• Title/Summary/Keyword: System Level Design

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Development of High-level Method for Representing Explicit Verb Phrases of Building Code Sentences for the Automated Building Permit System of Korea (서술부의 함수체계화를 통한 인허가관련 건축법규의 자동검토 응용방안)

  • Park, Seokyung;Lee, Jin-Kook;Kim, Inhan
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.313-324
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    • 2016
  • As building information modeling (BIM) is expanding its influence in various fields of architecture, engineering, construction and facility management (AEC-FM) industry, BIM-based automated code compliance checking has become possible prospects. For the automated code compliance checking, requirements in building code need to be processed into explicit representation that enables automated reasoning. This paper aims to develop high-level methods that translate verb phrases into explicit representation. The high-level methods represent conditions, properties, and related actions of the building objects and clarify the core content of the constraints. The authors analyze building permit requirements in Korea Building Code and establish a standardized process of deriving the high-level methods. As a result, 60 kinds of the high-level methods were derived. In addition, method classification, analysis, and application are introduced. This study will contribute to the representation of explicit building code sentences and establishment of the automated building permit system of Korea.

Tolerance Design for Multiple Performance Characteristics (다수 성능특성치의 허용차설계)

  • Byun, Jai-Hyun
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.4
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    • pp.99-111
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    • 1994
  • Toguchi method is a systematic technique for designing high quality product at low cost. There are three steps in the Toguchi method, 1)system design, 2)parameter design, and 3)tolerance design. This paper considers the tolerance design for multiple performance characteristics which is practically important. We present two tolerance design procedures : grade selection and tolerance determining procedures. In grade selection procedure a scheme is presented that minimizes the sum of the price of low-level characteristics and the expected loss due to the variations of high-level characteristics. In tolerance determining procedure we determine the tolerances of the low-level characteristics.

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THE ORBITAL THERMAL ANALYSIS OF HAUSAT-2 AND ITS THERMAL CONTROL SUBSYSTEM PRELIMINARY DESIGN (HAUSAT-2의 궤도 열해석과 열제어계의 예비설계)

  • Lee Mi-Hyeon;Kim Dong-Woon;Chang Young-Keun
    • Bulletin of the Korean Space Science Society
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    • 2005.04a
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    • pp.129-132
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    • 2005
  • This paper describes BAUSAT-2 orbital thermal analysis and preliminary design of thermal control subsystem. To design thermal control subsystem of HAUSAT-2, we have considered active & passive thermal control method based on basic theory and themal equilibrium equation. Using this result, suitable thermal control method and material have been selected. We have designed thermal control subsystem based on analysis of HAUSAT-2's thermal environments on sun synchronous orbit with altitude 650km, inclination $98^{\circ}$ and thermal distribution and range expectation of each HAUSAT-2's surface. Thermal analysis consists of system level, box level and board level analysis. We have completed system level and box level analysis. Till now, board level analysis of main heat dissipation board in progress. Thermal control subsystem has designed according to thermal analysis result. This design is to maintain all of the HAUSAT-2 components within the allowable temperature limits. In future, STM

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A Design on the TMS-DCU Interface for Low and High Level Railway Platforms (저상 및 고상 철도 승강장 겸용 승강문 제어유닛과 열차모니터링시스템의 인터페이스 설계)

  • Kim, Chul-Su;Kim, Jae-Moon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.2
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    • pp.325-330
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    • 2014
  • In order to operate trains both mainline railroad platform and metropolitan subway line platform, it is necessary to develop the door step equipment of the rolling stock regardless of low(500mm, mainline) and high level platforms(1,135mm, metropolitan subway line) because of the requisite door safety system. In this study, TMS-DCU interface is studied for low and high level railway platforms. As a result, Design circuit of TMS(Train Management System)-DCU(Door Control Unit) interface is suitable for telescopic sliding type doorstep unit to minimize damage to the carbody underframe of railway vehicles.

SPACE MEMORY SYSTEM DESIGN FOR HIGHER DATA RATE

  • Lee, Jong-Tae;Lee, Sang-Gyu;Lee, Sang-Taek;Yong, Sang-Soon
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.69-72
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    • 2007
  • No doubt that more vast data and precise values are required for the detailed and accurate analysis result. People's expectation for the output of space application goes higher, and consequently satellite memory system has to process massive data faster. This paper reviews memory systems of KOMPSAT (Korea Multi-Purpose SATellite) series and try to find a suitable memory system structure to process data more faster not at device level but at system level.

