• 제목/요약/키워드: Team approach

검색결과 838건 처리시간 0.039초

정보기반의 신제품개발 조직설계 : 사례 연구 (Information-based NPD Organization Design : A Case Study)

  • 안효정;김영배
    • 경영과학
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    • 제16권2호
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    • pp.13-32
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    • 1999
  • Concurrent Engineering is one of the information-based product development approach. Yet, the method of organizing the project team for the concurrent engineering is not clear. This study focuses on deriving a method to organize an information-based project team. The model consists of 4 layers : IT infrastructure, organization of the information-based project team, operation of the project team, an organization culture. Based on an analysis of new product development case, this study attempts to verify the model and to suggest more effective way of organization design and management for new product development.

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시스템엔지니어링 기반 산업 폐열 발전시스템 경제성 분석 모듈 설계 (Design of Economic Analysis Module for Waste Heat Recovery based on Systems Engineering Approach)

  • 김준영;차재민;박성호;신중욱;이태경
    • 시스템엔지니어링학술지
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    • 제14권1호
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    • pp.1-12
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    • 2018
  • In the energy-guzzling industries such as steel making and cement, power plants utilizing waste heat have been attracting attention to increase energy efficiency. However, the existing economic analysis system doesn't consider the special working fluids and the cost models of the main equipment used in the waste heat recovery power plant. So it is difficult to estimate the plant economics accurately. Therefore, It is required to develop a economic analysis module that can more accurately evaluate for the power plant. In this study, the systems engineering approach was used to design and develop the module that systematically reflects the characteristics of the power plant and various requirements. Specifically, first, the special working fluids and main equipment applied to the power plant were investigated. Next, the cost models for each equipment were developed. Finally, the economic analysis module based on this was developed.

Network-centric CAD

  • Lee, Jae-Yeol;Kim, Hyun;Lee, Joo-Haeng;Do, Nam-Chul;Kim, Hyung-Sun
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.615-624
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    • 2001
  • Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present a new approach to network-centric virtual prototyping (NetVP) in a distributed design environment. The presented approach combines the current virtual assembly modeling and analysis technique with distributed computing and communication technology fur supporting virtual prototyping activities over the network. This paper focuses on interoperability, shape representation, and geometric processing for distributed virtual prototyping. STEP standard and CORBA-based interfaces allow the bi-directional communication between the CAD model and virtual prototyping model, which makes it possible to solve the problems of interoperability, heterogeneity of platforms, and data sharing. STEP AP203 and AP214 are utilized as a means of transferring and sharing product models. In addition, Attributed Abstracted B-rep (AAB) is introduced as 3D shape abstraction for transparent and efficient transmission of 3D models and for the maintenance of naming consistency between CAD models and virtual prototyping models over the network.

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Automatic Detection Approach of ship using RADARSAT-l

  • Kwon Seung-Joon;Yoo KiYun;Kim Kyoung-Ok;Yang Chan-Su
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2005년도 Proceedings of ISRS 2005
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    • pp.290-293
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    • 2005
  • This paper proposes and evaluates a new approach to detect ships as targets from Radarslit-l SAR (Synthetic Aperture Radar) imagery in the vicinity of Korean peninsula. To be more specific, a labeling technique and morphological filtering in conjunction with some other methods are employed to automatically detect the ships. From the test, the ships are revealed to be detected. For ground truth data, information from a radar system is used, which allows assessing accuracy of the approach. The results showed that the proposed approach has the high potential in automatically detecting the ships

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Team Management for Better Performance that Sells to Customers: Aligning the Stars

