• Title/Summary/Keyword: Stereoscopic Images

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A Method for Determining the Coiling Ratio and Classifying Species of Fossil Planktonic Foraminifera Using Digital Image Analysis (디지털 이미지 분석을 이용한 부유성 유공충 화석의 권각 방향과 종 분류 결정법)

  • Shin, Sang-Hun
    • Journal of the Korean earth science society
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    • v.25 no.8
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    • pp.799-811
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    • 2004
  • In this one species of planktonic foraminifers, Neogloboquadrina pachyderma, which has been collected from the sediments cores in the northeast Pacific ODP sites, was computerized through using digitalized images. The foraminiferal communities were analyzed, and the coiling direction of the N. pachyderma was determined by using computer progamming technology. In this way by appling algorithm-based method of reading, the tasks of sorting and analyzing the foraminiferal indiniduals and communities can be performad and high speed on a very large amount of specimens collected. It is found that the study had 90% accordance with the result of stereoscopic observation. This result suggested that digital image analysis could be successfully adopted in the field of micropaleontology.

Estimation of CME 3-D parameters using a full ice-cream cone model

  • Na, Hyeonock;Moon, Yong-Jae
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.62.1-62.1
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    • 2017
  • In space weather forecast, it is important to determine three-dimensional properties of CMEs. Using 29 limb CMEs, we examine which cone type is close to a CME three-dimensional structure. We find that most CMEs have near full ice-cream cone structure which is a symmetrical circular cone combined with a hemisphere. We develop a full ice-cream cone model based on a new methodology that the full ice-cream cone consists of many flat cones with different heights and angular widths. By applying this model to 12 SOHO/LASCO halo CMEs, we find that 3D parameters from our method are similar to those from other stereoscopic methods (i.e., a triangulation method and a Graduated Cylindrical Shell model). In addition, we derive CME mean density (${\bar{\rho}_{CME}}={\frac{M_{total}}{V_{cone}}}$) based on the full ice-cream cone structure. For several limb events, we determine CME mass by applying the Solarsoft procedure (e.g., cme_mass.pro) to SOHO/LASCO C3 images. CME volumes are estimated from the full ice-cream cone structure. For the first time, we derive average CME densities as a function of CME height for several CMEs, which are well fitted to power-law functions. We will compare densities (front and average) of geoeffective CMEs and their corresponding ICME ones.

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Visual discomfort in stereoscopic images caused by the horizontal size of binocular visual stimulus (양안식 시각자극의 너비에 의한 시각적 불편함)

  • Lee, Seong-Il;Jung, Yong Ju;Sohn, Hosik;Ro, Yong Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.42-43
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    • 2012
  • 최근 양안식 3D 디스플레이의 시청 안정성 문제가 대두됨에 따라, 어떠한 요인들이 시각피로와 시각적 불편함을 야기하는지 밝히는 연구의 필요성이 증가하고 있다. 시각적 불편함은 양안식 3D 영상에서 과도한 양안 시차, 양안 시차의 빠른 변화, 양안 불일치 등에 의해 야기될 수 있다. 그러나 시각적 불편함은 시각시스템의 복잡한 메커니즘에 의한 결과이므로 알려진 양안 시차 등의 요인 외에도 밝혀지지 않은 요인들이 더 존재할 수 있다. 본 논문은 기존 연구로부터 시각적 불편함과 관련 있을 것으로 추정되는 요인으로 시각자극의 너비와 시각적 불편함에 대한 민감도를 선택하였다. 이들의 영향을 밝히기 위한 실험으로서, 편안한 양안 시차 범위 내에서 시각자극의 너비와 시각적 불편함에 대한 민감도에 따라 양안 융합 시간이 어떻게 달라지는지를 관찰하였다. 실험 결과로부터 편안한 양안 시차 범위 내에서도 시각자극의 너비와 시각적 불편함에 대한 민감도에 따라 양안 융합 시간이 크게 달라짐을 확인할 수 있었다. 이러한 결과들은 시각자극의 너비가 주요한 시각적 불편함의 3D 콘텐츠 요인이 될 수 있음을 암시한다.

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Visual Fatigue Reduction Based on Depth Adjustment for DIBR System

  • Liu, Ran;Tan, Yingchun;Tian, Fengchun;Xie, Hui;Tai, Guoqin;Tan, Weimin;Liu, Junling;Xu, Xiaoyan;Kadri, Chaibou;Abakah, Naana
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1171-1187
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    • 2012
  • A depth adjustment method for visual fatigue reduction for depth-image-based rendering (DIBR) system is proposed. One important aspect of the method is that no calibration parameters are needed for adjustment. By analyzing 3D image warping, the perceived depth is expressed as a function of three adjustable parameters: virtual view number, scale factor and depth value of zero parallax setting (ZPS) plane. Adjusting these three parameters according to the proposed parameter modification algorithm when performing 3D image warping can effectively change the perceived depth of stereo pairs generated in DIBR system. As the depth adjustment is performed in simple 3D image warping equations, the proposed method is facilitative for hardware implementation. Experimental results show that the proposed depth adjustment method provides an improvement in visual comfort of stereo pairs as well as generating comfortable stereoscopic images with different perceived depths that people desire.

