• Title/Summary/Keyword: Sports broadcasting

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Effects of Local History Trekking Education on Social Development and Historical Consciousness of College Students

  • Kim, Byung-Kwan;Kim, Ah-Reum;Ko, Kyoung-Ho
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.142-149
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    • 2022
  • This study aims to develop the education for college students who should perform the social role of the fut ure by conducting trekking activities including the characteristics, history, and culture of Cheonan area and then investigating the sociality and history of 36 college students. Taejosan, Seonggeosan, and Heukseongsan, which are part of the independent ring of Cheonan city, were selected as courses. The training was conducted by six instructors majoring in humanities, history, physical education and medicine. Teachers of humanities and history majors conducted theoretical lectures to raise the historical awareness of Cheonan area related to trekking course. In trekking practice, instructors of physical education and medicine majored in trekking safety education and course progress. Among the social development factors, responsibility, autonomy, and sociality were high. After the education, students recognized that the interest and necessity of history were high in order to understand the present society, thought that they made a lot of development compared to the previous one, and answered that the main development factors of history were the people and that there was a change in perception through this education. This study was composed of the survey after the education, so the psychological characteristics of the individual were not reflected, and it is difficult to generalize it because the number of subjects is small. In the future, more subjects need to be investigated and local residents need to investigate changes in local awareness.

Video Highlight Prediction Using GAN and Multiple Time-Interval Information of Audio and Image (오디오와 이미지의 다중 시구간 정보와 GAN을 이용한 영상의 하이라이트 예측 알고리즘)

  • Lee, Hansol;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.143-150
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    • 2020
  • Huge amounts of contents are being uploaded every day on various streaming platforms. Among those videos, game and sports videos account for a great portion. The broadcasting companies sometimes create and provide highlight videos. However, these tasks are time-consuming and costly. In this paper, we propose models that automatically predict highlights in games and sports matches. While most previous approaches use visual information exclusively, our models use both audio and visual information, and present a way to understand short term and long term flows of videos. We also describe models that combine GAN to find better highlight features. The proposed models are evaluated on e-sports and baseball videos.

A Study on the Meaning of The First Slam Dunk Based on Text Mining and Semantic Network Analysis

  • Kyung-Won Byun
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.164-172
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    • 2023
  • In this study, we identify the recognition of 'The First Slam Dunk', which is gaining popularity as a sports-based cartoon through big data analysis of social media channels, and provide basic data for the development and development of various contents in the sports industry. Social media channels collected detailed social big data from news provided on Naver and Google sites. Data were collected from January 1, 2023 to February 15, 2023, referring to the release date of 'The First Slam Dunk' in Korea. The collected data were 2,106 Naver news data, and 1,019 Google news data were collected. TF and TF-IDF were analyzed through text mining for these data. Through this, semantic network analysis was conducted for 60 keywords. Big data analysis programs such as Textom and UCINET were used for social big data analysis, and NetDraw was used for visualization. As a result of the study, the keyword with the high frequency in relation to the subject in consideration of TF and TF-IDF appeared 4,079 times as 'The First Slam Dunk' was the keyword with the high frequency among the frequent keywords. Next are 'Slam Dunk', 'Movie', 'Premiere', 'Animation', 'Audience', and 'Box-Office'. Based on these results, 60 high-frequency appearing keywords were extracted. After that, semantic metrics and centrality analysis were conducted. Finally, a total of 6 clusters(competing movie, cartoon, passion, premiere, attention, Box-Office) were formed through CONCOR analysis. Based on this analysis of the semantic network of 'The First Slam Dunk', basic data on the development plan of sports content were provided.

UHD 4K end to end broadcast solution over DVB-T2 SFN network using HEVC real time encoding

  • Dimitrakopulos, Nik
    • Broadcasting and Media Magazine
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    • v.19 no.2
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    • pp.36-45
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    • 2014
  • With major sports events such as FIFA World Cup and The Olympic Games coming up, UHDTV technology has been given a major push by broadcasters, test and measurement (T&M), and consumer electronics (TV and set-top box) manufacturers. The increase in picture resolution ($3840{\times}2160$) for 4K and ($7680{\times}4320$) for 8K compared to current HDTV ($1920{\times}1080$), as well as the need to deliver these services in higher frame rates (50/60 up to 100/120fps) translate to a big challenge in UHDTV content delivery to households over terrestrial transmission due to higher data rates. DVB-T2 has been favored by many countries across the world as it is proven to give the best spectral efficiency for terrestrial broadcasting. On the other hand MPEG-4 appears to be the bottleneck for UHDTV since a much higher data rate is needed to deliver such services. Therefore HEVC becomes mandatory for UHDTV delivery over DVB-T2. In this paper, we will give an overview about a complete end-to-end solution for UHDTV delivery over DVB-T2 based on a realistic SFN scenario in Seoul metropolitan area.

