• Title/Summary/Keyword: Teaching Creativity

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Developing the Teaching material about LOGO Programming for Improving the Creativity In Elementary School (초등학생의 창의성 신장을 위한 로고프로그래밍 교육 자료 개발)

  • Moon, Hyun-Kook;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.289-294
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    • 2010
  • 지식정보화 사회에서는 보편적인 지식의 습득과 활용을 넘어 기존의 정보를 창의적으로 재활용하는 능력을 요구하고 있다. 반면 현재의 컴퓨터 교육은 소프트웨어의 활용교육에 그치고 있어 다양하고 창의적인 사고를 신장시키기 위한 교육으로는 적합하지 않다. 이에 본 논문에서는 7차 교유과정에서 교육목표로 다루고 있는 창의성이라는 주제와 학교현장에서 아동들에게 쉽게 접목시킬 수 있는 프로그래밍 언어로 로고를 선택, 분석하여 적용 가능한 교육 자료로 개발하여 보았다.

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Study on Development Teaching Material about Scratch Programming for Improving the Creativity In Elementary School (초등학생의 창의성 신장을 위한 스크래치 프로그래밍 교육 자료 개발 연구)

  • Kim, Sung-Hoon;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.277-281
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    • 2010
  • 스크래치는 교육용 프로그래밍 언어 중 하나로 풍부한 멀티미디어 프로그래밍 환경과 쉽고 흥미로운 사용자 인터페이스를 제공한다. 또한 한국어를 지원하고 있어 초등학교 학습자들의 프로그래밍 교육에 유용하게 활용될 수 있다. 본 연구에서는 스크래치 프로그래밍을 초등학교 4학년 학생들에게 적용하여 자신에게 주어진 문제 상황을 이해하고 창의적 요소를 익히면서 문제를 해결해 나가게 된다. 이를 위해 스크래치에서 초등학생에게 적용할 수 있는 교육요소를 추출하고 관련 주제로 통합하여 실제 현장에서 사용이 가능한 스크래치 프로그래밍 교육 자료를 개발하고자 한다.

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An Application Case Study of Inventive Mathematical Club for Mathematics Talented students (수학영재교육을 위한 자발적 수학 동아리 운영 사례 분석)

  • Suh, Bo-Euk
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2010.04a
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    • pp.77-82
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    • 2010
  • This study assumes alternative character of the operation of gifted class in middle school. The case that operated the voluntary mathematics club for one year was analyzed and the educational effect was considered. First, the examination instrument for choosing the members of mathematics club was developed and used. Second, diverse teaching and learning materials for improving creativity and mathematical ability of the members were used. Third, the difference of learning result between the experiment group and control one who joined the activities of mathematics club was analyzed.

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Math War in America in 1990's and Its Implications (1990년대 미국의 수학전쟁과 몇 가지 시사 점)

  • 김연미
    • The Mathematical Education
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    • v.43 no.1
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    • pp.1-12
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    • 2004
  • We have studied the issues of the current math war in America. Traditionalists and the reformers have been arguing about the curriculums, teaching methods, use of calculators, basic skills, and assessment methods in K-12 mathematics. They both have strengths and weaknesses depending on the situation have contributed for the development of mathematics education. Instead of choosing between traditionalists and the reformist sides, we suggest to adopt an eclectic view point i.e., rigor and creativity, memorization and understanding that may seem at odds with each other are quite compatible and mutually reinforcing. Also teacher's deep knowledge in mathematics is extremely important as his/her knowledge in pedagogy.

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Gender Characteristics in Elementary Science Problem Solving Process (초등 과학 문제 풀이 과정에서의 성별 특성)

  • Shin, Dong-Hee;Park, Byung-Tai
    • Journal of Korean Elementary Science Education
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    • v.28 no.3
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    • pp.229-244
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    • 2009
  • This study was initiated to investigate sixth graders' gender characteristics in science problem solving process and thus find out the proper learning and teaching strategies for each gender. A total of 14 students, each of seven male and female students, were selected through three tests, including items of science knowledge, science inquiry, and creativity. Students were required to solve 26 items and to think aloud for researchers help understand how they thought in their problem solving process. Males and females showed some similarity and difference in four steps of problem solving process, understanding, planning, solving, and reviewing. We found gender differences in self-confidence of their answer. This study is expected to help develop teachers' differential teaching strategy for male and female students' science problem solving.

