysis. We provide a quantitative analysis by analyzing the correlation between the number of like and retweet of each tweet. As a result of the qualitative analysis, we suggest solutions to attract the interest of the public or consumers. As a result of the quantitative analysis, we conclude that the positive tweet should be brief to attract the users' attention on the Twitter. As future work, we will continue to analyze various social issues.

A Study on Comparison of Response Time using Open API of Daishin Securities Co. and eBestInvestment and Securities Co.

  • Ryu, Gui Yeol
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.11-18
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    • 2022
  • Securities and investment services have and use large data. Investors started to invest through their own analysis methods. There are 22 major securities and investment companies in Korea and only 6 companies support open API. Python is effective for requesting and receiving, analyzing text data from open API. Daishin Securities Co. is the only open API that officially supports Python, and eBest Investment & Securities Co. unofficially supports Python. There are two important differences between CYBOS plus of Daishin Securities Co. and xingAPI of eBest Investment & Securities Co. First, we must log in to CYBOS plus to access the server of Daishin Securities Co. And the python program does not require a logon. However, to receive data using xingAPI, users log on in an individual Python program. Second, CYBOS plus receives data in a Request/Reply method, and zingAPI receives data through events. It can be thought that these points will show a difference in response time. Response time is important to users who use open APIs. Data were measured from August 5, 2021, to February 3, 2022. For each measurement, 15 repeated measurements were taken to obtain 420 measurements. To increase the accuracy of the study, both APIs were measured alternately under same conditions. A paired t-test was performed to test the hypothesis that the null hypothesis is there was no difference in means. The p-value is 0.2961, we do not reject null hypothesis. Therefore, we can see that there is no significant difference between means. From the boxplot, we can see that the distribution of the response time of eBest is more spread out than that of Cybos, and the position of the center is slightly lower. CYBOS plus has no restrictions on Python programming, but xingAPI has some limits because it indirectly supports Python programming. For example, there is a limit to receiving more than one current price.

Analysis of Information Education Related Theses Using R Program (R을 활용한 정보교육관련 논문 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.57-66
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    • 2017
  • Lately, academic interests in big data analysis and social network has been prominently raised. Various academic fields are involved in this social network based research trend, which is, social network has been actively used as the research topic in social science field as well as in natural science field. Accordingly, this paper focuses on the text analysis and the following social network analysis with the Master's and Doctor's dissertations. The result indicates that certain words had a high frequency throughout the entire period and some words had fluctuating frequencies in different period. In detail, the words with a high frequency had a higher betweenness centrality and each period seems to have a distinctive research flow. Therefore, it was found that the subjects of the Master's and Doctor's dissertations were changed sensitively to the development of IT technology and changes in information curriculum of elementary, middle and high school. It is predicted that researches related to smart, mobile, smartphone, SNS, application, storytelling, multicultural, and STEAM, which had an increased frequency in period 4, would be continuously conducted. Moreover, the topics of robots, programming, coding, algorithms, creativity, interaction, and privacy will also be studied steadily.

LED Communication-based Multi-hop Wireless Transmission Network System (LED 통신기반 멀티 홉 무선 전송네트워크시스템)

  • Jo, Seung-Wan;Dung, Le-The;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.37-42
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    • 2012
  • LED is just a semiconductor which can produce light. Currently, there are active research works on LED lighting technologies according to the growth of energy-saving environmental industry. Especially, LED communication is one of the active research works in these fields. In this paper, we design a LED communication-based multi-hop transmission wireless network system. The designed system consists of a transmission circuit system(transmitter) using LED and a receiving circuit system(receiver) using PD(photo detector) and OP-Amp, and relay system which can support multi-hop wireless network service with PD, OP-Amp, and LED, respectively. The experiments for the designed system are performed as follows. One computer is connected at the end of transmitter and receiver, respectively. There are two relays between transmitter and receiver, and text files are transmitted continuously by using text transmission programming. In this experiment, we test the performance with various baud rates, transmission ranges.

Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.4
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    • pp.81-90
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    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.