• 제목/요약/키워드: Step and search algorithm

검색결과 238건 처리시간 0.023초

초기 탐색 위치의 효율적 선택에 의한 고속 움직임 추정 (Fast Motion Estimation Using Efficient Selection of Initial Search Position)

  • 남수영;김석규;임채환;김남철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.167-170
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    • 2000
  • In this paper, we present a fast algorithm for the motion estimation using the efficient selection of an initial search position. In the method, we select the initial search position using the motion vector from the subsmpled images, the predicted motion vector from the neighbor blocks, and the (0,0) motion vector. While searching the candidate blocks, we use the spiral search pattern with the successive elimination algorithm(SEA) and the partial distortion elimination(PDE). The experiment results show that the complexity of the proposed algorithm is about 2∼3 times faster than the three-step search(TSS) with the PSNR loss of just 0.05[dB]∼0.1[dB] than the full search algorithm PSNR. The search complexity can be reduced with quite a few PSNR loss by controling the number of the depth in the spiral search pattern.

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Real-time Footstep Planning and Following for Navigation of Humanoid Robots

  • Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • 제10권5호
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    • pp.2142-2148
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    • 2015
  • This paper proposes novel real-time footstep planning and following methods for the navigation of humanoid robots. A footstep command is defined by a walking direction and step lengths for footstep planning. The walking direction is determined by a uni-vector field navigation method, and the allowable yawing range caused by hardware limitation is considered. The lateral step length is determined to avoid collisions between the two legs while walking. The sagittal step length is modified by a binary search algorithm when collision occurs between the robot body and obstacles in a narrow space. If the robot body still collides with obstacles despite the modification of the sagittal step length, the lateral step length is shifted at the next footstep. For footstep following, a walking pattern generator based on a 3-D linear inverted pendulum model is utilized, which can generate modifiable walking patterns using the zero-moment point variation scheme. Therefore, it enables a humanoid robot to follow the footstep command planned for each footstep. The effectiveness of the proposed method is verified through simulation and experiment.

Truss structure damage identification using residual force vector and genetic algorithm

  • Nobahari, Mehdi;Ghasemi, Mohammad Reza;Shabakhty, Naser
    • Steel and Composite Structures
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    • 제25권4호
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    • pp.485-496
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    • 2017
  • In this paper, damage detection has been introduced as an optimization problem and a two-step method has been proposed that can detect the location and severity of damage in truss structures precisely and reduce the volume of computations considerably. In the first step, using the residual force vector concept, the suspected damaged members are detected which will result in a reduction in the number of variables and hence a decrease in the search space dimensions. In the second step, the precise location and severity of damage in the members are identified using the genetic algorithm and the results of the first step. Considering the reduced search space, the algorithm can find the optimal points (i.e. the solution for the damage detection problem) with less computation cost. In this step, the Efficient Correlation Based Index (ECBI), that considers the structure's first few frequencies in both damaged and healthy states, is used as the objective function and some examples have been provided to check the efficiency of the proposed method; results have shown that the method is innovatively capable of detecting damage in truss structures.

A Study on a Compensation of Decoded Video Quality and an Enhancement of Encoding Speed

  • Sir, Jaechul;Yoon, Sungkyu;Lim, Younghwan
    • 한국컴퓨터그래픽스학회논문지
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    • 제6권3호
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    • pp.35-40
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    • 2000
  • There are two problems in H.26X compression technique. One is compressing time in encoding process and the other is degradation of the decoded video quality due to high compression rate. For transferring moving pictures in real-time, it is required to adopt massively high compression. In this case, there are a lot of losses of an original video data and that results in degradation of quality. Especially degradation called by blocking artifact may be produced. The blocking artifact effect is produced by DCT-based coding techniques because they operate without considering correlation between pixels in block boundaries. So it represents discontinuity between adjacent blocks. This paper describes methods of quality compensation for H.26x decoded data and enhancing encoding speed for real-time operation. Our goal of the quality compensation is not to make the decoded video identical to a original video but to make it perceived better through human eyes. We suggest an algorithm that reduces block artifact and clears decoded video in decoder. To enhance encoding speed, we adopt new four-step search algorithm. As shown in the experimental result, the quality compensation provides better video quality because of reducing blocking artifact. And then new four-step search algorithm with $MMX^{TM}$ implementation improves encoding speed from 2.5 fps to 17 fps.

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탐색 범위를 적용한 비교 루틴 고속 블록 움직임 추정방법 알고리듬 (Comparison Fast-Block Matching Motion Estimation Algorithm for Adaptive Search Range)

  • 임유찬;밍경육;정정화
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(4)
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    • pp.295-298
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    • 2002
  • This paper presents a fast block-matching algorithm to improve the conventional Three-Step Search (TSS) based method. The proposed Comparison Fast Block Matching Algorithm (CFBMA) begins with DAB for adaptive search range to choose searching method, and searches a part of search window that has high possibility of motion vector like other partial search algorithms. The CFBMA also considers the opposite direction to reduce local minimum, which is ignored in almost conventional based partial search algorithms. CFBMA uses the summation half-stop technique to reduce the computational load. Experimental results show that the proposed algorithm achieves the high computational complexity compression effect and very close or better image quality compared with TSS, SES, NTSS based partial search algorithms.

