• Title/Summary/Keyword: Team-work

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Development of 3-Dimensional Rebar Detail Design and Placing Drawing System (3차원 배근설계 및 배근시공도 작성 자동화 시스템 개발)

  • Choi, Hyun-Chul;Lee, Yunjae;Lee, Si Eun;Kim, Chee Kyeong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.4
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    • pp.289-296
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    • 2014
  • The rebar detailing is an important work influencing the final performance and quality of RC structures. But it is one of the most irrational and illogical activity in construction site. Many groups of workers, including main contractors, structural engineers, shop drawers, rebar fabricators, and etc., participate in this activity. A loosely-organized process for this activity is apt to produce a big amount of rebar loss or even degraded structures. A 3-dimensional rebar auto-placing system, called as Rebar Hub, has been designed and implemented in this research. Rebar Hub provides a totally integrated service from 3D structural modeling of buildings to rebar auto-placing considering anchorage, splice, and the length of ordered rebar. In addition, Rebar Hub can recognize the 2D drawing CAD files and then build 3D structural models which are used for the start point of 3D rebar auto-placing. After rebar auto-placing, each members of the 3D structural model have rebar information belonging to them. It means that the rebar information can be used for the afterward works such as quantity-survey, manufacturing and fabrication of rebars. Rebar Hub is showing outstanding performance while applying to practical projects. It has almost five times productivity and reduces the rebar loss up to 3~8% of the initially-surveyed amount of rebar.

Science Experience's Type and Meaning of Korean Middle School-Science Gifted Students in Parent.School.Out-of-School Institution (중학교 과학 영재들의 부모.학교.학교 밖 교육 기관에서의 과학 경험의 유형과 그 의미)

  • Choi, Yunhee;Choi, Kyunghee
    • Journal of The Korean Association For Science Education
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    • v.32 no.10
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    • pp.1580-1598
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    • 2012
  • The Study aimed to observe Science Experience's Type in parent school out of school institution and Meaning of Middle School- Science Gifted Students in Korea. Twelve middle school gifted education institution and science high school students participated in this study. Data source was retrospective and in-depth interviews with individuals. Results were as follows. First, science experience with parents influenced interest and inquiring mind in science, choice of career in field of science. Second, science experience in school curriculum recognized that gifted students have talents of themselves in science and changed in Attitude toward science from science teacher. Third, science experience with education institution for out of school curriculum changed interest in science from Experiment for identified scientific knowledge and obtained new product through creative inquiry process. Furthermore, It was gained self-confidence, feel a sense of accomplishment and a challenging, the spirit of team work including of taking lead the team.

A Study on the Development Direction of Crisis Negotiations of the Police - With Focus on the Police Department Education Development Plan - (경찰 위기협상 발전 방향에 관한 연구 - 경찰 기관의 교육 발전 방안을 중심으로 -)

  • Cho, Se-Hee
    • Korean Security Journal
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    • no.45
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    • pp.161-189
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    • 2015
  • As the terrorist act inflicted on the American Ambassador to Korea, Mark Lippert on March 5, 2015, the hunting rifle case in Sejong-si in which 3 persons were killed on February 25, and the hunting rifle murder case in Hwaseong-si Namyang-dong on February 27 occurred in succession, there is growing concern that our country is no long safe from firearm violence. Internationally, there is growing concern that our country is no longer safe from international terrorist organizations such as Islamic State (IS), the Sunni Muslims fundamentalists' Islamic militia group, which an 18-year old Korean boy Kim voluntarily joined in January 2015. The police crisis negotiation of our country was established and operated to prepare for the 1988 Olympic Games mainly for counter-terrorism purposes, and due to the characteristics of the prohibition of the use of guns, not a counter-terrorism incident has occurred, so the skepticism about its existence and the development directions are actively being discussed. Our country still prefers the traditional use of force such as SWAT team to resolve crisis case, such as such as murder, terrorism, robbery, and is reinforcing tactical capabilities. However, to perform the primary mission of the police to protect the people's lives and properties, it is necessary to establish the system in which crisis negotiations are possible in the initial stages no matter what incidents may occur by expanding the education for crisis negotiations techniques which are emphasized in the advanced countries such as the United States. In this research, the police department's internal education materials and media are analyzed so that the new police officers who work hardest on the forefront can carry out the roles as basic negotiators of crisis negotiations, and the measures for the development directions of the police crisis negotiations are presented.

