• 제목/요약/키워드: Technology Integrated Education

검색결과 501건 처리시간 0.023초

CONNECTING TECHNOLOGY, INDUSTRY AND RESEARCH: A VERTICAL INTEGRAL PROJECT COURSE FOR BIM EDUCATION OPPORTUNITIES

  • F. H. (Bud) Griffis;Mei Liu;Andrew Bates
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.252-259
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    • 2013
  • Building Information Modeling (BIM) is utilizing CAD technology in a way that ultimately ties all the components of a building together as objects imbedded with information, and has been changing the way we design and build over the last 20-30 years. In Polytechnic Institute of NYU, there are four BIM courses offered which provide students with different levels of knowledge regarding BIM Technique, BIM Standards, BIM Guideline and Roadmap for Private and Public Implementation, BIM Application in Real Projects, the Cooperation of BIM and IPD for Public Works in New York City. With advanced BIM technology, BIM's integration into the construction process and its incorporation into project delivery systems, especially Integrated Project Delivery (IPD) are the bridges between technology, industry and research. This paper presents an integrated BIM curriculum with three modules: 1) BIM functions and Bid Preparation; 2) Time-Cost Trade-off Analysis; and 3) Problems Solving in BIM/IPD Environment. In this project-based curriculum developed by the common efforts of academia, public agency and industry, the objectives are: (1) to provide the information and skills needed to successfully implement BIM into the construction phase; (2) to identify BIM's role in construction and the project delivery system; (3) to develop a module in conjunction with leading BIM into project delivery system, particularly coordination between BIM and IPD; (4) to connect technology and research into industry. The course assessment was conducted and the results indicate that it is a successful reform in construction management education.

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The Impact of Integrating Engineering into Science Learning on Student's Conceptual Understandings of the Concept of Heat Transfer

  • ;남윤경
    • 대한지구과학교육학회지
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    • 제4권2호
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    • pp.89-101
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    • 2011
  • Science, Mathematics, Engineering, and Technology (STEM) integrated education has been spotlighted as a new approach for promoting students' conceptual understanding and supporting their future career in STEM field. There is increasing evidence of the positive impact of using a whole design process that can be an example of STEM integrated activities to improve students' conceptual understanding and problem solving skills. However, there is a lack of information on how teachers should accomplish science and engineering integration activities in their classroom and what process they should pay attention. To answer this question, we research the relationship between an design process and students' conceptual understanding using an engineering design activity, called 'Save the Penguins', and study on how each step in an engineering design process in this activity enhance students' conceptual knowledge in science. We found that testing their prototypes and discussing with their peers were the most important process for students to understand and apply science concept for their design, even though the whole engineering design process (demonstration about radiation, discussion about examples in our lives, and testing and reviewing their prototypes, and making final design) helps the students understand the scientific concepts.

K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제10권2호
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    • pp.111-123
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    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

반구 곡면에 배열된 음향센서의 종합설계 학습 적용 연구 (A Study on Application of Integrated Design Learning of Acoustic Sensors Arranged on Hemispherical Surfaces)

  • 이종길
    • 실천공학교육논문지
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    • 제10권1호
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    • pp.41-47
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    • 2018
  • 수중음향센서는 무인수중운동체에 장착되어 수중 정보를 탐지하고 처리하는 역할을 한다. 이러한 음향 센서 설계는 공학을 이해하고 적용하는데 매우 중요한 분야이다. 따라서 본 논문에서는 음향 센서를 단계별로 설계 및 제작하고 그 성능을 평가한 후 이러한 일련의 설계 절차와 단계 등을 종합설계 학습에 적용하기 위한 그 적합성을 연구하였다. 설문조사를 통하여 학습 적용 적합성을 분석하였으며 설문조사 결과 제시된 센서설계의 단계 및 방법 등은 종합 설계 프로젝트 내용으로 적합하며, 기술습득이 용이한 구조이고, 매우 흥미를 유발하는 설계 주제로 나타났고, 학습자의 높은 긍정적 반응을 나타내었다. 향후 본 설계 프로젝트를 종합설계에 적용하였을 때 높은 교육적 성과를 낼 수 있을 것으로 기대된다.

