• Title/Summary/Keyword: Technology opportunity

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Low Energy Ion-Surface Reactor

  • Choi, Won-Yong;Kang, Tae-Hee;Kang, Heon
    • Bulletin of the Korean Chemical Society
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    • v.11 no.4
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    • pp.290-296
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    • 1990
  • Ion-surface collision studies at low kinetic energies (1-100 eV) provide a unique opportunity for investigating reactions and collision dynamics at surfaces. A special ion optics system for generating an energy- and mass-selected ion beam of this energy is designed and constructed. An ultrahigh vacuum (UHV) reaction chamber, in which the ions generated from the beamline collide with a solid surface, is equipped with Auger electron spectroscopy (AES) and thermal desorption spectrometry (TDS) as in-situ surface analytical tools. The resulting beam from the system has the following characteristics : ion current of 5-50 nA, energy spread < 2eV, current stability within ${\pm}5%,$ and unit mass resolution below 20 amu. The performance of the instrument is illustrated with data representing the implantation behavior of $Ar^+$ into a graphite (0001) surface.

Research on the transformation of smart museums under the Internet thinking: A case study on the palace museum

  • Peng, JingYi;Jin, XueHua
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.377-392
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    • 2022
  • With the development of information and Internet technology, traditional museums have been long followed the trend of integrating innovative technological elements into the changed museums. It is necessary that the museums seize the opportunity of the trend transforming into smart museums, the key is to grasp the characteristics and laws of the Internet era, and use Internet thinking to explore the future development path. However, there are few studies on Internet thinking among the existing results. On the other hand, most of the relevant actual case studies still focus on the micro-level, which has obvious limitations. This paper will start from the current situation and trend, focus on the Palace Museum as a case study object, and discuss the problems and characteristics, so as to put forward the thinking about the development of smart museums in four aspects to explore the optimal path of transformation for smart museums.

A study on the applicability of interactive technology in VR video content production

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.71-76
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    • 2022
  • The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie , which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life.

Comparative Policy Analysis on ICT Small and Medium-sized Venture Using Cognitive Map Analysis (인지지도를 활용한 ICT 중소벤처 지원정책 비교분석)

  • Park, Eunyub;Lee, Jung Mann
    • Journal of Information Technology Applications and Management
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    • v.29 no.3
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    • pp.75-93
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    • 2022
  • The purpose of this study is to compare and analyze each government's ICT SME support policies to cope with changes in the ICT ecosystem paradigm. In particular, the core policies and policy trends of the Moon's government are presented through keyword network analysis and cognitive map analysis. As a result, core technologies such as ICT(Information Communication Technology), AI(Artificial Intelligence), Big Data, and 5G, which have high values of betweenness centrality and closeness centrality, are major keywords with high propagation power. The cognitive map analysis shows that the opportunity factors for the 4th industrial revolution are being activated through the ICT infrastructure circulation process, the domestic market circulation process, and the global market circulation process. This study is meaningful in terms of cognitive map analysis and utilization based on scientific analysis.

The Ripple Effects of Climate X-Events

  • Sang-Keun Cho;Ji-Min Lee;Sang-Hyuk Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.83-88
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    • 2023
  • The increasing global average temperature and the emergence of various abnormal climate phenomena are already being experienced in reality. The problems arising from climate change are expanding and becoming catastrophic, despite the efforts of various organizations to prevent them. In order to avoid climate issues from becoming black elephants, we conducted interviews with emergency planning officer from various institutions to identify potential X-events caused by climate change. The results of analyzing the anticipated X-events by these emergency planning officer revealed a chain of ripple effects associated with their occurrence. This implies that once an X-event happens, its influence is broader and more significant. Through this study, we aim to share the understanding of the ripple effects of climate X-events with many people, raising awareness of the severity of climate issues. We hope that this will serve as a starting point for more institutions, individuals, and nations to make efforts in resolving climate problems, turning X-events into opportunities rather than crises.

IMPLEMENTING WEB-BASED COLLABORATION PLATFORMS IN CONSTRUCTION: EVALUATING THE LANE COVE TUNNEL (LCT) EXPERIENCE

  • Rodney A. Stewart ;Debbie Smit ;Martin Betts
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.544-549
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    • 2005
  • Web-based collaboration platforms present construction project teams with an opportunity to improve the efficiency of document exchange, better control project communications and enhance team collaboration. However, many construction professionals are still not convinced that these platforms, in their current form, are fit-for-purpose and yield sufficient efficiencies for the construction procurement process. In an attempt to improve the current ICT diffusion process, this paper evaluates the implementation of a web-based collaboration tool on the Lane Cove Tunnel (LCT) project in Sydney, Australia. Moreover, the paper provides strategies for achieving more effective implementation of web-based collaboration platforms in the construction sector.

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3D Modeling and Simulation using Virtual Manipulator (가상 조작기를 이용한 3D 모델링 및 시뮬레이션)

  • Park, Hee-Seong;Kim, Ho-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.547-550
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    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

A Senior High School Chemistry Laboratory Class Observed by University Students

  • Kamitani, Sachiyo;Arai, Yuka;Konishi, Yuki;Nakanishi, Shinsuke;Oshima, Takuya;Yamaguchi, Junko;Ishii, Arisa;Minagawa, Keiji;Yasuzawa, Mikito
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.15-19
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    • 2010
  • Upon request from the Tokushima Prefectural Senior High School of Science and Technology, two faculty staff members and eight students of The University of Tokushima visited the high school and set up a chemistry laboratory class for 59 students. Since the participating senior high school students were freshmen, four simple, safe and visual experiments were selected: 1) Water purification, 2) Surface modification, 3) Briggs-Rauscher reaction, and 4) Polymer synthesis and characterization. All experiments received a favorable reception as a follow-up questionnaire verified. Since the high school students enjoyed the experiments it is hoped that the results will strengthen the students' interest in chemistry. It was good opportunity for the observers; they recognized the difficulty of teaching students.

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A Case Study on the Application of intelligent Skin Technology Introduced in Environment-Friendly Housing (환경 친화형 주거 건축에 도입된 인텔리전트 외피 기술의 적용에 관한 사례 조사 연구)

  • Seo, Won-Duck
    • Journal of the Korean housing association
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    • v.18 no.3
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    • pp.1-8
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    • 2007
  • Since the Intelligent Building was first introduced in early 1980s, It has been studied and designed by related technical experts as it was called by the name of intelligent Building, High-tech Intelligence Building, High-capacity Building, Intellectual Building, etc. Despite the need for new concept as the relation between global environment and architecture has become an issue on a full scale since 1990s and with the development of high technology, former concept is maintained without modification or complement. Especially, attempt to combine industrial technology with architecture is essential to Intelligent Building, therefore frequent opportunity of self-innovation according to the development of technology is necessary. Due to the rarity of the high-technology and its high cost, it was adopted to large-scale construction, however, nowadays, almost all kinds of buildings are getting designed with intelligent-technology. Therefore we can expect that this trend will be accelerated by evolution of technology and will position as a major stream of future architecture along with environment-friendly architecture. Through this process, we should fully be aware of the importance of the several intelligent skin technology to protect global environment and to set future direction in architecture.

A Study on the Possibility of Digital Design in Architectural Design (건축디자인에서 디지털디자인의 적용가능성에 관한 연구)

  • Chang, Young-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.2 no.1
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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