• 제목/요약/키워드: Teenagers' Internet Use

검색결과 28건 처리시간 0.024초

일부 남자 고등학생의 측두하악장애 관련 증상의 유병률과 구강악습관 및 컴퓨터 이용시간과의 관계 연구 (Relationship between the prevalence of temporomandibular joint disorders in some male high school students and computer utilization)

  • 박의정;윤영주
    • 한국치위생학회지
    • /
    • 제13권4호
    • /
    • pp.651-657
    • /
    • 2013
  • Objectives : The purpose of the study is to verify the correlation between teenagers' use of internet and temporomandibular joint disorders(TMJD) because TMJD patients gradually increase in high school students. Methods : Subjects were 221 male high school students attending liberal arts and commercial schools from 9 to 21 of April, 2012. Students completed self-reported questionnaire. Results : TMJD symptoms included crackling joint (32.1%), headache (18.6%), malocclusion (8.1%), and jaw fatigue and muscular aching (7.2%). Students having at least one symptom accounted for 49.8%. Students having at least one poor habit accounted for 83.7% and 34.0% of the students used internet for 3 hours.. Score of students experiencing shoulders and chest pain was $5.13{\pm}1.10$ (p<0.05). Score of TMD afflicting area revealed $4.67{\pm}2.73$ (p<0.05) in mastication pain ($4.13{\pm}2.73$ (p<0.05)) due to long hours of internet use. Score of jaw fatigue related to muscular pain was $4.31{\pm}1.96$ (p<0.01). Duration of computer use was related to perceived TMJD symptoms (r=.153). Long duration of computer use was related to poor oral cavity habits (r=.157). Conclusions : Male high school students can perceive slight TMD which needs self management and regular check-ups and try to prevent TMD by utilizing measurement tools on TMD. Also, this study helps to prevent from worsening TMD by shortening hours of computer utilization.

사이버 괴롭힘의 실태와 대응방안 (Actual Conditions of Cyberbullying and the Countermeasure)

  • 임운식;최현식
    • 한국재난정보학회 논문집
    • /
    • 제6권1호
    • /
    • pp.122-137
    • /
    • 2010
  • The purpose of this study is to find the exact state of cyberbullying and the countermeasure for it. cyberbullying is characterized by having the wideness, the anonymity and the intellectualization unlike the harassment of off-line. The result of this study, the cyberbullying is increased through the e-mail, cellular phone, and website around the teenagers. In particular, the cyberbullying has appeared mainly among the same age friends, it is proved that injurers inflict the harassment mainly at their own place and the ratio of the harassment by one self is higher than many. In addition, it is quite probable that the injurer-student who inflicts the harassment in off-line also can do it in on-line and to attack the cyberbullying is easy to find by the student who is indulged himself in internet use. Therefore, it is presented that the countermeasure in educational side and systematic side on this study. First on the educational side, there are presented the practice of the preventive education against the cyberbullying, expansion of the preventive schools for the cyber ethics and cyber crime and strengthening of the guideline for students in cyberspace. Second on the systematic side, there are presented the appointment of various committee, to strengthen the protection of damaged students, preparation of laws for cyberbullying, expansion of information office for internet addiction, improvement of the system for the school custodian and to extend the operating for cyber clearness school.

제품디자인에 나타난 현대 대중문화의 속성 (Attribution of Contemporary Popular Culture through Products Design)

  • 최명식;김경희
    • 디자인학연구
    • /
    • 제15권2호
    • /
    • pp.19-26
    • /
    • 2002
  • Comtemporary popular culture fosters information exchanges through the development of digital products. Digital products may lead, or may be led, by outline popular culture. However, popular culture is possible off-line as well. There are certainly diverse classes of people who use digital products; however, the major users are those who mainly use the networks. These users have ample access to information and thereby lead popular culture and also are led by it. Surely, it is not only the popular culture that digital products take into consideration. In modern times, personal computers and the Internet are changing into privately owned digital products. Amid the collective tendency of popular culture, the owned products emphasize the fact that it is ′mine only.′It would be goad if ′interesting′materials, something that teenagers like, are added to digital products. Surely, there is a limit to ′interesting′ materials, but the materials of "S or energy," which has a certain sense of humor as well as giving out fresh energy, can be considered in digital product esign. It can be considered a modern pattern, or at least the addition of a new value, and not the old-time pattern of the "Ten Long-Living Animals." More popular and diverse colors are needed in the mix of digital products used by adults who are middle-aged or elderly. If altered colors are applied to the digital products as much as popular culture changes, it can assist the elderly with their weakened physical abilities.

  • PDF

청소년 에너지 절약 실태 및 교육 요구도 분석 (Analysis of the Reduction of Energy Consumption by Teenagers and the Demand Level for Education Related to the Reduction of Energy Consumption)

  • 박용주;정순희;신민경
    • 가정과삶의질연구
    • /
    • 제27권3호
    • /
    • pp.79-91
    • /
    • 2009
  • The purpose of this study is to understand the reduction of energy consumption and demand level for education relating to the reduction of energy consumption by middle school students. First, the perception of the reduction of energy consumption had a significant relationship with sex and grade. Second, the demand level for education relating to the reduction of energy consumption showed a significant relationship with only sex. Third, regression analysis on the influence of perception of the reduction of energy consumption showed a correlation between theperception of a reduction of energy consumption and the demand level for education relating to a reduction of energy consumption. The research suggests that students want an education that reduces energy consumption at school implemented during experience-centered and activity-centered discretionary activities, rather than duringtheory-centered curricular activities. It also suggests that overcoming limitations of space, that is, implementation of such education at various places besides school, and the application of teaching and teaming methods which use the internet and image media are more effective for education for the reduction of energy consumption.

