• 제목/요약/키워드: Success Elements

검색결과 317건 처리시간 0.035초

Improvement of Environmental-friendly Hospital Design on Underdeveloped Countries - Focused on Bangladesh -

  • Jang, Duk Chan
    • KIEAE Journal
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    • 제14권6호
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    • pp.43-52
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    • 2014
  • Hospital design technology of Korea has recently been exported to underdeveloped countries through the EDCF business. This business reflects our high technology of the hospital design and the regional features that reflect the natural environments, the architectural features and the architectural technology of underdeveloped countries. In accordance with the trend of the global environmental-friendly design market, introduction of environmental-friendly design is needed in the project of hospital for underdeveloped countries. A result of examining the Bangladesh case, the hospital design for the underdeveloped countries already contains a lots of environmental-friendly design elements which have lots of effect. In addition, these environmental elements already contains the advantage and efficiency of operation. Thus, for the success of the hospital design project of the international assistance business, it is necessary actively to discover the environmental-friendly design elements of the region, and to survey the environmental-friendly construction of the region and to make the guidelines of environmental-friendly hospital design during the feasibility study phase.

The continuous-discontinuous Galerkin method applied to crack propagation

  • Forti, Tiago L.D.;Forti, Nadia C.S.;Santos, Fabio L.G.;Carnio, Marco A.
    • Computers and Concrete
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    • 제23권4호
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    • pp.235-243
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    • 2019
  • The discontinuous Galerkin method (DGM) has become widely used as it possesses several qualities, such as a natural ability to dealing with discontinuities. DGM has its major success related to fluid mechanics. Its major importance is the ability to deal with discontinuities and still provide high order of approximation. That is an important advantage when simulating cracking propagation. No remeshing is necessary during the propagation, since the crack path follows the interface of elements. However, DGM comes with the drawback of an increased number of degrees of freedom when compared to the classical continuous finite element method. Thus, it seems a natural approach to combine them in the same simulation obtaining the advantages of both methods. This paper proposes the application of the combined continuous-discontinuous Galerkin method (CDGM) to crack propagation. An important engineering problem is the simulation of crack propagation in concrete structures. The problem is characterized by discontinuities that evolve throughout the domain. Crack propagation is simulated using CDGM. Discontinuous elements are placed in regions with discontinuities and continuous elements elsewhere. The cohesive zone model describes the fracture process zone where softening effects are expressed by cohesive zones in the interface of elements. Two numerical examples demonstrate the capacities of CDGM. In the first example, a plain concrete beam is submitted to a three-point bending test. Numerical results are compared to experimental data from the literature. The second example deals with a full-scale ground slab, comparing the CDGM results to numerical and experimental data from the literature.

Social Network Game의 사용자 경험에 관한 사례 연구 (A Case Study on User Experience of Social Network Game)

  • 김경남;이면재
    • 디지털융복합연구
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    • 제11권9호
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    • pp.349-356
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    • 2013
  • 게임 콘텐츠에 대한 사용자 경험은 플레이어가 게임을 플레이하면서 느끼는 총체적 경험을 말한다. 이 경험이 클수록 사용자의 몰입과 만족도가 커지기 때문에 사용자 경험은 게임의 성공을 결정짓는 중요한 요소이다. 본 논문에서는 근래 화두가 되고 있는 SNG(Social Network Game)에 대한 사용자 경험의 중요성을 제시하기 위해서 성공한 게임과 그렇지 않은 게임들의 특징을 사용자 경험의 주요 요소인 인터페이스, 사용성, 상호 작용 디자인 요소로 분석한다. 이후에, SNG 게임의 성공 가능성을 높이기 위한 사용자 경험 요소를 논한다. 본 연구는 SNG 게임 플레이어들의 게임 몰입과 사용자 경험에 유익한 정보를 제공할 수 있다.

지식경영성공요인이 농산업클러스터 기업의 경영성과에 미치는 영향 -순창장류산업 클러스터를 중심으로- (Impact of Success Factors of Knowledge Management on Management Performance in Agribusiness Cluster)