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Comparison of Overall Immunity Levels among Workers at Grape Orchard, Rose Greenhouse, and Open-Field Onion Farm

  • Maharjan, Anju;Gautam, Ravi;Jo, JiHun;Acharya, Manju;Lee, DaEun;Pramod, Bahadur KC;Gim, Jin;Sin, Sojung;Kim, Hyocher;Kim, ChangYul;Lee, SooYeon;Lee, SooJin;Heo, Yong;Kim, HyoungAh
    • Safety and Health at Work
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    • v.13 no.2
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    • pp.248-254
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    • 2022
  • Background: Occupational hazards in crop farms vary diversely based on different field operations as soil management, harvesting processes, pesticide, or fertilizer application. We aimed at evaluating the immunological status of crop farmers, as limited systematic investigations on immune alteration involved with crop farming have been reported yet. Methods: Immunological parameters including plasma immunoglobulin level, major peripheral immune cells distribution, and level of cytokine production from activated T cell were conducted. Nineteen grape orchard, 48 onion open-field, and 21 rose greenhouse farmers were participated. Results: Significantly low proportion of natural killer (NK) cell, a core cell for innate immunity, was revealed in the grape farmers (19.8±3.3%) in comparison to the onion farmers (26.4±3.1%) and the rose farmers (26.9±2.5%), whereas cytotoxic T lymphocyte proportion was lower in the grape and the onion farmers than the rose farmers. The proportion of NKT cell, an immune cell implicated with allergic response, was significantly higher in the grape (2.3±0.3%) and the onion (1.6±0.8%) farmers compared with the rose farmers (1.0±0.4%). A significantly decreased interferon-gamma:interleukin-13 ratio was observed from ex vivo stimulated peripheral blood mononuclear cells of grape farmers compared with the other two groups. The grape farmers revealed the lowest levels of plasma IgG1 and IgG4, and their plasma IgE level was not significantly different from that of the onion or the rose farmers. Conclusion: Our finding suggests the high vulnerability of workplace-mediated allergic immunity in grape orchard farmers followed by open-field onion farmers and then the rose greenhouse farmers.

Analysis of Practical Use Cases and Proposal for Improvements of Machine Guidance System Utilized in Smart City Construction Projects (스마트시티 건설현장에 활용된 머신 가이던스 시스템의 실무 활용사례 분석 및 개선방안 제시)

  • Kim, Sung Yeop;Lee, Won Hyo;Kang, Leen Seok
    • Korean Journal of Construction Engineering and Management
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    • v.25 no.2
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    • pp.3-10
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    • 2024
  • The purpose of this study is to analyze the effects of smart construction equipment applied at the construction site of the first smart city in the Korea and derive an application strategy for the utilization of smart construction equipment. To achieve this, aythors examined the practical effects and issues of safety systems and construction systems utilizing machine guidance (MG) technology, which is a representative smart construction equipment used in civil engineering construction sites. Both the MG safety system and MG construction system were found to be sufficiently effective in improving construction productivity. However, there are challenges that need to be addressed, such as the approval process for work results using MG systems, system changes due to frequent replacement of on-site equipment, and usability improvements for elderly on-site workers. The study presented some solutions that have been implemented on-site to address these issues. The utilization effects and issues presented in the study were analyzed through direct feedback from workers and managers who have utilized the MG technology on-site for a considerable period of time. These results can be used as preliminary data for the similar construction projects, considering the limited availability of empirical analysis data for equipment automation.

