• Title/Summary/Keyword: Swing Motion

검색결과 330건 처리시간 0.023초

배드민턴 드롭샷 동작의 운동학적 분석 (Kinematic Analysis of the Badminton Drop-shot Motion)

  • 오정환;최수남;정익수
    • 한국운동역학회지
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    • 제15권1호
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    • pp.221-235
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    • 2005
  • The purpose of this study was to analyse badminton players' drop-shots, in order' to make players understand the principles of drop-shot motion in badminton. Three dimensional analysis was used to measure movements such as the time required per section, the change of center of gravity, joint angle and speed, and joint speed. The results of this study revealed as follows: (1) top players are faster than amateurs in the total time required per section; (2) top players moved more in the x-axis and z-axis, while amateurs moved more in the y-axis; (3) the inclination of amateurs was greater than that of top players in all phases; (4) amateurs showed larger angle on the shoulder joints than top players in the first phase, while top players showed larger angle on the shoulder joint than amateurs in the second and third phase. Amateurs' angle was larger on angle joint in the first phase than top players' ones, while top players' angle was larger in the third phase than amateurs; (5) the speed of racket head of top players was faster than that of amateurs; and the velocity of the center of gravity of amateurs was greater than that of the top players. The findings of this study were that gravity decreases during impact and then the velocity increases to perform the follow-through and making the swing fast by increasing the speed of the racket head is most important.

평지와 고르지 않은 지면 경사로 보행 시 고령자와 젊은 성인의 운동학적 요인 비교 (Comparison of Kinematic Factors between Old and Young People during Walking on Level and Uneven Inclined Surfaces)

  • 최진승;강동원;문경률;방윤환;탁계래
    • 한국운동역학회지
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    • 제20권1호
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    • pp.33-39
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    • 2010
  • The purpose of this study was to investigate the changes in walking pattern of the elderly during inclined walkway with uneven surfaces and level walking. 10 young($26.3{\pm}1.3$ years, $174.3{\pm}5.3\;cm$, $69.5{\pm}9.5\;kg$) and 13 elderly($72.4{\pm}5.2$ years, $164.5{\pm}5.4\;cm$, $66.1{\pm}9.6\;kg$) male subjects were participated in the experiment. Experiment consisted of 2 walking conditions: horizontal and inclined walkway with uneven surfaces. 3D motion capturing system were used to acquire and analyze walking motion data with sampling frequency of 120 Hz. To compare differences between conditions, kinematic variables(walking speed, stance-swing ratio, hip joint angle, knee joint angle, ankle joint angle, pelvic rotation angle) were used. Results showed that there were some changes of elderly walking pattern in inclined walkway with uneven surfaces: hip joint(adduction and rotation) and pelvic movement pattern. These changes by inclination and surface may affect gait pattern of young subjects as well as elderly subjects. However, in case of elderly it revealed more unstable gait than the young. Further study is necessary to clarify changes in walking pattern for elderly by considering various gait variables including head movement and various walkway conditions.

인체정보 DB의 경제적인 조합을 통한 골프 스윙 동작 분석용 3D 캐릭터 모델링 (The 3D Character Modeling for Golf Swing Motion Analysis by Economical Verification of Body Information)

  • 곽현민;채균식;박찬종;이상태
    • 감성과학
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    • 제6권2호
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    • pp.59-64
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    • 2003
  • 우리나라의 국민표준체위조사는 1979년 1차 조사를 시작으로 약 5∼6년 주기로 실시되고 있으며, 1997년 제4차 조사가 실시되었다. 국민표준체위조사 결과를 기반으로 한 인체측정치는 의류, 신발, 가구 등 관련산업의 제품설계에 반영되었다. 본 논문에서는 국민표준체위조사 결과자료를 기본으로 성별, 연령별, 체형별로 사용자를 분류한 후 체형별 분류를 위한 인체측정치를 도출하였다 도출된 인체측정치의 상관관계를 분석, 대표적인 항목 도출 등의 과정을 통하여 3D 캐릭터를 구성하였다. 구성을 위한 과정으로 골프, 테니스 등의 스포츠 동작을 효율적으로 나타낼 수 있는 인체 측정치를 도출하였다. 항목이 결정되면 각 타입의 3D 캐릭터를 구성할 수 있는 치수를 제시하여 생성하였다. 스포츠의 자세 및 동작분석에 대한 이론적 접근에서 가시적인 정보제공 및 자세ㆍ동작분석 프로토콜을 개발함으로써 자세 및 동작에 대한 정량적ㆍ객관적 평가가 가능해졌다.