Interactive 3D Integral Imaging System using Single Camera (하나의 카메라를 이용한 인터렉티스 3D 집적 영상 시스템)

  • Shin, Dong-Hak;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10C
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    • pp.829-835
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    • 2008
  • Recently, 3D integral imaging system, which is well known as an auto-stereoscopic 3D display method, has been gaining great attention amongst researchers. The integral imaging is a promising 3D display technology since it is able to deliver continuous viewing points, full parallax, and full color view to the observers in space. In this paper, we propose a novel interactive 3D integral imaging system using a single camera. The user interface is implemented by adding a camera in the conventional integral imaging system. To show the possibility of the proposed system, we implement the optical setup and present the preliminary results. To our best knowledge, this is the first time to study an interactive 3D integral imaging.

A New Rectification Scheme for Uncalibrated Stereo Image Pairs and Its Application to Intermediate View Reconstruction

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
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    • v.6 no.4
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    • pp.26-34
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    • 2005
  • In this paper, a new rectification scheme to transform the uncalibrated stereo image pair into the calibrated one is suggested and its performance is analyzed by applying this scheme to the reconstruction of the intermediate views for multi-view stereoscopic display. In the proposed method, feature points are extracted from the stereo image pair by detecting the comers and similarities between each pixel of the stereo image pair. These detected feature points, are then used to extract moving vectors between the stereo image pair and the epipolar line. Finally, the input stereo image pair is rectified by matching the extracted epipolar line between the stereo image pair in the horizontal direction. Based on some experiments done on the synthesis of the intermediate views by using the calibrated stereo image pairs through the proposed rectification algorithm and the uncalibrated ones for three kinds of stereo image pairs; 'Man', 'Face' and 'Car', it is found that PSNRs of the intermediate views reconstructed from the calibrated images improved by about 2.5${\sim}$3.26 dB than those of the uncalibrated ones.

The Organ projection system using holographic lens (홀로렌즈를 이용한 장기 투영 시스템)

  • Kim, dong young;Kim, dong hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.83-85
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    • 2017
  • Generally, the current organ projection systems are the MRI and the CT. The MRI and the CT, (MRI) allow the surgeon to see the internal organs without incising the human body. However, since the images generated by the machines are 2D, it is difficult for doctors to observe the internal organs in three dimension. In this paper, we develop the augmented projection system for internal organs by using the augmented reality technology. The developed system shows the internal organs of the body using a holographic lens as a stereoscopic image and allows for doctors to examine the internal organs in detail.

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A Structure-controlled Model for Hot Spring Exploration in Taiwan by Remote Sensing

  • Liu, Jin-King;Yu, Ming-Fang;Ueng, Shiun-Jenq
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.28-30
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    • 2003
  • Hot Spring Law of Taiwan was passed in legislative assembly on 3 June 2003. Hot springs would become one of the most important natural resources for recreation purposes. Both public and private sectors will invest large amount of capital in this area in the near future. The value of remote sensing technology is to give a critical tool for observing the landscape to find out mega-scaled geological structures, which may not be able to be found by conventional approaches. The occurrences of the hot springs in Taiwan are mostly in metamorphic and sedimentary rocks , other than in volcanic environments. Local geothermal anomaly or heat of springs transfer by liquid convection other than conduction or radiation. The deeply -seated fractures of hard rocks are the conduit of the convection of hot water, which could be as deep as 3000 meters in a hypothetical model of Taiwan. Clues to find outcrops of hot spring can be obtained by a structure-controlled model deduced by geological lineaments observed by satellite images and stereoscopic interpretation of aerial photographs. A case study conducted in Eastern Taiwan will be demonstrated.

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Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

A Study on the Implementation of a Portable Hologram Recording System for Optical Education

  • Cheolyoung, Go;Juyoung, Hong;Kwangpyo, Hong;Eunyeop, Shin;Leehwan, Hwang;Soonchul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.478-486
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    • 2022
  • Holography is a human-friendly technology that can express 3D stereoscopic information without eye fatigue. You can experience the mysterious features of light directly and indirectly, and you can also experience the principles of 3D imaging, which makes it a very good curriculum. As such, although holography is very effective in teaching students optics and 3D imaging technology, it has not yet been systematically established. The reason is the cost burden such as expensive equipment and laboratories, and the lack of easily accessible educational equipment. We implemented a portable holographic recording system to solve this problem. In addition, since silver halides, which use harmful chemicals, are not used in the process of developing the recording medium, and photopolymers are used, it is possible to educate not only the general public but also young students. In order to improve the completeness of the recorded result, the mechanism part, light source, and recording medium part of the production system were newly constructed to complement all the existing problems. The proposed system will make holography easily accessible to many people in a variety of fields, not just education. Through the interesting experience of various features and principles of light and the production of holograms with high satisfaction, we hope to popularize them in various fields such as education.