• Title/Summary/Keyword: Stereo Coding

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Disparity Estimation Algorithm using Variable Blocks and Search Ranges (가변블록 및 가변 탐색구간을 이용한 시차추정 알고리즘)

  • Koh Je hyun;Song Hyok;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.253-261
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    • 2005
  • In this paper, we propose an efficient block-based disparity estimation algorithm fur multiple view image coding in EE2 and EE3 in 3DAV. The proposed method emphasizes on visual quality improvement to satisfy the requirements for multiple view generation. Therefore, we perform an adaptive disparity estimation that constructs variable blocks by considering given image features. Examining neighboring features around desired block search range is set up to decrease complexity and additional information than only using quad-tree coding through applying binary-tree and quad-tree coding by taking into account stereo image feature having big disparity. The experimental results show that the proposed method improves PSNR about 1 to 2dB compared to existing other methods and decreases computational complexity up to maximum 68 percentages than FBMA.

Model-based Inter-view Mismatch Compensation Algorithm for Multi-view Video Coding (다시점 영상 부호화를 위한 모형 기반 시점간 비정합 보상 알고리즘)

  • Jeon, Yeong-Il;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.1-8
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    • 2008
  • In this paper, an algorithm to compensate the inter-view mismatch in the multi-view video according to the different characteristics of cameras is presented. Interview mismatches make it difficult to merge the multi-view images and decrease the coding performance. So, a preprocessing operation to compensate the mismatches is requisite in the multi-view video coding. It is shown that the mismatch in the outputs of multi-view cameras with different electro-optical transfer functions can be approximated with a linear model of a gain and an offset. In addition, a new algorithm for estimating and compensating the inter-view mismatch based on the detection of the overlapped region is presented. Experimental results using various rectified stereo images show that the proposed method compensates inter-view mismatches more accurately compared to the conventional approach.

Stereo Image Coding Using Zerotree Algorithm (제로트리 기법을 이용한 스테레오 영상 부호화)

  • Bae, Jin-Woo;Shin, Cheol;Yoo, Ji-Sang
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.29-32
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    • 2001
  • 본 논문에서는 입체 영상 시스템 중 원 영상과 오차 영상(residual image)에 대한 효율적인 압축방법을 연구하였으며, 기준영상과 오차영상에 대해 저 비트에서도 양질의 영상품질을 얻을 수 있는 제로트리 기법을 이용하여 압축하는 기법을 제안한다. 제로트리 기법을 이용할 경우 압축 성능과 효율이 좋은 반면, 계산량이 증가한다는 단점이 있는데, 이것을 보완하기 위해 변이추정 방법은 ADLS[1] 방식을 적용하였다. 웨이블릿을 기반으로 하는 제로트리 기법을 이용하여 영상의 압축 효율을 향상시킴으로써 제한된 대역폭 내에서 높은 영상품질을 보존 할 수 있다는 것을 실험을 통하여 보였다.

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DISPARITY ESTIMATION FOR 3DTV VIDEO COMPRESSION USING HUMAN VISUAL PROPERTY

  • Jo, Myeong-Hoon;Song, Woo-Jin
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.121-124
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    • 2001
  • For efficient transmission of 3DTV video signals, it is necessary to eliminate the inherent redundancy between the stereo image pairs. Though disparity estimation provides a powerful tool for eliminating the redundancy, it is very time consuming. This paper presents a novel disparity estimation scheme based on the human visual property. The disparity vectors of image blocks spatially adjacent to the current block are used as initial guesses fur the disparity vector of the current block. In addition, mixed-resolution coding is applied to reduce the computational complexity of disparity estimation. Through computer simulations on a stereoscopic sequence we show that the proposed method gives rise .to visually pleasing results with much reduced computational complexity.

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Real-time Stereo Video Generation using Graphics Processing Unit (GPU를 이용한 실시간 양안식 영상 생성 방법)

  • Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.596-601
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    • 2011
  • In this paper, we propose a fast depth-image-based rendering method to generate a virtual view image in real-time using a graphic processor unit (GPU) for a 3D broadcasting system. Before the transmission, we encode the input 2D+depth video using the H.264 coding standard. At the receiver, we decode the received bitstream and generate a stereo video using a GPU which can compute in parallel. In this paper, we apply a simple and efficient hole filling method to reduce the decoder complexity and reduce hole filling errors. Besides, we design a vertical parallel structure for a forward mapping process to take advantage of the single instruction multiple thread structure of GPU. We also utilize high speed GPU memories to boost the computation speed. As a result, we can generate virtual view images 15 times faster than the case of CPU-based processing.