A Study on the Various Attributes of E-Sport Influencing Flow and Identification (e-스포츠의 다양한 속성이 유동(flow)과 동일시에 미치는 영향에 관한 연구)

  • Suh, Mun-Shik;Ahn, Jin-Woo;Kim, Eun-Young;Um, Seong-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.1
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    • pp.59-80
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    • 2008
  • Recently, e-sports are growing with potentiality as a new industry with conspicuous profit model. But studies that dealing with e-sports are not enough. Hence, proposes of this paper are both to establish basic model that is for the design of e-sport marketing strategy and to contribute toward future studies which are related to e-sports. Recently, the researches to explain sports-sponsorship through the identification theory have been discovered. Many researches say that somewhat proper identification is a requirement for most sponsors to improve the their images which is essential to sponsorship activity. Consequently, the research for sponsorship associated with identification in the e-sports, not in the physical sports is the core sector of this study. We extracted the variables from online's major characteristics and existing sport sponsorship researches. First, because e-sports mean the tournaments or leagues in the use of online game, the main event of the game is likely to call it online game. Online media's attributes are distinguished from those of offline. Especially, interactivity, anonymity, and expandibility as a e-sport game attributes are able to be mentioned. So, these inherent online attributes are examined on the relationship with flow. Second, in physical sports games, Fisher(1998) revealed that team similarity and team attractivity were positively related to team identification. Wann(1996) said that the result of former game influenced the evaluation of the next game, then in turn has an effect on the identification of team supporters. Considering these results in the e-sports side, e-sports gamer' attractivity, similarity, and match result seem to be important precedent variables of the identification with a gamer. So, these e-sport gamer attributes are examined on the relationship with both flow and identification with a gamer. Csikszentmihalyi(1988) defined the term flow as feeling status for him to be making current positive experience optimally. Hoffman and Novak(1996) also said that if a user experienced the flow he would visit a website without any reward. Therefore flow might be positively associated with user's identification with a gamer. And, Swanson(2003) disclosed that team identification influenced the positive results of sponsorship, which included attitude toward sponsors, sponsor patronage, and satisfaction with sponsors. That is, identification with a gamer expect to be connected with corporation identification significantly. According to the above, we can design the following research model. All variables used in this study(interactivity, anonymity, expandibility, attractivity, similarity, match result, flow, identification with a gamer, and identification with a sponsor) definitely were defined operationally underlying precedent researches. Sample collection was carried out to the person who has an experience to have enjoyed e-sports during June 2006. Much portion of samples is men because much more men than women enjoy e-sports in general. Two-step approach was used to test the hypotheses. First, confirmatory factor analysis was committed to guarantee the validity and reliability of variables. The results showed that all variables had not only intensive and discriminant validity, but also reliability. Then, research model was examined with fully structural equation using LISREL 8.3 version. The fitness of the suggested model mostly was at the acceptable level. Shortly speaking about the results, first of all, in e-sports game attributes, only interactivity which is called a basic feature in online situation affected flow positively. Secondly, in e-sports gamer's attributes, similarity with a gamer and match result influenced flow positively, but there was no significant effect in the relationship between the attractivity of a gamer and flow. And as expected, similarity had an effect on identification with a gamer significantly. But unexpectedly attractivity and match result did not influence identification with a gamer significantly. Just the same as the fact verified in the many precedent researches, flow greatly influenced identification with a gamer, and identification with a gamer continually had an influence on the identification with a sponsor significantly. There are some implications in these results. If the sponsor of e-sports supports the pro-game player who absolutely should have the superior ability to others and is similar to the user enjoying e-sports, many amateur gamers will feel much of the flow and identification with a pro-gamer, and then after all, feel the identification with a sponsor. Such identification with a sponsor leads people enjoying e-sports to have purchasing intention for products produced by the sponsor and to make a positive word-of-mouth for those products or the sponsor. For the future studies, we recommend a few ideas. Based on the results of this study, it is necessary to find new variables relating to the e-sports, which is not mentioned in this study. For this work to be possible, qualitative research seems to be needed to consider the inherent e-sport attributes. Finally, to generalize the results related to e-sports, a wide range of generations not a specific generation should be researched.

