• 제목/요약/키워드: Technology Integrated Education

검색결과 509건 처리시간 0.032초

Behavioral Modification Regarding Liver Fluke and Cholangiocarcinoma with a Health Belief Model Using Integrated Learning

  • Phatisena, Panida;Eaksanti, Tawatchai;Wichantuk, Pitsanee;Tritipsombut, Jaruwan;Kaewpitoon, Soraya J;Rujirakul, Ratana;Wakkhuwattapong, Parichart;Tongtawee, Taweesak;Matrakool, Likit;Panpimanmas, Sukij;Norkaew, Jun;Kujapun, Jirawoot;Chavengkun, Wasugree;Kompor, Porntip;Pothipim, Mali;Ponphimai, Sukanya;Padchasuwan, Natnapa;Kaewpitoon, Natthawut
    • Asian Pacific Journal of Cancer Prevention
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    • 제17권6호
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    • pp.2889-2894
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    • 2016
  • This study aimed to modify behavior regarding liver fluke and cholangiocarcinoma prevention in Chumphuang district, Nakhon Ratchasima province, Thailand through integrated learning. A total of 180 participants were included through purposive selection of high-risk scores on verbal screening. Participants attended the health education program which applied the health belief model included family based, knowledge station based, academic merit based and community based learning. Data were collected using a questionnaire composed of 4 parts: 1) personal information, 2) knowledge, 3) perceived susceptibility, severity, benefits, and barriers, 4) practice regarding liver fluke and cholangiocarcinoma prevention. The result revealed that the majority were female (79.9%), age ${\geq}60$ years old (33.2%), primary school educational level (76.1%), and agricultural occupation (70.1%). The mean scores of knowledge, perception, and practice to liver fluke and cholangiocarcinoma prevention, before participated the integrative learning were low, moderate, and low, respectively. Meanwhile, the mean score of knowledge, perceived susceptibility, severity, benefits, and barriers, and practice regarding liver fluke and cholangiocarcinoma prevention, were higher with statistical significance after participation in the integrated learning. This finding indicates that health education programs may successfully modify health behavior in the rural communities. Therefore they may useful for further work behavior modification in other epidemic areas.

SEDRIS 기술을 이용한 데이터 애트리뷰트 추출 방법 (Data Attribute Extraction Method by using SEDRIS Technology)

  • 이광형
    • 컴퓨터교육학회논문지
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    • 제6권2호
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    • pp.53-60
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    • 2003
  • M&S 분야에서는 오늘날의 시스템의 요구사항을 만족할 뿐만 아니라 미래의 데이터 공유 필요성을 만족할 수 있도록 확장될 수 있는 환경 데이터 표현 및 교환 메카니즘을 필요로 한다. 이러한 메카니즘은 표준화된 방법으로 데이터 표현 및 액세스를 할 수 있도록 해야 한다. 그리고 지형, 해양, 대기 및 우주공간에 대한 통합된 데이터를 포함하는 데이터베이스를 지원해야 한다. SEDRIS는 이러한 목적을 가능케하는 표준으로써, 환경 데이터 사용자 및 생성자에게 명료하게 정의된 교환 명세를 제공한다. 본 논문에서는 SEDRIS 기술 및 API를 이용하여 통합환경 영역내에 포함된 데이터 애트리뷰트를 추출할 수 있는 방법을 제시한다.

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소셜 TV 시스템의 연구 개발 동향 (A Trend of Social TV System for Research and Implementation)

  • 김유두;문일영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 춘계학술대회
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    • pp.73-75
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    • 2010
  • 방송과 통신 서비스가 분리된 형태에서 융합의 형태로 변화되면서 IPTV서비스가 발전하고 있다. IPTV는 기존의 TV와 달리 상호작용을 통한 서비스가 가능하여 시청자의 다양한 요구를 수용 할 수 있는 장점이 있다. 특히, 시청자간의 소통 뿐 아니라 시청자와 TV간의 소통이 가능한 소셜 서비스가 핵심이 되기 때문에 이를 위한 소셜 TV 시스템의 연구가 활발히 진행되기 시작하였다. 이에 본 논문에서는 소셜 TV 시스템과 관련된 연구와 기술개발 동향을 살펴보고자 한다.

