• 제목/요약/키워드: Success Elements

검색결과 317건 처리시간 0.025초

Customer Electronic Loyalty towards Online Business: The role of Online Trust, Perceived Mental Benefits and Hedonic Value

  • NGUYEN, Minh Ha;KHOA, Bui Thanh
    • 유통과학연구
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    • 제17권12호
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    • pp.81-93
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    • 2019
  • Purpose: The success of electronic commerce businesses is the ability to retain the customers and inspire their loyalty in online shopping. The purpose of this study is to develop a model to study the effect of perceived mental benefits, online trust, and hedonic value on the elements of electronic loyalty. Research design, data and methodology: Mixed research method was applied in this study with qualitative and quantitative research method. Qualitative data was collected through focus group discussion with electronic commerce experts. Quantitative data was collected through a survey of 917 customers, in which conducted in four cities and one province in Vietnam. SmartPLS software is used for processing quantitative data. Results: The study points out that four constructs of the mental benefit concept, although not entirely, have an impact on online trust and hedonic value. At the same time, two antecedents of electronic loyalty's three elements are online trust and hedonic value. Conclusions: Through the positive influence between the elements in the conceptual model, the study has shown that the perceived mental benefits, online trust, and hedonic value are important factors to shape the electronic loyalty in developing countries, such as Vietnam. This study proposed some scientific and managerial implications.

Automatic space type classification of architectural BIM models using Graph Convolutional Networks

  • Yu, Youngsu;Lee, Wonbok;Kim, Sihyun;Jeon, Haein;Koo, Bonsang
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.752-759
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    • 2022
  • The instantiation of spaces as a discrete entity allows users to utilize BIM models in a wide range of analyses. However, in practice, their utility has been limited as spaces are erroneously entered due to human error and often omitted entirely. Recent studies attempted to automate space allocation using artificial intelligence approaches. However, there has been limited success as most studies focused solely on the use of geometric features to distinguish spaces. In this study, in addition to geometric features, semantic relations between spaces and elements were modeled and used to improve space classification in BIM models. Graph Convolutional Networks (GCN), a deep learning algorithm specifically tailored for learning in graphs, was deployed to classify spaces via a similarity graph that represents the relationships between spaces and their surrounding elements. Results confirmed that accuracy (ACC) was +0.08 higher than the baseline model in which only geometric information was used. Most notably, GCN was able to correctly distinguish spaces with no apparent difference in geometry by discriminating the specific elements that were provided by the similarity graph.

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A Methodology for Establishment of Safety Culture in Industry through Global Company Practices

  • Kim, Beom Soo;Lee, Yujeong;Chang, Seong Rok
    • 대한인간공학회지
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    • 제35권2호
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    • pp.85-95
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    • 2016
  • Objective:The purpose of this study is to suggest the methodology for establishment of safety culture in industry. Background: There have been studies indicating positive relation between safety culture and safety performance. But the areas of those efforts have been mainly focused on elements or factors consisting of safety culture. So it is expected that studies on methodologies for developing process of the culture could contribute for the industry to understand and apply it accordingly in order to improve their practices. Method: In this study, the scope was considered just for industry, even though there are many fields of culture. As the first step, the limitations of regulatory control and efforts by industry were reviewed, and the trends of researches were presented. In the second step, the global company practices were provided with detailed activities. Results: This paper showed the limitations of present state in government strategies and industry for safety culture improvement. Also the restricted areas in researches were shown. As one of the solutions to resolve those things, such global company practices as perception to safety journey, the steps of culture development, total safety philosophy, structure and elements of safety process, standards and procedures, training, and up to keys to success were suggested. Conclusion: Through this study, the development of the structure of safety process which consists of many purposeful activities has been derived to be very important. Because it will be the seeds of safety culture expressing their thinking process and behaviors. Also it is required to approach success step by step according to the achievement of each step. Application: This study can be used to develop the methodology and safety process in industry with different viewpoints for safety culture establishment.

