• Title/Summary/Keyword: Streaming content

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Design of Network-adaptive Transmission Architecture for Guaranteeing the Quality of Virtualization Service (가상화 서비스의 QoS 보장을 위한 네트워크 적응적인 전송 구조 설계)

  • Kim, Sujeong;Ju, Kwangsung;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1618-1626
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    • 2013
  • Virtualization service processes all operation including the data creation, storing, and disposal in a server and transmits processed data as the streaming media form. Therefore, client can use the same environment as the traditional desktop environment without considering the type of device. Virtualization service should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived Quality of Service(QoS) of streaming service. In this paper, we propose a network-adaptive transmission architecture that focuses on guaranteeing QoS requirements for virtualization service. In order to provide those, the proposed architecture have the transmission rate adaptation function based on available bandwidth and the content bit-rate control function based on sender buffer state. Through each function, proposed architecture guarantee the delay bounds and continuity of virtualization contents playback. The simulation results show that proposed network-adaptive transmission architecture provides a improve performance of throughput and transmission delay.

Efficient Intermediate Node mobility Management Technique in CCN Real-time Streaming Environment (CCN 실시간 스트리밍 환경에서 효율적인 중간노드 이동성 관리 기법)

  • Yoon-Young Kim;Tae-Wook Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1073-1080
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    • 2023
  • The development and speed improvement of the Internet network, and the development of many platforms based on it, have brought about a rapid expansion of production and consumption of various contents. However, the existing IP-based Internet system cannot efficiently cope with such an urgent increase in data. Accordingly, an alternative called the CCN(Contents Centric Network) has emerged, enabling more efficient data transmission and reception centered on content rather than host. In this paper, we will deal with the mobility of intermediate nodes in CCN real-time streaming service, which is one of the major research fields of CCN, and minimize network overload through more efficient path switching through RSSI detection. In other words, by improving the method of selecting and switching a spare path when an intermediate node located between the requester(consumer) and the provider moves, a mechanism for managing data transmission is not interrupted and unnecessary load due to route switching does not occur in the network.

Game-Based Content Caching and Data Sponsor Scheme for the Content Network (콘텐츠 네트워크 환경에서 게임이론을 이용한 콘텐츠 캐싱 및 데이터 스폰서 기법)

  • Won, JoongSeop;Kim, SungWook
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.7
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    • pp.167-176
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    • 2019
  • Recently, as the types of services that can be enjoyed in mobile telecommunication networks such as social networks and video streaming are increasing, mobile users(MUs) can access mobile contents easily by consuming mobile data. However, under a mobile telecommunication environment, MUs have to pay a high data fee to a network service provider(SP) in order to enjoy contents. The 'data sponsor' technique, introduced as a way to solve this problem, has attracted attention as a breakthrough method for enhancing contents accessibility of MUs. In this paper, we propose an algorithm that determines the optimal discount rate through the Stackelberg game in the data sponsor environment. We also propose an algorithm to design edge caching, which caches highly popular content for MUs on edge server, through many-to-many matching game. Simulation results clearly indicate that the profit for CP's content consumption is improved by about 6~11%, and the profit of CP according to the ratio of edge caching is improved by about 12% than the other existing schemes under data sponsor environment.

Effects of Ongoing Feedback on Students' Attitudes towards Writing

  • Yang, Tae-Sun
    • English Language & Literature Teaching
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    • v.16 no.1
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    • pp.171-188
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    • 2009
  • The purpose of this study was to investigate the role of ongoing feedback from the professor in students' processes of learning and developing writing skills. Specifically, the researcher was concerned with how ongoing feedback affected students' attitudes towards writing because in EFL contexts, motivating students to write is a first step to engage them in a challenging journey of academic writing. 20 freshmen taking a writing course, "Paragraph & Essay Writing", at A university participated in this study and they were asked to complete the questionnaire at the end of the spring semester 2009. The results revealed that receiving ongoing feedback from the professor had a positive influence on affective domain, was helpful to develop learning strategies, and was valuable in learning outcomes. However, they also expressed negative opinions: feeling a burden, focusing on forms, and feeling confused. To reflect their opinions, the following four suggestions were made to create a more effective learning environment: promoting learner autonomy, facilitating individual writing conferences, giving balanced feedback in between form and content, and using judicious feedback through careful streaming.

