• 제목/요약/키워드: Tactics

검색결과 374건 처리시간 0.026초

빈곤가족에서의 학령기 아동의 자존감 - 제주도내 초등학교 아동을 중심으로 - (Self-Esteem of the Schooler of Families in Poverty)

  • 강희경
    • Child Health Nursing Research
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    • 제9권3호
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    • pp.301-308
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    • 2003
  • The Purpose of this study was to identify factors that influence the self-esteem of the schooler of families in poverty. A descriptive, correlational, and cross-sectional study design was used. The data were collected from February to March, 2001. Convenient sampling was done from 194 subjects living in Jeju Do, but 167 subjects among these were used for the study analysis. Hierarchical Stepwise Regression was used to identify significant factors. The results of this study were as follows: In general, self-esteem status of the schooler in poor families was relatively poor. In stepwise regression analysis, self-esteem status was significantly influenced by emotional home environment, duration of poverty and frequency of parent-child tactics. These variables explained 26.8% of the variance of schooler's self-esteem. Conclusively, it is recommended that nursing intervention programs for schooler in poor family should be a focus to enhance the economic context as well as family effect.

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CTS(Conflict Tactics Scales) 2의 자녀용으로의 수정 및 한국 대학생에 대한 타당성 검증 (The validation of property of the modification of CTS2(the revised Conflict Tactics Scales) for use of children on the university students of Korea)

  • 백경임
    • 대한가정학회지
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    • 제36권2호
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    • pp.77-90
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    • 1998
  • The purpose of this study is to examine the utility of the modified form of CTS2(the revised Conflict Tactic Scales) for use of children on university students fo Korea. To attain this purpose, we modified Straus's CTS2(the revised Conflict Tactic Scale) for use of children. It consist of negotiation subscale, physical assault subscale, psychological aggression subscale and injury subscale without sexual coercion subscale. The subjects consisted of 288 students from 19 to 24 of age. As results of analysis(correlation, factor analysis, Cronbach' α), reliability of subscales of CTS2 range from .83 to .98 and total reliability of CTS2 is .93 And there are evidences of construct validity(the convergent validity and discriminant validity) fo CTS2. we examine the prevalence of wife abuse behavior in our subjects' parents. There are the high prevalence of psychological aggression(75.7%) and physical assault(43.4%)

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Moving Object Management System for Battlefield Simulation

  • Ahn, Yoon-Ae
    • Journal of the Korean Data and Information Science Society
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    • 제15권3호
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    • pp.663-675
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    • 2004
  • A battlefield simulation is the evaluation and analysis of the battlefield area, based on the data for terrain, climate, unit's maneuver and tactics basically required in battlefield simulation. Because it is difficult for the military authorities to collect all of the information perfectly for the reason of communication technology, jamming, and tactics, the military authorities need the future moving status for the target units by using acquired moving information. Therefore, we propose a moving object management system that concurrently provides domain reasoning function for the battlefield simulation. In order to implement the proposed system, we show the data modeling of the moving object for the battlefield simulation, and propose an inference engine using domain rule base and spatiotemporal operation. Also, we analyze the query response rate by inference function to verify domain reasoning of the implemented system.

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KVMF 기반하 무기체계 운용시 연동방식 개선을 통한 상호운용성 향상 (A Improved Method of the Interoperability through the Improvement of Interoperation System when Operating KVMF-based Weapon System)

  • 권동호;이상호;김승춘
    • 정보화연구
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    • 제10권3호
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    • pp.305-313
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    • 2013
  • 지상군의 전장가시화 구현의 일환으로 실시간의 전술정보교환 공유와 상황인식 보장을 위한 지상전술데이터링크체계개발이 진행 중에 있다. 그러나 KVMF 기반하 무기체계와 기존 무기체계간 전술정보가 이루어지지 않아 문제점이 발생되어 현재 개발 중 혹은 향후 KVMF 기반의 무기체계 개발에서 전장정보공유가 가능하도록 상호운용성 구축방안을 제시한다.

Human Action Recognition Using Deep Data: A Fine-Grained Study

  • Rao, D. Surendra;Potturu, Sudharsana Rao;Bhagyaraju, V
    • International Journal of Computer Science & Network Security
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    • 제22권6호
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    • pp.97-108
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    • 2022
  • The video-assisted human action recognition [1] field is one of the most active ones in computer vision research. Since the depth data [2] obtained by Kinect cameras has more benefits than traditional RGB data, research on human action detection has recently increased because of the Kinect camera. We conducted a systematic study of strategies for recognizing human activity based on deep data in this article. All methods are grouped into deep map tactics and skeleton tactics. A comparison of some of the more traditional strategies is also covered. We then examined the specifics of different depth behavior databases and provided a straightforward distinction between them. We address the advantages and disadvantages of depth and skeleton-based techniques in this discussion.