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NUMBER OF WEAK GALOIS-WEIERSTRASS POINTS WITH WEIERSTRASS SEMIGROUPS GENERATED BY TWO ELEMENTS

  • Komeda, Jiryo;Takahashi, Takeshi
    • 대한수학회지
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    • 제56권6호
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    • pp.1463-1474
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    • 2019
  • Let C be a nonsingular projective curve of genus ${\geq}2$ over an algebraically closed field of characteristic 0. For a point P in C, the Weierstrass semigroup H(P) is defined as the set of non-negative integers n for which there exists a rational function f on C such that the order of the pole of f at P is equal to n, and f is regular away from P. A point P in C is referred to as a weak Galois-Weierstrass point if P is a Weierstrass point and there exists a Galois morphism ${\varphi}:C{\rightarrow}{\mathbb{p}}^1$ such that P is a total ramification point of ${\varphi}$. In this paper, we investigate the number of weak Galois-Weierstrass points of which the Weierstrass semigroups are generated by two positive integers.

Identifying Tools for Systemic Teaching Analysis in Higher Education

  • ROH, Hyelan;CHOI, Mina;SEO, Youn-Kyung
    • Educational Technology International
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    • 제8권2호
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    • pp.73-91
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    • 2007
  • The purpose of this study is to explore tools for systemic and integrated teaching analysis in recognition of problems derived from the existing teaching analysis which have been held fragmentarily and temporarily. In order to do so, a teaching analysis tools is identified by examining the current services of video-taping and analysis, which are the most representative teaching analysis methods among the Centers for Teaching and Learning (CTLs) in Korea, and by redefining teaching analysis through literature review. A teaching analysis is to be done to challenge teachers to change and grow by providing a motive to reflect on the act of teaching and carry out improvements, and it has to be held covering the general act of teaching and examined through diverse methods in systemic and multidimensional perspectives over a full period of teaching. In this study, an act of teaching is examined in four areas: planning, teaching skill, evaluation and reflection, and teaching analysis frameworks according to an act of teaching are suggested by periods of before, during, and after a term. Teaching analysis methods are also suggested by the frameworks.

로봇을 활용한 STEAM기반 프로그래밍교육이 초등학생의 창의성 및 인성에 미치는 효과 (The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students)

  • 채수풍;전석주
    • 정보교육학회논문지
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    • 제19권2호
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    • pp.159-166
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    • 2015
  • STEAM이란 선진국에서 먼저 시작한 STEM에 예술을 융합시켜 창의적 사고를 증진하도록 의도된 다 학문적 교육 프로그램이다. STEAM은 다양한 학문들을 융합하고 연결하는 교육적인 활동들을 통해 학생들의 창의성을 유발할 수 있다. 본 연구에서는 로봇을 활용하여 과학, 기술, 수학, 미술, 음악의 STEAM 교육요소를 융합하였고 다음에 보다 흥미 있고 효과적인 방법으로 학생들의 창의성과 인성(협동과 의사소통에 초점)을 키우는 STEAM 기반 프로그래밍교육 프로그램을 개발하였다. 개발된 교육프로그램을 활용하여 서울소재 초등학교 6학년 학생들을 대상으로 수업을 진행하였다. 실험의 결과로 대부분의 학생들이 STEAM 기반 프로그래밍 교육과정에 참여한 후에 창의성과 인성부분에서 향상되는 결과를 보여주었다.

Flipped Learning: Strategies and Technologies in Higher Education

  • Miziuk, Viktoriia;Berdo, Rimma;Derkach, Larysa;Kanibolotska, Olha;Stadnii, Alla
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.63-69
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    • 2021
  • Flipped learning is necessary for modern education but quite difficult to implement. In pedagogical science, the question remains to what extent the practical work of the teacher in combination with the technologies of flipped learning will improve the quality of higher education. The aim of this article is to study the effectiveness and feasibility of using flipped learning technologies, assessing their perception by students (advantages and problems), identified an algorithm for introducing flipped learning technology in higher education institutions. Research methods. The main method is an experiment. An evaluation of the effectiveness of the study was conducted using a questionnaire and observation method. Statistical methods were used to evaluate the results of the experiment. The research hypothesis is that flipped learning allows the teacher to spend more time on an individual approach, to understand the real needs of students, and provide effective feedback, thereby improving the quality of learning and motivation of students, especially while studying complex material. The results of the study are to prove the effectiveness of the technology of flipped education in the study of complex disciplines, courses, topics. The use of flipped learning strategies improves the self-regulation of the educational process, group work skills, improves students' ability to learn, overcome difficulties. The technology of flipped learning in the presence of modern technical means and constant work on improving the level of digital literacy is an effective means for students to master complex topics and problematic issues that require additional consideration and discussion. The perspective of further research is the consideration of integrated approaches to the application of flipped learning technologies to the principles of STEAM-education, multilingual and multicultural programs, etc. It is also worth continuing to develop a set of methods aimed at enhancing the student's learning activities, the formation of group work skills, direct participation in creating the foundations of higher education.

