• 제목/요약/키워드: Structure Learning

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건설 인공지능 개발사례로 보는 전공교육 인력의 중요성 (The Importance of Manpower in Major Education as an Example of Artificial Intelligence Development in Construction)

  • 허석재;이상현;이성원;김명훈;정란
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2021년도 가을 학술논문 발표대회
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    • pp.223-224
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    • 2021
  • The process before the model learning stage in AI R&D can be subdivided into data collection/cleansing-data purification-data labeling. After that, according to the purpose of development, it goes through a stage of verifying the model by performing learning by using the algorithm of the artificial intelligence model. Several studies describe an important part of AI research as the learning stage, and try to increase the accuracy by changing the structure and layer of the AI model. However, if the refinement and labeling process of the learning data is tailored only to the model format and is not made for the purpose of development, the desired AI model cannot be obtained. The latest research reveals that most AI research failures are the failure of the learning data rather than the structure of the AI model. analyzed.

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일학습병행 학습기업 평가지표 (Evaluation Indicators for Learning Company Participating Work-Study Parallel Program)

  • 김동욱;최환영
    • 실천공학교육논문지
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    • 제15권1호
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    • pp.223-232
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    • 2023
  • 일학습병행은 산업현장과 학교 교육의 미스매치를 해소하고 능력중심 사회를 구현하기 위한 핵심적인 정책으로 추진되어 2022년 12월 기준으로 16,664개 기업이 훈련에 참여하였다. 학습기업은 현장훈련을 실시하는 교육훈련 공급기관으로써 매우 중요한 역할을 수행하고 있다. 본 연구에서는 일학습병행에 참여하고 있는 학습기업의 평가를 위해 해당기업을 담당하고 있는 전문가들의 인지구조 분석을 통해 기업현장 교육훈련의 질을 결정하는 중요 요인을 도출하고 학습기업의 평가지표를 제시하여 일학습병행의 질적 내실화를 도모하는 기초 자료로 활용될 것이다.

프로그래밍 제어구조 개념 학습을 위한 오개념 순서도 분석 및 적용 (Analysis and Application of Misconception Flowchart for Programming Control Structure Concept Learning)

  • 최영미
    • 한국멀티미디어학회논문지
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    • 제20권12호
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    • pp.2000-2008
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    • 2017
  • The purpose of this study is to analyze the misconception flowchart of programming control structure and to suggest it as a method for improving computational thinking. In this study, we divide programming control structure concept into sequential, iteration, selection, and function, analyze what concept and principle are difficult for each learner, and what kind of misconception flowchart is drawn in the Introduction of C Programming course for beginners' programming learning. As an example, we show that a lesson learned from the process of correcting the misconception flowchart to the correct flowchart in the course.

Convolutional Neural Networks for Character-level Classification

  • Ko, Dae-Gun;Song, Su-Han;Kang, Ki-Min;Han, Seong-Wook
    • IEIE Transactions on Smart Processing and Computing
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    • 제6권1호
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    • pp.53-59
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    • 2017
  • Optical character recognition (OCR) automatically recognizes text in an image. OCR is still a challenging problem in computer vision. A successful solution to OCR has important device applications, such as text-to-speech conversion and automatic document classification. In this work, we analyze character recognition performance using the current state-of-the-art deep-learning structures. One is the AlexNet structure, another is the LeNet structure, and the other one is the SPNet structure. For this, we have built our own dataset that contains digits and upper- and lower-case characters. We experiment in the presence of salt-and-pepper noise or Gaussian noise, and report the performance comparison in terms of recognition error. Experimental results indicate by five-fold cross-validation that the SPNet structure (our approach) outperforms AlexNet and LeNet in recognition error.

전이학습을 수행한 신경망을 사용한 압축센싱 심장 자기공명영상 (Compressed-Sensing Cardiac CINE MRI using Neural Network with Transfer Learning)

  • 박성재;윤종현;안창범
    • 전기전자학회논문지
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    • 제23권4호
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    • pp.1408-1414
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    • 2019
  • 전이학습을 수행한 심층 인공신경망을 압축센싱 심혈관 자기공명영상에 적용하였다. 전이학습은 선행학습 신경망의 구조나 필터 커널, 가중치를 현재의 학습이나 응용에 활용하는 방법이다. 전이학습은 학습 속도를 향상시키고, 학습 데이터가 제한적일 때 신경망의 일반화에 도움이 된다. 8명의 건강한 지원자가 참여한 심장 자기공명영상 실험에서 전이학습을 수행한 신경망은 단독학습 신경망에 비해 학습시간이 5배 이상 단축되었다. 시험 데이터에 대해서도 전이학습을 수행한 신경망은 전이학습을 수행하지 않은 신경망에 비하여 낮은 정규화 평균제곱오차와 향상된 재구성 영상화질을 보였다.