게임 컨텐츠 가치 평가 모델 분석 및 요소 추출에 관한 연구 (Delphi Study on Game Content Valuation Model Element Extraction and Analysis)

  • 이성태;조옥희
    • 한국컴퓨터게임학회논문지
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    • 제31권4호
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    • pp.145-155
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    • 2018
  • 본 연구는 게임 관련 전문가 23명에게 델파이 기법을 사용해 기존의 게임 가치평가에 추가적 요소들을 추출해 보고자 한다. 기존에 제시된 게임 컨텐츠의 평가 모델을 이용하여 개발 모델의 특성을 전반적으로 검토 한 결과, 컨텐츠를 선정 할 때 가치 평가 요소가 선정되었음을 알 수 있었으며 델파이 분석은 2차에 걸쳐서 이루어졌으며, 1차는 전문가 FGI, 2차는 델파이 설문으로 진행되었다. 결과, 기술 이전 및 보급, 상용화 촉진을 위한 세부 내용 등 관련 항목등에서 보다 세밀한 요소들이 제시되었다. 포커스 그룹 인터뷰를 통해 추가 요인을 추출하고 게임 업계의 컨텐츠 성공에 대한 시장 분석을 통해 시장 규모, 성장 잠재력, 규제 및 시장 매력과 위험을 예측 했으며 이를 통해 관련업계는 성공 목표에 대한 시장 분석을 통해 시장 규모, 성장 잠재력, 규제, 시장 호소력 및 위험성을 이해할 수 있을 것으로 기대한다. 이 연구는 제안 된 평가 요소가 게임 및 문화 콘텐츠 산업 전체에 적용될 수 있음을 시사하며 또한 콘텐츠의 시장 가치 평가, 목적 및 목표 설정, 진입 방법 선택, 전략 요소 등 시장 요인을 구성하는 것에 도움이 될 것이다.

넓이 개념의 SMSG 교수-학습 방식에 대한 비판적 고찰 (A Critical Study on the Teaching-Learning Approach of the SMSG Focusing on the Area Concept)

  • 박선용;최지선;박교식
    • 대한수학교육학회지:학교수학
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    • 제10권1호
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    • pp.123-138
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    • 2008
  • 이 연구의 목적은 새수학의 전형이라 할 수 있는 SMSG의 넓이 교수-학습 방식에 대한 비판적 고찰을 통해 새수학 실패의 원인을 교수학적 측면에서 밝히는 것이다. SMSG의 계량도식에 따른 넓이 도입 방식의 독특성에 대해 파악하기 위해 Euclid의 $\ll$원론$\gg$, De Morgan의 $\ll$Elements of arithmetic$\gg$, 그리고 Legendre의 (Elements of geometry and trigonometry) 를 살펴보았다. 또, SMSG의 넓이 교수-학습 방식에 대한 Wittenberg(1963)과 Moise(1963)의 논쟁에 대해 고찰함으로써 초등성과 넓이개념에 대한 심상 형성이 SMSG의 넓이 교수-학습 방식의 성패의 중요한 관건이었다는 점을 확인하였다. 더 나아가 SMSG 넓이 교수-학습 방식이 닮음, 같은 넓이, 통약불가능성등과 같은 수학 내용과의 단절을 초래한다는 점에서 초등성과 기하적 심상의 부재를 낳을 수밖에 없었고, 그것이 SMSG 교수-학습 실패의 원인이라는 것을 보였다.

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게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구 (A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application)

  • 조현승
    • 디지털융복합연구
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    • 제15권12호
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    • pp.573-579
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    • 2017
  • 스마트폰을 이용하는 게임 산업과 관련 시장은 매년 급성장하고 있으며 플레이어는 다양한 환경에 게임요소와 즐거운 게임의 그래픽적 시각개선을 기대하고 있다. 게임애플리케이션의 설계에서 시각요소의 사용자 관점의 환경은 PC게임등과 달리 매우 간단한 조작이지만 보다 정교하며 게임의 질적 향상을 위한 계획적 접근이 요구된다. 따라서 본 연구는 최근 다운로드 순위 상위랭킹에 게임을 사례로 기존의 연구를 바탕으로 구조화된 설문지를 작성하여 설문 조사를 실시하였다. 조사대상은 2억명 이상 다운로드된 음양사게임으로 중국의 유저들을 대상으로 한정하여 각 GUI의 선호도를 조사하여 분석하였다. 선호도에서 나타난 UI/UX 디자인의 그래픽 기본요소의 성공요인 개선해야 할 점등을 파악하고 게임 어플리케이션을 설계할 시 고려되어야 할 계획요소에 대한 고찰을 연구목적으로 하여 시각 요소, 정보 요소, 조작 및 신속 대응이 얼마나 중요한지를 검증해 본다.

