• 제목/요약/키워드: Storytelling Design

검색결과 244건 처리시간 0.032초

패션쇼를 위한 패션 스토리텔링 기법의 설계 (The Design of a Fashion Storytelling Method for Fashion Show)

  • 성유정;권기영
    • 한국의류산업학회지
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    • 제11권6호
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    • pp.857-866
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    • 2009
  • The objective of this study was to design a fashion storytelling method, which is a strategic instrument for constructing a fashion show with artistry and popularity, based on the principle and structure of storytelling. In order to understand the concept and principle of storytelling composed of story and telling and to introduce storytelling into fashion shows, we associated fashion design with the substance of a story, a show with the form of telling, and a fashion show with storytelling. Based on these associations, we analyzed the relationship between fashion show and storytelling and developed basic elements and structure necessary to design a fashion storytelling method. Through this study, we designed a fashion storytelling method with five steps, which are story planning, story development, fashion show structure design, fashion show production, and fashion show execution. These steps were again classified into contents setting step, structure design step, and expression step. The contents setting step included story planning and development for creating stories, and the structure design step means the design of fashion show structure that adds telling to the stories. Lastly, the expression step included fashion show production and execution that forms a storytelling by combining the stories and the telling.

인터렉티브 스토리텔링의 구조적 디자인 (Structural Design of Interactive Storytelling)

  • 이준희
    • 디자인학연구
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    • 제16권4호
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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패션 디자인 프로세스와 스토리텔링의 관계 정립에 관한 연구 (A Study on Establishing Relationship between Fashion Design Process and Storytelling)

  • 성유정;권기영
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.210-218
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    • 2009
  • The Purpose of this study is to demonstrate Storytelling as an effective device for Fashion Design by establishing relationship between Fashion Design Process and Storytelling. Through researching a social background and a concept of storytelling, found that story used interactively is a powerful tool for attention, understanding and change in both individuals and communities. Analysed the elements and the structure of storytelling and Fashion Design Process, by researching preceding researches. Therefore, we proposed a new four elements -text factor, visual factor, audio factor and virtual factor- and four steps (1)exploring stories, (2)planning a story, (3)building the story, (4)do storytelling- of storytelling and four steps-(1)gathering and analysing informations, (2)building a concept, (3)planning and developing a design, (4)do evaluation and make decision- of fashion design process. Through comparative analysis, we found a closeness between two structures, a use of common factors and also found characteristics to be considered in each stage. In the first stage, we found text, visual and audio factor as common factors. In the second stage, we suggested text and visual factor as common factors and also suggested clarity, realism and probability as characteristics. In the third stage, we found text, visual and virtual factor and also found dynamism, immersion and continuity. In the last stage, we suggested text, visual, virtual and audio factor and also suggested presence and interactivity as characteristics.

건축분야에서의 스토리텔링 기법 활용방안 연구 (A Research on the Uses of Storytelling Approach for Architecture)

  • 윤기병
    • 한국주거학회논문집
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    • 제18권1호
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    • pp.53-60
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    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.

비주얼 스토리텔링의 재미요소 설계 (Design of Interest Elements in Visual Storytelling)

  • 안성혜;허영
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.164-172
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    • 2009
  • 만화, 애니메이션 등 OSMU 기반의 문화콘텐츠를 기획함에 있어서 가장 중요한 것은 원천스토리의 개발과 이를 다양한 매체의 콘텐츠로 제작할 수 있도록 가공하는 스토리텔링이다. 현재 스토리텔링에 대한 이론적인 연구는 다양하게 이루어지고 있으나, 실제 콘텐츠를 제작할 때 필요한 재미요소 설계에 대한 방법론적인 연구는 미흡하다. 따라서 본 논문은 OSMU 기반의 문화콘텐츠를 기획할 때 그 방법론적인 가이드라인을 제시하고자 하는 목적으로, 스토리텔링의 재미요소를 추출하고, 그 재미요소들을 매체에 맞게 가공하여 시각화하는 비주얼 스토리텔링의 설계 방법을 제안하고자 한다.

