• Title/Summary/Keyword: Stereo-video

Search Result 145, Processing Time 0.028 seconds

Distance Measurement of the Multi Moving Objects using Parallel Stereo Camera in the Video Monitoring System (영상감시 시스템에서 평행식 스테레오 카메라를 이용한 다중 이동물체의 거리측정)

  • 김수인;이재수;손영우
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.18 no.1
    • /
    • pp.137-145
    • /
    • 2004
  • In this paper, a new algorithm for the segmentation of the multi moving objects at the 3 dimension space and the method of measuring the distance from the camera to the moving object by using stereo video monitoring system is proposed. It get the input image of left and right from the stereo video monitoring system, and the area of the multi moving objects segmented by using adaptive threshold and PRA(pixel recursive algorithm). Each of the object segmented by window mask, then each coordinate value and stereo disparity of the multi moving objects obtained from the window masks. The distance of the multi moving objects can be calculated by this disparity, the feature of the stereo vision system and the trigonometric function. From the experimental results, the error rate of a distance measurement be existed within 7.28%, therefore, in case of implementation the proposed algorithm, the stereo security system, the automatic moving robot system and the stereo remote control system will be applied practical application.

Stereo Matching Algorithm Based on Fast Guided Image Filtering for 3-Dimensional Video Service (3차원 비디오 서비스를 위한 고속 유도 영상 필터링 기반 스테레오 매칭 알고리즘)

  • Hong, Gwang-Soo;Kim, Byung-Gyu
    • Journal of Digital Contents Society
    • /
    • v.17 no.6
    • /
    • pp.523-529
    • /
    • 2016
  • Stereo matching algorithm is an essential part in computer vision and photography. Accuracy and computational complexity are challenges of stereo matching algorithm. Much research has been devoted to stereo matching based on cost volume filtering of matching costs. Local stereo matching based guided image filtering (GIF) has a computational complexity of O(N), but is still not enough to provide real-time 3-dimensional (3-D) video services. The proposed algorithm concentrates reduction of computational complexity using the concept of fast guided image filter, which increase the speed up to $O(N/\small{s}^2)$ with a sub-sampling ratio $\small{s}$. Experimental results indicated that the proposed algorithm achieves effective local stereo matching as well as a fast execution time for 3-D video service.

A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.6
    • /
    • pp.354-362
    • /
    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.

Stereo-video Synchronization for 3D Video Transmission (3차원 비디오 전송을 위한 스테레오비디오 동기화 방법)

  • Lee, Dong-Jin;Lee, Seon-Oh;Sim, Dong-Gyu;Lee, Hyuk-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.4B
    • /
    • pp.349-359
    • /
    • 2009
  • In this paper, we propose a stereo-video transmission method for reduction of delay and maximization of 3D effect. Conventional multimedia synchronization algorithms were designed to achieve minimum delay and synchronize multiple video and audio streams, however, they could not be effective for 3D video transmission. In this paper, we proposed a synchronization algorithm by considering the minimum error of time difference between streams for 3D effect. The minimum error of time difference for 3D effect was derived based on a 3D subjective quality test. We compute display time of the delivered videos within the allowed time-difference and the video are displayed according to the display time. To evaluate the performance of the proposed algorithm, we implemented a real-time video communication system and subjective quality test has been conducted with the proposed system. We found that video quality displayed by the proposed system. We found that video quality displayed by the proposed algorithm ranks 'good' and 'excellent' in the DMOS (Differential Mean Opinion Score) scale, based on the MOS (Mean Opinion Score) test.

Measurements of the Trajectories of Moving Objects with Video System and Image Matching (비디오 시스템과 영상매칭에 의한 운동물체의 거동측정)

  • 이창경;조우석
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.20 no.3
    • /
    • pp.331-341
    • /
    • 2002
  • In order to extract 3-dimensional information from 2-D image, stereo images are prerequisite. Moreover, for the measurement of moving objects, the synchronized sequential stereo images have to be captured and image matching should be implemented for determining the location of moving objects. In this research, a simple method computing 3-dimensional coordinates from sequential images of moving objects was implemented. The sequential stereo images were captured by a video camera with a beam splitter. Once video images were digitalized by frame grabber, the interest points were extracted and matched in each stereo image, and the coordinates of center of them are calculated using weighted average method. Then, 3-dimensional coordinates of moving objects were computed by DLT algorithms.