The Impact of the Emotional Intelligence of Elementary School Students by Using Smart Devices (스마트기기 사용이 초등학생의 감성지능에 미치는 영향)

  • Kwon, Mee-Rhan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.95-99
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    • 2013
  • This study empirically analyzed between the use hours and the emotional intelligence of elementary school students and also, analyzed between the exercise time and the emotional intelligence of elementary school students. As a result of the regression analysis, the smart devices using time of elementary school students impact on the emotional intelligence of elementary school students. We also concluded there is no relationship between the exercise time and emotional intelligence of elementary school in the regression analysis. It seems that additional research is needed, existing studies and obtained different results for sports activities and emotional intelligence in the future.

Analysis and Design of Fitness Healthcare System based on IoT (사물인터넷 기반 피트니스 헬스케어 시스템의 분석 및 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.187-192
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    • 2020
  • It is very useful because we can measure precise exercise volume at indoor and outdoor space, and receive push message and retrieve for exercise information by smart-phone at any-time and any-place if a fitness healthcare system base on IoT is utilized. This system is interlocked with IoT module including sensing device in sports equipment, IoT gateway, smart-phone, smart-band and server by internet. In this paper, when this, "a fitness healthcare system base on IoT", software is developed, a proper analysis and design method for practical affairs try to be presented due to showing software development analysis method and design method such as flowchart and UI design.

Analysis of DMB Adoption Intentions According to Preferred Contents and Other Media Usage Characteristics (디지털 멀티미디어 방송의 선호 콘텐츠 및 타 매체 이용특성에 따른 의용의향 요인 분석)

  • Kim, Dong-Ju;Shin, Seung-Do
    • Korean Management Science Review
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    • v.25 no.1
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    • pp.123-138
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    • 2008
  • Recently, DMB service markets experience a rapid change with terrestrial DMB test-broadcasting for the nation-wide coverage and paid interactive data broadcasting being offered utilizing TPEG and BIFS technologies. This warrants a reexamination of a consumers' adoption intentions for DMB service. This paper uses a survey data set to analyze DMB adoption intentions and the choice between terrestrial DMB and satellite DMB services according to preferred contents and other media usage characteristics. Empirical results show that consumer who prefer TV, music, and movie contents are more likely to adopt DMB service, whereas consumers with high intentions for HSDPA subscription are less likely to adopt DMB service. This implies that continuing development of killer application and the analysis of substitutes or complements of other media are crucial for the increase of DMB adoption intentions. It is found that the more consumers prefer sports, movies and entertainment/game and put higher values in the quality of the contents, the more likely they adopt satellite DMB service. Meanwhile, the more consumers prefer TV, drama and news contents, and are sensitive to the subscription fees, they are more likely to adopt terrestrial DMB service. Therefore, it seem that consumers' DMB adoption between terrestrial and satellite services is crucially related with types and characteristics of contents offered.

A Study on Energy Management System of Sport Facilities using IoT and Bigdata (사물인터넷과 빅데이터를 이용한 스포츠 시설 에너지 관리시스템에 관한 연구)

  • Kwon, Yong-Kwang;Heo, Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.59-64
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    • 2020
  • In the Paris Climate Agreement, Korea submitted an ambitious goal of reducing the greenhouse gas emission forecast (BAU) by 37% by 2030. And as one of the countermeasures, a smart grid, an intelligent power grid, was presented. In order to apply the smart grid, EMS(Energy Management System) needs to be installed and operated in various fields, and the supply is delayed due to the lack of awareness of users and the limitations of system ROI. Therefore, recently, various data analysis and control technologies have been proposed to increase the efficiency of the installed EMS. In this study, we present a measurement control algorithm that analyzes and predicts big data collected by IoT using a SARIMA model to check and operate energy consumption of public sports facilities.

Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.

Differences in EMG of Trunk and Lower Limb According to Attack Method and Phase During Volleyball

  • Jeong, Hwan Jong;Baek, Gwang Eon;Kim, Ki Hong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.143-151
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    • 2021
  • The purpose of our study is to confirm the trend of the muscle activity of the trunk and lower limb muscles by the attack method and phase during volleyball exercise. To achieve this purpose, spike serve and spike were conducted for 9 male middle school students, and at that time, it was divided into four phase, such as run jump, take off, impact, and follow, and the rectus abdominis, erector spine, and left rectus femoris, left biceps femoris, left anterior tibialis, left gastrocnemius midialis, right rectus femoris, right biceps femoris, right anterior tibialis, right gastrocnemius midialis, were examined. Spike serve and spike were each performed three times, and randomly cross-allocated to extract accurate data. We was no difference in all muscles according to the attack method, and the muscle activity of the rectus abdominis was highest in the impact phase and the muscle activity of the vertebral spine muscle was highest in the close-up phase. In addition, all of the measured left and right lower limb muscles showed the highest muscle activity between the assisted devices. As a result, We found out that regardless of the method of spike serve and spike, the lower limbs in the run-up phase for a high jump, the vertebrae in the take off phase, the preparation phase for hitting the ball strongly, and in the impact phase at the moment of hitting the ball. It can be seen that it exerts the greatest power in the rectus abdominis.