• Title/Summary/Keyword: Starting algorithm

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A Hybrid Genetic Algorithm for Generating Cutting Paths of a Laser Torch (레이저 토치의 절단경로 생성을 위한 혼합형 유전알고리즘)

  • 이문규;권기범
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.12
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    • pp.1048-1055
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    • 2002
  • The problem of generating torch paths for 2D laser cutting of a stock plate nested with a set of free-formed parts is investigated. The objective is to minimize the total length of the torch path starting from a blown depot, then visiting all the given Parts, and retuning back to the depot. A torch Path consists of the depot and Piercing Points each of which is to be specified for cutting a part. The torch path optimization problem is shown to be formulated as an extended version of the standard travelling salesman problem To solve the problem, a hybrid genetic algorithm is proposed. In order to improve the speed of evolution convergence, the algorithm employs a genetic algorithm for global search and a combination of an optimization technique and a genetic algorithm for local optimization. Traditional genetic operators developed for continuous optimization problems are used to effectively deal with the continuous nature of piercing point positions. Computational results are provided to illustrate the validity of the proposed algorithm.

A Genetic Algorithm for Real-Time Multicast Routing (실시간 멀티캐스트 라우팅을 위한 유전자 알고리즘)

  • 서용만;한치근
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.3
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    • pp.81-89
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    • 2000
  • The real-time multicast problem is to construct a multicast tree starting from a source node and including multiple destination nodes and that has minimum network cost with delay constraints. It is known that to find a tree of the minimum network cost is the Steiner Tree problem which is NP-complete. In this paper, we propose a genetic algorithm to solve the multicast tree with minimum network cost and the delay constraints. The computational results obtained by comparing an existing algorithm. Kompella algorithm, and the proposed algorithm show that our algorithm tends to find lower network cost on the average than Kompella algorithm does.

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An Efficient Robot Path Generation Using Delaunay Mesh (딜레노이 메시를 이용한 효율적인 로봇 경로 생성방법)

  • Noh, Sung-Woo;Ko, Nak-Yong;Kim, Kwang-Jin
    • The Journal of Korea Robotics Society
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    • v.5 no.1
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    • pp.41-47
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    • 2010
  • This paper proposes a path planning method of a mobile robot in two-dimensional work space. The path planning method is based on a cell decomposition approach. To create a path which consists of a number of line segments, the Delaunay Triangulation algorithm is used. Using the cells produced by the Delaunay Triangulation algorithm, a mesh generation algorithm connects the starting position to the goal position. Dijkstra algorithm is used to find the shortest distance path. Greedy algorithm optimizes the path by deleting the path segments which detours without collision with obstacles.

A Block Matching Algorithm using Motion Vector Predictor Candidates and Adaptive Search Pattern (움직임 벡터 예측 후보들과 적응적인 탐색 패턴을 이용하는 블록 정합 알고리즘)

  • Kwak, Sung-Keun;Wee, Young-Cheul;Kim, Ha-JIne
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.247-256
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    • 2004
  • In this paper, we propose the prediction search algorithm for block matching using the temporal/spatial correlation of the video sequence and the renter-biased property of motion vectors The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(Sum of Absolute Difference) value by the predicted motion vector from the same block of the previous frame and the predictor candidate pint in each search region and the predicted motion vector from the neighbour blocks of the current frame. And the searching process after moving the starting point is processed a adaptive search pattern according to the magnitude of motion vector Simulation results show that PSNR(Peak-to-Signal Noise Ratio) values are improved up to the 0.75dB as depend on the video sequences and improved about 0.05∼0.34dB on an average except the FS (Full Search) algorithm.

A Shortest Bypass Search Algorithm by using Positions of a Certain Obstacle Boundary (임의형태의 장애물 경계정보를 이용한 최소거리 우회경로 탐색 알고리즘)

  • Kim, Yun-Sung;Park, Soo-Hyun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.129-137
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    • 2010
  • Currently used shortest path search algorithms involve graphs with vertices and weighted edges between each vertex. However, when finding the shortest path with a randomly shaped obstacle(an island, for instance) positioned in between the starting point and the destination, using such algorithms involves high memory inefficiency and is significantly time consuming - all positions in the map should be considered as vertices and every line connecting any of the two adjacent vertices should be considered an edge. Therefore, we propose a new method for finding the shortest path in such conditions without using weighted graphs. This algorithm will allow finding the shortest obstacle bypass given only the positions of the obstacle boundary, the starting point and the destination. When the row and column size of the minimum boundary rectangle to include an obstacle is m and n, respectively, the proposed algorithm has the maximum time complexity, O(mn). This performance shows the proposed algorithm is very efficient comparing with the currently used algorithms.