Detection of View Reversal in a Stereo Video (스테레오 동영상에서의 좌우 영상 바뀜 검출 기법)

  • Son, Ji Deok;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.5
    • /
    • pp.191-198
    • /
    • 2013
  • This paper proposes detection of view reversal in a stereo video using depth map and motion vector information. We obtain a depth map by using a stereo matching and divide the input image into foreground and background. Next, we obtain a motion vector field by using a motion estimation. In general, an occluded region is in background when foreground goes toward the adjacent background or the background goes toward the adjacent foreground. But, we will face with the change of foreground and background because their depths also change when view reversal occurs. Therefore, we can detect the view reversal in stereo videos by using the observation that the foreground goes toward the adjacent background or the background goes toward the adjacent foreground. The experimental results show that the proposed algorithm achieves good detection rate when the background region is sufficiently occluded by the moving foreground.

Improved Disparity Map Computation on Stereoscopic Streaming Video with Multi-core Parallel Implementation

  • Kim, Cheong Ghil;Choi, Yong Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.2
    • /
    • pp.728-741
    • /
    • 2015
  • Stereo vision has become an important technical issue in the field of 3D imaging, machine vision, robotics, image analysis, and so on. The depth map extraction from stereo video is a key technology of stereoscopic 3D video requiring stereo correspondence algorithms. This is the matching process of the similarity measure for each disparity value, followed by an aggregation and optimization step. Since it requires a lot of computational power, there are significant speed-performance advantages when exploiting parallel processing available on processors. In this situation, multi-core CPU may allow many parallel programming technologies to be realized in users computing devices. This paper proposes parallel implementations for calculating disparity map using a shared memory programming and exploiting the streaming SIMD extension technology. By doing so, we can take advantage both of the hardware and software features of multi-core processor. For the performance evaluation, we implemented a parallel SAD algorithm with OpenMP and SSE2. Their processing speeds are compared with non parallel version on stereoscopic streaming video. The experimental results show that both technologies have a significant effect on the performance and achieve great improvements on processing speed.

Study of Capturing Real-Time 360 VR 3D Game Video for 360 VR E-Sports Broadcast (360 VR E-Sports 중계를 위한 실시간 360 VR 3D Stereo 게임 영상 획득에 관한 연구)

  • Kim, Hyun Wook;Lee, Jun Suk;Yang, Sung Hyun
    • Journal of Broadcast Engineering
    • /
    • v.23 no.6
    • /
    • pp.876-885
    • /
    • 2018
  • Although e-sports broadcasting market based on VR(Virtual Reality) is growing in these days, technology development for securing market competitiveness is quite inadequate in Korea. Global companies such as SLIVER and Facebook already developed and are trying to commercialize 360 VR broadcasting technology which is able to broadcast e-sports in 4K 30FPS VR video. However, 2D video is too poor to use for 360 VR video in that it brings less immersive experience and dizziness and has low resolution in the scene. this paper, we not only proposed and implemented virtual camera technology which is able to capture in-game space as 360 video with 4K 3D by 60FPS for e-sports VR broadcasting but also verified feasibleness of obtaining stereo 360 video up to 4K/60FPS by conducting experiment after setting up virtual camera in sample games from game engine and commercial games.

Acoustic Echo Canceller for Synthetic Stereo Using HRTF (머리 전달 함수를 이용한 합성 스테레오 음향 반향 제거기)

  • 박장식;백주순;손경식
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.05c
    • /
    • pp.149-153
    • /
    • 2002
  • In this brief, Acoustic echo cancellation scheme is proposed to enhance the presence of multiple participants of hands-free voice and video conference. Synthetic stereo using head related transfer function and the stereo echo cancellation scheme are proposed. It is shown that the proposed synthetic stereo echo cancellation scheme is well performed by computer simulation.

  • PDF

A Real-time Multiview Video Coding System using Fast Disparity Estimation

  • Bae, Kyung-Hoon;Woo, Byung-Kwang
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.22 no.7
    • /
    • pp.37-42
    • /
    • 2008
  • In this paper, a real-time multiview video coding system using fast disparity estimation is proposed. In the multiview encoder, adaptive disparity-motion estimation (DME) for an effective 3-dimensional (3D) processing are proposed. That is, by adaptively predicting the mutual correlation between stereo images in the key-frame using the proposed algorithm, the bandwidth of stereo input images can be compressed to the level of a conventional 2D image and a predicted image also can be effectively reconstructed using a reference image and adaptive disparity vectors. Also, in multiview decoder, intermediate view reconstruction (IVR) using adaptive disparity search algorithm (DSA) for real-time multiview video processing is proposed. The proposed IVR can reduce a processing time of disparity estimation by selecting adaptively disparity search range. Accordingly, the proposed multiview video coding system is able to increase the efficiency of the coding rate and improve the resolution.