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무릎관절 골관절염 환자의 보행기 보행에서 생역학적 특성 (Biomechanical Properties of the Anterior Walker Dependent Gait of Patients with Knee Osteoarthritis)

  • 이인희;권기홍;박상영
    • The Journal of Korean Physical Therapy
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    • 제25권5호
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    • pp.239-245
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    • 2013
  • Purpose: Osteoarthritis occurs in many different joints of the body, causing pain, stiffness, and decreased function. The knee is the most frequently affected joint of the lower limb. The aim of this study was to investigate the differences of biomechanics between independent gait and anterior walker dependent gait of patients with osteoarthritis of the knee. Methods: Lower limb joint kinematics and kinetics were evaluated in 15 patients with knee osteoarthritis when walking independently and when walking with an anterior walker. Participants were evaluated in a gait laboratory, with self-selected gait speed and natural arm swing. Results: When walking with a dependent anterior walker, participants walked significantly faster (p<0.01), using a longer stride length (p<0.01), compared to independent gait. When walking with a dependent anterior walker, participants exhibited significantly greater knee flexion/extension motion (p<0.01) and lower knee flexion moment (p<0.05) compared to independent gait. When walking with a dependent anterior walker, participants showed significantly greater peak ankle motion (p<0.01), ankle dorsiflexion/plantarflexion moments (p<0.01), and ankle power generation (p<0.05) compared to independent gait. Conclusion: These biomechanical properties of gait, observed when participants walked with a dependent anterior walker, may be a compensatory response to impaired knee function to allow sufficient power generation for propulsion. Therefore, rehabilitative strategies for patients with osteoarthritis of the knee are needed in order to improve not only knee function but also hip and ankle function.

증강현실과 제스처를 이용한 비전기반 탁구 게임 (Gesture-based Table Tennis Game in AR Environment)

  • 양종열;이상경;경동욱;정기철
    • 한국게임학회 논문지
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    • 제5권3호
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    • pp.3-10
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    • 2005
  • 플레이어의 움직임을 직접 반영하는 체감형 게임은 키보드와 마우스를 사용하는 일반적인 컴퓨터 게임에서 느낄 수 없는 실감난 조작법과 몰입감을 제공한다. 우리는 플레이어에게 기존의 게임과 다른 재미를 주기 위해 사용자의 스윙이 반영되는 체감형 탁구게임을 제작했다. 이 때, 사용자가 휘두르는 실제 라켓을 가상 공간으로 옮겨서 가상 공간의 공을 칠 수 있게 하기 위해서는 실세계 탁구라켓의 공간정보를 가상세계 공간에 맵핑 해야 한다. 한 대의 카메라를 사용하는 환경에서 오브젝트 추출이나 색깔정보만으로는 체감형 탁구게임에서 요구하는 정확한 공간 정보를 얻을 수 없다. 그래서 Augmented Reality (AR) 기술을 게임 개발에 사용했다. 그리고 시스템이 플레이어의 간단한 제스처를 인식해서 게임에서 필요한 부과적인 입력처리를 가능하도록 했고, 빠르고 간단하게 사용자의 제스처를 인식하기 위해서 스캔라인 방식을 사용했다. 본 논문은 비전기반의 AR과 제스처 인식을 사용하는 실감형 탁구게임을 제안한다.

