• Title/Summary/Keyword: TCP Protocol

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Performance Analysis of QUIC Protocol for Web and Streaming Services (웹 및 스트리밍 서비스에 대한 QUIC 프로토콜 성능 분석)

  • Nam, Hye-Been;Jung, Joong-Hwa;Choi, Dong-Kyu;Koh, Seok-Joo
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.5
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    • pp.137-144
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    • 2021
  • The IETF has recently been standardizing the QUIC protocol for HTTP/3 services. It is noted that HTTP/3 uses QUIC as the underlying protocol, whereas HTTP/1.1 and HTTP/2 are based on TCP. Differently from TCP, the QUIC uses 0-RTT or 1-RTT transmissions to reduce the connection establishment delays of TCP and SCTP. Moreover, to solve the head-of-line blocking problem, QUIC uses the multi-streaming feature. In addition, QUIC provides various features, including the connection migration, and it is available at the Chrome browser. In this paper, we analyze the performance of QUIC for HTTP-based web and streaming services by comparing with the existing TCP and Streaming Control Transmission Protocol (SCTP) in the network environments with different link delays and packet error rates. From the experimental results, we can see that QUIC provides better throughputs than TCP and SCTP, and the gaps of performances get larger, as the link delays and packet error rates increase.

TCP Engine Design for TCP/IP Hardware Accelerator (TCP/IP Hardware Accelerator를 위한 TCP Engine 설계)

  • 이보미;정여진;임혜숙
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.5B
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    • pp.465-475
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    • 2004
  • Transport Control Protocol (TCP) has been implemented in software running on CPU in end systems, and the protocol processing has appeared as a new bottleneck due to advanced link technology. TCP processing is a critical issue in Storage Area Network (SAN) such as iSCSL, and the overall performance of the Storage Area Network heavily depends on speed of TCP processing. TCP Engine implemented in hardware reduces the load of CPU in end systems as well as accelerates the protocol processing, and hence high speed data processing is achieved. In this paper, we have proposed a hardware engine for TCP processing. TCP engine consists of three major block, TCP Connection block Rx TCP block and Tx TCP block TCP Connection block is responsible for managing TCP connection states. Rx TCP block is responsible for receive flow which receives packets from network and sends to CPU. Rx TCP performs header and data processing and sends header information to TCP connection block and Tx TCP block It also assembles out-of-ordered data to in-ordered before it transfers data to CPU. Tx TCP block is responsible for transmit flow which transfers data from CPU to network. Tx TCP performs retransmission for reliable data transfer and management of transmit window and sequence number. Various test-cases are used to verify the TCP functions. The TCP Engine is synthesized using 0.18 micron technology and results in 51K gates not including buffers for temporal data storage.

SR-ARQ Retramsission Persistence Management to Avoid TCP Spurious Timeout in a Wireless Environment (무선 환경에서 TCP 스퓨리어스 타임아웃 방지를 위한 SR-ARQ 재전송 지속성 관리 방안)

  • Kim, Beom-Joon;Han, Je-Chan
    • The KIPS Transactions:PartC
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    • v.17C no.6
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    • pp.451-458
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    • 2010
  • To detect and recover packet losses over wireless links is very important in terms of reliability in packet transmission. Most wireless communication systems adopt an automatic repeat request (ARQ) protocol operating at link layer. However, it has been constantly addressed that the interaction not harmonized sufficiently between ARQ and TCP rather degrades TCP performance. In this paper, therefore, we propose an improved scheme from the aspect of the interaction with TCP loss recovery mechanism that can be applied to selective repeat ARQ (SR-ARQ) protocol and prove that the proposed scheme improves TCP performance significantly by OPNET simulations.

TCP Performance Optimization Using Congestion Window Limit in Ad Hoc Networks with MAC Frame Aggregation (MAC Frame Aggregation이 가능한 에드혹 네트워크에서의 Congestion Window Limit을 통한 TCP 성능의 최적화)

  • Kang, Min-Woo;Park, Hee-Min;Park, Joon-Sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.4
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    • pp.52-59
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    • 2010
  • MAC frame aggregation is a method that combines multiple MPDUs (MAC protocol data units) into one PPDU (PHY protocol data units) to enhance network performance at the MAC layer. In ad hoc networks, TCP underperforms due to the congestion window overshooting problem and thus by setting CWL (congestion window limit) TCP performance can be improved. In this paper, we investigate the problem of setting CWL for TCP performance optimization in ad hoc networks with MAC frame aggregation.

A New Energy Saving Transport Protocol in Wireless Environments (무선 환경에서 새로운 에너지 절약형 전송 프로토콜)

  • Hwang, Sae-Joon;Lee, Jung-Min;Chung, Kwang-Sue
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.654-662
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    • 2005
  • Mobile portable devices for wireless network solely depend on a limited battery power. Therefore, we need to design for wireless communication protocols with an energy efficiency. TCP-Westwood is one of the most important approaches on TCP performance improvement in wireless environments that estimates the available bandwidth by using the sampling mechanism. The advantage is that data can be transmitted efficiently using the estimation of available bandwidth. However, when the sender with TCP-Westwood is in a wireless environment, it does not consider of the sampling mechanism operation. In this thesis, a new energy saving transport protocol, called E2TP(Energy Efficient Transport Protocol), is proposed to solve problems which occur when the sender with TCP-Westwood is in a wireless environment. Also, when there are packet loss while doing frequent link error in a wireless environment, E2TP provides the instantaneous segment size adjustment for a more efficient data retransmission. The simulation result proves that the proposed E2TP has better performance in energy efficiency and throughput than both TCP and TCP-Westwood.

