• 제목/요약/키워드: Team learning

검색결과 761건 처리시간 0.023초

온라인 커뮤니티 보조의 팀 학습이 대학생들의 학업성취도와 공유된 정신모형에 미치는 효과 (Effects of On-Line Community Assisted Team Learning Activities on University Students' Academic Achievement and on the Scores of Shared Mental Model Subscales)

  • 전명남;박혜숙
    • 한국콘텐츠학회논문지
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    • 제12권5호
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    • pp.541-552
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    • 2012
  • 이 연구는 온라인 학습커뮤니티 보조의 팀 학습(Online-Community Assisted Team Learning: OCATL)이 대학생의 '학업성취도'와 '공유된 정신모형(Shared Mental Model: SMM)'에 미치는 효과를 검증해내는데 있다. 각기 다른 지역에 소재하는 대학교의 대학생을 대상으로 2학기 동안 두 개의 연구가 실시되었다. 우선, 연구1에서는 OCATL을 실시하고 대학생의 학업성취도에 변화에 미치는 영향을 알아보기 위해 133명(남학생 80명, 여학생 53명)의 참가 대학생들의 OCATL 참여 전 후 학점에서의 평점평균(GPA)를 사용하여 비교하였다. OCATL 활동에는 '오리엔테이션', '협동학습 세미나', '온라인 학습커뮤니티 보조의 학기별 16시간 이상의 팀 학습', '최종보고서 제출'의 과정이 포함되었다. OCATL 활동 전후의 학점에서의 점수변화를 t검증을 통해 비교한 결과 통계적으로 유의한 차이가 나타났다(p<.05). 또한, 연구2에서는 OCATL을 실험집단(10팀)에 제공하고 통제집단(15팀)에는 온라인 학습 커뮤니티 보조를 제외한 팀학습을 하도록 하여 활동이 종료된 후에 SMM에서의 척도 점수를 비교하였다. 실험집단과 통제집단의 총 학생수는 74명이었다. SMM 측정은 Johnson(2011)이 개발한 SMM 척도의 단축문항지를 사용하였다. 분석결과, 팀 학습 이후 측정한 SMM 점수에서는 통계적으로 유의한 차이가 나타났다. 다변인분산분석(MANOVA) 결과, 온라인 학습 커뮤니티 환경을 지원된 팀학습 실험집단과 통제집단 간에 유의한 차이가 있었다. 또한 SMM의 하위 구성변인을 종속변인으로 하고 집단을 독립변인으로 한 단변랑 분산분석(ANOVA) 결과, '일반과제와 팀지식', '일반과제와 의사소통기술', '팀원과 과제에 대한 태도', '팀역동과 상호작용', '팀 자원과 활동환경', '팀만족도' 점수에서 실험처치 후 통계적으로 유의한 차이를 보였다($p$ <.05).

기본간호학 수업에서 팀기반 학습 적용 효과 (The Effects of Team-Based Learning on Fundamentals of Nursing)

  • 김순옥;김미숙
    • 한국산학기술학회논문지
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    • 제17권12호
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    • pp.107-119
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    • 2016
  • 본 연구는 기본간호학 이론과목에 팀 기반수업을 적용한 후 간호학생들의 자기주도적 학습, 학업적 자기효능감, 학습만족도에 미치는 효과를 탐색한 서술적 조사연구이다. 연구대상자는 G지역 소재 일개대학 간호학과에 재학중인 2학년 간호학생 104명이었으며, 자료수집은 2016년 3월2일 부터 6월15일까지 실시하였다. 자료는 SPSS 21.0 Program을 이용하여 t-test와 one-way ANOVA, paired t-test, 피어슨 상관관계(Pearson's correlation coefficients) 통계방법을 활용하여 분석하였다. 연구결과를 살펴보면 일반적인 특성에 따른 학습만족도의 차이에서 입학 시 간호사에 대한 생각(F=3.751, p<.05), 기본 간호학 실습수업에 대한 흥미 정도에서 통계적으로 유의한 차이를 보였다(t=4.410, p<.05). 자기주도적 학습은 팀기반 학습적용 전 평균 3.39점에서 적용 후 평균 3.50점으로 0.11점 상승하였으며, 통계적으로 유의한 차이를 나타냈고(t=-2.083, p=<.05), 학업적 자기효능감도 팀기반 학습 적용 후 3.12점에서 3.65점으로 0.53점 상승하였으며, 통계적으로 유의한 차이를 나타냈다(t=-14.175, p=<.001). 팀기반 학습 적용에 대한 학습만족도는 평균 3.73점으로 중간이상으로 나타났고, 팀기반 학습 적용 후 자기주도적 학습은 학업적 자기효능감(r=.512, p<.001), 학습만족도(r=.421, p<.001)와 중간정도 크기의 양의 상관관계를 보였다. 본 연구결과 팀기반 학습은 자기주도적 학습, 학업적 자기효능감, 학습만족도를 높여주는 교수법으로 급변하는 의료환경에서 간호학생들에게 졸업과 동시에 요구되는 임상수행능력을 발휘하고 다양한 간호상황에 대응하여 임상문제를 효과적으로 해결할 수 있는 역량을 함양시킬 수 있는 학습방법임을 입증하였다. 본 연구결과를 근거로 기본간호학 뿐만 아니라 다양한 간호학의 교과목 특성에 맞는 팀기반 학습법을 적용해볼 것을 제언한다.

