• Title/Summary/Keyword: Tale Characters

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Comparative Analysis of Original Fairy Tale and Parody : Focused on and (원작 동화와 패러디 동화 비교 분석 : <아기 돼지 삼형제>와 <늑대가 들려주는 아기돼지 삼형제 이야기>를 중심으로)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.13-19
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    • 2007
  • The purpose of this research is to compare and , analyze the structure of an original fairy tale and a parody, and find out the features of a parody. , the original fairy tale, published in Woongjinthinkbig and , the parody, issued in Borim are chosen as research materials. After analysing the structure of the original fairy tale and the parody, they have many differences such as plot, theme lesson, characters, a point of view style and setting. The features of the parody is to break literacy custom, come to open ending and help readers to sympathize with characters.

Study on the Creation and Usage of Cultural Contents for 'Geotaji Folk Tale' ('거타지' 설화의 문화콘텐츠 창작과 활용)

  • Lee, Kyu-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.119-127
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    • 2008
  • The object of this study is to find ways of a creation and an usage of cultural contents, based on the survey of the culture archetype facts, the culture elements and the narrative structure of 'Geotagi folk tale'. This story takes its place as our cultural archetype, because of its perfect narrative structure and the myth-like features in the story line. Additionally, various cultural elements implied in the text have the world wide universality as well as the unique traditional characters of Korea. Thus, for above reason, 'Geotagi folk tale' can be helpful in creating the new cultural contents. In creating and using the cultural contents of 'Geotagi folk tale', the first way is to build up the Digital contents including the data base of the original text and others, and the creation of graphics. The second way is to create the story bank utilizing hypertext. The third way is to make flash animations or games concerning the folk tale. and the fourth way is to to develop the symbols of the folk tale as animation characters.

Concept of Synchronized Individuation Based on the Characters in a Movie and a Fairy Tale

  • Moon, Duk-Soo;Bahn, Geon Ho
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.33 no.2
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    • pp.48-54
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    • 2022
  • Objectives: Among adolescent development tasks, being independent of parents is an essential process for emotional and physical separation. There are many conflicts of separation and individuation between parents and adolescents; however, most clinicians explore the process of separation and individuation only from adolescents' perspective. Whether simultaneously or sequentially, separation-individuation occurs between adolescents and parents, respectively. The authors have already introduced the theory of synchronized individuation in a clinical case to explain the concept of this intersubjective phenomena. This study also attempts to prove the synchronized individuation theory through the interaction of characters in a movie and a fairy tale. Methods: The authors present the basis for the theory of synchronized individuation of adolescence through the growing process of Mason Junior, the main character of the movie "Boyhood," and from the process of the separation of a hen, Sprout, and an orphaned duckling in "The hen who dreamed she could fly." Results: Synchronized individuation was developed and observed from Mason, the son's perspective in "Boyhood," and Sprout, the mother's subjective perspective in the story of the hen. Conclusion: Increasing conflict and mutual impact in the relationship between adolescents and parents, ambivalent feelings for separation, selective identification of each other, mutual respect through mutual recognition, and role changes in relationship position were confirmed. Sons and mothers were individualized with synchronization.

Chaucer′s Extraordinary Fabliau: The Merchant′s Tale

  • Thomas, Paul R.
    • Lingua Humanitatis
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    • v.2 no.2
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    • pp.109-128
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    • 2002
  • The six fabliaux of the Canterbury Tales are a notable artistic achievement. Of all of them, however, the Merchant's Tale is the most notable to show Chaucer's development of the scope of this genre. We will look briefly at the characters of the fabliau narrators who are crucial to Chaucer's drama of relationships in the course of the Canterbury pilgrimage framework. To distinguish the accomplishment of the Merchant's Tale, we will consider the relative merits of each of the other five fabliaux in the Canterbury Tales. The least flawed of the fabliau narrators, the Merchant will tell a powerful tale about an old man's lust turned into a hasty marriage gone wrong that aims its satire at the noble ruling class of the land, not the usual targets of Chaucer's or most other writers' fabliaux. Further, unlike the light-hearted and dismissable endings of the other Chaucerian fabliaux, the Merchant's Tale has what we will call an Act 6 of continued deception at all corners of the love triangle represented by the senex amans January, his young wife May, perhaps now pregnant after her tryst with Damyan in the pear tree, and the still present young lover Damyan. This triangle of mutual deception will continue into the unknown future under the male and female forces at odds as personified in the king and queen of fairies, Pluto and Proserpina.

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Study of Re-writing "A Tale of the Conquest over a Big Enemy from an Underground Nation" - Focusing on picture book narrative (지하국대적퇴치설화를 활용한 새로쓰기 연구 - 그림책 서사를 중심으로)

  • Kim, Hwa-Lim;Kim, Hanil
    • Smart Media Journal
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    • v.6 no.4
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    • pp.88-93
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    • 2017
  • The story of "A Tale of the Conquest over a Big Enemy from an Underground Nation" is a story that is distributed all over the world. This familiar narrative structure can be accepted without great objection even in places with different cultures. In case of storytelling with the elements extracted from the narrative according to the previous research, storytelling of the picture book was carried out using the element and structure of the narrative. One of the ways to content the story is called a re-writing. In this paper, we divided the components of picture book into literary subjects, plots, characters, and backgrounds. "A Tale of the Conquest over a Big Enemy from an Underground Nation" is analyzed in the same way. And presented storytelling of the picture book.

