• Title/Summary/Keyword: Temporal focusing

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Development of line-scanning two-photon microscopy based on spatial and temporal focusing for tryptophan based auto fluorescence imaging (고속 트립토판 자가형광 이미징을 위한 시공간적 집중 기반의 라인 스캐닝 이광자 현미경 개발)

  • Lee, Jun Ho;Nam, Hyo Seok;Kim, Ki Hean
    • Journal of the Korean Society of Visualization
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    • v.11 no.2
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    • pp.41-45
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    • 2013
  • Two-photon microscopy (TPM) is minimally-invasive 3D fluorescence microscopy based on nonlinear excitation, and TPM can visualize cellular structures based on auto-fluorescence. Line-scanning TPM is one of high-speed TPM methods without sacrificing the image resolution by using spatial and temporal focusing. In this paper, we developed line-scanning TPM based on spatial and temporal focusing for auto-fluorescence imaging by exciting the tryptophan. Laser source for this system was an optical parametric oscillator (OPO) and it made near 570 nm femtosecond pulse laser. It had 200fs pulse width and 1.72 nm bandwidth, so that the achievable depth resolution was 2.41um and field of view (FOV) is 10.8um. From the characterization, our system has 3.0 um depth resolution and 12.3 um FOV. We visualized fixed leukocyte cell sample and compared with point scanning system.

Focusing and Interferometry of a GB-SAR System (GB-SAR 시스템의 영상화 및 간섭기법)

  • Lee, Hoon-Yol;Cho, Seong-Jun;Sung, Nak-Hoon;Kim, Jung-Ho
    • 한국지구물리탐사학회:학술대회논문집
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    • 2007.06a
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    • pp.145-150
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    • 2007
  • We briefly introduce the theory of GB-SAR focusing and interferometry. Deramp-FFT algorithm is evaluated as a far-range, partial focusing method along with its limitations in the near-range application. Various interferometric configurations with temporal, spatial, and/or frequency baselines are also discussed.

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The Effects of Computer Game Use on Spatial-temporal Capability (컴퓨터게임과 공간인지능력의 상관관계에 대한 연구)

  • Ryu, Seoung-Ho;Kim, Bo-Young
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.73-82
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    • 2007
  • This study deals with how computer game affects spatial-temporal capability of game users. Focusing on college students, this study shows almost the same results as 'Mozart effect' by Gordon Shaw's previously famous study for music on spatial-temporal capability. Additionally, in comparison to music and animation, on-line racing game has more positive influence on a specific spatial-temporal capability.

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Incomplete Decisions on Reward-Based Crowdfunding Platforms: Exploring Motivations from Temporal and Social Perspectives

  • KwangWook Gang;Hoon S. Cha;Ilyoo B. Hong
    • Asia Marketing Journal
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    • v.26 no.1
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    • pp.1-10
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    • 2024
  • This study explores incomplete decision-making dynamics on reward-based crowdfunding platforms, focusing on temporal and social factors influencing backers' decisions. Utilizing the temporal aspect (i.e., pledging campaign phase) and social aspect (i.e., current pledged amount ratio) as stimuli within the stimulus-organism-response framework, our findings reveal that nearly 50.9% of respondents change their initial decisions, highlighting widespread incomplete information processing. Backers are more prone to altering decisions under heightened time pressure and display herding behaviors. Furthermore, backers exhibit an increased likelihood of changing decisions under heightened time pressure, coupled with a greater chance that the pledged goal amount will not be achieved. The study discusses theoretical and practical implications.

Virtuality as a Psychological Distance and Temporal Distance: Focusing on the Effect of Product Information Type on Product Attitude (심리적 거리로서의 가상성과 시간적 거리: 제품 정보 유형의 제품 태도에 미치는 효과를 중심으로)

  • Park, Do-Hyung
    • Knowledge Management Research
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    • v.18 no.3
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    • pp.163-178
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    • 2017
  • Recent advances in technology are evolving to enable individuals to perform various activities necessary for their lives, without being constrained by physical, temporal, and spatial constraints. The online services and experiences that originated from solving the discomfort in the actual offline space have created the newness that can only be experienced in the digital world and furthermore uniquely new experiences in actual space as well. While many previous studies have suggested several interpretations of unique individual behaviors in virtual environments, a recent research approaches virtuality as an interesting perspective of the change of thinking style. Virtuality is defined as how far apart we are from everyday reality, and if the individual faces a situation far from reality, the psychological distance of the individual becomes distant and ultimately leads to the thinking style of high construal level. Otherwise, it is said to have a relatively low construal level of thinking style. In this study, I try to confirm the virtual distance as the role of psychological distance in new virtual contexts. Simultaneously considering temporal distance, which are most used in psychological distance, and virtual distance based on virtuality, this study tries to find whether the effect of virtual distance on product attitude is the same as that of temporal distance and check the relationship between virtual distance and temporal distance in the context of consumers' product evaluations depending on product information type.