  • Kang, Eungoo;Hwang, Hee-Joong
    • 유통과학연구
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    • 제15권7호
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    • pp.19-24
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    • 2017
  • Purpose - There are several problems that organizations face to make a better team-based system such as free-rider issue, assigned difficult jobs unfairly and bickering between high performers and average performers. The purpose of this study is to provide solutions for practitioners through past academic studies on how organizations can resolve several issues in team management. Ultimately, it would lead to employees as better performers for organization's profitability and customers' satisfaction. Research design, data, and methodology - Solution 1 - put employees who have a similar performance ability together into a same team and apply 'growth' approach for low performance team. Solution 2 - make a new evaluation system which is balanced between individual's performance and team's performance. Solution 3 - monitor thoroughly to diffuse difficult works equally among teams and develop management practice system that may prevent or resolve difficult work-loads for a team or an individual performer. Result - Investigation suggests that organizations may resolve three conflicts which come from team base system. Moreover, the implications of results show that the most important criteria in team management depend on whether performers have a similar ability in the same team and management handles issue of justice and the performance of each employee is evaluated by total team performance evaluation simultaneously. Conclusions - All in all, our recommendation concludes that if three issues are resolved, the lack of trust in team-based system among team members will be missed.

스마트 테크놀로지를 활용한 팀 기반 학습 모형 설계 연구 (Designing an Instructional Model for Smart Technology-Enhanced Team-Based Learning)

  • 이수영
    • 정보교육학회논문지
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    • 제17권4호
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    • pp.497-506
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    • 2013
  • 본 연구의 목적은 스마트 테크놀로지를 활용한 팀 기반 학습(Smart technology-enhanced Team-Based Learning, S-TBL) 모형 설계를 위한 디자인 원칙과 S-TBL의 개요, 절차 및 활동을 개념화하는 것이다. 이를 위해 기존의 팀 기반 학습(Team-Based Learning, TBL) 모형을 기반으로 모바일 테크놀로지, 협력학습, 문제해결학습과 다양한 평가 모형들을 종합한 학습 모형을 설계하였다. 기존의 TBL 모형을 기반으로 스마트 테크놀로지 학습 환경에서 적용 가능한 학습 모형을 설계함에 있어 1) 학습 자원, 평가 도구, 문제해결상황과 문제해결과정을 통합하는 총체적인 학습 환경을 제공하고, 2) 팀 구성원 간 및 교수자와 학습자 간 협력과 커뮤니케이션을 증대시킬 수 있는 환경 개발에 중점을 두었다. 이러한 S-TBL 모형은 1) 개별 학습과 협력적인 팀 학습을 통합하고, 2) 개념 학습과 문제해결 및 비판적 사고력 신장을 위한 학습을 통합하며, 3) 개별 평가와 그룹 평가를 통합하고, 4) 자기주도적 학습과 강의식 설명 학습을 통합하고, 5) 개인적 성찰과 산출물의 공유를 통합할 수 있도록 설계되었다.

재가 노인을 위한 사례관리 서비스의 효과성 연구 - 팀접근 모델을 중심으로 - (A Study on the Effectiveness of Team Approach In Case Management Service for the Elderly in Puchon : A Pretest-Posttest Study)

  • 정순돌;고미영
    • 한국사회복지학
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    • 제54권
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    • pp.273-294
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    • 2003
  • 본 연구의 목적은 복합하고 다양한 문제를 가지고 있는 재가노인의 욕구충족을 위해 사례관리 서비스를 제공하고 그 효과성을 검증하는데 있다. 본 연구에서 사용한 사례관리모델은 팀접근 모델이며, 이는 사례관리팀을 이루어 그 안에서 수퍼비전을 제공하고, 인력활용이 이루어지는 형태이다. 수퍼비전은 지역 사회 내에서 활동하는 전문가들로 조직된 팀에서 제공하고, 서비스는 주요사례관리자와 준전문가로 구성된 활동가팀에서 담당하였다. 준전문가는 1주일에 한 번 노인클라이언트의 가정에 방문하여 노인의 상황을 모니터링 하였으며, 주요사례관리자는 상담 제공과 지역사회 자원을 연결하였다. 비동일 통제집단설계를 사용해 6개월간 제공된 팀접근 사례관리 서비스의 효과성을 검증하였는데, 사용된 도구는 삶의 질과 삶의 만족도였다. 실험집단 노인 30명에게 사례관리 서비스를 실시한 결과 삶의 질과 삶의 만족도는 부분적으로 사전사후 점수간에 유의미한 차이를 보여 팀접근 사례관리 서비스의 효과성이 입증되었다. 비교집단의 노인 28명은 일상적인 재가복지서비스를 받게 하였으며, 사전사후 점수간에 유의미한 차이가 나타나지 않아 팀접근 사례관리 서비스는 효과적인 것으로 나타났다.