사이버 환경에서의 효과적인 경영 교육에 관한 탐색적 연구 (Effective Management Education in the Cyber Space: An Exploratory Investigation)

  • 박병진;염지환
    • Journal of Information Technology Applications and Management
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    • 제13권3호
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    • pp.89-105
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    • 2006
  • Information revolution shifted the meaning of education from traditional face-to-face education to technology integrated virtual one, namely cyber education. A new way of education, however, has not constituted its methodological standards either performance measurement scheme. The study probes the critical factors that influence students' achievement and satisfaction especially in the cyber education environment. Using hierarchical regression, important factors for students' achievement and satisfaction in the management education environment are presented. The results indicate that students' individual characteristics are relatively less influential for cyber education success. Rather, institutional supports including provision of in-depth interaction among students and with the instructor are more critical. We can infer that cyber education essentially requires three factors: in-depth interactions with instructor collaborative environment among peer students technical support from the institution.

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전시작전권 전환 관련 미래 육군 M&S체계 발전방향 (The Vision of ROK Army Training System using M&S Technology)

  • 한봉규;김익현;강재경
    • 한국군사과학기술학회지
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    • 제15권5호
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    • pp.667-675
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    • 2012
  • Modern warfare has developed into a network based simultaneous and integrated warfare where operations elements are interconnected. Following such change in modern warfare, ROK Army has been making an effort to transform personnel-based military structure into technology-based advanced structure. Considering technological innovations and changes in characteristics of officers and men, ROK Army is developing scientific education and training system to provide demand-focused customized education. To support such transformation in education and training, ROK Army is constantly developing Army training system using advanced M&S technology. This paper describes ROK Army's education and training policy, and elaborates the current status of M&S training system using advanced M&S technology. This paper further discusses the future directions of M&S training system.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • 제10권1호
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    • pp.42-46
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    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

스마트미디어 기반의 '닭의 한살이' 융합인재교육(STEAM) 수업이 초등학생의 학업성취도, 과학 탐구 능력 및 정의적 영역에 미치는 영향 (The Effects of Smart Media Based STEAM Program of 'Chicken Life Cycle' on Academic Achievement, Scientific Process Skills and Affective Domain of Elementary School Students)

  • 최영미;양지혜;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제35권2호
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    • pp.166-180
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    • 2016
  • This paper examines the effects on academic achievement, scientific process skills and affective domain for elementary students learning the 'Chicken life cycle' through traditional science class versus a smart media based STEAM approach. Students designed and built a hatching jar and created a smart media content for chickens using time-lapse technology. This STEAM program was developed to improve their scientific concepts of animals over nine periods of classes using integrated education methods. The experimental study took place in the third grade of public schools in a province, with the STEAM approach applied in 2 classes (44 students) and the traditional discipline approach implemented in 2 classes (46 students). The STEAM education significantly influenced the improvement of academic achievements, basic scientific process skills and affective domain. The results suggest that this STEAM approach for teaching scientific concepts of animal life cycles has the performance in terms of knowledge, skills and affect gain achievements in elementary school students' learning when compared to a traditional approach. Moreover, the smart media based STEAM program is helpful to lead students to engage in integrated problem-solving designs and learning science and technology.

OFFICIAL DEVELOPMENT ASSISTANCE 'ODA' AND HUMAN RESOURCE DEVELOPMENT IN THE CONSTRUCTION INDUSTRY OF A DEVELOPING COUNTRY

  • Rajendra Niraula;Yoichi Hirota;Shunji Kusayanagi
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.956-961
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    • 2005
  • Delay, cost overrun and inferior quality in public works are common in Nepal and Cambodia. Almost 90 percent of the civil construction engineers working in the industry were one-degree graduates without appropriate training. The civil engineering education had provided elemental engineering knowledge to the graduates however integrated engineering and management knowledge and skill are essential for efficient infrastructure development. ODA in developing countries had been concentrated in hard infrastructure development without improving the quality of higher education. Integrating ODA to engineering education system would help develop qualified technical manpower and appropriate technology domestically, and improve the efficiency in infrastructure development in developing countries.

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