Spatio-temporal Query Clustering: A Data Cubing Approach (시공간 질의 클러스터링: 데이터 큐빙 기법)

  • Chen, Xiangrui;Baek, Sung-Ha;Bae, Hae-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.287-288
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    • 2009
  • Multi-query optimization (MQO) is a critical research issue in the real-time data stream management system (DSMS). We propose to address this problem in the ubiquitous GIS (u-GIS) environment, focusing on grouping 'similar' spatio-temporal queries incrementally into N clusters so that they can be processed virtually as N queries. By minimizing N, the overlaps in the data requirements of the raw queries can be avoided, which implies the reducing of the total disk I/O cost. In this paper, we define the spatio-temporal query clustering problem and give a data cubing approach (Q-cube), which is expected to be implemented in the cloud computing paradigm.

Contribution of color to perception of 2D and 3D motion

  • Shioiri, Satoshi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1152-1153
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    • 2009
  • Although motion impression is weak with isoluminant color stimuli, it has been shown that color signals influence motion perception. We discuss similarities and differences between color motion and luminance motion, focusing on temporal characteristics of the perception of the 2D and 3D motion.

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Some Acoustical Aspects of Korean Stops in Various Utterance Positions : focusing on their temporal characteristics (음성 환경에 따른 한국어 폐쇄음의 음향적 특성 : 시간적 특성을 중심으로)

  • Pae, Jae-Yeon;Shin, Ji-Young;Ko, Do-Heung
    • Speech Sciences
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    • v.5 no.2
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    • pp.139-159
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    • 1999
  • The purposes of this study are two-folds: to find out the acoustic features of Korean stops in various utterance positions and their influence on the neighbouring segments. Korean stops($/p,\;p',\;p^{h};\;t,\;t',\;t^{h};\;k,\;k',\;k^{h}/$) are examined from CV, $V_1CV_2,\;V_1NCV_2,\;V_1LCV_2$ sequences. Three speakers (two male and one female speakers of Seoul dialect) served as subjects for the present study. VOT, closure duration of the target stops and duration of the neighbouring segments were measured from acoustic data. The results can be summarized as follows. First, stops show different temporal aspects depending on their place of articulation as well as their voice types. Velar stops tend to have shorter closure duration and longer VOT due to relatively slower movement of the articulator (i.e. tongue body) and higher supraglottal air pressure during the closure, respectively. Second, temporal aspects of the neighbouring segments appear to be influenced by the voice type of stop. The preceding segment tends to be longer when a stop has shorter duration. On the other hand, the following segment tends to be shorter, when a stop has longer VOT.

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Consonantal Production and V-to-V Coarticulation in Korean VCV Sequences (모음-자음-모음 연결에서 자음의 조음특성과 모음-모음 동시조음)

  • Shin, Ji-Young
    • Speech Sciences
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    • v.1
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    • pp.55-81
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    • 1997
  • In the present paper, V-to-V coarticulation in Korean VCV sequences is discussed, focusing on links between consonantal production and degree of V-to-V coarticulation. Temporal and spatial differences between three types of Korean alveolar stops (lax /t/. aspirated /$t^h$/ and thense /t'/) are examined from VCV sequences involving all possible combinations of three Korean unrounded vowels /a, i,/ based on spectrographic and electrographic data(two male speakers and one female speaker and one female speaker respectively). Closure duration and voice onset time (VOT) were measured from acoustic data. 'Total duration', which is defined as the sum of the closure duration and the VOT, was also calculated in order to see the temporal distance between two vowels in a VCV sequence. Differences in lingual-palatal contact pattern at the maximum contact (MC) point between the three types of stop were observed from EPG data. V-to-V coarticulation was investigated by measuring the offset or onset of the second formant (F2) of the target vowels from spectrograms. Two different dimensions of articulation, temporal and spatial, seem to playa role in determining the degree of V-to-V coarticulation. The degree of V-to-V anticipatory coarticulation is influenced by the spatial characteristics of the intervening consonant while the degree of carryover coarticulation is influenced by the temporal characteristics of the consonant.

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