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중층 트롤 시스템의 계측 및 운동 특성 (Measurements of Midwater Trawl System and Dynamic Characteristics)

  • 이춘우
    • 수산해양기술연구
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    • 제34권3호
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    • pp.294-301
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    • 1998
  • Towing performance of a midwater trawl system was examined aboard the training ship KAYA(2900ps) at the East Sea using the midwater trawl gear that had been designed and manufactured in accordance with the vessel. In this experiment, the trawl system data, the towing speed, the length and tension of the warp, net mouth height, and the depth of otter boards and net were measured and analyzed. The results are as follows: 1. In case of heaving in the warp with constant towing speed, the tension was suddenly increased and then again was reduced and after returned to the original steady state tension. At this time, net height was reduced a bit by ascension of ground rope, but returned to it’s original value. In the case where the warp was paid out, the tension was suddenly decreased and after increased and then returned to the tension of the original state, and the net height was greatly increased instantly by the sinking of the ground rope and then returned to the steady state 2. In the case of increased towing speed mm constant warp length, the tension was increased, and reducing the net height, the gear depth was decreased. On the other hand, in the case where towing speed was reduced, the tension was reduced and the gear depth and net height was increased. 3. Otter boards show a swing motion in the scope of 5~ 10m continuously. Otter boards responded to the state change of the trawl system at first, and then the motion of the net appeared. 4. The depth of net center was about 20m deeper than that of the otter boards, it shows about 0.4 times the warp length at the 4knots towing speed.

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보행(步行)에 관(關)한 문헌적(文獻的) 고찰(考察) (A Literature Study of Gait)

  • 김범철;금동호;이명종
    • 동국한의학연구소논문집
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    • 제5권
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    • pp.79-95
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    • 1996
  • When we see normal gait, gait cycle is seperated as stance phase and swing phase. It needs 6 determinant of gait of pelvic rotation, pelvic tilt, knee joint of stance phase, ankle and foot motion, ankle and knee motion, and pelvic movement to be accomplished. In addition, a joint and muscle action is accomplished biomechanically at the same time with its gait cycle. In oriental medicine, the relationships between chang-fu physiology and meridian physiology are summaried as follows ; ${\bullet}$ chang-fu physiology : Spleen manages the extremities. Liver manages soft tissues. Liver stores blood. Kidney stores essences. Kidney manages bones. ${\bullet}$ meridian physiology : The Leg Greater Yang Meridian and meridian soft tissues The Leg Yang-Myeong Meridian and meridian soft tissues The Leg Lesser Yang Meridian and meridian soft tissues The Leg Greater Yin Meridian and meridian soft tissues The Leg Lesser Yin Meridian and meridian soft tissues The Leg Absolute Yin Meridian and meridian soft tissues Especially, we can find out relations between in a "blood supplied feet can walk well" that explains "blood regulations and by liver nourishing effects"that is the closest concept of muscle. Abnormal gaits are due to three causes as following; first, physical defect secoud, pain third, nervous system or instability of muscle. In oriental medicine, we can know relationship in "atrophy, numbness, stroke, convulsion, muscular dystrophy of knee, rheumatoid arthritis, five causes of infantile growing defects, five causes of softening, sprain". Especially, atrophy is the most important symptom. Gait evaluation should be emphasized where a point can walk 8 feet to 10 feet considering stride width, stride length, the body weight center, stride number, flexion, extension, rotation of a joint as a standard factor. The point is we should find out something strange in a patient's side, front and back view. After that we should find out its cause as an index that we can observe abnormal findings in a joint and muscle.