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BSC기법을 이용한 보건소 성과평가지표 - K시보건소 건강증진팀을 대상으로 - (Development of Organizational Performance Evaluation Indicators of A Public Health Center Using Balanced Scorecard Approach - Health Promotion Team of K City Public Health Center -)

  • 신의철;손혜숙;고광욱;신준호;이무식;나백주;최수미;김예순;정종섭;이기효
    • 보건행정학회지
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    • 제16권3호
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    • pp.52-69
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    • 2006
  • Researchers indicates several issues as to performance evaluation methods for public health centers. Firstly, health centers are passively involved in the evaluation process, the performance indicators are activity-oriented, and mostly unrealistic. Balanced Scorecard is one of the methods for evaluating organizational performance, which is utilized at current in many industries including public sector. The purposes of this study is to apply balanced scorecard approach to a public health center and to develop performance indicators as well as their vision and strategies. For developing performance indicators, researchers selected K City Public Health Center and implemented brainstorming with members of health promotion team. Through team process they suggested goals, strategies and several indicators they considered proper to accomplish their shared vision. And then appropriateness of the indicators were evaluated by professional researchers in health promotion field for consensus building by email questionnaire. Based on survey and professional consensus meeting, 11 performance indicators were tailored in four perspectives as well as 6 strategies and 10 strategic goals, which are steps for accomplishing shared vision of health promotion team. For details, refer to the paper. Most members of health promotion team were satisfied with the indicators. However issues such as low level of recognition and familiarity with a new concept of BSC, and cultural resistance to strategic approach in public organizations should be addressed for future application and dissemination of BSC technique to public health organizations.

팀 다양성과 과업난이도가 팀 창의성에 미치는 영향 : 다중 에이전트 시뮬레이션 접근방법을 중심으로 (Investigating the Effect of Both Team Diversity and Task Difficulty on Team Creativity : Multi-Agent Simulation Approach)

  • 채성욱;서영욱;이건창
    • 경영과학
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    • 제32권2호
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    • pp.111-124
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    • 2015
  • In the management literature, it has been widely accepted among both researchers and practitioners that the level of team creativity is significantly related to the organizational performance. Besides, researchers posited with confidence that team diversity and task difficulty would affect team creativity through team members' activities of exploration and exploitation. However, empirical approaches to proving this belief suffered from lack of real data and proper methods as well. To tackle the research void like this, we propose a multi-agent simulation (MAS) mechanism. By adopting a set of parameters which validity were proven in the related literature, we conducted a series of experiments in the environment of the MAS platform named NetLogo. There sults suggest that managers can differentiate team diversity strategies according to task difficulty. In the case of a difficult task, managers need to increase team diversity so that their teams can maximize team creativity through rigorous exploration and exploitation. It is desirable to maintain an average level of team diversity when performing an easy task.

Approach to High Stable Oxide Thin-Film Transistors for Transparent Active Matrix Organic Light Emitting Devices

  • Cheong, Woo-Seok;Lee, Jeong-Min;Jeong, Jae-Kyeong;KoPark, Sang-Hee;Yoon, Sung-Min;Cho, Doo-Hee;Ryu, Min-Ki;Byun, Chun-Won;Yang, Shin-Hyuk;Chung, Sung-Mook;Cho, Kyoung-Ik;Hwang, Chi-Sun
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.382-384
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    • 2009
  • In this study, high stable oxide thin-film transistors (TFTs) have been developed by using several approaching techniques, which including a change of the channel composition ratio in multi-component oxide semiconductors, a change of TFT structure with interfacial dielectric layers, a control of interface roughness, a channel-doping method, and so on.

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