Multimodal Interaction Framework for Collaborative Augmented Reality in Education

  • Asiri, Dalia Mohammed Eissa;Allehaibi, Khalid Hamed;Basori, Ahmad Hoirul
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.268-282
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    • 2022
  • One of the most important technologies today is augmented reality technology, it allows users to experience the real world using virtual objects that are combined with the real world. This technology is interesting and has become applied in many sectors such as the shopping and medicine, also it has been included in the sector of education. In the field of education, AR technology has become widely used due to its effectiveness. It has many benefits, such as arousing students' interest in learning imaginative concepts that are difficult to understand. On the other hand, studies have proven that collaborative between students increases learning opportunities by exchanging information, and this is known as Collaborative Learning. The use of multimodal creates a distinctive and interesting experience, especially for students, as it increases the interaction of users with the technologies. The research aims at developing collaborative framework for developing achievement of 6th graders through designing a framework that integrated a collaborative framework with a multimodal input "hand-gesture and touch", considering the development of an effective, fun and easy to use framework with a multimodal interaction in AR technology that was applied to reformulate the genetics and traits lesson from the science textbook for the 6th grade, the first semester, the second lesson, in an interactive manner by creating a video based on the science teachers' consultations and a puzzle game in which the game images were inserted. As well, the framework adopted the cooperative between students to solve the questions. The finding showed a significant difference between post-test and pre-test of the experimental group on the mean scores of the science course at the level of remembering, understanding, and applying. Which indicates the success of the framework, in addition to the fact that 43 students preferred to use the framework over traditional education.

플립러닝형 프로젝트 기반학습을 적용한 수업 설계: Digital Painting Tool 수업을 중심으로 (Class Design Applying Flipped Learning Combined with Project-Based Learning: Focusing on Digital Painting Tool for Class)

  • 성례아;공현희
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.29-45
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    • 2022
  • The Fourth Industrial Revolution era requires people to have the ability of integrated thinking, critics, sensitivity, and creativity in an integrated manner. Therefore, teaching methods are expected to become more suitable for the trend. In this belief, current teacher-leading education method should move to students' self motivating one and consist of programs in which students voluntarily involve. In this reason, this study suggests FPBL educational method model that is combines project-based learning with flipped learning by analysing preceding research and digital painting tool class was designed by applying it. As a result of applying the designed class model to the class, all of the class satisfaction, effectiveness, and interaction were evaluated positively. Problems such as limitations of project classes due to non-face-to-face classes, large amount of learning before class, and reduced concentration during class were found. Therefore, when the FPBL class model is conducted non-face-to-face, it will be necessary to further strengthen the role of the instructor, provide lecture videos summarizing the core contents, and improve concentration by providing active participation and fun using various digital tools. The result of the study looks significant by confirming the possibility of applying FPBL model not only in design education but also other educational settings.

Exploring Korean Children's Imaginary Science Drawings: A Case of Science-art Integration

  • Mun, Kong-Ju;Kim, Sung-Won
    • 한국과학교육학회지
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    • 제28권7호
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    • pp.724-729
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    • 2008
  • Well-integrated science instruction with art often motivates students to more engage in science learning and to freely express their thoughts and feelings on what they have learned in science classes. This study, therefore, attempted to explore Korean children's imaginary science drawings. Ninety elementary students ($3^{rd}-6^{th}$ graders) in Seoul, South Korea, participated in this study. The guiding research questions were 1) what overall characteristics of students' imaginary science drawings are and how these characteristics represent children's image of science, and 2) what educational value of children's imaginary science drawing activity as a case of science-art integration is. Data sources included a set of children's drawings and individual interviews with selected students. From the drawings, it was found that most of the subjects that children drew tended to be limited to the space. In addition, the children tended to assimilate science into technology that makes our life more convenient. We also found imaginary science drawing can be a good science-art integrated instruction method. Imaginary science drawing has educational benefits; one is a tool to investigate children's thoughts and knowledge of science while the other is method that motivate children to learn science effectively.