• Title/Summary/Keyword: TCP(Transmission Control Protocol)

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System Identification of Internet transmission rate control factors

  • Yoo, Sung-Goo;Kim, Young-Seok;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.652-657
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    • 2004
  • As the real-time multimedia applications through Internet increase, the bandwidth available to TCP connections is oppressed by the UDP traffic, result in the performance of overall system is extremely deteriorated. Therefore, developing a new transmission protocol is necessary. The TCP-friendly algorithm is an example meeting this necessity. The TCP-friendly (TFRC) is an UDP-based protocol that controls the transmission rate based on the available round transmission time (RTT) and the packet loss rate (PLR). In the data transmission processing, transmission rate is determined based on the conditions of the previous transmission period. If the one-step ahead predicted values of the control factors are available, the performance will be improved significantly. This paper proposes a prediction model of transmission rate control factors that will be used for the transmission rate control, which improves the performance of the networks. The model developed through this research is predicting one-step ahead variables of RTT and PLR. A multiplayer perceptron neural network is used as the prediction model and Levenberg-Marquardt algorithm is used for the training. The values of RTT and PLR were collected using TFRC protocol in the real system. The obtained prediction model is validated using new data set and the results show that the obtained model predicts the factors accurately.

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A MAC Protocol Mechanism for Mobile IP over Wireless LANs

  • Moon, Il-Young;Roh, Jae-Sung;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.1 no.4
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    • pp.194-198
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    • 2003
  • Recently, the use of TCP/IP protocols over wireless LANs poses significant problems. In this paper, we have analyzed transmission control protocol (TCP) packet transmission time for mobile IP over wireless local area networks (LANs) using a proposed a new random backoff scheme. We call it as a proxy backoff scheme. It is considered the transmission time of TCP packet on the orthogonal frequency division multiplexing (OFDM) in additive white gaussian noise (AWGN) channel. From the results, a proposed proxy backoff scheme produces a better performance than an original random backoff in mobile IP over wireless LANs environment. Also, in OFDM/quadrature phase shift keying (QPSK) medium access control (MAC), we have obtained that the transmission time in wireless channel decreases as the TCP packet size increases.

A Simple Model for TCP Loss Recovery Performance over Wireless Networks

  • Kim, Beomjoon;Lee, Jaiyong
    • Journal of Communications and Networks
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    • v.6 no.3
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    • pp.235-244
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    • 2004
  • There have been a lot of approaches to evaluate and predict transmission control protocol (TCP) performance in a numerical way. Especially, under the recent advance in wireless transmission technology, the issue of TCP performance over wireless links has come to surface. It is because TCP responds to all packet losses by invoking congestion control and avoidance algorithms, resulting in degraded end-to-end performance in wireless and lossy systems. By several previous works, although it has been already proved that overall TCP performance is largely dependent on its loss recovery performance, there have been few works to try to analyze TCP loss recovery performance with thoroughness. In this paper, therefore, we focus on analyzing TCP's loss recovery performance and have developed a simple model that facilitates to capture the TCP sender's behaviors during loss recovery period. Based on the developed model, we can derive the conditions that packet losses may be recovered without retransmission timeout (RTO). Especially, we have found that TCP Reno can retransmit three packet losses by fast retransmits in a specific situation. In addition, we have proved that successive three packet losses and more than four packet losses in a window always invoke RTO easily, which is not considered or approximated in the previous works. Through probabilistic works with the conditions derived, the loss recovery performance of TCP Reno can be quantified in terms of the number of packet losses in a window.

Analysis of Average Waiting Time and Average Turnaround Time in Web Environment (웹 환경에서의 평균 대기 시간 및 평균 반환 시간의 분석)

  • Lee, Yong-Jin
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.865-874
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    • 2002
  • HTTP (HyperText Transfer Protocol) is a transfer protocol used by the World Wide Web distributed hypermedia system to retrieve the objects. Because HTTP is a connection oriented protocol, it uses TCP (Transmission control Protocol) as a transport layer. But it is known that HTTP interacts with TCP badly. it is discussed about factors affecting the performance or HTTP over TCP, the transaction time obtained by the per-transaction TCP connections for HTTP access and the TCP slow-start overheads, and the transaction time for T-TCP (Transaction TCP) which is one or methods improving the performance or HTTP over TCP. Average waiting time and average turnaround time are important parameters to satisfy QoS (Quality of Service) of end users. Formulas for calculating two parameters are derived. Such formulas can be used for the environment in which each TCP or T-TCP transaction time is same or different. Some experiments and computational experiences indicate that the proposed formulas are well acted, can be applied to the environment which the extension of bandwidth is necessary, and time characteristics of T-TCP are superior to that of TCP. Also, the load distribution method of web server based on the combination of bandwidths is discussed to reduce average waiting time and average turnaround time.

Design and implementation of real-time TCP (실시간 전송기능을 지원하는 TCP의 설계 및 구현)

  • Woo, Jung-Man;Cho, Sung-Eon;Kim, Eun-Gi;Kwon, Yong-Do
    • Journal of Advanced Navigation Technology
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    • v.9 no.1
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    • pp.61-69
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    • 2005
  • TCP and UDP is a transport layer protocol of Internet. TCP is a connection oriented protocol which supports a reliable data transfer by offering error and flow control, but it bring a transmission delay. On the other hand, the UDP is a connectionless protocol which does not carry out error and flow control, but it guarantees a realtime transmission. There are hardly any protocols which supports not only realtime functions but also data reliability. In this paper, we have designed and implemented a new TCP mode option which supports reliable realtime transmission. Our designed TCP performs an error recovery process during a fixed amount of time. This time is negotiated during the connection establishment phase. Our designed TCP is tested in real environments, and we find that it is relatively faster than the standard TCP and more reliable than the UDP. It can be used for the reliable transfer of realtime multimedia data.

