• Title/Summary/Keyword: Tablet computing

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Implementation of Mobile Web Interface Design for Smart-Phone Users (스마트폰 사용자를 위한 모바일 웹 인터페이스 디자인 구현)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.639-648
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    • 2011
  • Since the emergence of the smartphone and tablet PC whose wireless internet accessibility has improved, personal computing environment has shifted from PCs to mobile web based mobile devices, and therefore the use of information and the communication method have been changing rapidly. Under the circumstance, domestic universities have actively been establishing mobile websites for smartphone users. Such mobile websites, however, focused on diverse functions and a showy design rather than on usability or accessibility, and were developed simply for the purpose of public relations. For this reason, students are now faced with difficulties in using the websites. Therefore, this paper proposes a novel web interface with the consideration of usability and accessibility in order for users to easily use and assess proper information. The matters to be taken into account in developing a mobile website are an intuitive interface design, user experiences, a user customized interface and compliance with web standards.

Software Engineering Principles for the Development of Power-Efficient Mobile IoT Devices (파워 효율이 높은 모바일 IoT 단말 개발을 위한 소프트웨어 공학 원칙)

  • Lee, Hyesun;Lee, Kang Bok;Bang, Hyo-Chan
    • KIISE Transactions on Computing Practices
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    • v.21 no.12
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    • pp.762-767
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    • 2015
  • An Internet of Things (IoT) is a system where various "things" are connected to each other via a wired/wireless network, and where information is gathered, processed, and interchanged/shared. One of the important actors in IoT is a mobile IoT device (such as a smartphone or tablet). These devices tend to consume a large amount of power in order to provide various high performance application services; however, as the devices cannot be supplied with power all the time, efficient power management is necessary. Power management of mobile IoT devices involves complex relationships between various entities such as application processors (APs), HW modules inside/outside AP, operating systems, mobile IoT platforms, and applications. In order to develop power-efficient mobile IoT devices, a method is needed to systematically analyze these relationships and manage power based on a clear understanding of them. To address this problem, software engineering principles for the development of power-efficient mobile IoT devices are presented in this paper. The feasibility of the proposed principles have been validated in the domain of smartphone camera power management.

A Requirement Analysis Method of Smart-Phone Users by Using Contents Analysis of SNS (SNS의 스마트폰 게시글 내용 분석을 통한 사용자의 요구특성 분석)

  • Kim, Tae Woo;Baek, Dong Hyun
    • The Journal of Society for e-Business Studies
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    • v.17 no.4
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    • pp.197-208
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    • 2012
  • Recently, the development of smart devices such as smart phones and tablet PCs, with mobility, convenience and real-time computing, promotes proliferation and activation of social media. It also causes innovative changes in communication methods. Since 2010, researches in SNS (Social Networking Services) have focused on developing marketing strategies using SNS. On the other hand, the main purpose of this study is to provide a requirement analysis method of smart phone users by using content analysis of SNS. An information systems developed in this study in order to analyze content of SNS automatically because it is very difficult and time consuming to analyze it manually. In addition, this study compares the result of content analysis with that of Kano survey in order to examine consistency between the two results.

Channel Selection Scheme to Improve the Performance of Zigbee Networks over WLAN Interference Environment (무선랜 간섭 환경에서 지그비 네트워크 성능 개선을 위한 채널 선택 기법)

  • Son, Jong-In;Chung, Kwang-Sue
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.2
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    • pp.102-110
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    • 2012
  • ZigBee networks developed for low power and short range communication are being used as home network solution for ubiquitous computing. However, as smart phones and tablet PCs have been widely used, WLANs which use same frequency with ZigBee networks have been increasingly used. Therefore, radio frequency interference causes many problems. To solve radio frequency interference problem among ZigBee networks and WLANs, many researches focus on designing interference minimization schemes in ZigBee networks. However, existing schemes have problems that have waste of resource for detecting interference, and have unnecessary time to avoid interference. In this paper, we propose an interference minimization scheme to solve radio frequency interference in ZigBee networks. The proposed scheme detects interference using ACK mechanism to reduce waste of resource, and avoids interference using table driven channel hopping scheme which is faster than existed schemes. The performance of proposed interference minimization scheme is evaluated by using OPNET simulator. Through the simulation result, we prove that proposed scheme has faster channel hopping than existing schemes.