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Deriving adoption strategies of deep learning open source framework through case studies (딥러닝 오픈소스 프레임워크의 사례연구를 통한 도입 전략 도출)

  • Choi, Eunjoo;Lee, Junyeong;Han, Ingoo
    • Journal of Intelligence and Information Systems
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    • v.26 no.4
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    • pp.27-65
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    • 2020
  • Many companies on information and communication technology make public their own developed AI technology, for example, Google's TensorFlow, Facebook's PyTorch, Microsoft's CNTK. By releasing deep learning open source software to the public, the relationship with the developer community and the artificial intelligence (AI) ecosystem can be strengthened, and users can perform experiment, implementation and improvement of it. Accordingly, the field of machine learning is growing rapidly, and developers are using and reproducing various learning algorithms in each field. Although various analysis of open source software has been made, there is a lack of studies to help develop or use deep learning open source software in the industry. This study thus attempts to derive a strategy for adopting the framework through case studies of a deep learning open source framework. Based on the technology-organization-environment (TOE) framework and literature review related to the adoption of open source software, we employed the case study framework that includes technological factors as perceived relative advantage, perceived compatibility, perceived complexity, and perceived trialability, organizational factors as management support and knowledge & expertise, and environmental factors as availability of technology skills and services, and platform long term viability. We conducted a case study analysis of three companies' adoption cases (two cases of success and one case of failure) and revealed that seven out of eight TOE factors and several factors regarding company, team and resource are significant for the adoption of deep learning open source framework. By organizing the case study analysis results, we provided five important success factors for adopting deep learning framework: the knowledge and expertise of developers in the team, hardware (GPU) environment, data enterprise cooperation system, deep learning framework platform, deep learning framework work tool service. In order for an organization to successfully adopt a deep learning open source framework, at the stage of using the framework, first, the hardware (GPU) environment for AI R&D group must support the knowledge and expertise of the developers in the team. Second, it is necessary to support the use of deep learning frameworks by research developers through collecting and managing data inside and outside the company with a data enterprise cooperation system. Third, deep learning research expertise must be supplemented through cooperation with researchers from academic institutions such as universities and research institutes. Satisfying three procedures in the stage of using the deep learning framework, companies will increase the number of deep learning research developers, the ability to use the deep learning framework, and the support of GPU resource. In the proliferation stage of the deep learning framework, fourth, a company makes the deep learning framework platform that improves the research efficiency and effectiveness of the developers, for example, the optimization of the hardware (GPU) environment automatically. Fifth, the deep learning framework tool service team complements the developers' expertise through sharing the information of the external deep learning open source framework community to the in-house community and activating developer retraining and seminars. To implement the identified five success factors, a step-by-step enterprise procedure for adoption of the deep learning framework was proposed: defining the project problem, confirming whether the deep learning methodology is the right method, confirming whether the deep learning framework is the right tool, using the deep learning framework by the enterprise, spreading the framework of the enterprise. The first three steps (i.e. defining the project problem, confirming whether the deep learning methodology is the right method, and confirming whether the deep learning framework is the right tool) are pre-considerations to adopt a deep learning open source framework. After the three pre-considerations steps are clear, next two steps (i.e. using the deep learning framework by the enterprise and spreading the framework of the enterprise) can be processed. In the fourth step, the knowledge and expertise of developers in the team are important in addition to hardware (GPU) environment and data enterprise cooperation system. In final step, five important factors are realized for a successful adoption of the deep learning open source framework. This study provides strategic implications for companies adopting or using deep learning framework according to the needs of each industry and business.

