• Title/Summary/Keyword: Story Space

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The Comparison of Using State of Greenery Space in Front of One Story Veranda in Apartment Complex (아파트 단지 1층 베란다 앞 녹지공간 사용실태 비교)

  • Kim, Dae-Hyun
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.3 no.2
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    • pp.1-9
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    • 2000
  • Recently, the number of unsold apartments has been increasing, and apartment furnishing companies have tried a marketing strategy by utilizing the outdoor space for differentiation. There are many differentiation strategies. One of them is to improve the dwellings-on-ground space in apartment complex. Owing to the high density and high-rise of apartment buildings, the dwellings-on-ground apartment complex have been recognized as not good housing by residents in korea. The precedent study on the responses from residents showed the negative effects mainly due to sunlight, daylight, view and privacy and the positive effects from good accessibility and good environment for children and elderly people. The purpose of this study was to improve the dwellings-on-ground space and to suggest the most appropriate type of the dwellings-on-ground space through the residents' desires and preferences. In this point of view, this study shows three results for the design improvement: 1) Providing private gardens and individual accesses to the dwellings-on-ground. 2) Providing private garden with flower bed to intensify the visual aspect. 3) Furnishing variable transformation of unit plan in dwellings-on-ground, for example, maisonette, etc.

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Multiple characteristic response damage analysis of large-span space structures based on equivalent damping ratio

  • Wei, Jun;Yang, Qingshun;Zhou, Lexiang;Chen, Fei
    • Earthquakes and Structures
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    • v.23 no.4
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    • pp.339-352
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    • 2022
  • Due to the large volume and generally as a public building, the damage of large-span space structures under various non-conventional loads will cause greater economic losses, casualties, and social impacts, etc. Therefore, it is particularly important to evaluate the seismic performance of large-span space structures. This paper taked a multipurpose sports center as an example and considered its synergistic deformation based on the method of equivalent damping ratio. Furthermore, The ABAQUS software was used to analyze the time-history and energy response of the multipurpose sports center under the action of rare earthquakes, and proposed a quantitative damage index to assess the overall damage of the structure. Finally, the research results indicated that the maximum inter-story drift ratio of the multipurpose sports center under the action of rare earthquakes was less than its limit value. The frame beams presented different degrees of damage, but the key members were basically in an elastic state. The bearing capacity did not reach the limit value, which satisfied the intended seismic performance target. This study taked an actual case as an example and proposed a relevant damage evaluation system, which provided some reference for the analysis of the seismic performance of large-span space structures.

Analysis on Color Shaping the Space of Animated Film Coco (애니메이션영화 <코코> 색상이 공간의 모델링 분석)

  • Yue, Xiao Ling
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.343-350
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    • 2019
  • As an important visual element, color in animated films can not only depicts the reality, but also conveys emotion and meanings, which play an important role in shaping the space of animated films. As one of the most outstanding animated films, Coco uses bold and unique color language to shape the film space. It uses the national color to blend the Mexican culture into the story space making it full of Mexican regional and cultural connotation, uses color contrast to shape the physical space, highlighting the three-dimensional and deep sense of the physical space. And also uses color association to create the psychological space, leading audience into the spiritual world of the film. Based on the analysis of the Coco, we an see that when shape the film space of animation, the film maker should give full play to the characteristics and function of color, and apply different color language to shape different space according to the role of the film space, so as to expand and deepen the connotation and expressiveness of film space.

< Mediterior (study of exhibition guide system) > Metamorphosis ( 새로운 출발)

  • Park, Hyun-Jean
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.48-56
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    • 2006
  • This is study about interior guide system, especially in exhibition space. As experimental project, the study is focusing on designing the system itself. Think about past and present's exhibition system and what needs is in nowadays exhibition system. And picturing of this project and site search to detail scenario and draw and write scenario. To express, screen graphic is used in physical context.

