• Title/Summary/Keyword: Tele-Presence

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Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Robot Techologies in Response to Accidents in Nuclear Power Plants

  • Kim, Seungho;Jung, Kyung-Min;Kim, Chang-Hoi;Seo, Yong-Chil
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.43.6-43
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    • 2002
  • $\textbullet$ KAEROT/m1 with an omni-directional planetary wheel mechanism for the narrow corridor. $\textbullet$ KAEROT/m2 can pass over the ditch with specially designed four wheel of a re-configurable crawler. $\textbullet$ Stereo imaging system with master manipulator enhancing the tele-presence. $\textbullet$ Small hybrid dosimeter detecting radiation dose and dose rate simultaneously.

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Generation of an eye-contacted view using color and depth cameras (컬러와 깊이 카메라를 이용한 시점 일치 영상 생성 기법)

  • Hyun, Jee-Ho;Han, Jae-Young;Won, Jong-Pil;Yoo, Ji-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1642-1652
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    • 2012
  • Generally, a camera isn't located at the center of display in a tele-presence system and it causes an incorrect eye contact between speakers which reduce the realistic feeling during the conversation. To solve this incorrect eye contact problem, we newly propose an intermediate view reconstruction algorithm using both a color camera and a depth camera and applying for the depth image based rendering (DIBR) algorithm. In the proposed algorithm, an efficient hole filling method using the arithmetic mean value of neighbor pixels and an efficient boundary noise removal method by expanding the edge region of depth image are included. We show that the generated eye-contacted image has good quality through experiments.

Design of a Wheeled Blimp

  • Sungchul Kang;Mihee Nam;Park, Changwoo;Kim, Munsang
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.30.5-30
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    • 2001
  • This paper describes a new design of blimp having wheeled vehicle part. This system can work both on the ground using wheeled vehicle and in the air using the floating capability of the blimp part. The passive wheeled mechanism in the vehicle part enables the stable taking off, landing on as well as it is greatly helpful to keep a stationary position on the floor. On the other hand, the floating capability enables the wheeled blimp to fly freely regardless of the ground condition or obstacles. The wheeled blimp can be used as an agent robot for the tole-presence application. Using multimedia devices such as camera, speaker, LCD and microphone mounted on the blimp surface, this system can get necessary information at the local site and communicate with person from a distance. As a typical tele-presence application, the wheeled blimp is currently being developed to a tole-guidance robot working in public indoor areas such 35 exhibition halls, departments, hospitals, etc ...

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The Effect of Metaverse Presence on Intention to Share Knowledge Through Intrinsic Motivation of Employees: Moderating Effect of Digital Technological Competence (메타버스 실재감이 조직원의 내적 동기를 통해 지식공유 의도에 미치는 영향: 디지털 기술 역량의 조절 효과)

  • Hwang, Inho
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.81-96
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    • 2022
  • Covid-19 calls for minimizing gatherings of people in spaces such as offices. Organizations are encouraging information-sharing activities among employees by using online platform technology. Recently, Organizations are supporting their work using the metaverse. This study confirms the effect of metaverse presence on the intention to share knowledge by forming the intrinsic motivation of the employees and the moderating effect of the individual's digital technological competence. We presented research hypotheses through previous studies such as virtual reality and tested the hypotheses using 309 samples obtained through surveys. As a result, the social, tele, and self presence of the metaverse increased organizational-related intrinsic motivation(organizational identification, value congruence) and had a positive effect on the intention to share knowledge. In addition, digital technological competence moderated the relationship between value congruence and intention to share knowledge. This study suggests the importance of strategies to enhance the presence of metaverse for organizations to increase work productivity by using metaverse and the need to support individual digital competence reinforcement.

Engagement Analysis Technology for Tele-presence Services (텔레프레즌스 서비스를 위한 몰입도 분석 기술)

  • Yoon, H.J.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.10-19
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    • 2017
  • A Telepresence service is an advanced video conferencing service at aimed providing remote users with the feeling of being present together at a particular location for a face-to-face group meeting. The effectiveness in this type of meeting can be further increased by automatically recognizing the audiovisual behaviors of the video conferencing users, accurately inferring their level of engagement from the recognized reactions, and providing proper feedback on their engagement state. In this paper, we review the recent developments of such engagement analysis techniques being utilized in various applications, such as human-robot interaction, content evaluation, telematics, and online collaboration services. In addition, we introduce a real-time engagement analysis framework employed in our telepresence service platform for an increased participation in online group collaboration settings.

Building 3D model using laser scan data

  • Choi, Sung-Hun;Kim, Dong-Seok;Lee, Heung-Jae;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.101-105
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    • 2002
  • In this paper we describe techniques for the automated creation of geometric correct 3-D models of the building using two 2-D laser scanners. One of the laser scanners is used for position estimation using a scan matching algorithm, while the other is used to build 3-D models of the facade of the buildings. Those models can be used for virtual reality, tele-presence, digital cinematography and urban planning applications. Results are shown for building models in our campus using real data acquired from two sensors.

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Design of teleoperated robot system for nozzle dam maintenance in steam generator (증기발생기 노즐댐 취급용 원격조작 로봇 시스템 설계)

  • 황석용;김창회;김병수;이영광;김승호;이종민
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.815-820
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    • 1993
  • Robotic technology has been grown up conspicuously by its versatility. KAERI has been involved in one of facets of robot industry to keep abreast of rapid evolving technologies In robotic field and has launched long-term R&D plan to assure the stable nuclear energy. In this paper, the latest development status of teleoperated robot system has been presented with emphasis the configuration of overall control system with 3 dimensional graphic system that provides operators with tele-presence situation. This robot system under development, composed of master-slave arm with controller and graphic simulator, is operated by a master manipulator to enable an installation and removal operation of nozzle dam system for steam generator. Evaluation and analysis has been carried out to get optimal parameters of robot system.

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3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.505-507
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    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

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Real-time transmission of 3G point cloud data based on cGANs (cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.