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Gallop-Vegas: An Enhanced Slow-Start Mechanism for TCP Vegas

  • Ho Cheng-Yuan;Chan Yi-Cheng;Chen Yaw-Chung
    • Journal of Communications and Networks
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    • v.8 no.3
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    • pp.351-359
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    • 2006
  • In this article, we present a new slow-start variant, which improves the throughput of transmission control protocol (TCP) Vegas. We call this new mechanism Gallop-Vegas because it quickly ramps up to the available bandwidth and reduces the burstiness during the slow-start phase. TCP is known to send bursts of packets during its slow-start phase due to the fast window increase and the ACK-clock based transmission. This phenomenon causes TCP Vegas to change from slow-start phase to congestion-avoidance phase too early in the large bandwidth-delay product (BDP) links. Therefore, in Gallop-Vegas, we increase the congestion window size with a rate between exponential growth and linear growth during slow-start phase. Our analysis, simulation results, and measurements on the Internet show that Gallop-Vegas significantly improves the performance of a connection, especially during the slow-start phase. Furthermore, it is implementation feasible because only sending part needs to be modified.

Design of Remote Control Systems using Super-Speed Ethernet and TCP/IP

  • Park, Joon-Hoon;Oh, Sea-Youn
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.6-11
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    • 2003
  • In general, standard TCP/IP (transmission control protocol-internet protocol), which is called TCP/IP, is using as the communication basis protocol between any collections of networks that is connected. In this paper, using this TCP/IP implementation of remote control system and suitable program for long distance communication is proposed. This system can make system, which basic Ethernet and TCP/IP used system, to mini modeling, so all module that is using here can be used. Therefore, intention of this paper is to reduce expenses, to effective manage for plant and to increase of productivity as linking each plant of several factory to TCP/IP and Ethernet, and then many control plant and manager minimize the needed course.

Evaluation of realtime communication over TCP/IP network for industrial automation (공장 자동화를 위한 TCP/IP 네트웍에서의 실시간 통신에 관한 연구)

  • 윤영찬;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1032-1035
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    • 1996
  • While Ethernet and TCP/IP are the most widely used protocol, for Real-time system, it is not applicable because it doesn't guarantee the deterministic transmission time. Furthermore, the TCP acknowledgement scheme and sliding window algorithm enforce to collide packets. Although various Collision-Free CSMA protocol was presented, it is very difficult to implement in well known OS(UNIX, WilidowsNT) because we have to modify network kernel. This paper presents another transmission protocol based on modified UDP. The colliding probability can be minimized by avoiding successive packet transmission and decreasing competition duration. The proposed algorithm can be used for the soft real-time industrial automation network.

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A TCP-Friendly Congestion Control Scheme using Hybrid Approach for Reduction of Transmission Delay for Real-Time Video Stream (실시간 비디오 스트림의 전송지연 축소를 위한 TCP 친화적 하이브리드 혼잡제어 기법)

  • 김형진;조정현;나인호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.304-309
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    • 2004
  • Recently, the needs for multimedia stream such as digital audio and video in the Internet has increased tremendously. Unlike TCP, the UDP protocol, which has been used to transmit streaming traffic thorough the Internet, does not apply any congestion control mechanism to regulate the data flow thorough the shared network And it leads to congestion collapse of the Internet and results in long-term transmission delay. To avoid any adverse effect on the current Internet functionality, a now protocol of modification or addition of some functionality to perform congestion control and to reduce huge transmission delay in transmitting of multimedia stream are in study. TCP-friendly congestion control mechanism is classified into two : one is window-based congestion control scheme using general window management functionalities, the other is rate-based congestion control scheme using TCP modeling equation. In this paper, we propose an algorithm for improving the transmitting rate on a hybrid TCP-friendly congestion control scheme combined with widow-based and late-based congestion control for multimedia stream. And we also simulate the performance of improved TEAR implementation using NS. With He simulation results, we show that the improved TEAR can provide better fairness and lower rate fluctuations than TCP.

Performance enhancement of GSO FSS TCP/IP network (정지위성 TCP/IP 네트워크 전송 성능 향상)

  • Hong, Wan-Pyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2B
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    • pp.118-123
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    • 2007
  • This paper studied the transmission control protocol over IP network to enhance the performance of the GSO satellite communication networks. The focus of this study is how to reduce the long round trip time and the transmission data rates over satellite link in the bidirectional satellite network. To do it, this study applied the caching and spoofing technology. The spoofing technology is used to reduce the required time for the link connection during communication. The caching technology is to improve the transmission bandwidth efficiency in the high transmission data rate link The tests and measurements in this study was performed in the commercial GSO communication satellite network and the terrestrial Internet network. The results of this paper show that the studied protocol in this paper highly enhance the performance of the bidirectional satellite communication network compare to the using TCP/IP satellite network protocol.