Implementation of the Audio CODEC for Digital Audio Broadcasting Service (디지털 오디오 방송 서비스를 위한 오디오 코덱의 구현)

  • 장대영;홍진우
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.66-71
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    • 2001
  • This paper Introduces an implementation of MPEG-2 AAC codec system for digital audio broadcasting. This system consists of the encoder and the decoder. This system includes MPEG-2 system multiplexing and demultiplexing modules for Interfacing to the ETRI-DAB system. Four DSPs are adopted for the encoder and three DSPs for 7he decoder. Each DSP Processes system control. 1/0 control, audio signal processing. multiplexing and demultiplexing. This Paper also discusses some near future estimations relaxed to the DAB system and it\`s services. Currently a stereo audio codec is available but multi-channel audio codec and MPEG-4 audio cosec wall be also Implemented.

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A Characterisitc Analysis Study of Android based Stereoscopic 3D Technology (안드로이드기반 스테레오스코픽 3D 기술 특성분석 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.68-73
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    • 2013
  • In recent years, the developments in 3D technologies have initiated the commercialization of 3D services on mobile devices. For this purpose, stereoscopic 3D technology is used, which enables 3D TV on mobile devices including smartphone with glasses-free 3D viewing. As a result, the issues related with stereo imaging have been spotlighted greatly. Especially, three MPEG coding standards are provided for mobile 3D services, namely H.264/AVC with and without SEI message and H.264/MVC. In this respect, this paper presents an overview of developments in stereoscopic technologies for mobile devices to gain some perspective on the changes and progress. in this paper, we verified the availability of android based stereoscipic 3D technology related with mobile 3D TV and Smartphone with special emphasis on 3D video format and 3D features by various technollogy characteristics analysis.

The Implementation of Multi-Channel Audio Codec for Real-Time operation (실시간 처리를 위한 멀티채널 오디오 코덱의 구현)

  • Hong, Jin-Woo
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.2E
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    • pp.91-97
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    • 1995
  • This paper describes the implementation of a multi-channel audio codec for HETV. This codec has the features of the 3/2-stereo plus low frequency enhancement, downward compatibility with the smaller number of channels, backward compatibility with the existing 2/0-stereo system(MPEG-1 audio), and multilingual capability. The encoder of this codec consists of 6-channel analog audio input part with the sampling rate of 48 kHz, 4-channel digital audio input part and three TMS320C40 /DSPs. The encoder implements multi-channel audio compression using a human perceptual psychoacoustic model, and has the bit rate reduction to 384 kbit/s without impairment of subjective quality. The decoder consists of 6-channel analog audio output part, 4-channel digital audio output part, and two TMS320C40 DSPs for a decoding procedure. The decoder analyzes the bit stream received with bit rate of 384 kbit/s from the encoder and reproduces the multi-channel audio signals for analog and digital outputs. The multi-processing of this audio codec using multiple DSPs is ensured by high speed transfer of date between DSPs through coordinating communication port activities with DMA coprocessors. Finally, some technical considerations are suggested to realize the problem of real-time operation, which are found out through the implementation of this codec using the MPEG-2 layer II sudio coding algorithm and the use of the hardware architecture with commercial multiple DSPs.

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3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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MPEG-D USAC: Unified Speech and Audio Coding Technology (MPEG-D USAC: 통합 음성 오디오 부호화 기술)

  • Lee, Tae-Jin;Kang, Kyeong-Ok;Kim, Whan-Woo
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.589-598
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    • 2009
  • As mobile devices become multi-functional, and converge into a single platform, there is a strong need for a codec that is able to provide consistent quality for speech and music content MPEG-D USAC standardization activities started at the 82nd MPEG meeting with a CfP and approved WD3 at the 88th MPEG meeting. MPEG-D USAC is converged technology of AMR-WB+ and HE-AAC V2. Specifically, USAC utilizes three core codecs (AAC ACELP and TCX) for low frequency regions, SBR for high frequency regions and the MPEG Surround tool for stereo information. USAC can provide consistent sound quality for both speech and music content and can be applied to various applications such as multi-media download to mobile device Digital radio Mobile TV and audio books.