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Modern Heritage, Space Story Study with Kim YouJeong (근대유산, 공간스토리 연구 -김유정을 중심으로-)

  • Kim, Kum-Mi;Lee, Young-Koo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.79-80
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    • 2013
  • K-POP으로 인해 전 세계에서 한국이 주목 받고 있다. 그로 인해 국내유입 외국인이 증가하고 있는 추세로 한국어에 대한 관심 또한 늘고 있다. 한국 문학에 대한 작가와 작품에 대한 번역과 한국어교육프로그램 같이 병행하여 개발이 이루어져야 할 것이다. 작가의 작품에 드러나는 심상공간은 작품뿐 만 아니라 문화를 이해하고 중요 역할을 한다. 또한 지역 유 무형자원의 담보로 공간스토리델링으로 새롭게 창조될 수 있는 가치가 무한하다. 이는 지역을 브랜드화하여 홍보 할 수 있는 특징들을 가지게 된다.

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The multi-level understanding of Shamanistic myth Princess Bari as a narrative: focusing on levels of story, composition, and communication (무속신화 <바리공주> 서사의 다층적 이해 - 이야기·생성·소통의 세 층위를 대상으로)

  • Oh, Sejeong
    • 기호학연구
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    • no.54
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    • pp.119-145
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    • 2018
  • This paper attempts to divide the narrative into three levels and review the approach methodology to understand Princess Bari as a narrative. If the stratification of the narrative, the analysis of each levels, and the integrated approach to them are made, this can contribute to suggesting new directions and ways to understand and study Princess Bari. The story level of Princess Bari, the surface structure, is shaped by the space movement and the chronological sequential structure of the life task that started from the birth of the main character. This story shows how a woman who was denied her existence by her father as soon as she was born finds an ontological transformation and identities through a process. Especially, the journey of finding identity is mainly formed through the events that occur through the relationship with family members. This structure, which can be found in the narrative level, forms a deep structure with the oppositional paradigm of family members' conflict and reconciliation, life and death. The thought structure revealed in this story is the problem of life is the problem of family composition, and the problem of death is also the same. In response to how to look at the unified world of coexistence of life and death, this tradition group of myths makes a relationship with man and God. This story is mainly communicated in the Korean shamanistic ritual(Gut) that sent the dead to the afterlife. Although the shaman is the sender and the participants in the ritual are the receivers, the story is well known a message that does not have new information repeated in certain situations. In gut, the patrons and participants do not simply accept the narrative as a message, but accept themselves as codes for reconstructing their lives and behavior through autocommunication. By accepting the characters and events of as a homeomorphism relationship with their lives, people accept the everyday life as an integrated view of life and death, disjunction and communication, conflict and reconciliation, and the present viewpoint. It can not change the real world, but it changes the attitude of 'I' about life. And it is a change and transformation that can be achieved through personal communication like the transformation of Princess Bari into god in myth. Thus, Princess Bari shows that each meaning and function in the story level, composition level, and communication level is related to each other. In addition, the structure revealed by this narrative on three levels is also effective in revealing the collective consciousness and cultural system of the transmission group.

A Study on the Spatial Characteristic Reflection on Vincent van Gogh's 'The Bedroom at Arles' (빈센트 반 고흐의 '아를의 침실'에 나타난 공간적 특성에 관한 연구)

  • Kim, Ji-Hyun;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.244-253
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    • 2012
  • Vincent van Gogh is a Dutch postimpressionism artist that is one of the most influential painter of the 20th century with his vivid colors and sensibility. 'The Bedroom at Arles' is the art piece that van Gogh himself had admitted to be a great artwork, which also reflects the story of his life and inner thoughts. The spacial characteristics of 'The Bedroom at Arles' are amanufactures the following. First, the space shown at 'The Bedroom at Arles' exhibits the phenomenon of undoing the law of perspective by authorizing individual existence to the objects and space, instead of fitting in the objects into the space in the order given by the law of perspective; entirely rearranging the reminiscent space from past. Secondly, the expression 'bedroom' reflects that the subject was about his own experience with the space and a representation of his imagination, which is a metaphorical symbol. Thirdly, van Gogh used strong colors and brush touches to express his subjective opinion, which aren't the actual shades of the scene, but chosen only to approach the space and objectives with his own symbolic interpretation from his heart. Through a synthetic overview of the characteristics of van Gogh's 'The Bedroom at Arles', it could be told that he holds an essential Space perception system, in hir inner self. The space is intentionally rearranged and strangely altered to form an entirely new relation, breaking the tension from the systematically stable rules and orders. 'The Bedroom at Arles' seems to express an unique and symbolic sensation and experience through the combination of its colors and spacial structure.