  • 곽윤석;양해술
    • 한국콘텐츠학회논문지
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    • 제10권9호
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    • pp.348-362
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    • 2010
  • 최근 산업클러스터 전략과 지식경영 요소를 도입하여 지역특화산업을 성장동력으로 육성하려는 노력이 증가하고 있는 가운데 지식경영의 성공요인들이 과연 농산업분야의 기업 경영성과에도 영향을 미치는지 여부를 검증하는 연구가 필요하다. 따라서 본 연구는 순창장류산업을 연구분석 대상으로 하여 지식경영이 농산업클러스터 내 기업의 경영성과 향상에 미친 영향에 대해 살펴보았다. 분석 결과, 지식경영 성공요인 중 '학습문화', '네트워크', '지식공유활동', '지식창조활동' 수준이 높을수록 기업경영 성과가 향상된다는 점을 확인하였다. 또한 이 과정에서 산업클러스터 특성이 지식경영과 경영성과와의 관계를 촉진시키는 조절 변수로서 기능하는지를 분석한 결과, 산업클러스터 특성들이 지식경영 성공요인 중 지식공유활동과 네트워크 요인을 더욱 증대시켜 기업경영성과를 향상시킨다는 것을 알 수 있었다. 끝으로 순창장류산업클러스터가 지식경영 발전단계 중 준비기를 거쳐 도입기에 도달했음을 분석하고, 성숙기와 완성기로 나아가기 위한 구성요소를 제시하였다.

케냐의 전자정부 프로젝트 핵심 성공 및 실패 요인 (Critical Success and Failure Factors of e-Government Project Implementation in Kenya)

  • ;황기현
    • 산업경영시스템학회지
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    • 제39권2호
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    • pp.119-128
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    • 2016
  • Use of ICT in Government has ability to improve service delivery to its citizens, and yet many developing countries have lagged behind in the implementation of e-Government. Many e-Government initiatives also failed to achieve their objectives in developing countries. This paper therefore aims to identify critical failure or success factors in Kenya, using Heeks' Factor Model. A survey questionnaire was developed and data were collected and analyzed from officials and interested citizens. The analysis results enabled to highlight seven specific success and failure factors, and their constituent elements in Kenya. The Kenyan overall e-Government implementation score belongs to the Zone of Improvement (3.52 of total 5.0), which means partial success or failure. The enablers of e-Government projects are good strategy formulation, and internal and external drive, whereas main failures of e-Government are weak ICT infrastructure. The areas for improvement are project management, design, competencies and funding. Data analysis highlights both strengths and weaknesses for each factor or variable. In particular, Kenyan government excels at the drive for change by top to bottom government officers as well as external stakeholders, while the government officers who are using e-Government are satisfied with the availability of vision, strategy and plan of e-Government implementation. Both technologies and e-transactions laws were the worst of all the variables in e-Government implementation. Two areas should be improved using immediate corrective action. In-depth study reveals that government officers and citizens can't fully use their laptop and mobile devices due to the lack of both ICT network and its operating technology, and legal system associated with the transaction of business information. Finally, the study ends up with recommendations for policy makers to shape the future of e-Government system in both developing and developed countries.

ERP구축과 프로젝트 구성 성공요인 분석 (Analysis of ERP(Enterprise Resource Planning) Implementation and Project Critical Sucess Factor)

  • 김동일;최승일
    • 한국산학기술학회논문지
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    • 제12권11호
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    • pp.4770-4777
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    • 2011
  • 최근 기업에서는 급변하는 경영환경과 비즈니스 역량강화를 위해 통합정보시스템의 도입과 구축이 활발하게 이루어지고 있다. 그러나 통합시스템의 성공요인은 전체적인 프로젝트 결과와 운영에 영향을 미치고 있지만 프로젝트의 성공요인 대한 연구는 다소 부족한 실정이다. 따라서 본 연구에서는 프로젝트 구축과 운영에서 나타날 수 있는 성과 요인을 분석하기 위해, 선행연구와 실무분석에서 도출된 변수를 통해 주요 성공요인을 찾아내고자 하였다. 또한 기존 연구에서 제시해 왔던 요인을 업무프로세스 및 절차, 수행조직의 역량, 컨설턴트 및 참여 전문가 등으로 대별하여 프로젝트 이행과 운영에 영향을 미치는 요소를 투입 및 결과를 분석하였다. 본 연구에서는 업무프로세스 절차와 수행조직의 역량보다는 컨설턴트 및 전문가 참여의 변수가 매우 유의한 것으로 나타났다. 본 연구는 향후 기업의 통합시스템 구축 및 성공요인에 대한 전문적 경험 부분에 대한 지침이 될 수 있기를 기대하고 있다.

