• Title/Summary/Keyword: Streaming service

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Video Quality Maintenance Scheme for Improve QoE of HTTP Adaptive Streaming Service (HTTP 적응적 스트리밍 서비스의 QoE 향상을 위한 비디오 품질 유지 기법)

  • Kim, Yunho;Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.45 no.2
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    • pp.187-194
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    • 2018
  • Recently, Hypertext Transfer Protocol (HTTP) adaptive streaming service is attracting attention. The existing quality adaptive scheme of HTTP adaptive streaming service adjusts the video quality according to the network bandwidth or the client buffer size. However, the problem with the existing quality adaptive scheme is the QoE (Quality of Experience) degradation caused by the unnecessary quality change that occurs due to frequent bandwidth change or fixed buffer threshold. We propose a video quality maintenance scheme that improves average video quality and minimizes unnecessary quality change in order to improve the QoE of HTTP adaptive streaming service in the changing network environment. The proposed scheme maintains high quality for a long time by setting the quality maintenance duration to be long when buffer occupancy and video quality are high. The experimental results show that the proposed scheme improves QoE by improving the average video quality and minimizing the quality change.

Applying Realtime Video/Audio streaming technology to Online service (Realtime Video/Audio Streaming 기술과 컴퓨터통신 서비스)

  • 이경한
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.319-334
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    • 1997
  • 불과 2년 전만 하더라도 인터넷에서 오디오 또는 비디오 데이터를 감상하기까지 일련의 과정은 그 데이터의 물리적인 양과 전달방식에 있어서 이용자들에게 많은 인내력을 요구해 왔다. 이에 대한 해결책으로 관련업계에서는 real-time streaming 기술을 도입하여 각종 비디오와 오디오 데이터 전송에 관련기술을 적용시킴으로서 실시간 비디오/오디오 서비스 이용을 용이하게 하려는 움직임이 활발히 진행되어 왔었다.(중략)

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A New Multimedia Service Transmit Method using IPv6 (IPv6를 이용한 새로운 멀티미디어 서비스 전달 방식)

  • Chang, Jeong-Uk;Kim, Ki-Bog;Lin, Chi-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1193-1196
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    • 2005
  • In this paper, we presents a new multimedia service transmit method using IPv6. The IPv6 provides the address system of 128 bit and the address space which is infinite it provides. But it will not become the IPv4 and interchange not to be, it uses the DSTM Transition mechanism which will reach and the IPv4 center in the packet header the service type it will be able to support the service class of multi type (TOS) it secures the weak point of data transfer delay it puts a base in the IPv6. The efficiency of this proposed technique have been proven by MPEG-4 streaming video streaming of the IPv6 namely, 6Xtream embodied a order form/live streaming server and the client which it uses to be possible in base and real-time decoding method.

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Premium IP Multicast Technology (프리미엄 IP 멀티캐스트 기술)

  • Oh, Hyun-Woo;Cho, Kee-Seong;Kim, Sang-Ha
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.117-118
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    • 2006
  • Recently, the fusion of communication and broadcasting surfaces streaming service such as IPTV with killer application of BcN. In this paper, Premium IP multicast is called as transport service technology that transfer streaming service such as IPTV through integrated, controllable, maintainable network in order to guarantee end-to-end QoS to predefined person. It capacitates billing of multicast service instead of network operator guarantees high quality QoS to subscriber. So, network operators are able to create benefits and find benefit models. The other side, subscribers can use various high quality streaming services.

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Design and Implementation of the DRM Supporting Smart Multimedia Streaming in Ubi-Home (Ubi-Home에서의 지능적 멀티미디어 스트리밍을 지원하는 DRM 설계 및 구현)

  • Park Jong-Hyuk;Lee Sang-Jin;Hong In-Hwa;Ahn Tae-Won;Lee Deok-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3C
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    • pp.293-301
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    • 2006
  • In this paper, we design and implement the UHSNS-DRM(Ubi-Home Smart Multimedia Streaming-Digital Right Management) in Ubi-Home. The proposed system support flexible distribution platform for digital content copyright protection and management in Ubi-Home. This system also can provide multimedia streaming service to authorized users who are using PC, STB, PDA, and Portable Device, etc. Furthermore, we adopt concept of domain authentication and it help to improve the efficiency of license management for all devices in Ubi-Home. We design user's location recognition algorithm in order to provide intelligent services. Of course, this algorithm is applied for the proposed system. Start after striking space key 2 times.