팀기반학습 적용을 위한 건축시공 교육지원시스템 개발 (Development of a Building Construction Curriculum Learning Management System for the Application of Team-based Learning)

  • 김재엽;김성빈
    • 한국건축시공학회지
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    • 제21권6호
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    • pp.689-700
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    • 2021
  • COVID-19로 인해 국내 대학의 교육은 급격하게 온라인 교육으로 전환되었다. 또한 4차 산업혁명의 도래로 혁신교수법의 도입이 강조되고 있다. 국내 대학에서 활용하고 있는 교육지원시스템은 이러한 변화와 요구에 대응하기 위한 개선이 필요한 실정이다. 본 연구는 국내 대학의 교육지원시스템을 개선·발전시키기 위해 팀기반학습 적용을 위한 교육지원시스템을 개발하였다. 중요한 연구의 결과는 다음과 같다. 국내 대학의 교육지원시스템 실태를 분석한 결과, 팀기반학습과 같은 새로운 혁신교수법을 적용하는데 필요한 기능은 충분하지 않은 것으로 분석되었다. 따라서 팀기반학습 강의를 지원할 수 있는 교육지원시스템을 개발하였다. 시스템은 '사전학습', '팀활동', '참여학습'으로 구성하였고, 이를 다시 9개의 세부 항목으로 분류하였다. 추후 시스템 사용자를 대상으로 설문조사 등을 진행해 시스템을 개선하는 연구도 진행할 계획이다. 제시된 교육지원시스템이 국내 대학에 도입된다면, 교육환경을 개선하고, 혁신교수법 보급과 활성화에도 기여할 수 있을 것으로 기대된다.

네트워크 구조와 조직학습문화, 지식경영참여가 개인창의성 및 성과에 미치는 영향에 관한 실증분석: SI제안팀과 R&D팀의 비교연구 (Exploring Influence of Network Structure, Organizational Learning Culture, and Knowledge Management Participation on Individual Creativity and Performance: Comparison of SI Proposal Team and R&D Team)