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A Paper on the Pedagogy Focused in the Mathematical Thinking Mathematicians used (수학자가 수학을 탐구하듯이 학습자도 수학을 탐구할 수 있는 방안 모색)

  • Kim, Jin-Ho
    • The Mathematical Education
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    • v.44 no.1 s.108
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    • pp.87-101
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    • 2005
  • The purpose of this paper is to propose a teaching method which is focused on the mathematical thinking skills such as the use of induction, counter example, analogy, and so on mathematicians use when they explore their research fields. Many have indicated that students have learned mathematics exploring to use very different methods mathematicians have done and suggested students explore as they do. In the first part of the paper, the plausible whole processes from the beginning time they get a rough idea to a refined mathematical truth. In the second part, an example with Euler characteristic of 1. In the third, explaining the same processes with ${\pi}$, a model modified from the processes is designed. It is hoped that the suggested model, focused on a variety of mathematical thinking, helps students learn mathematics with understanding and with the association of exploring entertainment.

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Integrating Math and Music: Teaching Ideas

  • NOH, Jihwa;HUH, Nan
    • Research in Mathematical Education
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    • v.19 no.3
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    • pp.177-193
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    • 2015
  • Mathematical creativity, an important goal in mathematics education, can be promoted through an integrated learning environment where students explore mathematics with other subject areas such as science, technology, engineering and art. Establishing such learning environments is not a trivial task. Therefore, this creates a need for the development of instructional resources promoting meaningful integration. This paper focuses on integration of the fields of mathematics and music. Beginning with some of the historical discoveries and views of the connections between mathematics and music, this paper attends to several musical concepts correlating to middle school mathematical content and then provides ideas for teaching.

A Study on Creative and Convergent SW Education Programs for improving Computational Thinking

  • Lee, Myung-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.93-100
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    • 2017
  • After the fourth industrial revolution came along, SW education to improve creativity and problem-solving ability began in elementary, middle, and high schools first and then in universities as well positively; however, research on the curriculum or what it has to pursue is not yet enough. Here, this study will investigate the current status of SW education provided in software-oriented schools operated in universities and also given as cultural studies in general universities and examines the curriculum or the standard plan for education. In most schools, it is operated as similar subject names, and diverse methods are tried on- and off-line to cultivate computing thinking skills. Also, to study SW education programs that can be operated in the general cultural courses of universities and find out how to utilize them, this author suggests the goal setting, educational contents, and teaching methods for SW education. As follow-up tasks, it will be needed to apply the suggested programs to the field and find out new evaluation methods in order to cultivate creative and convergent persons of ability.

How to Present Math Puzzles in Classroom (어떻게 수학퍼즐을 제시할 것인가)

  • Hong, Gap-Ju
    • Education of Primary School Mathematics
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    • v.14 no.1
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    • pp.57-67
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    • 2011
  • The purpose of this study is to discuss the way and the purpose of presenting math puzzles in classroom. Firstly, the characteristics of math puzzles are discussed and the various uses of math puzzles are looked for. Secondly, The author illustrates models of classroom teaching with puzzles. Thirdly, The author discusses what subjects of mathematics could be dealt with in the math puzzle classroom. Finally, The author indicates that the teaching with math puzzles give chance of feeling 'mathematical composure' not only to students but also to teachers.

Exploring the Determinants of MOOCs continuance intention

  • Jo, Donghyuk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.3992-4005
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    • 2018
  • In our current information-based society in which knowledge is a fundamental asset to production, the capability to utilize information and produce knowledge with the use of information technology (IT) has become essential to learning. Massive Open Online Courses (MOOCs) have recently been introduced in light of such changes and are recognized as an alternative to open education. MOOCs' capabilities are being acknowledged in lifelong education in terms of reeducation and knowledge sharing, and also in terms of improving teaching quality, and improving university students' levels of creativity and integrated thinking by supporting high-level content and teaching. Therefore, this study presents an extended research model that combines information system (IS) continuance and task-technology fit models. Our study researches previous literature, revealing factors of continuous use after accepting MOOCs from the learner's perspective, and analyzes the model empirically. The ideal environment for MOOCs learners is evaluated, and a strategic approach to the successful settlement and diffusion of MOOCs is presented based on this study's findings.