청소년들의 학교생활적응과 스트레스 대처 방식 간의 관계 (Relationship between Adjustment to School Life and Stress Coping Style in Adolescents)

  • 이규영
    • 한국학교보건학회지
    • /
    • 제26권1호
    • /
    • pp.34-44
    • /
    • 2013
  • Purpose: The purpose of this study is to identify the relationship between school adjustment and stress-coping styles among adolescents. Methods: This is a descriptive correlation survey using a convenience sample of 701 middle school students in Seoul, Gyeonggi, Incheon, Jeonbuk, and Gangwon province, Korea. The study's questionnaire included a scale of school adjustment and a scale of stress-coping style. The data analysis, using the SPSS 19.0 program, involved frequency, the mean and standard deviation, the t-test, ANOVA, the scheffe test, and the Pearson correlation coefficient. Results: Positive correlations were identified between positive stress-coping styles and the adjustment to school life of adolescents. The degree of school adjustment varied significantly according to the region, grade, attending private educational institutes after school or not, academic performance, daily study hours after school, and the hours students spend on gaming and Internet use a day. With regard to the behaviors to cope with stress, teenagers with a higher sense of life-satisfaction tended to show active coping behaviors, and female students were more likely to show positive or negative coping behaviors than mystic coping behaviors. Since adolescents' stress-coping styles showed connection with their adjustment to school, it is necessary to develop stress management programs to help middle school students adjust to school life. Conclusion: Based on the study's findings, it is important to develop programs which can help students adjust to school and learn how to cope with stress positively.

  • PDF

중학생의 과시소비성향과 소비자교육 프로그램 개발에 관한 연구 (A Study on the Propensity of Conspicuous Consumption and the Development for Consumer Education Programs for Middle School Students)

  • 함현정;유두련
    • 한국생활과학회지
    • /
    • 제13권4호
    • /
    • pp.581-598
    • /
    • 2004
  • The purpose of this study is to analyze the conspicuous consumption propensity of middle schoolers and to develop effective consumer education programs which help improve consumer socialization. Empirical data were collected by using a questionnaire for 500 middle schoolers who reside in the city of Daegu. The results of this study are as follows: First, significant differences in materialistic propensity can be found. It results from the difference in parents' educational background, amount of monthly pocket money, influence of mass media and friends, and the consumer education hosted by schools. Second, significant differences in the conspicuous consumption propensity can be found. It comes from the difference in materialistic propensity and control of purchasing behaviors. Third, the variables affecting the middle schoolers' propensity of conspicuous consumption include influence of mass media and friends, control of purchasing behaviors, influence of materialistic propensity, amount of monthly pocket money, and mother's educational background. Lastly, this study helps develop consumer education programs for the teenagers. The program should use statistics data, Internet, presentation materials, putting higher priority on experience activities, survey, analysis, discussion, and presentation rather than theoretical education.

  • PDF

단어와 문장의 의미를 고려한 비속어 판별 방법 (Swearword Detection Method Considering Meaning of Words and Sentences)

  • 이명호;임명진;신주현
    • 스마트미디어저널
    • /
    • 제9권3호
    • /
    • pp.98-106
    • /
    • 2020
  • 현재 인터넷 사용자가 증가하면서 비속어 사용이 무분별하게 증가하고 있다. 이에 따른 청소년들의 사이버폭력도 매우 심각하게 증가하고 있으며 그중에서도 사이버 언어폭력이 가장 심각하게 대두되고 있다. 사이버 언어폭력을 근절하기 위해 비속어 판별 연구가 계속 진행되고 있으나 단어의 의미와 문맥의 흐름을 보고 비속어를 판별하는 방법은 정확도가 미흡한 실정이다. 따라서 본 논문에서는 고의로 변형한 비속어와 비속어로 잘못 판별된 표준어를 문맥의 흐름을 보고 정확하게 판별할 수 있도록 FastText 모델과 LSTM 모델을 활용하여 비속어를 판별하는 방법을 제안한다.

모바일 게임에 대한 몰입과 만족도에 미치는 영향요인 연구 (A Study on the Factors Affecting Game Flow and Satisfaction in Mobile Game)

  • 이진형;김철수
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제28권1호
    • /
    • pp.183-206
    • /
    • 2019
  • Purpose Research purpose is extraction of the factors affecting game flow and satisfaction in mobile game. Design/methodology/approach In mobile game, the factors affecting game flow were classified into three parts: mobile game platform characteristics, user cognition characteristics, and user individual characteristics through previous studies for existing online game and mobile game. In the research we extracted the factors as follows: the connectivity, usability, network speed, pleasure, service quality, relatedness, proficiency, self-fulfillment, early adopter tendency, and competitive spirit. Using the factors, we established research model and tested hypotheses empirically. This survey was conducted five months targeting from teenagers to fifties with mobile game experience. The questionnaire items were reconstructed according to the questionnaires of the present study or those newly developed by the game experts and total 56 items in the literature of Internet game, smartphone game, and mobile game based on the existing literature study respectively. Findings According to the analysis result, this study showed that ease of use, enjoyment, self - fulfillment and competitive spirit had a significant influence on user flow and also that service quality, proficiency and competitive spirit had a significant influence on user satisfaction in mobile games.