Factors Affecting Adoption of Industry 4.0 by Small- and Medium-Sized Enterprises: A Case in Ho Chi Minh City, Vietnam

  • NGUYEN, Xuan Truong;LUU, Quang Khai
    • The Journal of Asian Finance, Economics and Business
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    • 제7권6호
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    • pp.255-264
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    • 2020
  • The fourth industrial revolution has attracted much academic attention in these past few years. However, research on systematic and extensive factors affecting adoption of Industry 4.0 by SMEs in developing countries, especially in Vietnam, has been unavailable. This study aims to explore the impact of factors that influence the actual adoption of Industry 4.0 by SMEs in Ho Chi Minh City. Mixed-method research was utilized in this study including in-depth interviews of 12 participants and quantitative research of 396 respondents who are representative of SMEs by both online and via paper surveys. The SPSS and SmartPLS 3 software were employed to help analyze the collected data. The results indicate that perceived development of the human resource, perceived on-time, perceived saving cost, perceived improve product quality, perceived saving time, perceived ease-of-use, business resources, and conditions of the business environment, perceived usefulness, perceived enhanced customer relationship, and adoption intention, all have a positive significant effect on actual adoption of Industry 4.0. The results seem to suggest that managerial efforts aimed at increasing the factors' perceptions of adoption of Industry 4.0 and personal relevance of the technology will contribute to implementation success, where success is defined as effectual usage of the Industry 4.0.

Antecedents of Online Shopping Success: A Reexamination and Extension

  • Kang, Young Sik;Kim, Jeoungkun;Min, Jinyoung
    • Asia pacific journal of information systems
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    • 제26권3호
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    • pp.393-426
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    • 2016
  • The qualities of the technological artifact of online shopping websites and the overall support delivered by the service provider through the website are generally agreed to be crucial elements in creating customer satisfaction and loyalty. However, a lack of consensus exists on how those qualities are related to each other, what they consist of, and how they can be conceptualized. Based on relevant literature and using a servicescape framework as a theoretical lens, we divide online shopping website qualities into information and system qualities and argue that both factors affect service quality. We conceptualize each of the three types of quality as a second-order formative construct comprising its most salient quality dimensions: information quality consisting of reliability, understandability, currency, and relevance; system quality consisting of usability, availability, and responsiveness; and service quality consisting of efficiency and fulfillment. Our model of how information, system, and service qualities are related to one another and to customer satisfaction and loyalty is then tested empirically with a data set of 570 online shopping customers. Our integrated model reconciles the seemingly contradictory conceptualizations of previous researchers and provides an effective way to create customer satisfaction and loyalty.

한글 획요소 추출 학습에서 적용 글자의 확장에 따른 추출 성능 분석 (Analysis of Extraction Performance according to the Expanding of Applied Character in Hangul Stroke Element Extraction)

  • 전자연;임순범
    • 한국멀티미디어학회논문지
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    • 제23권11호
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    • pp.1361-1371
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    • 2020
  • Fonts have developed as a visual element, and their influence has rapidly increased around the world. Research on font automation is actively being conducted mainly in English because Hangul is a combination character and the structure is complicated. In the previous study to solve this problem, the stroke element of the character was automatically extracted by applying the object detection by component. However, the previous research was only for similarity, so it was tested on various print style fonts, but it has not been tested on other characters. In order to extract the stroke elements of all characters and fonts, we performed a performance analysis experiment according to the expansion character in the Hangul stroke element extraction training. The results were all high overall. In particular, in the font expansion type, the extraction success rate was high regardless of having done the training or not. In the character expansion type, the extraction success rate of trained characters was slightly higher than that of untrained characters. In conclusion, for the perfect Hangul stroke element extraction model, we will introduce Semi-Supervised Learning to increase the number of data and strengthen it.

수정된 Kano 모델을 이용한 프로젝트의 위험요인 연구 (Analysis of the Project Risk Factors Using Modified Kano Model)

  • 장덕재;송해근;박영택
    • 품질경영학회지
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    • 제41권2호
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    • pp.221-232
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    • 2013
  • Purpose: This paper examines risk factors which affect project success, and proposes a method utilizing the average potential satisfaction index(API) to evaluate how much the satisfaction level of the personnel involved in the project can change by reducing the risk. Methods: The current study derives 11 risk factors affecting project success from literature review and conducts survey of 253 subjects who have project work experience. A modified Kano's questionnaire using 5-point Likert-scale is applied to investigate the amount of satisfaction or dissatisfaction when the risk factors are reducted or not, respectively. Results: The respondents consider that the risk factors which include the three elements of project management(schedule, quality, cost) is more important than other risk factors related to the project environment, and technology and profitability. Conclusion: The average potential satisfaction index proposed in this study can measure the perception on the risk factors of the personnel involved in the project, since it has a strong correlation with the perceived importance by the respondents in this study.