• Title/Summary/Keyword: Sports and Leisure

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Exploring the Meaning of Teaching Experience of Middle School Physical Education Teachers (중학교 체육교사의 교직 경험 의미 탐색)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
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    • v.22 no.3
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    • pp.39-49
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    • 2024
  • The purpose of this study was to explore the meaning of the teaching experience of middle school physical education teachers, listening to in-depth statements related to teaching experience based on the physical education teacher's teaching identity, and analyzing the meaningful content and meaning structure found therein. The study participants were four current middle school physical education teachers. The research method used Colaizzi's phenomenological method to analyze the meaning structure through in-depth interviews with research participants, group interviews, additional interviews, and field records. In order to solve the research questions, the interviews were conducted as semi-structured interviews, and the individual interviews were terminated when there were no more duplicate cases or similar phenomena related to teaching experience. As a result of the study, the meaning of experience was constructed based on narrative statements through interviews with research participants, and a collection of 2 items, 6 categories, and 12 themes were extracted by exploring concepts from the constructed meaning. The reasons for going into the teaching profession were categorized into 'motivation' and 'beliefs', and the meaning of teaching experience was categorized into 'mission', 'relationships', 'exhaustion', and 'overcoming'. In conclusion, although the research participants faced numerous difficulties, they experienced challenges and recovery by pursuing the joy and value of sharing within the school community.

Manufacture of Portable Inflatable Kayak Using Ultra High Pressure Drop Stitch (초고압 공간지를 이용한 포터블 인플레터블 카약 제작)

  • Park, Chan-Hong;Park, Byeong-Ho;Park, Jong-Dae;Seong, Hyeon-Kyeong;Lim, Lee-Young
    • Journal of Navigation and Port Research
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    • v.37 no.5
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    • pp.551-557
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    • 2013
  • In this paper, we manufactured portable inflatable kayak using ultra high pressure drop stitch. by improving inflatable kayaks' performance with a design using the extra-high-voltage special space paper, they were manufactured to go near to performance of hard shell kayaks. The kayaks were manufactured having all merits of the performance of hard shell kayaks and functionality and portability of the inflatable kayaks, and through performance evaluation of test products, the performance was compared with previous hard shell kayaks. About 6 knot of target speed in the verification result of resistance performance, the developed kayak was more excellent than the HOBIE-KONA kayak by 12.33%. In case of same displacement in a result of inclination test, the centroid of the developed kayak was less distributed by 22.7% than the HOBIE-KONA kayak, based on the bottoms of the ships. This makes the difference for righting arm (GZ) lessened to some degree because the developed kayak is lower than the HOBIE-KONA kayak in the centroid. In the dynamic stability of ship bodies, the HOBIE-KONA kayak showed a little excellent performance. However, in rudder force and resistance factor, the developed kayak was more outstanding than the HOBIE-KONA kayak.

Effect of Quartz Porphyry on Growth of Creeping Bentgrass (Agrostis stolonifera) and Soil Bacterial Community Structures (맥반석처리가 골프장 잔디의 생육과 토양미생물의 군집구조에 미치는 영향)

  • Koh, Sung-Cheol;Choi, Jung-Hye;Kim, Byung-Hyuk;Kim, Sang-Eun
    • Korean Journal of Microbiology
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    • v.44 no.4
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    • pp.317-325
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    • 2008
  • Recently there are difficulties in management of golf courses because of an ever increasing demand for golf as a leisure sports. Hence natural minerals as an amendment could be applied to improve and manage the physicochemical properties of the golf course soils in an environment-friendly way. In this study, quartz porphyry, which has been shown to be a good soil amendment for crop production, was tested for its effect on physicochemical properties of the golf course soil, growth of creeping bentgrass (Agrostis stolonifera) and changes of soil microbial communities in the soil. In general, amendment of 20% quartz porphyry into the soil turned out to be most effective in enhancing a proper growth of the grass leaves and roots. DGGE profile data showed that eubacterial species richness was also the highest at this level of the mineral treatment in which Actinobacteria and ${\alpha}$-Proteobacteria were the dominant phyla. This appeared to be attributed to a low level of soluble organic matter content and decreased concentration of cations such as $Ca^{2+}$, $Mg^{2+}$, and $K^+$.