Ship Pipe Layout Optimization using Genetic Algorithm (유전자 알고리듬을 이용한 선박용 파이프 경로 최적화)

  • Park, Cheol-Woo;Cheon, Ho-Jeong
    • Journal of the Korean Society for Precision Engineering
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    • v.29 no.4
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    • pp.469-478
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    • 2012
  • This study aims to discover the optimal pipe layout for a ship, which generally needs a lot of time, efforts and experiences. Genetic algorithm was utilized to search for the optimum. Here the optimum stands for the minimum pipe length between two given points. Genetic algorithm is applied to planar pipe layout problems to confirm plausible and efficiency. Sub-programs are written to find optimal layout for the problems. Obstacles are laid in between the starting point and the terminal point. Pipe is supposed to bypass those obstacles. Optimal layout between the specified two points can be found using the genetic algorithm. Each route was searched for three case models in two-dimensional plane. In consequence of this, it discovered the optimum route with the minimized distance in three case models. Through this study, it is possible to apply optimization of ship pipe route to an actual ship using genetic algorithm.

Rate Proportional SCFQ Algorithm for High-Speed Packet-Switched Networks

  • Choi, Byung-Hwan;Park, Hong-Shik
    • ETRI Journal
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    • v.22 no.3
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    • pp.1-9
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    • 2000
  • Self-Clocked Fair Queueing (SCFQ) algorithm has been considered as an attractive packet scheduling algorithm because of its implementation simplicity, but it has unbounded delay property in some input traffic conditions. In this paper, we propose a Rate Proportional SCFQ (RP-SCFQ) algorithm which is a rate proportional version of SCFQ. If any fair queueing algorithm can be categorized into the rate proportional class and input is constrained by a leaky bucket, its delay is bounded and the same as that of Weighted Fair Queueing (WFQ) which is known as an optimal fair queueing algorithm. RP-SCFQ calculates the timestamps of packets arriving during the transmission of a packet using the current value of system potential updated at every packet departing instant and uses a starting potential when it updates the system potential. By doing so, RP-SCFQ can have the rate proportional property. RP-SCFQ is appropriate for high-speed packet-switched networks since its implementation complexity is low while it guarantees the bounded delay even in the worst-case input traffic conditions.

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Development of a Kinematic Winding Control Algorithm for the Alternate Pirn (Alternate Pirn의 권취형상 제어를 위한 기구학적 제어 알고리즘 개발)

  • 최영휴;김광영;김종수;박대원
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.413-418
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    • 1996
  • Alternate pirn winding is more difficult to control than others because starting points of its traverse strokes are changed alternately through the winding operations. However, the alternate pirn winding is ye useful method because the yarn can be hardly broken when it is unwinded from full packaged bobbin. This paper presents kinematic control algorithm for the alternate pirn. The proposed algorithm can decide the values of control variables such as bobbin speed and traverse speed from the given input parameters and constraints by using the kinematic relations of the winding mechanism. The compute simulations and experimental verifications of the developed winding control algorithm are carried out It is concluded that the proposed algorithm is an efficient and reliable alternative to traditional trial and error control methods.

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Vehicle Control Algorithm for PRT (Personal Rapid Transit) System (무인 소형궤도열차의 차량제어 알고리즘)

  • Choi, Kyu-Woong;Lee, Jin-S.;Won, Jin-Myung;Choe, Hyo-Jeong
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.827-828
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    • 2006
  • This paper presents a vehicle control algorithm for Personal Rapid Transit (PRT) system. PRT system is a one-way direction network system which is composed of guideway branches, merging/diverging points. Vehicle control algorithm can be divided into two kinds. Those are merging control algorithm and the other. We emphasized on the merging control algorithm. For that, we first devised a front/virtual front vehicle finding strategies. Properly determined front/virtual front vehicle is the starting point of vehicle control. The objects of merging control are to avoid collision and to pass the merging point fluently. Which implies that jerk constraint and limits of acceleration and deceleration etc. are should be considered. To verify the validation of the vehicle algorithm, we executed simulations and presented test results.

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Incremental Circle Transform Theory and Its Application for Orientation Detection of Two-Dimensional Objects (증분원변환 이론 및 이차원 물체의 자세인식에의 응용)

  • ;;Zeung Nam Bien
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.7
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    • pp.578-589
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    • 1991
  • In this paper, there is proposed a novel concept of Incremintal Circle Transform which can describe the boundary contour of a two-dimensional object without object without occlusions. And a pattern recognition algorithm to determine the posture of an object is developed with the aid of line integral and similarity transform. Also, It is confirmed via experiments that the algorithm can find the posture of an object in a very fast manner independent of the starting point for boundary coding and the position of the object.

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