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Anatomizing Popular YouTube Channels of English-speaking Countries

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.42-47
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    • 2020
  • YouTube, the online video streaming platform, has become popular and influential around the globe. Due to the development of science and technology, people without expertise in filming can now easily produce their videos with unique content. Many people are more eager to become a popular YouTube creator because they can earn money by placing commercials or Products in Placement (PPL) in their video clips. However, it is yet unknown what genres of YouTube videos are popular. YouTube creators have their channels where they upload videos of a certain type of genre. This study investigates video genres of the top 250 YouTube channels in English-speaking countries (United States, Canada, United Kingdom, and Australia) using Social Blade, which is a research website. The ranking is set based on the number of times people watched a video ("Video Views"). We handsomely analyze popular genres of the channels and also the YouTube ecosystem, and it will be meaningful for today's new media era.

ASIC design of neural network CAM for connectionless serverof ATM network (ATM망의 비연결형 서버를 위한 신경망 연상메모리 ASIC 설계)

  • 최석준;박형근;김환용;백덕수
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.4
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    • pp.60-68
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    • 1998
  • In this paper, content addressable momory(CAM) using neural network algorithm is proposed to decrease cell loss and process the large amount of data in streaming mode connectionless server at high speed. To overcome problems of area and power dissipation in look-up table using conventional CAM, the proposed neural network CAM is designed to increase linearly address storage bit about increase of address input bit. Its design and imulation is performed by using VHDL and Compass Tool. Also, its layout is performed by using chip compiler, cell-base P&R tool of compass, in 0.8 .mu.m design rule environment.

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An analysis of domestic research trends on elderly environment and design (노인을 위한 환경계획 디자인 분야 국내 연구의 흐름 분석 연구)

  • Lee, Jung-Hwa;Kwak, Yoon-Jung;Kim, Mi-Sun;Lee, Yeun-Sook;Lee, So-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.244-249
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    • 2006
  • Korean society is changing into aged society with the speed which has never happened by other countries before. This has been the consequence of low birthrate and Increase in life expectancy. However, such social problem result in many studies on elderly environment. The purpose of this study is to systematically analyze empirical studies on elderly environment in Korea, find out research streaming and understand social backgrounds. For this study, content analysis was conducted. Articles of 4 registered academic institute published from 1986 to 2005 were units of analysis. Using keyword through library database systems, the articles were systematically selected. As results, trends of research according to 4 periods were identified. Among them as major trends, expansion of the quantity, expansion to Intoner design, more facilities for dependent elderly appeared. This result showed implications on interior design education and research for aging friendly design.

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A Metadata-enabled Approach for Scalable Video Streaming in Heterogeneous Networks

  • Thang, Truong Cong;Le, Hung T.;Nguyen, Duc V.;Pham, Anh T.
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.153-162
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    • 2015
  • In today's pervasive computing environments, multimedia content should be adapted to meet various conditions of network connections, terminals, and user characteristics. Scalable Video Coding (SVC) is a key solution for video communication over heterogeneous networks, where user terminals have different capabilities. This paper presents a standard-compliant approach that adapts an SVC bitstream to support multiple users. The adaptation problem is formulated as an optimization problem, focusing on the tradeoff between qualities of different spatial layers of an SVC video. Then the adaptation process is represented by standard metadata of MPEG-21, which can be solved by universal processing to enable interoperable and automatic operation. Our approach provides the users with optimal quality, a wide flexibility, and seamless adaptation. To the best of our knowledge, this is the first study that shows the adaptation tradeoff between spatial layers of a conforming SVC bitstream.

Intermediate Data Structure for MPEG-4 Scene Description

  • Cha, Kyung-Ae;Kim, Hee-Sun;Kim, Sang-Wook
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.192-195
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    • 2001
  • MPEG-4 content is streaming media that are composed of different types of media objects, organized in a hierarchical fashion. This paper proposes scene composition model for authoring MPEG-4 contents which can support object based interactions. And we have developed MPEG-4 contents authoring tool applied the proposed scene composition model as intermediate data structure. Particularly, for supporting interoperability between multimedia contents, the scene composition model should be used independent of file format. So visual scene composed of media objects on the from of scene composition tree can be transformed variable data format including BIFS, scene description from proposed by MPEG-4 standard and also support the extension of capability.

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The design and implementation of the personalized service agent using user information (사용자 정보를 활용한 개인 맞춤형 에이전트의 설계 및 구현)

  • Lee, Jong-Seol;Shin, Sa-Im;Kim, Yun-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.503-505
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    • 2006
  • In this paper we introduce a design and implementation of an agent for multimedia retrieval and personalized broadcasting service. It is compliant with TV Anytime Forum specifications and supports searching location resolving, storing and streaming of remote multimedia contents. For this service, we implemented a contents server, a 메타데이터 database server, a location resolution server and a client terminal is implemented The Client terminal gathers content information by SOAP of operation, and it has a user preference module and usage history module that make user information. The personalize service agent recommends suitable contents to user by similarity algorithm.

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