Structural Analysis of Game Quest-storytelling -Foucing on Applying Narrative Functions of Folk-tale by Propp- (게임 퀘스트 스토리텔링 구조분석 -프롭의 민담기능대입을 중심으로-)

  • Kim, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.69-76
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    • 2011
  • As a smallest unit of the game story, quest needs to be analyzed in terms of structure in order to study quest storytelling. This thesis introduces structuralist theory of narrative function of folk-tale by Propp to determine the structure of the quest. Propp proposed immutable elements of the characters as 31 kinds of Folk-tale functions. I analyzed assigning quests in MMORPG. As a result, 13 essential functions of the Quest, and 5 add-ons were drawn and the order among functions was figured out. Most quests in MMORPG followed the order of the essential functions and optional add-ons and showed a repeating pattern. The essential and optional functions and its order can be utilized to arrange appropriate element for quest storytelling and to strengthen and lead the various ways of the quest storytelling.

Analysis of the Shaping of Heroine in Isao Takahata Animation Based on the Theory of Personality Structure - Focused on - (성격구조 이론을 바탕으로 한 다카하타 이사오(高畑勲) 애니메이션에서의 여성 주인공 묘사에 대한 연구: <가구야 공주 이야기>를 중심으로)

  • Guan, Yiping;Chang, Wook-Sang
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.143-153
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    • 2022
  • Any kind of animation film are almost inseparable from the role of characters, with distinct personalities, and well-created characters are not only the expressors of narrative and themes, but also the ones who communicate with the audience and form resonance. Nowadays, with the improvement of the public's aesthetics, the production of excellent animation, the characters with a single personality have been almost eliminated. So how to create a profound role has become a topic worthy of study. This paper is based on Freud's theory of personality structure and ego defense mechanism. The main research object is the main character of the animation film "The Tale of The Princess Kaguya". At the end of the thesis, by analyzing Kaguya's image characteristics and individual pursuits, it explores director Isao Takahata's understanding of character shaping. In this way, it also provides a reference to produce animation works.

Interaction and Image of Characters with Disabilities Displayed in Korean Folk Tales Picture Books (우리나라 옛이야기 그림책에 나타난 장애 등장인물의 상호작용과 이미지)

  • Yoo, Soo-Ok
    • Korean Journal of Child Studies
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    • v.28 no.3
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    • pp.235-250
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    • 2007
  • Using content analysis this study examined Korean people's traditional view on children with disabilities, hoping to contribute to the selection of appropriate picture books for an understanding of disabilities in kindergartens and child care centers. Story book characters with disabilities mainly interacted with their families and village people, had lower positions, did not accomplish their work on their own, and suffered from others' anger and beating. Differences in types of disabilities were that physical disabilities were viewed positively, while mental disabilities were viewed negatively. The former had wider scope of activities and maintained more positive relationships with other characters than the latter; furthermore, the former had higher position than the latter and had cooperative interactions with people without disabilities.

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Research and Implementation of An Experiencing Fairy Tale Content for Young Inpatients using Augmented Reality (어린 입원 환자들을 위한 증강현실 체험 동화 콘텐츠 연구 및 개발)

  • Jo, Min-hwa;Jung, Jun-young;Choi, Kyu-ri;Cho, Sae-Hong
    • Journal of Advanced Navigation Technology
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    • v.25 no.1
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    • pp.102-107
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    • 2021
  • In the case of long-term hospitalization for young patients, 'Hospital Schools' are operated to pursue school classes and to develop social and emotional abilities for them. However, face-to-face classes at hospital schools have been completely prohibited, and the untact or limited contact environment has been strengthened even for young patients due to the COVID-19 in recent years. Augmented Reality(AR) technology enables the development of experiential content with virtual environments, objects and characters similar to real life. The developed contents should revitalize the imagination of young patients living only in hospitals and allow them to experience, not only acquiring knowledge, but also improving interpersonal skills and sociality. This study is intended to provide diverse adventures and in-depth choice experiences to young patients who are struggling in an environment of untact and limited contact by creating experiential fairy tale contents using AR technology. In addition, long-term hospitalized children will be able to cultivate the will to overcome illness with positive emotions through the augmented reality experience fairy tale content studied and implemented in this study.

Development of an Action Game Using Fairy Tale Characters (동화를 소재로 한 캐릭터를 사용한 액션게임의 개발)

  • Jung, Yeon-June;Park, Se-Young;Im, Sa-ra;Bong, Won-Ju;Kim, Hye-Yeon;Jin, So-Ri;Park, Jin-Hee;Kwon, Hye-Jo;Baek, Eung-Boem;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.281-283
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    • 2014
  • 본 논문에서는 동화를 소재로 제작된 캐릭터를 사용하는 액션게임의 개발에 대하여 기술하고 있다. 동화를 소재로 만들어진 캐릭터는 게임의 특징으로써 사람들의 관심을 높여주었고 액션게임에서 타격감을 부과하는 영상, 음향, 체감의 타격감 표현기법 적용하여 액션을 통한 재미요소를 갖춤으로써 독특한 캐릭터가 매력적인 차별화된 액션게임을 개발하였다.

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