• 제목/요약/키워드: Teaming

검색결과 687건 처리시간 0.027초

e-PBL에 의한 '생태와 환경' 수업 사례 ('Ecology & Environment' Learning Case by e-PBL)

  • 이명순
    • 한국환경교육학회지:환경교육
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    • 제19권2호
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    • pp.108-121
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    • 2006
  • Nowadays environmental education is getting important. So, it is necessary to teach for students to realize the protection environment. Self-direct homepage was developed for 'Ecology & environment' environmental education. This homepage was made for sharing searched data and can be interactive each other on the internet. Therefore, in this study, environmental teaming was planned and practiced for high school 'Ecology & environment' class by e-PBL. Self-directed teaming, collaborative teaming and performance assessment are emphasized in the 7th educational curriculum. The PBL is efficient learning model for them. This study designed for a teaching and teaming method and strategies using PBL based upon the theories and practices. This study will also develop an e-learning. As a result, it is indicated that the teaching and learning method using PBL has the positive effects on learning that the development of self-directed learning and collaboration teaming Is observed by reflect journal and presentation of students. e-PBL is a teaming model for learning-centered that adapted many school and subject. Therefore e-PBL makes full use of be 'Ecology & environment' class and environmental education.

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역사발생적 원리의 비판적 수용에 대하여

  • 유윤재
    • 한국수학사학회지
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    • 제15권1호
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    • pp.109-114
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    • 2002
  • By showing that several evidences from the history of mathematics do not follows the naturalness emerging in human being, the teaming principles of history of mathematics oriented teaming should be replaced both theoretically and practically by the principle of teaming from constructivism.

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철강산업의 학습조직 구축을 위한 전략적 접근 : S-철강(제조업) 사례연구 (Strategical Approaches for Establishing Learning Organization: S-Steel Case)

  • 박기호
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2007년도 춘계학술대회
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    • pp.377-384
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    • 2007
  • This paper is about how to establish the strategic teaming organization in digital age. Through the case study of action teaming, this research can give some implications to small-sized organizations who want to establish teaming culture and positive activities in their own companies. The case site was S-steel, which belongs to the steel industry. To improve and drive teaming activities, I made use of skills: action learning, fishbone analysis, creative thinking, brainstorming, creative discussion skill, and organization diagnostic method.

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이 러닝의 질적 향상 방안에 대한 연구 (A Study on e-Learning Quality Improvement)

  • 조은순
    • 한국콘텐츠학회논문지
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    • 제5권5호
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    • pp.316-324
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    • 2005
  • 우리나라의 이 러닝은 그동안 양적으로 팽창한 만큼 질적인 부분에 대한 의구심이 팽배해지고 있는 것이 사실이다. 현재 시점에서 이 러닝의 질적 수준을 분석해야 하는 이유는 그 동안 급속도로 발전된 이 러닝이 학습자들에게 훌륭한 학습경험을 주지 못하였고, 생각보다 결과가 저조하였으며, 무엇보다 투자된 비용에 비해 효과성이 저조하였다는 지적이 많기 때문이다. 지난 몇 년 동안 이 러닝에서의 학습경험은 오랜 세월 익숙해왔던 오프라인수업을 중심으로 구성되어 왔으며, 이 러닝에 종사하는 많은 전문가들도 대부분 오프라인에서의 교수-학습에 대한 경험을 바탕으로 이 러닝의 체제를 이해하여 왔다. Dublin&Cross에 의하면 과연 얼마나 많은 사람들이 이 러닝에 대한 공통된 개념을 가지고 있으며, 학습자들이 단지 문제없이 이 러닝에 접속하여 끝까지 기술적인 문제없이 도달하는데서 끝나지 않고 얼마나 효과적이고 효율적으로 이 러닝이 의도한 학습과정에 흡수되는 가를 분석해 낼 수 있는가에 따라 이 러닝의 성공여부가 달려 있다고 한다 [12]. 본 논문은 이 러닝의 확산속도에 맞추어 질적 향상이 쉽게 이루어지지 않는 이 러닝의 현상을 심층 분석해보고 이 러닝의 질적 향상을 위하여 고려해야 하는 요소들은 무엇이 있으며 이들이 어떻게 조화를 이루어야 이 러닝이 질적으로 우수성을 가질 수 있는지에 대한 방안을 제시해 보고자 한다.