컨버전스 시대 학습자 중심의 e-Learning 컨텐츠 개발에 관한 연구 (A study on developments of learner-oriented e-Learning contents in convergence era)

  • 이종기
    • 한국산업정보학회논문지
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    • 제11권5호
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    • pp.181-189
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    • 2006
  • 유비쿼터스 기술은 학습 분야에서 많은 변화를 요구 하고 있으며, 이러닝 컨텐츠 분야 역시 이 기술에 기초한 컨버전스 학습컨텐츠 개발로 변화되어야 한다. 그러나 현재까지 대다수의 이러닝 컨텐츠는 기술융합적 관점에서 매우 미약하고 학습자 눈높이에 맞춘 컨텐츠로 보기는 많은 무리가 따른다. 따라서 본 연구의 목적은 학습자 중심의 이런닝 컨텐츠 개발 방안을 제시하는데 있다. 이를 위해 형식, 비형식 학습의 장점을 적극 활용하게 되는 컨버전스 학습모형을 살펴 본 후, 컨버전스 시대 이러닝 컨텐츠 개발을 위한 학습관리시스템에 대한 과제분석, 스토리텔링, 그리고 피드백 디자인 전략의 중요성을 살펴 보고 학습자 중심의 효과적인 컨텐츠 개발 방안을 제시 한다.

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Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • 제8권3호
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

이동 로봇 행위의 실시간 진화 (Realtime Evolutionary Learning of Mobile Robot Behaviors)

  • 이재구;심인보;윤중선
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.816-821
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    • 2003
  • Researchers have utilized artificial evolution techniques and learning techniques for studying the interactions between learning and evolution. Adaptation in dynamic environments gains a significant advantage by combining evolution and learning. We propose an on-line, realtime evolutionary learning mechanism to determine the structure and the synaptic weights of a neural network controller for mobile robot navigations. We support our method, based on (1+1) evolutionary strategy which produces changes during the lifetime of an individual to increase the adaptability of the individual itself, with a set of experiments on evolutionary neural controller for physical robots behaviors. We investigate the effects of learning in evolutionary process by comparing the performance of the proposed realtime evolutionary learning method with that of evolutionary method only. Also, we investigate an interactive evolutionary algorithm to overcome the difficulties in evaluating complicated tasks.

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과학 개념 학습을 위한 수업 절차와 전략 (A Comparative Discussion on the Instructional Procedure and Strategies in Learning Scientific Concepts)

  • 권재술
    • 한국과학교육학회지
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    • 제12권2호
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    • pp.19-29
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    • 1992
  • In this study, five learning models were compared and discussed in terms of their learning procedures and learning strateies. After a brief introduction of each model, the author discussed the differences and similarities among the five learning models. As a result, Kwon's procedual learning (Kwon, 1989) seemed to encompass almost all the learning models proposed by the other four author. All the models emphasized the importance of cognitive conflict. However, I. K.Kim(1991), Park(1992) and Y.M.Kim(1991) seemed to be concentrated their attention on the cognitive conflict between concepts ; while Hashweh and Kwon emphasized cognitive conflict between cognitive structure and environment. The study also suggested more study on the empirical evidence of the three kinds of the cognitive conflicts proposed by Kwon(1989) and on the development of learning strategies to induce and overcome the cognitive conflicts.

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AI 활용한 플립러닝 기반의 대학교육의 변화 (Changes in University Education based on AI using Flipped Learning)

  • 김옥분
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.612-615
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    • 2018
  • 플립러닝을 기반으로 학부중심 학사 구조가 4차 산업혁명시대 대학교육의 변화를 통해 학생들은 문제 해결능력을 기반으로 가치창출 능력을 배양하는 필수화 과정이 되어야 한다. 이를 위해 창안된 프로젝트기반 학습법(Project Based Learning)과 MOOC를 결합한 거꾸로 학습법(Flipped Learning)을 과감하게 도입 및 확산하고, 날로 고도화되어 가는 AI기반의 학습컨설팅(E-Advisor)의 도입과 확산에 따라 4차 산업혁명에 부합하는 "개인 맞춤교육"으로의 전환이 이루어져야 한다.

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