게임캐릭터 스토리텔링의 필요 요소 연구 (A Study of Necessary Elements of Game Character Storytelling)

  • 이재홍
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.169-178
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    • 2017
  • 게임산업이 글로벌 산업의 주도권을 장악하기 위해서는 그래픽적인 외형보다 게이머의 정서를 움직일 수 있는 스토리텔링이 적극 필요한 시점이다. 또한 가상과 현실의 접점이 크게 확산되는 4차 산업혁명시대에는 게임캐릭터산업이 급부상하게 될 것으로 판단된다. 따라서 논자는 향후의 캐릭터산업의 중요성을 인식하며, 그동안 쌓아 온 게임연구를 기반으로 캐릭터스토리텔링에 필요한 10가지 요소를 구체화시켜 보았다. 그 열가지 요소는 다음과 같다. 세계관의 생명체 설계, 종족 설계, 직업군 설계, PC와 NPC 설계, 몬스터 설계, 성격설계, 갈등설계, 주인공의 목표설계, 외형 이미지 설계, 탄생과 죽음 설계.

패션 필름 유형에 따른 스토리텔링 특징 연구 (A Study on Characteristics of Storytelling by Fashion Film Categorization)

  • 김지예;서승희
    • 패션비즈니스
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    • 제21권4호
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    • pp.1-20
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    • 2017
  • Fashion film has become a significant communication medium in the $21^{st}$ century. Fashion film, that tells unique quality stories, is a means of communicating brand value emotionally. To examine characteristics of storytelling according to types of fashion film, this study categorizes fashion film and investigates storytelling elements in terms of content, form, and communication. For methodology, a literature review was conducted to examine the concept of storytelling and types of fashion film storytelling. Empirical research was conducted on 32 fashion films from 2007 to recent years of 2017. Results are as follow. First, theatrical fashion film, based on linear narrative structure and closed-ending, is characterized content-based storytelling. Second, avant-garde fashion film, based on unconventional and experimental cinematic techniques, is characterized form-based storytelling. Finally, documentary fashion film that minimizes distortion and reproduces reality of designers' originality, refers to interactive communication-based storytelling which using digital technologies.

체험 공간 스토리텔링의 중첩 구조 및 특성에 관한 연구 - 뮤지엄 공간을 대상으로 - (A Study on the Structure and Characteristic of Overlapping of Storytelling about Experience Space - Focus on the Museum space -)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.41-51
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    • 2013
  • Lately in many cases, Spaces are designed by stimulating user's sensibility, emotion, psychological software over based on the user behavior and purpose of space. Because space is not only practical using and use purpose but also the place for expressing ourselves by experiences. But space is a physical thing. so we need to arrange a structure of abstract and formless source of design by sophisticated grammaticalization. Especially storytelling of that abstract thing have characteristics of relation, process among users and space. because storytelling is focused on the discourse of stories and relationship record of that discourses. So this is used by expression device for user's emotion things and subjects in numerous cases. And storytelling is the basic, important element for user's experience in a space. By the way, Overlapping is also basic element for being possible to make experiences by concrete thing. that is because, Overlapping is layering phenomenon of some objects. Overlapping is made distance, distance make depth, and this relations take us an experience. Finally storytelling, Overlapping and space of experience are relation of cause and effect. So in this thesis, researcher looks for the relation characteristics between storytelling and overlapping by experience. and makes the abstract source into concrete and sophisticated formular.

조선시대 혼인의례와 혼례복에 관한 스토리텔링 원천자료 분석 (A Study on the Souce of Storytelling of Korean Wedding Ritual and Costumes in Chosun Dynasty)

  • 안인희
    • 한국의상디자인학회지
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    • 제16권1호
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    • pp.139-151
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    • 2014
  • Storytelling contributes to easy flowing of cultural contents, and cultural original materials offer the creative subjects of cultural content. Now, in Korea, thanks to the Korean wave and etc, new kinds of cultural contents are requested and the demand for the original materials of storytelling has been increasing.A 5,000-year-old history, Korean traditional culture is the storage of the original materials of storytelling that can offer the creativity and the competitiveness, which are able to secure the national competitiveness. Particularly, there are different kinds of cultural archetype materials in the wedding ceremony and wedding costumes. This research, thus, is aimed at providing the subject materials for the cultural content development which are various and interesting by developing the original materials of storytelling on the wedding ceremony and wedding costumes during the Joseon dynasty. In the study for the wedding procedures in the late of Joseon Dynasty, the original sources within wedding ceremony created in the process where wedding customs in Joseon Dynasty and China were compromised are suggested. Further, in the research for the original sources on the wedding costumes associated the wedding ceremony, the original source of storytelling which are showed in a nation and an individual in the process where the wedding ceremony symbolizes the most important marriage one of the fomalities performed in one's life is suggested.

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