• 제목/요약/키워드: Streaming content

검색결과 257건 처리시간 0.034초

Protection of MPEG-2 Multicast Streaming in an IP Set-Top Box Environment

  • Hwang, Seong-Oun;Kim, Jeong-Hyon;Nam, Do-Won;Yoon, Ki-Song
    • ETRI Journal
    • /
    • 제27권5호
    • /
    • pp.595-607
    • /
    • 2005
  • The widespread use of the Internet has led to the problem of intellectual property and copyright infringement. Digital rights management (DRM) technologies have been developed to protect digital content items. Digital content can be classified into static content (for example, text or media files) and dynamic content (for example, VOD or multicast streams). This paper deals with the protection of a multicast stream on set-top boxes connected to an IP network. In this paper, we examine the following design and architectural issues to be considered when applying DRM functions to multicast streaming service environments: transparent streaming service and large-scale user environments. To address the transparency issue, we introduce a 'selective encryption scheme'. To address the second issue, a 'key packet insertion scheme' and 'hierarchical key management scheme' are introduced. Based on the above design and architecture, we developed a prototype of a multicasting DRM system. The analysis of our implementation shows that it supports transparent and scalable DRM multicasting service in a large-scale user environment.

  • PDF

온디맨드 비디오 스트리밍 플랫폼에 대한 콘텐츠 쿼터제 적용의 실효성 분석: 넷플릭스에 대한 EU의 대응을 중심으로 (Analysis of the Effectiveness of Application of Content Quota System for On-Demand Video Streaming Platform: Focusing on the European Union Response to Netflix)

  • 김현정
    • 한국정보통신학회논문지
    • /
    • 제22권9호
    • /
    • pp.1191-1198
    • /
    • 2018
  • 본 논문에서는 온디맨드 비디오 스트리밍 플랫폼에 대한 콘텐츠 쿼터제 적용의 실효성 확보 방안에 관하여 분석하였다. 특히 넷플릭스(Netflix)의 EU시장 진출에 대한 공동체의 대응을 중심으로 단일시장 내 저작권 보호 및 문화산업 보호에 관한 OTT 규제의 효과성을 분석하였다. 온디맨드 비디오 스트리밍 서비스와 넷플릭스의 성장 그리고 넷플릭스의 EU 시장 진출에 대해 고찰하고 있다. 다음으로 EU 내 온디맨드 비디오 스트리밍 서비스 현황을 분석한다. 온디맨드 비디오 스트리밍 서비스 시장 대응에 관한 EU의 정책은 디지털 단일 시장 내 '이동성(portability)' 그리고 저작권 보호를 위한 콘텐츠 쿼터제 등으로 구성되며, OTT 규제의 세부지침의 고찰을 통해 시장보호 그리고 온라인 스트리밍 서비스업의 경쟁력 제고 방안 측면을 분석하였다. EU는 유럽 방송사업자에게만 적용되어 온 콘텐츠 쿼터제를 OTT 사업에 적용, 규제함으로써 역내 문화산업 보호 및 저작권 보호 강화를 도모하고 있다.

DASH 환경에서 QoE 향상을 위한 콘텐츠 특성 기반의 비디오 품질 조절 기법 (A Video Quality Control Scheme Based on Content Characteristics for Improving QoE in DASH Environments)

  • 윤기명;정광수
    • 정보과학회 논문지
    • /
    • 제42권8호
    • /
    • pp.1039-1048
    • /
    • 2015
  • 최근 웹 기반의 적응적 스트리밍 서비스인 DASH (Dynamic Adaptive Streaming over HTTP)가 주목 받고 있다. 그러나 기존 DASH 환경에서 네트워크와 버퍼 기반의 품질 조절 기법은 콘텐츠의 VBR (Variable Bit Rate) 특성을 고려하지 않아 세그먼트 처리량의 변화가 크며 이로 인해 잦은 품질 변화, 영상의 끊김과 같은 사용자 체감품질이 저하되는 문제점을 발생시킨다. 본 논문에서는 DASH 환경에서 사용자 체감품질을 향상시키기 위해 C-DASH (Content Characteristics based Dynamic Adaptive Streaming over HTTP) 기법을 제안한다. C-DASH 기법은 세그먼트의 처리량과 버퍼 상태, 그리고 콘텐츠의 세그먼트 크기를 고려하여 끊김 없고 비디오 품질 변화가 적은 품질 조절을 수행한다. 실험 결과를 통해 제안한 기법이 기존 품질 조절 기법들에 비해 사용자 체감품질을 향상시킴을 확인하였다.

다중 SNS 채널 자동 스트리밍 서버의 RELAY 모듈 설계 (The RELAY Module Design of Multi SNS Channel Auto Streaming Server)

  • 안희학;이대식
    • 디지털산업정보학회논문지
    • /
    • 제13권4호
    • /
    • pp.213-219
    • /
    • 2017
  • Streaming server is that an image produced in real time or a file form of image produced ahead consists of SNS service, and the relay module of streaming server includes output management module that set an output channel more than 2 and control transmission of video content. This thesis intends to suggest how to stream through plural output channel that contains output channel of external streaming server using relay module and do streaming provided to terminal receiving image, and streaming server, streaming system for this. Thus, by extending output channel sending out image to output channel of external streaming server, the scale of streaming server is not limited and the process allotting external streaming server into output channel sending the image becomes simple, so management of output channel becomes efficient even when sending several images.

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
    • /
    • 제7권2호
    • /
    • pp.144-156
    • /
    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
    • /
    • 제5권1호
    • /
    • pp.65-84
    • /
    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).

Design and Evaluation of a Dynamic Continuous Media Streaming Supporting Method on the basis of Logical Grid Hierarchy for MANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
    • /
    • 제19권2호
    • /
    • pp.645-655
    • /
    • 2008
  • As wireless connectivity is integrated into many handheld devices, streaming multimedia content among mobile ad-hoc peers is becoming a popular application. In this paper, we propose a dynamic service replication algorithm for providing guaranteed continuous streaming services to all nodes in mobile ad-hoc networks (MANETs). First, a MANET is comprised of logical grid hierarchy, and a streaming service is replicated to a lower server region of the logical grid hierarchy by considering the link availability between a mobile node and the streaming server within a server region or the popularity of the streaming service. We evaluate analytically the performance of the proposed algorithm, and compared with that of existing Qin's algorithm. Evaluation results show that our algorithm can achieve better streaming performance than Qin's algorithm. Therefore, the proposed algorithm not only improves the sharing availability of replicated streaming services but also controls efficiently the number of streaming service replications.

  • PDF

MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현 (Design and Implementations of Protection System for MPEG-4 Streaming Media)

  • 김정현;박지현;윤기송
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
    • /
    • pp.183-186
    • /
    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

  • PDF

An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
    • /
    • 제28권4호
    • /
    • pp.411-424
    • /
    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

  • PDF

맞춤형 IP 스트리밍 시스템 구현 (Implementation of Personalized IP Streaming System)

  • 양창모;김경원;임태범;김윤상;이석필
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
    • /
    • pp.515-517
    • /
    • 2006
  • Recently, there is a rapidly growing demand for efficient real-tine playback and transmission of large amounts of multimedia data. But most users' connections are not fast enough to download large chunks of multimedia data. Therefore a streaming technology is needed in which users enable the real-time playback of multimedia date without having to download the whole of the multimedia date. In this paper, we propose a personalized IP streaming system. The proposed IP streaming system enables users to got an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with simulation results.

  • PDF