An ICCP Application Method for an Error Decrease of the Power Control Communication System (전력제어 통신 시스템의 에러 감소를 위한 ICCP 적용 방안)

  • 김종빈;정래성
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.9
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    • pp.349-357
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    • 2003
  • Because of capacity of the electric power equipment grew larger and the electric power system was complicated, it was required a protocol to process data without the errors in order to supply the high quality and stable electric power. However, HDLC and TCP/IP communication protocol using between Seoul EMS and Kwangju RCC (or between RCC and SCC) is decreasing reliability by the delay of speed and the occurrence of errors. In this paper, we applied ICCP(Inter-Control Center Communication Protocol) communication protocol in order to improve them and implemented an electric power communication system for remote control of the electric power equipment. Also, we modified program for error correction and implemented the system using the most suitable BLT. The errors were more decreased in case of ICCP protocol than HDLC protocol and TCP/IP protocol applied to the electric power communication system.

Design of Remote Control Systems using Super-Speed Ethernet and TCP/IP

  • Park, Joon-Hoon;Oh, Sea-Youn
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.6-11
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    • 2003
  • In general, standard TCP/IP (transmission control protocol-internet protocol), which is called TCP/IP, is using as the communication basis protocol between any collections of networks that is connected. In this paper, using this TCP/IP implementation of remote control system and suitable program for long distance communication is proposed. This system can make system, which basic Ethernet and TCP/IP used system, to mini modeling, so all module that is using here can be used. Therefore, intention of this paper is to reduce expenses, to effective manage for plant and to increase of productivity as linking each plant of several factory to TCP/IP and Ethernet, and then many control plant and manager minimize the needed course.

Multihoming Effect of SCTP Over TCP in the Link-down Environment (링크다운 환경에서 TCP어| 대한 SCTP의 멀티호밍 효과)

  • Choi, Yong-Woon;Lee, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.73-83
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    • 2009
  • TCP(Transmission Control Protocol) is currently used connection-oriented protocol as a typical transport layer protocol in the Internet. However, it has deficiency not be able to communicate with other TCP entities when any link included in the path is down because of single-homing on single path. SCTP(Stream Control Transmission Protocol) suggested as the new transport layer protocol supports multi-homing feature, which provides several paths between source and destination. It can communicate with other SCTP entities using alternate path even when any link on the primary path is down. This paper aims to measure and analyze the multi-homing effect of SCTP over TCP in case of link-down using NS-2 simulator. We classify SCTP into $SCTP_{single-homing}$ and $SCTP_{multi-homing}$ because SCTP with single-homing can also be used like TCP. We measured throughput and bandwidth utilization varying link-down duration, bandwidth, and RTT(round trip time), Simulation results show that throughput of $SCTP_{multi-homing}$ is more than that of TCP by 18 % on average. It is also shown that $SCTP_{multi-homing}$ on varying RTT and bandwidth increases the throughput of TCP by 'l7% and 9% on average, respectively in the link-down environment. In above cases, more or less difference between $SCTP_{single-homing}$ and TCP on throughput and bandwidth utilization was found To summarize, multi-homing effect of SCTP over TCP on throughput is about 18 % on average in the link-down environment This experimental result can be used as the benchmark in order to estimate the multi-homing effect of SCTP over TCP when the link-down happens in the real Internet.

Mean Transfer Time for SCTP in Initial Slow Start Phase (초기 슬로우 스타트 단계에서 SCTP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.199-216
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    • 2007
  • Stream Control Transmission Protocol(SCTP) is a transport layer protocol to support the data transmission. SCTP is similar to Transmission Control Protocol(TCP) in a variety of aspects. However, several features of SCTP including multi-homing and multi-streaming incur the performance difference from TCP. This paper highlights the data transfer during the initial slow start phase in SCTP congestion control composed of slow start phase and congestion avoidance phase. In order to compare the mean transfer time between SCTP and TCP, we experiment with different performance parameters including bandwidth, round trip time, and data length. By varying data length, we also measure the corresponding initial window size, which is one of factors affecting the mean transfer time. For the experiment, we have written server and client applications by C language using SCTP socket API and have measured the transfer time by ethereal program. We transferred data between client and server using round-robin method. Analysis of these experimental results from the testbed implementation shows that larger initial window size of SCTP than that of TCP brings the reduction in the mean transfer time of SCTP compared with TCP by 15 % on average during the initial slow start phase.

A Study on Transport Protocol for High Speed Networking

  • Kwon, Yoon-Joo;Seok, Woo-Jin;Byeon, Ok-Hwan
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.211-214
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    • 2005
  • There are emerging many eScience applications. More and more scientists want to collaborate on their investigation with international partners without space limitation by using these applications. Since these applications have to analyze the massive raw data, scientists need to send and receive the data in short time. So today's network related requirement is high speed networking. The key point of network performance is transport protocol. We can use TCP and UDP as transport protocol but we use TCP due to the data reliability. However, TCP was designed under low bandwidth network, therefore, general TCP, for example Reno, cannot utilize the whole bandwidth of high capacity network. There are several TCP variants to solve TCP problems related to high speed networking. They can be classified into two groups: loss based TCP and delay based TCP. In this paper, I will compare two approaches of TCP variants and propose a hybrid approach for high speed networking.

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