A DRM System for Streaming Services in Mobile Environment (모바일환경에서의 스트리밍 서비스를 위한 DRM 시스템에 대한 연구)

  • Han, Myung-Mook;Ahn, Yong-Hak
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.135-143
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    • 2007
  • This study proposes a DRM system for VOD streaming services in a mobile environment. The proposed system consists of DRM client manager (Consumer), in which core components for client services are independently constructed to be used in a mobile environment, and DRM server, which provides DRM services. Consumer independently exists in the client to maximize efficiency and processing capacity in such a mobile environment, and consists of license service, content service, access service, and tracking service. DRM server consists of streaming server for VOD streaming, distributor, license server, and provider. The proposed system has an architecture suitable for a mobile environment that is difficult to process in the existing DRM system and can solves the super-distribution using license manager in client manager.

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Design and Implementation of the Evaluation Framework for Decentralized Multimedia Streaming Services

  • Park, Sangsoo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.91-100
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    • 2020
  • This paper presents an evaluation framework for prototyping multimedia streaming services including audio and video in a distributed and/or decentralized storage that can evaluate service quality and performance under various network conditions. The evaluation framework focuses on important indicators which measure and improve service quality by applying decentralized storage to multimedia streaming services that can mimic the scalability of the existing server-client software architecture and the issue of a single point of failure. The integrated framework not only measures performance indicators for evaluating the quality and performance of multimedia streaming on open source based multimedia content streaming services, but also adjusts network quality using network virtualization technology for comprehensive evaluations. The experimental results show that the integrated framework has low overhead in building and operating a decentralized storage with multimedia streaming services on a single host computer which validates the scalability of the developed framework.

Enhanced Peer-to-Peer Streaming Protocol to Provide The Selective VoD Service in Live Streaming Session (스트리밍 세션에서 선택적 VoD 서비스 제공을 위한 향상된 피어-투-피어 스트리밍 프로토콜)

  • Yi, Seonwoo;Cho, Sunghyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.40-47
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    • 2015
  • We propose a method to provide a selective VoD service during live streaming sessions. In the proposed method, each peer joined the live streaming session receives video stream packets with P2P manner and stores the packets to provide a VoD service. To mitigate the overhead of each peer node to store the video stream packets, the proposed scheme categorizes peers into three different groups based on their link types. To increase data gathering speed and reduce the network load, we also proposes the P2P transmission scheme within the same AP network for the peers with Wi-Fi link. To evaluate the performance of the proposed method, we implement computer simulator using NS-3. Simulation results show that the proposed method reduces the overhead about 66% and increases the P2P data gathering speed about 50% compared to the conventional schemes.

A Level Group Streaming Technique for Interactive VOD based on P2P (P2P 기반 Interactive VOD를 위한 레벨 그룹 스트리밍 기법)

  • Kim, Jong-Gyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11C
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    • pp.955-962
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    • 2008
  • Multicast Strategy is one of the cost-saving methods in the large scale VOD environment. However, it does involve complicated problems to implement VCR-like interactions for user's convenience in the multicast streaming system under considering the limited-server and the network's bandwidth in the multicast-transmission system. Therefore, the proper solution of settling such a problem is necessary. Thus, this paper which revised P2Patching[l] proposes LGST(Level Group Streaming Technique) which supports the VCR's function through cooperation among peers with heterogeneous bandwidth under the environment of P2P. This strategy can reduce latency by improving the acceptance of server and using the bandwidth of network efficiently. And for evaluate the proposed scheme's performance, I simulated the performance of streaming delivery topology and streaming quality in comparison with P2Patching. In evaluation to service request refusal ratio and service quality according to bandwidth decrement, the result of simulation shows that proposed LGST improves about $11{\sim}18%$ of performance than P2Patching. In the test of latency recovery according to fault probability and influence of VCR function operation duration, it shows similar performance.

HTML5-based Streaming System Designed for Real-time Store Video (HTML5기반 실시간 저장 영상에 대한 스트리밍 시스템 설계)

  • Ban, Tae-Hak;Bae, Eun-Ah;Kim, Jong-Moon;Jeong, In-Yong;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.736-738
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    • 2014
  • As part of real-time streaming service, which is one of the latest QoS technology has become the issue. But the current majority of streaming services are specific S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, a video about multi-threaded and distributed processing system applied to the Storm technique based on separate software or installation of programs without the H T M L 5-based Web content is produced by each device using a Web browser, real-time streaming system you want, no. This is a streaming service that provides users with real-time editing and the footage is stored as about and respond in real time between the server and the client and content sharing that need training and will be utilized in the field of multimedia streaming.

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