The Mobile Priority Analysis System Using AHP (AHP를 이용한 모바일 우선순위분석시스템)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.450-453
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    • 2012
  • We must be the best choice in a variety of situations in decision every time. If you need to select one of several alternatives in a variety of fields, In this paper, we implement the system using AHP to analyze the results with the highest priority. AHP is one of the decision-making techniques. When Decision-makers making decisions, AHP would be useful if you need to select the alternative conflicting purpose. Excel using AHP software, or software for the PC exist. Recently, Smartphone and tablet PC is the modern man's necessities and has shown remarkable penetration. In this paper, we have developed a priority investigation Mobile Application.

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Trend analysis of Smart TV and Mobile Operating System (모바일 운영체제와 스마트 TV 동향 분석)

  • Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rae-Young;Park, Jeong-Su;Kyung, Ji-Hun;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.740-743
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    • 2012
  • The initial role of the operating system acts as an intermediary between the computer and the user, and, hardware and process management, and the convenience of your computer system is to use. Of these operating systems as well as servers and personal computers, smartphones and tablet mounted on mobile devices such as mobile operating system was born. Mobile Operating System has been expanded a TV or Car Area that built into a simple embedded operating system, is emergence of a variety of devices, cloud services, combined with the desire of users due to the high built-in simple embedded operating system that was working on a TV or a car is expanding to the area. The reason for the emergence of a variety of devices, cloud services, combined with the desire of users is high. In this paper, the mobile operating system, N-Screen, Smart TV to find out about and through the analysis of the major smart TV, the future Find out about trends in the mobile operating system.

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A Study On The Wearable Embedded System Platform (입을 수 있는 내장형 시스템 플랫품에 관한 연구)

  • Yoo, Jin-Ho;Jeong, Hyun-Tae;Cho, Il-Yeon;Lee, Sang-Ho;Han, Dong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12B
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    • pp.831-837
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    • 2005
  • Personal general purpose computer(PC) has been evolved from desktop to portable mobile device such as tablet PC and PDA. Technology innovation on semiconductor have made it possible to package a reasonably Powerful Processor and memory subsystem with advanced input/output devices. At last these subsystems are miniaturized into wearable system. Wearable computer has recently gained attention as the post PC in the ubiquitous environment. Wearable computing becomes more and more feasible and receives growing attention throughout industry and the consumer marketplaces. This paper proposed and developed WPS that has multimedia features and network features as a wearable embedded platform. We explain the form, overall architecture, functions and user applications of this WPS. This paper also discusses the form of next generation computer platform with intuitive user interfaces and well designed applications in the future.

Personalized Itinerary Recommendation System based on Stay Time (체류시간을 고려한 여행 일정 추천 시스템)

  • Park, Sehwa;Park, Seog
    • KIISE Transactions on Computing Practices
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    • v.22 no.1
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    • pp.38-43
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    • 2016
  • Recent developments regarding transportation technology have positioned travel as a major leisure activity; however, trip-itinerary planning remains a challenging task for tourists due to the need to select Points of Interest (POI) for visits to unfamiliar cities. Meanwhile, due to the GPS functions on mobile devices such as smartphones and tablet PCs, it is now possible to collect a user's position in real time. Based on these circumstances, our research on an automatic itinerary-planning system to simplify the trip-planning process was conducted briskly. The existing studies that include research on itinerary schedules focus on an identification of the shortest path in consideration of cost and time constraints, or a recommendation of the most-popular travel route in the destination area; therefore, we propose a personalized itinerary-recommendation system for which the stay-time preference of the individual user is considered as part of the personalized service.

A Study on Evaluating Digital Illusion Level of Public Library (공공도서관의 디지털 통합 수준 평가에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.32 no.4
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    • pp.167-203
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    • 2015
  • This study tends to apprehend how much public library contributes to a role of upbuilder of digital integrated local society through a survey. For this, I performed the survey on 935 organization of public library in the whole country registered in national library statistical system. As a result, firstly, it's apprehended that equipment infra, Internet infra, etc like computer, laptop, scanner, tablet PC, etc are in relatively high level. Secondly, service or resource like electronic book, digital and virtual reference service, library service mobile App, etc that users can use are in relatively high level but software supporting cooperation and group task, fusibility of participating space, etc are shown very low level. Thirdly, the rate of literacy training relating to technology were only 22.4%, education subject focused on resource searching subject and somewhat future-oriented technical education like directions of video conference technique, cloud computing application education, etc wasn't conducted. Finally, we should consider expansion of providing technology and equipment and provision of future-oriented service and education according to a flow of the time that needs to seek change in various roles of library as enjoying culture space or creative space.