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효과적인 견관절 재활을 위한 로봇의 설계 (Design of a Robotic Device for Effective Shoulder Rehabilitation)

  • 이경섭;박정호;박형순
    • 대한기계학회논문집B
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    • 제41권8호
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    • pp.505-510
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    • 2017
  • 본 논문에서는 다양한 견관절 장애 증상에 적용할 수 있는 보급형 상지 재활 로봇의 설계를 다룬다. 견관절의 회전에 수반되는 관절 중심의 위치변화를 추종하고, 사용자의 상지와 장치의 무게를 상쇄하는 3자유도 견관절 추종 및 중력보상 메커니즘을 구현하였다. 다양한 방향의 어깨 재활 동작을 구현할 수 있도록 구동축의 방향을 변환하는 메커니즘을 설계하여, 견관절에 대한 구동기의 상대적인 오리엔테이션을 변화시킴으로써 대표적인 5가지 견관절 동작을 수행할 수 있었다. 동시에 재활 운동 중의 견관절의 위치 변화를 추종하여 자연스러운 견관절 운동을 구현할 수 있었다. 최소의 구동기를 사용하는 보급형 로봇으로도 다양한 견관절 질환에 효과적으로 대응할 수 있음을 확인하였다.

Effect of Wearing Ankle Weights on Underwater Treadmill Walking

  • Park, Que Tae;Kim, Suk Bum;O'Sullivan, David
    • 한국운동역학회지
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    • 제29권2호
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    • pp.105-112
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    • 2019
  • Objective: The main purpose of this study was to investigate the effects of wearing an ankle weight belt while performing gait in water by focusing on the effect of using ankle weights have on the gait kinematics and the muscle activities for developing optimum training strategies. Method: A total of 10 healthy male university students were recruited for the study. Each participant was instructed to perform 3 gait conditions; normal walking over ground, walking in water chest height, and walking in water chest height while using ankle weights. All walking conditions were set at control speed of $4km/h{\pm}0.05km/h$. The depth of the swimming pool was at 1.3 m, approximately chest height. The motion capture data was recorded using 6 digital cameras and the EMG was recorded using waterproof Mini Wave. From the motion capture data, the following variables were calculated for analysis; double and single support phase (s), swing phase (s), step length (%height), step rate (m/s), ankle, knee, and hip joint angles ($^{\circ}$). From the electromyography the %RVC of the lower limb muscles medial gastrocnemius, rectus femoris, erector spinae, semitendinosus, tibialis anterior, vastus lateralis oblique was calculated. Results: The results show significant differences between the gait time, and step length between the right and left leg. Additionally, the joint angular velocities and gait velocity were significantly affected by the water resistance. As expected, the use of the ankle weights increased all of the lower leg maximum muscle activities except for the lower back muscle. Conclusion: In conclusion, the ankle weights can be shown to stimulate more muscle activity during walking in chest height water and therefore, may be useful for rehabilitation purposes.

3차원 자세 추정을 위한 딥러닝 기반 이상치 검출 및 보정 기법 (Deep Learning-Based Outlier Detection and Correction for 3D Pose Estimation)

  • 주찬양;박지성;이동호
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제11권10호
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    • pp.419-426
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    • 2022
  • 본 논문에서는 다양한 운동 모션에서 3차원 사람 자세 추정 모델의 정확도를 향상하는 방법을 제안한다. 기존의 사람 자세 추정 모델은 사람의 자세를 추정할 때 좌표 오차를 유발하는 흔들림, 반전, 교환, 오검출 등의 문제가 발생한다. 이러한 문제는 사람 자세 추정 모델의 정확한 자세 추정을 어렵게 한다. 이를 해결하기 위해 본 논문에서는 딥러닝 기반 이상치 검출 및 보정 방법을 제안한다. 딥러닝 기반의 이상치 검출 방법은 여러 모션에서 좌표의 이상치를 효과적으로 검출하고, 모션의 특징을 활용한 규칙 기반 보정 방법을 통해 이상치를 보정한다. 다양한 실험과 분석을 통하여 제안하는 방법이 골프 스윙 모션과 다양한 운동 모션에서도 사람의 자세를 정확히 추정할 수 있고, 3차원 좌표 데이터에서도 확장 가능함을 보인다.