• Title/Summary/Keyword: Streaming Server

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A New Multimedia Service Transmit Method using IPv6 (IPv6를 이용한 새로운 멀티미디어 서비스 전달 방식)

  • Chang, Jeong-Uk;Kim, Ki-Bog;Lin, Chi-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1193-1196
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    • 2005
  • In this paper, we presents a new multimedia service transmit method using IPv6. The IPv6 provides the address system of 128 bit and the address space which is infinite it provides. But it will not become the IPv4 and interchange not to be, it uses the DSTM Transition mechanism which will reach and the IPv4 center in the packet header the service type it will be able to support the service class of multi type (TOS) it secures the weak point of data transfer delay it puts a base in the IPv6. The efficiency of this proposed technique have been proven by MPEG-4 streaming video streaming of the IPv6 namely, 6Xtream embodied a order form/live streaming server and the client which it uses to be possible in base and real-time decoding method.

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Secure Steganographic Model for Audio e-Book Streaming Service (오디오 e-Book 스트리밍을 지원하는 스테가노그래피 모델)

  • Lee, Yun-Jung;Lee, Bong-Kyu;Kim, Chul-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5878-5884
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    • 2011
  • We present steganographic service model and algorism that fit feature of streaming audio book service in order to hide information of copyright and certificate of it. Secret information is encrypted with random numger by secret key that client and server share, so that increase confidentiality. We made secret data distributed randomly and evenly, and improved throughput by simplifying additional computations considering streaming environment.

P2P Streaming Media Node Selection Strategy Based on Greedy Algorithm

  • Gui, Yiqi;Ju, Shuangshuang;Choi, Hwangkyu
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.570-577
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    • 2018
  • With the increasing number of network nodes, traditional client/server node selection mechanisms are under tremendous pressure. In order to select efficient cooperative nodes in a highly dynamic P2P network topology, this article uses greedy algorithm to translate the overall optimization into multiple local optimal problems, and to quickly select service nodes. Therefore, the service node with the largest comprehensive capacity is selected to reduce the transmission delay and improve the throughput of the service node. The final simulation results show that the node selection strategy based on greedy algorithm can effectively improve the overall performance of P2P streaming media system.

Machine Learning based Bandwidth Prediction for Dynamic Adaptive Streaming over HTTP

  • Yoo, Soyoung;Kim, Gyeongryeong;Kim, Minji;Kim, Yeonjin;Park, Soeun;Kim, Dongho
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.33-48
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    • 2020
  • By Digital Transformation, new technologies like ML (Machine Learning), Big Data, Cloud, VR/AR are being used to video streaming technology. We choose ML to provide optimal QoE (Quality of Experience) in various network conditions. In other words, ML helps DASH in providing non-stopping video streaming. In DASH, the source video is segmented into short duration chunks of 2-10 seconds, each of which is encoded at several different bitrate levels and resolutions. We built and compared the performances of five prototypes after applying five different machine learning algorithms to DASH. The prototype consists of a dash.js, a video processing server, web servers, data sets, and five machine learning models.

Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Journal of the Korea Society for Simulation
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    • v.12 no.4
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    • pp.95-102
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    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and music without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. When the priorities for using limited resources are not given properly, the stream servers may not even function as originally designed. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer. Giving priority for using PCI bus to other operation such as sending data from disks to memory results in a deadlock phenomenon.

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Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.67-74
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    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and musics without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer Giving priority for using PCI bus to other operation such as sending data from disks to memory results in deadlock Phenomenon.

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Design and Implementation of the Evaluation Framework for Decentralized Multimedia Streaming Services

  • Park, Sangsoo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.91-100
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    • 2020
  • This paper presents an evaluation framework for prototyping multimedia streaming services including audio and video in a distributed and/or decentralized storage that can evaluate service quality and performance under various network conditions. The evaluation framework focuses on important indicators which measure and improve service quality by applying decentralized storage to multimedia streaming services that can mimic the scalability of the existing server-client software architecture and the issue of a single point of failure. The integrated framework not only measures performance indicators for evaluating the quality and performance of multimedia streaming on open source based multimedia content streaming services, but also adjusts network quality using network virtualization technology for comprehensive evaluations. The experimental results show that the integrated framework has low overhead in building and operating a decentralized storage with multimedia streaming services on a single host computer which validates the scalability of the developed framework.

Design and Implementation of Network Fault-Tolerant Application Software Streaming (네트워크 고장감내 소프트웨어 스트리밍 기술의 설계 및 구현)

  • Shim, Jeong-Min;Kim, Won-Young;Choi, Wan
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.126-133
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    • 2006
  • Application software streaming is a virtualization technology that enables users to use applications without installation on her/his computer. With application streaming service, a client immediately starts and uses the application as if it were installed. The application can be executed while executable codes for the application may still be streamed. Since the software streaming is based on networks, its service is affected by network failures. Network failures may cause the streamed application to stop, and to make it worse, also the system may crash because executable codes for the application can't be streamed from the streaming server. Using the Pareto principle (80 vs. 20 rule), users can be served continuously with the minimum functions that are frequently used, pre-fetched and cached if we provide a more intelligent and fault-tolerant streaming technique. This paper proposes the concept and technique named Evergreen. Using the Evergreen technique, users can continue using the streamed application while a network failure occurs, although user can access only the streamed code. We also discuss the implementation of Evergreen technique in details.

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A Context-based Adaptive Multimedia Streaming Scheme in IoT Environments (IoT 환경에서 컨텍스트 기반 적응적 멀티미디어 스트리밍 기법)

  • Seong, Chaemin;Hong, Seongjun;Lim, Kyungshik
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1166-1178
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    • 2016
  • In Internet of Things (IoT) environments, billions of interconnected devices and multimedia sensors generate a huge amount of multimedia traffic. Since the environment are in general deployed as a server-centric architecture wireless sensor networks could be bottlenecks between IoT gateways and IoT devices. The bottleneck causes high power consumption of the device and triggers very heavy network overload by transmission of sensing data. The deterioration could decrease the quality of multimedia streaming service due to delay, loss, and waste of device power. Thus, in this paper, we propose a context-based adaptive multimedia streaming scheme to support enhanced QoS and low power consumption in IoT environments. The goal of the scheme is to increase quality score per voltage of the streaming service, given an adaptation algorithm with context that are classified network and hardware such as throughput, RTT, and CPU usage. From the both context, the quality score per voltage is used in the comparison of a only network context-based adaptive multimedia streaming scheme, a fixed multimedia streaming and our scheme. As a result, we achieves a high improvement that means the quality score per voltage is increased up to about 4, especially in case of resolution change.

HTML5-based Streaming System Designed for Real-time Store Video (HTML5기반 실시간 저장 영상에 대한 스트리밍 시스템 설계)

  • Ban, Tae-Hak;Bae, Eun-Ah;Kim, Jong-Moon;Jeong, In-Yong;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.736-738
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    • 2014
  • As part of real-time streaming service, which is one of the latest QoS technology has become the issue. But the current majority of streaming services are specific S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, a video about multi-threaded and distributed processing system applied to the Storm technique based on separate software or installation of programs without the H T M L 5-based Web content is produced by each device using a Web browser, real-time streaming system you want, no. This is a streaming service that provides users with real-time editing and the footage is stored as about and respond in real time between the server and the client and content sharing that need training and will be utilized in the field of multimedia streaming.

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