빅데이터를 통한 OTT 오리지널 콘텐츠의 성공요인 분석, 넷플릭스의 '오징어게임 시즌2' 제언 (Analysis of Success Factors of OTT Original Contents Through BigData, Netflix's 'Squid Game Season 2' Proposal)

  • 안성훈;정재우;오세종
    • 디지털산업정보학회논문지
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    • 제18권1호
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    • pp.55-64
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    • 2022
  • This study analyzes the success factors of OTT original content through big data, and intends to suggest scenarios, casting, fun, and moving elements when producing the next work. In addition, I would like to offer suggestions for the success of 'Squid Game Season 2'. The success factor of 'Squid Game' through big data is first, it is a simple psychological experimental game. Second, it is a retro strategy. Third, modern visual beauty and color. Fourth, it is simple aesthetics. Fifth, it is the platform of OTT Netflix. Sixth, Netflix's video recommendation algorithm. Seventh, it induced Binge-Watch. Lastly, it can be said that the consensus was high as it was related to the time to think about 'death' and 'money' in a pandemic situation. The suggestions for 'Squid Game Season 2' are as follows. First, it is a fusion of famous traditional games of each country. Second, it is an AI-based planned MD product production and sales strategy. Third, it is casting based on artificial intelligence big data. Fourth, secondary copyright and copyright sales strategy. The limitations of this study were analyzed only through external data. Data inside the Netflix platform was not utilized. In this study, if AI big data is used not only in the OTT field but also in entertainment and film companies, it will be possible to discover better business models and generate stable profits.

A Hierarchical Evaluation for Success Factors of the Mobile-Assisted Language Learning Using AHP

  • Kim, Gyoo-mi;Lee, Sang-jun
    • International Journal of Contents
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    • 제13권3호
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    • pp.25-31
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    • 2017
  • With tremendous advancement of information and communication technologies, mobile learning systems have been widely adopted in language learning contexts, and several frameworks have been developed for identifying and categorizing different factors of mobile-assisted language learning (MALL). However, pre-existing frameworks have limitations when evaluating the importance level of criteria. The purpose of this study is to develop a comprehensive hierarchical framework for identifying and categorizing success factors of MALL and prioritizing them according to the importance level. To do that, AHP method is used to quantitatively estimate weight values of MALL criteria. Results reveal that the priority of MALL criteria is ordered as follows: content, system, learner, language learning. Local weights of each criterion are also analyzed; for example, usefulness, accuracy, and authenticity are critical factors for improving MALL contents. Ease of use and mobility of MALL systems are also considered more critical than other systematic factors. In addition, availability of immediate feedback and self-directness has the highest weight values of importance. The findings of the study are discussed regarding hierarchical orders of MALL criteria and conclude that successful MALL implementation may be achieved if related elements are diversely measured and evaluated. Pedagogical implications and suggestions for further research are also presented.

수출마케팅 활동을 중심으로 하는 벤처 비즈니스 성공요인에 관한 실증적 연구 (A Study on the Influence that Factors for Venture Success Have on Business Performance -Focus on Export Marketing-)

  • 김형준;김병찬
    • 대한안전경영과학회지
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    • 제16권1호
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    • pp.221-230
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    • 2014
  • The purpose of this study is to examine the influence that factors for a successful venture have on business performance. To fulfill this goal, factors for a successful venture are presupposed as the four elements of business creator, technological innovation, type of strategy, and organization, while business performance is set as subordinate variable, with a view to creating a model and establishing a hypothesis for a positive analysis. Data collection for the positive analysis was conducted using a questionnaire, and as for sampling, of the companies located in Seoul and greater metropolitan region and registered with Small and Medium Business Administration as of late December 2012, 98 companies have been selected for the final data. And I have come up with the two following results. First, factors for venture success have all proven to exercise statistically significant influence on business performance. Second, of all factors for venture success, business creator and technological innovation exercise huge influence on business performance, as compared to the other factors. From these two conclusions, it is understood that to upgrade business performance of a venture, business creator and technological innovation should be given priority over the other factors.

가상조직 참여자 간의 기술특성, 조직평판과 대인신뢰에 대한 지각과 조직 효율성 (Skill Uniqueness, Organizational Reputation and Interpersonal Trust between Virtual Organizations Participants and Organizational Efficiency)

  • 남기찬;박양규;박경규
    • Asia pacific journal of information systems
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    • 제13권3호
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    • pp.1-21
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    • 2003
  • Facing competitive and complicated business environment, many companies are developing new and diverse organization forms not only to overcome to minimize costs and risks but also to maximize the efficiency of an organization. Virtual organization is one of the representative forms allowing firms to create this value though a link of core competency among firms. In order to explain the performance of virtual organization in terms of efficiency, this study utilizes a concept of trust since it is recently considered as one of core concept to enhance the cooperative performance between firms and also virtual organizations success or failure can not be properly explained by traditional transaction-cost based economic point of view. Based on previous literature this study derives three success factors, organizational reputation, skill Uniqueness, and interpersonal trust and studies how three factors influence on the efficiency of virtual organization. Findings conducted with a questionnaire survey are as follow: first, organization reputation and skill uniqueness between virtual organization's transaction parties are important elements in the success of virtual organization. Second, interpersonal trust affected by organization reputation and skill uniqueness decides virtual organization's efficiency.