• 제목/요약/키워드: Stereoscopic or 3D image

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Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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Implementation of Real-time Stereoscopic Image Conversion Algorithm Using Luminance and Vertical Position (휘도와 수직 위치 정보를 이용한 입체 변환 알고리즘 구현)

  • Yun, Jong-Ho;Choi, Myul-Rul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1225-1233
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    • 2008
  • In this paper, the 2D/3D converting algorithm is proposed. The single frame of 2D image is used fur the real-time processing of the proposed algorithm. The proposed algorithm creates a 3D image with the depth map by using the vertical position information of a object in a single frame. In order to real-time processing and improve the hardware complexity, it performs the generation of a depth map using the image sampling, the object segmentation with the luminance standardization and the boundary scan. It might be suitable to a still image and a moving image, and it can provide a good 3D effect on a image such as a long distance image, a landscape, or a panorama photo because it uses a vertical position information. The proposed algorithm can adapt a 3D effect to a image without the restrictions of the direction, velocity or scene change of an object. It has been evaluated with the visual test and the comparing to the MTD(Modified Time Difference) method using the APD(Absolute Parallax Difference).

3-D image display by use projection technique (프로젝션 기술을 이용한 3차원 입체영상 표시)

  • Park, Sang-gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.665-668
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    • 2012
  • This paper describes research results that 2-D contents, which display in smart phone or tablet PC to be able to see the 3-D stereoscopic by use projection technique. For this research, we have construct four brown-glass into pyramid shape, project each of the four LCD monitors that output from the PC screen into of the four inverted pyramid-shaped mirror and display the 3-D image to the center of the mirror system. For the test, We use tablet PC and server PC(desktop PC) connected by wireless network, tablet PC select contents which is displayed in the server PC, and displayed selected contents into the 3-D image to the center of the mirror system. Through the test, we have showed that it is possible to display 3-D stereoscopic to the 2-D contents by use projection technique. Although, display image is depending on the observer's viewing angle.

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Synthesizing Intermediate Images Using Stereoscopic Images

  • Kwak, Ji-Hyun;Komar, V.S.V.;Kim, Kyung-Tae
    • Journal of the Optical Society of Korea
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    • v.6 no.4
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    • pp.143-149
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    • 2002
  • In this paper, we present an algorithm for synthesizing intermediate views from a stereoscopic pair of images. Syntheses of intermediate images allows one to realize a more comfortable the 3D display system. The proposed method is based on block matching, which is not ordinarily used. The contour information is used for a block decision. In order to find an equivalent (or corresponding) block, there are two steps: "matching of contour-to-original image" and "matching of contour-to-contour image" methods. "Matching of contour-to-contour image" uses both left and right contour images. This block matching method allows us to find the corresponding block in spite of different block sizes. Experimental results illustrate the performance of the proposed technique and we obtained a high quality image of more than 31 dB PSNR.image of more than 31 dB PSNR.

Implementation of Stereoscopic 3D Video Player System Having Less Visual Fatigue and Its Computational Complexity Analysis for Real-Time Processing (시청피로 저감형 S3D 영상 재생 시스템 구현 및 실시간 처리를 위한 알고리즘 연산량 분석)

  • Lee, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2865-2874
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    • 2013
  • Recently, most of movies top-ranked in the box office are screening in Stereoscopic 3D, and the world's leading electronics companies such as Samsung and LG are getting the hots for 3DTV sales. However, each person has different binocular disparity and different viewing distance, and thus he or she feels the severe visual fatigue and headaches if he or she is watching 3D content with the same binocular disparity, which is very different from things he or she feels in the real world. To solve this problem, this paper proposes and implement a 3D rendering system that correct the disparity of 3D content by reflecting binocular distance and viewing distance. Then, the computational complexity is analyzed. Optical-flow and Warping algorithms turn out to consume 732 seconds and 5.7 seconds per frame, respectively. Therefore, a dedicated chip-set for both blocks is strongly required for real-time HD 3D display.

Stereoscopic Video Services for Terrestrial DMB (지상파 DMB를 위한 스테레오스코픽 영상 서비스)

  • Kim, Yong-Han
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.85-88
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    • 2009
  • Recently "DMB Video-Associated Stereoscopic Data Services" standard has been published by TTA. The standard enables DMB broadcasters to provide 3D or stereoscopic interactive data services based on MPEG-4 BIFS (Binary Format for Scenes). The purpose is to entice viewers to utilize DMB interactive data services more often by providing realistic and protrusive image objects overlaid on top of the main video in the background. This paper provides the background, technical analysis, and in-depth considerations for the standard. Also the results of standard verification are provided including the results of interoperability test with the existing terrestrial DMB receivers.

3D stereoscopic representation of title in broadcasting, the distance standardize for the study of parallax (입체영상 방송텍스트에서 입체감을 위한 패럴렉스 데이터 표준화에 관한 연구)

  • Oh, Moon Seok;Lee, Yun Sang
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.111-118
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    • 2011
  • Recent advances in the media have no special change is the development of the 3D stereoscopic image, which started in the movie is coming over now to the broadcast. Confusing variety having, in the production of 3D images that are waiting for the standardized production. 3D images of them being used in broadcast subtitles, first because there is no standardized production systems, making it look is dedicated to the time and effort. This research necessary to create 3D images of these subtitles, titles, text-based objects, such as Rig imaging using a standardized way to synthesize the most stable is proposed. First, with captions or titles, and the readability and understanding of the uniqueness to the human eye to create an environment that is kind of crowd. Because of this, excessive camera Ferrell Rex (gap) created a branch bunch of snow, work should not hurt readability. 100 adult men and women throughout the experiment.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.