  • 이건창;서영욱;채성욱;송석우
    • Asia pacific journal of information systems
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    • 제20권4호
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    • pp.101-123
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    • 2010
  • Recently, firms are operating a number of teams to accomplish organizational performance. Especially, ad hoc teams like proposal preparation team are quite different from permanent teams like R&D team in the sense of how the team forms network structure and deals with organizational learning culture and knowledge management participation efforts. Moreover, depending on the team characteristics, individual creativity will differ from each other, which will lead to organizational performance eventually. Previous studies in the field of creativity are lacking in this issue. So main objectives of this study are organized as follows. First, the issue of how to improve individual creativity and organizational performance will be analyzed empirically. This issue will be performed depending on team characteristics such as ad hoc team and permanent team. Antecedents adopted for this research objective are cultural and knowledge factors such as organizational learning culture, and knowledge management participation. Second, the network structure such as degree centrality, and structural hole is used to analyze its influence on individual creativity and organizational performance. SI (System Integration) companies are facing severely tough requirements from clients to submit very creative proposals. Also, R&D teams are widely accepted as relatively creative teams because their responsibilities are focused on suggesting innovative techniques to make their companies remain competitive in the market. SI teams are usually ad hoc, while R&D teams are permanent on an average. By taking advantage of these characteristics of the two kinds of teams, we will prove the validity of the proposed research questions. To obtain the survey data, we accessed 7 SI teams (74 members), and 6 R&D teams (63 members), collecting 137 valid questionnaires. PLS technique was applied to analyze the survey data. Results are as follows. First, in case of SI teams, organizational learning culture affects individual creativity significantly. Meanwhile, knowledge management participation has a significant influence on Individual creativity for the permanent teams. Second, degree centrality Influences individual creativity significantly in case of SI teams. This is comparable with the fact that structural hole has a significant impact on individual creativity for the R&D teams. Practical implications can be summarized as follows: First, network structure of ad hoc team should be designed differently from one of permanent team. Ad hoc team is supposed to show a high creativity in a rather short period, implying that network density among team members should be improved, and those members with high degree centrality should be encouraged to show their Individual creativity and take a leading role by allowing them to get heavily engaged in knowledge sharing and diffusion. In contrast, permanent team should be designed to take advantage of structural hole instead of focusing on network density. Since structural hole can be utilized very effectively in the permanent team, strong arbitrators' merits in the permanent team will increase and therefore helps increase both network efficiency and effectiveness too. In this way, individual creativity in the permanent team is likely to lead to organizational creativity in a seamless way. Second, way of Increasing individual creativity should be sought from the perspective of organizational culture and knowledge management. Organization is supposed to provide a cultural atmosphere in which Innovative idea suggestions and active discussion among team members are encouraged. In this way, trust builds up among team members, facilitating the formation of organizational learning culture. Third, in the ad hoc team, organizational looming culture should be built such a way that individual creativity can grow up fast in a rather short period. Since time is tight, reasonable compensation policy, leader's Initiatives, and learning culture formation should be done In a short period so that mutual trust is built among members quickly, and necessary knowledge and information can be learnt rapidly. Fourth, in the permanent team, it should be kept in mind that the degree of participation in knowledge management determines level of Individual creativity. Therefore, the team ought to facilitate knowledge circulation process such as knowledge creation, storage, sharing, utilization, and learning among team members, which will lead to team performance. In this way, firms must control knowledge networks in permanent team and ad hoc team in a way mentioned above so that individual creativity as well as team performance can be maximized.

공학교육에서의 팀티칭기반 융합프로젝트중심 교수학습모형의 개발 (Teaching-Learning Model of Convergence Project Based on Team Teaching in Engineering Education)

  • 박경선
    • 공학교육연구
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    • 제17권2호
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    • pp.11-24
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    • 2014
  • The purpose of this study is to develop a teaching-learning model of convergence project based on team teaching. Based on development research methodology which explored a university case, the teaching-learning model was developed including three phases such as preparation, planning, and implementation & evaluation. The preparation phase has three steps as follows: to organize team teaching faculty; to develop convergence projects cooperated by industry and university; and to design instructions based on supporting convergence projects. The last step of preparation phase consists of five design activities of: (1) instructions and teaching contents; (2) communication channel among faculty members; (3) feedback system on students' performance; (4) tools to support learners' activity; and (5) evaluation system. The planning phase has two steps to analyze learners and to introduce and modify instruction and themes of convergence projects. The implementation & evaluation phase includes five steps as bellow: (1) to organize project teams and match teams with faculty members; (2) to do team building and assign duties to students of a team; (3) to provide instruction and consulting to teams; (4) to help teams to conduct projects through creative problem solving; and (5) to design mid-term/final presentation and evaluation. Lastly, the research implications and limitations were discussed for future studies.

협동학습(Cooperative Learning)을 적용한 보건교육 수업에 관한 연구 (A Study on the Comprehensive Approach to Health Education: Cooperative Learning)

  • 김은주
    • 보건교육건강증진학회지
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    • 제21권3호
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    • pp.151-177
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    • 2004
  • Recently, the educational community has attempted to implement the theory of multiple intelligences. In approaching multiple intelligences, teachers have applied the same structural approach which has been so successful with cooperative learning. Cooperative learning is easy to learn and implement, fun for teachers and students, and produce profoundly positive outcomes along a remarkable number of dimensions. Different structures are designed for different outcomes, including enhanced mastery of subject matter, improved thinking skills, team building, class building, development of social character and social skills, communication skills, classroom management, classroom discipline, and development of and engagement of each of the multiple intelligences. Cooperative learning is becoming an increasingly popular teaching strategy. In this study, it is aimed to clarify the application of cooperative learning in health education. Cooperative Learning in health education enhances student learning by: 1) providing a shared cognitive set of information between students, 2) motivating students to learn the material, 3) ensuring that students construct their own health knowledge, 4) providing formative feedback, 5) developing social and health group skills necessary for success outside the classroom, and 6) promoting positive interaction between members of different cultural and socio-economic groups. Cooperative Learning structures and techniques in health education are following. Flash Card, Focused Listing, Structured Problem-solving, Paired Annotations, Structured Learning Team Group Roles, Send-A-Problem, Value Line, Uncommon Commonalities, Team Expectations, Double Entry Journal, Guided Reciprocal Peer Questioning, What if. Because the purpose of health education is the practice, therefore health specialists have to guide powerful and effective teaching method The application of cooperative learning in health education may improve its effectiveness.