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롱샷 무인기를 활용한 유무인 협업 공대공 전술 개발 (Manned-Unmanned Teaming Air-to-Air Combat Tactic Development Using Longshot Unmanned Aerial Vehicle)

  • 유승훈;박명환;황성인;설현주
    • 산업경영시스템학회지
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    • 제44권3호
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    • pp.64-72
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    • 2021
  • Manned-unmanned teaming can be a very promising air-to-air combat tactic since it can maximize the advantage of combining human insight with the robustness of the machine. The rapid advances in artificial intelligence and autonomous control technology will speed up the development of manned-unmanned teaming air-to-air combat system. In this paper, we introduce a manned-unmanned teaming air-to-air combat tactic which is composed of a manned aircraft and an UAV. In this tactic, a manned aircraft equipped with radar is functioning both as a sensor to detect the hostile aircraft and as a controller to direct the UAV to engage the hostile aircraft. The UAV equipped with missiles is functioning as an actor to engage the hostile aircraft. We also developed a combat scenario of executing this tactic where the manned-unmanned teaming is engaging a hostile aircraft. The hostile aircraft is equipped with both missiles and radar. To demonstrate the efficiency of the tactic, we run the simulation of the scenario of the tactic. Using the simulation, we found the optimal formation and maneuver for the manned-unmanned teaming where the manned-unmanned teaming can survive while the hostile aircraft is shot-downed. The result of this study can provide an insight to how manned aircraft can collaborate with UAV to carry out air-to-air combat missions.

협동학습을 위한 교육용 온라인 게임 연구 (Study on Educational On-line Game for Collaborative Learning)

  • 노창현;이완복
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.49-54
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    • 2004
  • The social interest for collaborative teaming and educational game has been increased. In this paper, we investigated the educational value of collaborative teaming and game. Based on this investigation, we propose an educational on-line game model for collaborative teaming. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative teaming method for young children. We will perform a comparison study on the teaming achievement between the two methods: 1) the on-line game proposed in this paper, 2) the conventional educational method performed in normal school.

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수직다물체시스템의 반복정밀도 향상에 관한 연구 (Research for Improvement of Iterative Precision of the Vertical Multiple Dynamic System)

  • 이수철;박석순
    • 한국정밀공학회지
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    • 제21권5호
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    • pp.64-72
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    • 2004
  • An extension of interaction matrix formulation to the problem of system and disturbance identification for a plant that is corrupted by both process and output disturbances is presented. The teaming control develops controllers that learn to improve their performance at executing a given task, based on experience performing this task. The simplest forms of loaming control are based on the same concept as integral control, but operating in the domain of the repetitions of the task. This paper studies the use of such controllers in a decentralized system, such as a robot moving on the vertical plane with the controller for each link acting independently. The basic result of the paper is to show that stability and iterative precision of the learning controllers for all subsystems when the coupling between subsystems is turned off, assures stability of the decentralized teaming in the coupled system, provided that the sample time in the digital teaming controller is sufficiently short. The methods of teaming system are shown up for the iterative precision of each link.

기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인 (Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations)

  • 정경수;김경준
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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광주$\cdot$전남 지역 야외 현장학습지 활용 실태 조사 -'지층과 화석'과 관련해서 - (A Survey of Actual Condition about Field Learning Materials in Gwangju and Jeonnam Area - related to strata and fossils -)

  • 송판섭;김정길;김석중;한광래;최도성;전경문;김해경;박준옥;류재인
    • 한국초등과학교육학회지:초등과학교육
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    • 제24권3호
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    • pp.242-248
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    • 2005
  • The purpose of this study was to survey the actual condition about field learning materials in Gwangju and Jeonnam area. The questionnaire was developed to examine teachers' perceptions and actual condition of a field teaming related science subject at 145 elementary schools in Gwangju city and Jeonnam province. The results of this study were as follows. First, the rate of school in performing field teaming related to 'strata and fossils' in science class was $6.8\%$. Second, the place of dianosaur track fossils in Jeonnam province, which was suitable for field teaming 'strata and fossils: were well known by $75\%$ of teachers. Also $68\%$ of teachers have not visited those places. On the basis of this result, the followings are proposed. First, field teaming materials and place should be developed in each school district. Second, field teaming strategies should be developed in various level. Third, some programs to study how to teach in the field teaming and experience the various field places should be suggested to preservice teachers as well as inservice teachers.

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′디지털 회로′ 학습을 위한 웹 코스웨어의 설계 및 구현 (Design and Implementation of a Web Courseware for learning ′Digital Circuit′)

  • 이진아;박연식;성길영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2002년도 추계종합학술대회
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    • pp.343-347
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    • 2002
  • 본 논문에서는 '디지털 회로' 과목을 효과적으로 학습할 수 있는 웹 코스웨어를 구현함에 있어, 웹 서버 시스템에 구축한 데이터베이스를 이용함으로써 교육정보의 갱신을 용이하게 하였으며, 학습에 대한 이해와 상호작용을 증진시키기 위해 그래픽, 애니메이션, 음성 등의 멀티미디어 요소를 제공하고 그리고 실습 위주의 시뮬레이션형 웹 코스웨어를 설계하고 구현했다. 그 결과, 학습자들에게 시각 및 청각적 효과를 제공함으로써 학습동기를 유발시키고 학습효과를 높일 수 있었다. 또한 필요에 따라 학습내용을 보강할 수 있어 다양한 내용의 학습을 할 수 있다. 더 나아가 결과에 대한 피드백을 제공함으로써 학습에 대한 이해를 증진시킬 수 있었다. 앞으로 저장기능을 가지는 회로를 추가함으로써 좀 더 복잡하고 많은 기능을 가지는 회로의 설계 및 구현에 대한 보완이 필요하다.

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