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차량 경로 문제의 발견적 해법 (A Heuristic Algorithm for the Vehicle Routing Problem)

  • 정영민;민계료
    • 한국국방경영분석학회지
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    • 제26권1호
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    • pp.47-55
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    • 2000
  • The purpose of this paper is to develop a new heuristic algorithm for vehicle routing problem. The algorithm is composed of two steps. First step is to make a initial solution using sweeping algorithm. Second step is to improve initial solution for optimal solution using node exchange algorithm and tabu search algorithm. We have proven that our algorithm has produced better results than solutions obtained by saving algorithm and genetic in ten example problems with different unit size.

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향상된 유전알고리듬과 Simplex method을 이용한 다봉성 함수의 최적화 (Optimization of Multimodal Function Using An Enhanced Genetic Algorithm and Simplex Method)

  • 김영찬;양보석
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2000년도 추계학술대회논문집
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    • pp.587-592
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    • 2000
  • The optimization method based on an enhanced genetic algorithms is proposed for multimodal function optimization in this paper. This method is consisted of two main steps. The first step is global search step using the genetic algorithm(GA) and function assurance criterion(FAC). The belonging of an population to initial solution group is decided according to the FAC. The second step is to decide the similarity between individuals, and to research the optimum solutions by simplex method in reconstructive search space. Two numerical examples are also presented in this paper to comparing with conventional methods.

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다봉성 함수의 최적화를 위한 향상된 유전알고리듬의 제안 (An Enhanced Genetic Algorithm for Optimization of Multimodal)

  • 김영찬;양보석
    • 한국지능시스템학회논문지
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    • 제11권5호
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    • pp.373-378
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    • 2001
  • 본 연구에서의 다봉성 함수의 최적화를 위한 향상된 유전알고리듬을 제안하였다. 이 방법은 2개의 주요 단계로 구성된다. 첫째 단계는 유전알고리듬과 함수인정기준을 이용한 전역탐색단계이다. 초기해 집단에 대한 개체군의 소속도를 함수인정기준에 따라 결정한다. 둘째 단계는 개체군과 탐색최적해 사이의 유사도를 결정하고, 재구성된 탐색공간에서 단일점 탐색법에 의해 최적해를 탐색한다. 4개의 시험함수를 이용한 수치 예에 대해 종래의 방법과의 비교를 통하여 제안된 알고리듬이 모든 전역최적해 뿐만 아니라 국부최적해도 탐색이 가능함을 확인하였다.

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효율적인 움직임 추정을 위한 고속 블록 정합 알고리듬의 적응적 선택 (Adaptive Selection of Fast Block Matching Algorithms for Efficient Motion Estimation)

  • 김정준;전광길;정제창
    • 한국통신학회논문지
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    • 제33권1C호
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    • pp.19-33
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    • 2008
  • 본 논문에서는 기존의 고속 움직임 추정 방법과 새롭게 제안하는 고속 움직임 추정 방법들을 적응적으로 사용하는 기법을 제공한다. 이 알고리듬의 이름은 AUDC이며, 새롭게 제안하는 고속 움직임 추정 방법은 다이아몬드 탐색와 3단계 탐색 기법을 기초로 한다. 비록 많은 고속 움직임 추정 방법들이 각각 많은 장점을 가지고 있지만 단점도 가지고 있다. 그러므로 한가지의 고속 움직임 추정 방법을 사용하는 것보다는 적응적으로 고속 움직임 추정 기법을 선택하여 사용하는 것이 더욱 효율적이라 할 수 있다. 그래서 제안하는 움직임 추정 기법은 현재 블록에 이웃하는 블록의 Motion Vector의 길이, 탐색점의 수, SAD를 이용하여 다이아몬드 탐색 기법, 십자 3단계 탐색 기법 그리고 개량된 십자 다이아몬드 기법을 적응적으로 사용한다. 실험결과 AUDC는 많이 알려진 다른 고속 움직임 추정 방법보다 화질을 향상시킬 뿐만 아니라 탐색점의 수 또한 향상됨을 알 수 있다.

UMTS 단말기 모뎀의 초기 셀 탐색 파라미터의 영향에 대한 연구 (A Study on Initial Cell Search Parameters in UMTS Terminal Modem)

  • 류동렬;김용석;옥광만;최형진
    • 한국통신학회논문지
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    • 제28권5A호
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    • pp.267-275
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    • 2003
  • UMTS는 1) 슬롯 동기 획득, 2)코드그룹 및 프레임 동기 획득, 3) 코드 식별 과정으로 구성된 초기 셀 탐색방법을 사용한다. 단말 모뎀의 초기 셀 포착 성능은 탐색기의 관찰 구간과 임계값 등의 탐색 파라미터에 의하여 크게 영향을 받는다. 본 논문의 목적은 최소 평균 포착 시간을 구하기 위한 단계별 관찰 구간과 임계값을 구하는데 있다. 본 논문에서는 3단계 탐색과정을 상태 다이어그램을 통하여 모델링하고 이로부터 단계별 평균 검출 시간과 전체 평균 포착 시간을 유도한다. 또한 초기 발진기 오차를 고려한 셀 탐색 알고리즘을 제시하고, 모의 실험결과와 유도한 단계별 평균 검출 시간을 이용하여 적절한 각 단계별 검출 시간을 설정한다. 각 단계의 최적 임계값은 유도된 전체 평균 포착 시간으로부터 결정될 수 있으며, 결정된 파라미터를 이용하여 다중경로 페이딩 채널에서 500ms이내의 성능을 얻을 수 있었다.