Interpretation of Construction Technique by Compositional Analysis of Soil Stratum with Basement at the Mireuksaji Stone Pagoda (미륵사지 석탑 축기부 토층의 조성분석을 통한 제작기법 해석)

  • Yi, Jeong-Eun;Lee, Chan-Hee;Lee, Dong-Sik
    • Economic and Environmental Geology
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    • v.45 no.3
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    • pp.237-253
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    • 2012
  • The Mireuksaji stone pagoda is constructed Baekje Period in the 7th century which is located in Iksan, Korea. This stone pagoda designated by National Treasure No. 11 is the only remaining pagoda. This pagoda has lost the original form in part and the whole stonework wase dismantled. Work for the restoration is currently in progress. This study was divided into soil strata such as construct layer of the temple site, foundation layer of the pagoda basement, and construct layer of the stylobate by stratum to interpretation the skill of rammed earth and making techniques. The of physical, mineralogical and geochemical characteristics of soil samples were identified. Five pieces of soil in and around the Mireuksaji temple site was selected for the comparative study to interpretate the mutual homogeneity among soil stratum. As a result, artificial addition has not been identified in all soil samples using rammed earth. The soils used for the basement of the stone pagoda (construct layer of the temple site, foundation layer of the pagoda basement, construct layer of the stylobate) were confirmed to be the same origin as soil in and around Mireuksaji temple site. Thus these results indicate that the basement of the pagoda was constructed using soils in and around the Mireuksaji temple site without work as careful selection.

Design, Analysis, and Equivalent Circuit Modeling of Dual Band PIFA Using a Stub for Performance Enhancement

  • Yousaf, Jawad;Jung, Hojin;Kim, Kwangho;Nah, Wansoo
    • Journal of electromagnetic engineering and science
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    • v.16 no.3
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    • pp.169-181
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    • 2016
  • This work presents a new method for enhancing the performance of a dual band Planer Inverted-F Antenna (PIFA) and its lumped equivalent circuit formulation. The performance of a PIFA in terms of return loss, bandwidth, gain, and efficiency is improved with the addition of the proposed open stub in the radiating element of the PIFA without disturbing the operating resonance frequencies of the antenna. In specific cases, various simulated and fabricated PIFA models illustrate that the return loss, bandwidth, gain, and efficiency values of antennas with longer optimum open stub lengths can be enhanced up to 4.6 dB, 17%, 1.8 dBi, and 12.4% respectively, when compared with models that do not have open stubs. The proposed open stub is small and does not interfere with the surrounding active modules; therefore, this method is extremely attractive from a practical implementation point of view. The second presented work is a simple procedure for the development of a lumped equivalent circuit model of a dual band PIFA using the rational approximation of its frequency domain response. In this method, the PIFA's measured frequency response is approximated to a rational function using a vector fitting technique and then electrical circuit parameters are extracted from it. The measured results show good agreement with the electrical circuit results. A correlation study between circuit elements and physical open stub lengths in various antenna models is also discussed in detail; this information could be useful for the enhancement of the performance of a PIFA as well as for its systematic design. The computed radiated power obtained using the electrical model is in agreement with the radiated power results obtained through the full wave electromagnetic simulations of the antenna models. The presented approach offers the advantage of saving computation time for full wave EM simulations. In addition, the electrical circuit depicting almost perfect characteristics for return loss and radiated power can be shared with antenna users without sharing the actual antenna structure in cases involving confidentiality limitations.

A Development of Curriculum for Information Security Professional Manpower Training (정보보안 전문인력 양성을 위한 교육과정 개발)

  • Lee, Moongoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.46-52
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    • 2017
  • Social attention to information security field is inspired, and manpower demand forecast of this area is getting high. This study surveyed information security knowledge of practitioners who work in a field of information security such as computer and network system. We analyzed a connection between survey data, information protection job system that was suggested by NICE, IT skills that NCS and KISA classified and security field classification system. Base on data that analyzed, this study suggests a curriculum that trains professional manpower who perform duties in the field of information security. Suggested curriculum can be applied to 2 year college, 3 year college and 4 year college. Suggested curriculum provides courses that students who want to work in a field of information security must learn during the college. Suggested courses are closely connected to a related field and detailed guideline is indicated to each course to educate. Suggested curriculum is required, and it combines a theoretical education that become basis and a practical education so that it is not weighted to learn theory and is not only focusing on learning simple commands. This curriculum is established to educate students countermeasures of hacking and security defend that based on scenario that connected to executive ability. This curriculum helps to achieve certificates related to a field more than paper qualification. Also, we expect this curriculum helps to train convergent information security manpower for next generation.