An Exploratory Study on Chinese Females' Social Media Self-Presentation: A Case Study of WeChat

  • Yang, Ting;Seo, Sangho
    • Asian Journal for Public Opinion Research
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    • 제10권3호
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    • pp.230-253
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    • 2022
  • Based on Goffman's dramaturgical theory and self-objectification framework, this study examined: 1) Chinese female's WeChat self-presentation, 2) the impact of WeChat usage on female self-objectification, and 3) the impact of self-objectification on WeChat self-presentation tactics. An online survey was conducted. The main findings include: 1) most of the participants chose to beautify their pictures and videos before they posted them, 2) the respondents attached higher importance to appearance-based body attributes than competence-based ones, 3) the most frequently applied self-presentation tactic was ingratiation, 4) WeChat usage was not a predictor of Chinese women's self-objectification, and, 5) along with extroversion, self-objectification had an impact on ingratiation, supplication, self-promotion, and exemplification. Meanwhile, use of the electronic curtain and audience sifting to control who can see a post and for how long demonstrated the empowerment of the users when they conduct self-presentation.

유전 알고리즘과 신경망을 이용한 RPG 게임 캐릭터의 제어 (Control of RPG Game Characters using Genetic Algorithm and Neural Network)

  • 권오광;박종구
    • 한국게임학회 논문지
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    • 제6권2호
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    • pp.13-22
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    • 2006
  • 게임의 발전에 따라 게임에 등장하는 NPC(Non-Player Character)들의 지능 또한 중요성을 더해 가고 있다. 단순히 이동하고 플레이어를 공격하기만 하는 수준을 넘어서 WPC들 역시 다양한 기술과 전술을 사용하는 것이 최근의 MMORPG 게임의 추세이다. 본 논문에서는 신경망과 유전자 알고리즘을 이용하여 롤플레잉 게임에 사용되는 캐릭터에게 학습 및 적응 능력을 부여하는 방법을 제안한다. 제안된 지능 캐릭터가 얼마나 게임의 규칙과 전술을 잘 학습하고 적응하는지를 살펴보기 위하여 본 논문에서는 간단한 게임 모델을 제작하여 실험하였다. 캐릭터는 탱커(Tanker), 딜러(Dealer), 힐러(Healer)의 3가지 종류가 있으며, 지능 캐릭터 집단은 신경망과 유전 알고리즘으로 학습되고 FSM으로 움직이는 적 캐릭터 집단과의 전투를 통해 학습한다. 실험 결과 지능 캐릭터가 전투를 통해 자신과 적의 능력에 따른 적절한 전투 방식을 스스로 학습하고, 게임 규칙의 변화에 적응하는 것을 볼 수 있었다.

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Research on Increasing the Production Yield Rate by Six Sigma Method : A Case of SMT Process of Main Board

  • Lin, Ching-Kun;Chen, Hsien-Ching;Li, Rong-Kwei;Chen, Ching-Piao;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • 제10권1호
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    • pp.1-23
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    • 2009
  • Face the process yield rate improvements of motherboard, although general enterprises finish deployment goal of each functions by overall quality managements, through quality improvement methods, industry engineering methods, plan-do-check-act (PDCA) methods and other improvement solutions, but it is only can be improved partially and unable to enhance the yield rate of product to the target. It only can takes one step ahead to enhance the process yield rate of motherboard with six sigma ($6{\sigma}$) overall DMAIC process and tactics. This research aimed to use six sigma quality improvement tactics by DMAIC systematic procedure and tactics, and find the key factors that effect to the process yield rate of surface mount technology. It also identified the keys input and process and output index to satisfy customer requirements and internal process index. The results showed that the major effective factors by fishbone and process failure modes and effects analysis (PFMEA). If the index of input and output that can be quantified, the optimum parameter can be found through design of experiment to ensure that the process is stable. If the factor of input and output that cannot be quantified, we found out the effective countermeasure by Mind_Mapping, make sure whole processes can be controlled stably, to reach the high product quality and enhance the customer satisfaction.

경제적, 신체적 어려움이 있는 과학영재의 학습 특성과 전술: 주말 물리교실 하늘이의 사례를 중심으로 (Learning Characteristics and Tactics of a Scientifically Gifted Student with Economic Difficulty and Physical Disadvantage: A Case Study of 'Haneul' of Saturday Physics Class)

  • 조성민;전동렬
    • 영재교육연구
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    • 제22권3호
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    • pp.729-755
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    • 2012
  • 우리나라의 소외된 영재를 이해하기 위한 노력의 일환으로 질적 사례연구 기법을 적용하여 가난하고 신체적 아픔이 있는 과학영재의 학습 특성과 전술에 대해 알아보았다. 이를 위해 연구 현장인 주말 물리교실을 중심으로 참여관찰을 했고, 참여자와 참여자의 어머니, 초등학교 5학년 때 담임교사와 면담을 진행하였다. 또한 현지문헌과 자기보고서를 추가로 활용하여 참여자를 종합적으로 이해하고자 했다. 그 결과, 참여자의 학습 특성은 내적동기와 열등감에서 기인하는 '능동적인 학습'과 배척된 관계 속에서 드러나는 '배움을 향한 몸부림'으로 정리할 수 있었다. 참여자의 학습 전술은 경제적 여력이 충분하지 않은 상태에서 배움에 대한 욕구를 충족하기 위한 전략적인 수단으로 '다양한 학습 경로'과 '메타인지적 사고', 그리고 '맞장구치기'의 세 전술을 발견하였다.