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Model Development of Unit-care Welfare Facility for a Traditional Korean House Using Computer Graphics (컴퓨터 그래픽을 이용한 한옥 유니트형 노인복지시설 모델 제시)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.23-31
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    • 2013
  • This paper presents computer graphics applying the traditional Korean house(Hanok) style interior to unit-care space of Welfare Facility and proposes the possibility as interior design and construction materials. In this paper, the proposed computer graphic-based model is a single-story building that provides convenient traffic between rooms. Computer graphic-based model is presented by Auto CAD, 3D program (Sketch-UP v.8), rendering program (Podium v.2) based on the traditional Korean house and related work of unit-care welfare facility. Computer graphic-based model that combined unit-care and the traditional Korean house has the following characteristics. In each room of living space, wallpaper and flooring Korean paper(Hnaji) is considered and windows, door, furniture of traditional pattern were placed. The living room(Daechung) that is representative of the traditional Korean house and the corridor (toenmaru) are the elements to save the image of the traditional Korean house as much as possible. Especially, the corridor (toenmaru) is placed to conveniently use in nursing-care facility and home-care support facility. A public space is placed around the inside court (An-madang), while the living space (unit-care) has a sense of independence by separation. Bathroom and kitchen have a modern design for functionality than aesthetic elements.

Characteristics of Speech Intelligibility and the Vowel Space in Patients with Parkinson's disease (파킨슨병 환자의 말 명료도와 모음 공간 특성)

  • Shim, Hee-Jeong;Park, Won-Kyoung;Ko, Do-Heung
    • Phonetics and Speech Sciences
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    • v.4 no.3
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    • pp.161-169
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    • 2012
  • The purpose of this study was to investigate the characteristics of speech intelligibility of spontaneous speech and the vowel space parameters in patients with Parkinson's disease. Ten PD patients (M=5, F=5) and a corresponding control group of ten normal adults participated in this study. Firstly, subjects were asked to tell a story about their hometown and youth in order to analyze speech intelligibility. Secondly, the subjects were also asked to repeat four vowels (/a/, /i/, /u/, /e/) five times in order to compare their vowel spaces. The results were as follows: (1) the speech intelligibility of the PD group was lower than that of the control group. (2) Four parameters including vowel area, vowel articulatory index, formant centralization ratio, F2i/F1u ratio were significantly different in each group. For instance, vowel area and F2 ratio were wider and higher, respectively. As a result, a decrease in speech intelligibility of patients with PD is likely to show different types of errors from the normal group. The results of this research are meaningful in a sense that they could provide the objective standard of speech intelligibility and vowel space parameters.

Visual Environmental Elements of Game Space by Play-Event in Adventure Games (어드벤처 게임에서 플레이이벤트별 게임공간의 시각적 환경요소)

  • Choi, GyuHyeok;Jin, Hyungwoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.47-56
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    • 2020
  • The purpose of this study is to analyze visual environmental elements of game space by play-event in adventure games. We extracted common six types of play-event through exploring ten representative adventure games and organized three types of space structure and four types of object as the criteria of analysis. Based on the criteria, we embodied the characteristics of visual environmental elements by performing direct playing and monitoring. As a result, we verified that the story intended and the gameplay induced by the play-event are closely related to visual environmental elements.