팀 기반 토의 수업에서 의사소통능력, 사회연결망 중심도, 토론성과 및 온라인 게시활동의 관계 연구 (A Study on the Relationship among Communication Competency, Social Network Centralities, Discussion Performance, and Online Boarding Activity in the Team Based Learning)

  • 허균
    • 수산해양교육연구
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    • 제27권1호
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    • pp.108-114
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    • 2015
  • The purpose of this study is to find the relationships among communication competency, social network centrality(trust centrality and knowledge sharing centrality), discussion performance, and online boarding activity in the team based learning situation. For investigating this topic, 44 students are participated in the classes of educational technology. In order to find out the relationships among communication competency, social network centrality, discussion performance, and online boarding activity, compared t-test and path analysis are used. Followings are the results of the research: (a) Communication competency is improved significantly after team based learning. (b) Trust centrality effects significantly on the knowledge sharing centrality. (c) Knowledge sharing effects significantly on discussion performance. (d) Trust centrality effects on the online boarding activity in the team based learning.

팀기반학습 기반 건축시공 하이브리드 교육과정 도입방안 (Introduction of Team-Based Learning Based Building Construction Hybrid Curriculum)

  • 김재엽
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2023년도 봄 학술논문 발표대회
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    • pp.351-352
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    • 2023
  • In order to respond to changes in the industrial environment such as the 4th industrial revolution, university education also needs active educational innovation efforts. This study proposed a construction construction hybrid curriculum that can actively utilize online education in the direction of educational innovation in domestic universities. The hybrid curriculum was based on online learning through lecture videos used in team-based learning. The hybrid curriculum additionally allows learners to choose their learning methods. In a hybrid class, learners can choose the class participation method they want from offline classroom or online real-time. Hybrid classes are considered to strengthen learners' options and take a step forward in learner-centered education.

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시뮬레이션 실무학습 모듈 개발 및 팀역량 평가 (Simulation Module Development and Team Competency Evaluation)

  • 김해란;최은영;강희영
    • 기본간호학회지
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    • 제18권3호
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    • pp.392-400
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    • 2011
  • Purpose: This study was done to provide fundamental data to develop a simulation application working practice module and to develop a strategy that would improve team efficacy of students, as well as interpersonal understanding, and proactivity in problem solving after using the team based learning simulation. Methods: The participants were students in fourth year in C University and they participated in the simulation learning for 8 weeks from October to December 2010. The variables of team efficacy, interpersonal understanding, and proactivity in problem solving were measured and data were analyzed using SPSS WIN 17.0 program. Results: After applying the team based simulation learning, students' team efficacy, interpersonal understanding, and proactivity in problem solving improved significantly. Conclusion: The results indicate that the simulation module in this study gave the students experience in providing available and safe nursing care under conditions similar to reality and also underlined the importance of team competency for student nurses in caring for patients.

팀워크와 동료학습이 전문대학 물리학 수업의 학업성취도에 미치는 영향 (The Effects of Teamwork and Peer Learning on Academic Achievement in Physics Class at Junior College)

  • 김미라;조영
    • 공학교육연구
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    • 제23권6호
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    • pp.68-76
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    • 2020
  • This study presents a teaching model to increase the participation and interest, and to improve their understanding of physical concepts of first-year engineering students taking physics(2) course at a three-year college. In the class, a team task solution based on teamwork and a peer learning method through questions and answers between participants in each team were applied so that learners could actively participate in the class to discuss and present. We examined how the activities of each team affected students' interest in subjects, motivation to learn, and the degree of understanding of physical concepts. In the team activity, students were able to actively participate through emotional sharing between learners and free questions and explanations, and it was confirmed that academic achievement was improved by comparing the final exam evaluation results with the evaluation results of the previous three years.