The Relationship among Coach Support, Resilience and Self-Rated Health for Golf Participants (골프참여자의 코치지원과 적응유연성 및 주관적 건강의 관계)

  • Kim, Hyung-Jin
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.1
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    • pp.228-240
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    • 2021
  • This study was conducted with the goal of establishing a foothold for lifelong sports as well as establishing golf as a desirable leisure activity through the analysis of the relationship between golf participants' coach support, resilience and self-rated health. To achieve the goal of this study, a total of 300 questionnaires were distributed and 300 copies were collected back. Out of those returned questionnaires, insincerely replied or double-replied questionnaires were excluded and finally 278 questionnaires were analyzed for this study. For analysis of the data, frequency analysis, exploratory factor analysis, reliability analysis, confirmatory factor analysis, correlation analysis, and structural equating modeling were conducted using SPSS 18.0 and AMOS 18.0. Main findings were as follows: First coach support had a positive effect on resilience. Second, resilience had a positive effect on self-rated health. Third, coach support had a positive effect on self-rated health. Fourth, resilience mediated the relationship between golf participant coach support and self-rated health. Therefore, golf instructors should achieve specialization and diversification of educational programs through continuous learning about various teaching methods.

A Study on Social Value Creation in Social Enterprise by Sector - Focusing on Social Enterpreise in Incheon (업종별 사회적기업의 사회적가치 창출에 관한 현황 연구 - 인천의 사회적기업을 중심으로)

  • Yong-Gu kim;Jae Ho Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1119-1126
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    • 2023
  • This study measured the social value of social economy enterprises in Incheon Metropolitan City using the Social Value Index (SVI) developed by the Korea Social Enterprise Promotion Agency. The results showed that the social value orientation of the business activities of SSEs averaged 9.3 out of 15 points, and their innovation efforts were 8.0 out of 10 points. The average monetary and non-monetary social contribution efforts of SSEs was 5.1 out of 10. When comparing the average sales and social value scores by industry, the manufacturing sector shows that social enterprises have higher average sales and social value orientation of business activities, but lower social return efforts. Social work facility management and business support services have high average sales, but low social value orientation of business activities and efforts to make monetary or non-monetary social contributions. On the other hand, education services; arts, sports, and leisure-related services; and publishing, video, broadcasting, communication, and information services have lower average revenues but higher social value orientation of business activities. These SVI indicators are well utilized by local governments, but not yet by the central government. In the future, governments and public institutions should reflect the differences between sectors when formulating policies for social enterprises.

The Effect of Regular Physical Activity on Health Status and Health Promotion Lifestyle Profile in Male College Students (규칙적 신체활동이 남자대학생의 건강상태 및 건강증진 생활양식에 미치는 영향)

  • Nam, Jung-He;Lee, Myeong-Cheol;Lee, Chae-Kyung
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.225-235
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    • 2014
  • The purpose of this study is to examine the association between regular exercise habit, self-rated health status, health practice index, and health promotion lifestyle profile among 241 college male students from Gyeonggi-do. Subjects were divided into two groups: students majoring in physical education(PE) and students who are not majoring in PE. The average BMI were $22.77{\pm}2.74$ among PE majors and $21.57{\pm}4.30$ among the other group. PE majors showed higher results in all of physiological, subjective and social health conditions. Both groups showed low scores in health practice index, which were $2.86{\pm}1.10$ among PE majors and $2.97{\pm}1.46$ among non-PE majors, showing no difference in statistical significance. Index for health promoting lifestyle practices were somewhat higher among PE majors; however, there were no statistical significance with the results of $123.38{\pm}19.93$ among PE majors and $119.98{\pm}22.04$ among non-PE majors. The analysis on the index for health promoting lifestyle practices in sub-categories showed that PE majors showed significantly higher scores compared with non-PE majors in physical activities area and vice versa in nutrition area.

Market Success factors of Mobile Games: Differences by Genres and Changes over Time (모바일 게임의 시장 성공 요소: 게임 장르별 차이와 출시 후 시간 경과에 따른 변화)

  • Yi, Sang-Yoon;Kim, Moon-Yong;Han, Sung-Don;Ahn, Jae-Hyeon
    • Information Systems Review
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    • v.10 no.3
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    • pp.21-38
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    • 2008
  • After the introduction stage, Korean mobile game market is approaching to the growing stage leading mobile contents market. The environment for the mobile contents business is getting better by the expansion of the 3G mobile networks and the enhancement of the mobile devices. In this research, at a content level, not a service level, market success factors of mobile games and the differences by genres and their changes over time were investigated through the analysis of the real market data of mobile games launched by a Korean mobile carrier. The most important factors for market success, especially for the genres of RPG/Tycoon/Simulation and Shooting/Action/Arcade, were found to be the 'design' factor and its effect turned to be getting stronger as time goes by after the launch. Consumers' purchase rate was actually higher for the mobile games of popular genres or in relation with socially popular subject matters. Also 'design' and 'creativity' factors which are related to the quality of contents, have gotten more important over time. One of the most interesting results was that there existed a "blue ocean" genres like Sports/Racing/Leisure which had a steady demand but not many competing games. In the analysis of the 'convenience' factor, one interesting implication for mobile game producers was that there exists a trade off between the ease of initial adoption and the steady sales of a mobile game.