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OFDM MIMO radar waveform design for targets identification

  • Bai, Ting;Zheng, Nae;Chen, Song
    • ETRI Journal
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    • v.40 no.5
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    • pp.592-603
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    • 2018
  • In order to obtain better target identification performance, an efficient waveform design method with high range resolution and low sidelobe level for orthogonal frequency division multiplexing (OFDM) multiple-input multiple-output (MIMO) radar is proposed in this paper. First, the wideband CP-based OFDM signal is transmitted on each antenna to guarantee large bandwidth and high range resolution. Next, a complex orthogonal design (COD) is utilized to achieve code domain orthogonality among antennas, so that the spatial diversity can be obtained in MIMO radar, and only the range sidelobe on the first antenna needs suppressing. Furthermore, sidelobe suppression is expressed as an optimization problem. The integrated sidelobe level (ISL) is adopted to construct the objective function, which is solved using the Broyden-Fletcher-Goldfarb-Shanno (BFGS) algorithm. The numerical results demonstrate the superiority in performance (high resolution, strict orthogonality, and low sidelobe level) of the proposed method compared to existing algorithms.

A stepwise refinement method by applying Refactoring in system level design (시스템 레벨 설계에서 리팩토링을 적용한 단계적 상세화)

  • Kim, Hyun-Jong;Kong, Heon-Tag;Kim, Chi-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2840-2850
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    • 2011
  • Programmers can use the Hardware-Software Co-Designing, in which they design a hardware system and software system simultaneously and then unify them, to design an embedded system. This study analyzes the problems of designing an embedded system and suggests applying the system-level design technique, which uses SpecC technology, as a solution to the problems. Also, it suggests systematic and concrete stepwise refinement by applying Refactoring technology in software engineering as a way to make the use of system-level stepwise refinement.

River level/velocimetry measuring system using the ultrasonic sensor (초음파센서를 이용한 하천 수위/유속 측정 시스템)

  • Park, Hee-Suk;Park, Chan-Won
    • Journal of Industrial Technology
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    • v.26 no.B
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    • pp.249-255
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    • 2006
  • In this paper, we study the river level/velocimetry measuring system using the ultrasonic sensor to acquire the more precise data from the river circumstance in rainy season. We design the two ultrasonic sensor system to calculate the water level and surface current speed of the river using the dedicated hardware and software. We investigate the validity and effectiveness of the proposed system which applied to the real river environment monitoring system that will be extended to the GIS.

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Direct displacement-based seismic design methodology for the hybrid system of BRBFE and self-centering frame

  • Akbar Nikzad;Alireza Kiani;Seyed Alireza Kazerounian
    • Structural Engineering and Mechanics
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    • v.88 no.5
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    • pp.463-480
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    • 2023
  • The buckling-restrained braced frames with eccentric configurations (BRBF-Es) exhibit stable cyclic behavior and possess a high energy absorption capacity. Additionally, they offer architectural advantages for incorporating openings, much like Eccentrically Braced Frames (EBFs). However, studies have indicated that significant residual drifts occur in this system when subjected to earthquakes at the Maximum Considered Earthquake (MCE) hazard level. Consequently, in order to mitigate these residual drifts, it is recommended to employ self-centering systems alongside the BRBF-E system. In our current research, we propose the utilization of the Direct Displacement-Based Seismic Design method to determine the design base shear for a hybrid system that combines BRBF with an eccentric configuration and a self-centering frame. Furthermore, we present a methodology for designing the individual components of this composite system. To assess the effectiveness of this design approach, we designed 3-, 6-, and 9-story buildings equipped with the BRBF-E-SCF system and developed finite element models. These models were subjected to two sets of ground motions representing the Maximum Considered Earthquake (MCE) and Design Basis Earthquake (DBE) seismic hazard levels. The results of our study reveal that although the combined system requires a higher amount of steel material compared to the BRBF-E system, it substantially reduces residual drift. Furthermore, the combined system demonstrates satisfactory performance in terms of story drift and ductility demand.

An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm (유전자 알고리즘을 사용한 타워 디펜스 공격대의 자동 구성 기법)

  • Cho, Sung-Hyun;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.19-28
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    • 2011
  • Level design is one of the important factors in tower defense game development. The difficulty of tower defense game depends on its wave design. In general, it requires a lot of manual labor to generate well-balanced waves with fun. In this paper, we propose a new automated wave generation system by using a genetic algorithm. With our system, a game designer can easily generate an optimized wave by designating the difficulty level in the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial level design process of tower defense game development.