A study of current awareness and preference on Korean professional baseball team's promotion for products (프로야구의 상품마케팅에 대한 인식 및 선호도 조사)

  • Park, Seung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1238-1245
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    • 2012
  • The main purpose of this study was to identify the current awareness and preference on the promotions of products in Korean professional baseball teams. For this study, the subjects were randomly selected where they have experienced purchasing any products in the Korean professional baseball stadium. Totally, 520 subjects were asked to answer the questionnaire relevant to the current awareness and preference of promotion of products. There were 11 questions for the current awareness and 14 questions for the preference on the promotion of products. The data gathered was determined within a frequency analysis, an independent sample T-test and one-way ANOVA tests. The results were discussed when the p-value were lest than .05. There were a couple of results found throughout this study. Firstly, there were no significant differences of the current awareness between gender. Secondly, there were significant differences of the preference on the promotion between age(p<.05). Especially, there were significant differences on the value of products and price between 20's, 30's and 40's groups. Thirdly, there were significant differences of the preference on the promotion between level of earing per year statistically(p<.05). In addition, there were significant differences on the price of products between 2000-2500 million won, 2500-3000 million won and 4000 million won groups. Consequently, the product promotion by the Korean professional baseball teams has to be more variety and structured.

A Study of Arrow Performance using Artificial Neural Network (Artificial Neural Network를 이용한 화살 성능에 대한 연구)

  • Jeong, Yeongsang;Kim, Sungshin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.548-553
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    • 2014
  • In order to evaluate the performance of arrow that manufactures through production process, it is used that personal experiences such as hunters who have been using bow and arrow for a long time, technicians who produces leisure and sports equipment, and experts related with this industries. Also, the intensity of arrow's impact point which obtains from repeated shooting experiments is an important indicator for evaluating the performance of arrow. There are some ongoing researches for evaluating performance of arrow using intensity of the arrow's impact point and the arrow's flying image that obtained from high-speed camera. However, the research that deals with mutual relation between distribution of the arrow's impact point and characteristics of the arrow (length, weight, spine, overlap, straightness) is not enough. Therefore, this paper suggests both the system that could describes the distribution of the arrow's impact point into numerical representation and the correlation model between characteristics of arrow and impact points. The inputs of the model are characteristics of arrow (spine, straightness). And the output is MAD (mean absolute distance) of triangular shaped coordinates that could be obtained from 3 times repeated shooting by changing knock degree 120. The input-output data is collected for learning the correlation model, and ANN (artificial neural network) is used for implementing the model.

Impacts of Factors of Tourists' Decision to Visit Korea and Their Nationality on Tourism Decision Mechanism Using MANOVA (외국인 방문 결정 선택요인과 국적이 한국 관광 결정 메커니즘에 미치는 영향 분석 - MANOVA 활용을 중심으로 -)

  • Won-Sik Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.175-183
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    • 2023
  • This study examines differences in satisfaction, intention to revisit, and word-of-mouth recommendations among foreign tourists, based on their nationality and factors influencing their decision to visit Korea. The study utilizes the data collected from foreign tourists who visited Korea in 2021, including information on their country of origin, factors influencing their decision to visit, satisfaction levels, intention to revisit, and willingness to recommend Korea to others. While the survey data comprises a large sample of over 8,000 respondents, only 1,398 without missing values are used for analysis. According to the analysis results, there were significant differences in satisfaction, intention to revisit, and word-of-mouth recommendations among foreign tourists based on their nationality and factors influencing their decision to visit. Notably, leisure and sports activities and distance from their home country are significant factors in making a decision to visit Korea. Countries with relatively lower tourism decision mechanisms are Japan, Singapore, China, Taiwan, Malaysia, Canada, Mongolia, and India. Based on these analysis results, this study presents strategic improvement measures to revitalize Korean tourism industry, particularly after the pandemic.