• 제목/요약/키워드: Sports Leisure Culture

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The Effect of Changes in Leisure Consumption Culture on the Modern Economy

  • SEONG, Dong-Ho
    • 산경연구논집
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    • 제13권7호
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    • pp.37-45
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    • 2022
  • Purpose: Leisure time is an intrinsic part of the work-life balance that enables people to rejuvenate their energy and provides a platform to maintain their health while sustaining their productivity levels. The purpose of this study is to investigate the effects of changes in leisure consumption culture on the modern economy through various research materials. Research design, data and methodology: To have completeness in published systematic reviews and meta-analyses, the use of the standard Preferred Reporting Items for Systematic Reviews and Meta-Analyses checklist is essential and the present research selected this research design. Results: This research figured out that individuals who spend most of their leisure time watching TV have been shown to experience lesser satisfaction in their job designation and less happiness overall and also found that Leukocyte Telomere Length is influenced by the type of leisure an individual engages in. Conclusions: Overall, this research points out that the income effect may provide an inverse relationship between work time and labor in that high income from labor makes an individual less inclined to work to make the same money they made before the increased benefits. It is a narrative that may need further research in finding the principles that govern leisure in the labor force.

Effect of motivation to participate in horseback riding on emotional style and subjective well-being

  • Qimeng Zhang;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.233-243
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    • 2023
  • The purpose of this study is to determine the effect of horseback riding participation motivation on emotional style and subjective well-being. In order to achieve this research objective, adults aged 20 or older participating in equestrian clubs in Seoul, Jeolla-do, and Gyeonggi regions in 2022 were selected as the population. The sampling method used cluster random sampling, and a total of 250 people, 180 males and 120 females, were sampled. The survey tool was modified and supplemented for this study based on a questionnaire whose reliability and validity were verified in previous studies, and all questionnaire questions were structured on a 5-point scale. For data analysis, SPSS Windows 21.0 Version was used to perform statistical processing according to the purpose of analysis. The conclusions obtained in this study through data analysis according to these methods and procedures are as follows. First, the motivation to participate in horseback riding was found to partially affect emotional style. Second, the motivation to participate in horseback riding was found to partially affect subjective well-being. Third, the emotional style of horseback riding participants was found to partially affect subjective well-being. Considering these results, it is possible to satisfy various desires in modern people's lives through leisure sports activities such as horseback riding, which allows them to communicate with nature and living things. In other words, internal motivation factors such as social relationships, satisfaction of needs, and professional development through leisure sports activities are positively or negatively related to emotional regulation, and this has a close impact on satisfaction with one's life and happiness.

도시 가계의 여가오락서비스 소비지출구조 및 영향요인분석 (An Analysis of the Consumption Expenditure Structure for Leisure and Recreational Service in Urban Households)

  • 김영숙;심미영
    • 한국가정과학회지
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    • 제7권1호
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    • pp.131-143
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    • 2004
  • The purpose of this study was to examine the consumption expenditure structure for leisure & recreational service in urban households. For these purpose, the data collected 175 households in Pusan metropolitan city. Statistics employed for the analys were frequencies, means, one -way ANDVA, and multiple regression analysis. The major results of this study were as follows; Average monthly expenditure for leisure, recreational service was 190,342 won. And their expenditure for leisure & recreational service share was 12.89 % of total expenditure. Those expenditure with high income elasticity were hobby & culture education, and journey. And those with low income elasticity were play & inspection, and health & sports. In leisure & recreational service expenditure, the variables which influence were job and degree of household head, and income.

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The influence on participation in Dance Sports of female University Students and recognition of physical attraction and Importance of Physical attraction

  • Jung, Hana;Park, Sunmun
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.153-160
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    • 2020
  • The purpose of this study is to investigate the effect of female college students' participation in dance sports, perception of body attractiveness, and importance of body attractiveness. For this study, female university students residing in Gwangju Metropolitan City and Jeonnam region in 2019 were selected as the population. A total of 350 people were selected as the study subjects, but 170 dance sports participants and 130 non-participants were selected for the study, excluding 50 copies of double written and unfaithful data. After individually entering coded data into the computer, the statistical program (SPSS Windows.20.0 Version) was used. The results obtained through this research process are as follows. First of all, it was found that there was a difference in perception of body attractiveness depending on whether female university students participated in dance sports. Second, it was found that there was a difference in the importance of physical attractiveness depending on whether female college students participated in dance sports. Third, it was found that female college students' perception of body attractiveness has an effect on the importance of body attractiveness.

아파트 거주자의 근린생활시설 이용실태와 요구 - 여가시설을 중심으로 - (Demands for Leisure Facilities of Apartment Residents in Kimhae)

  • 오찬옥
    • 한국주거학회논문집
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    • 제8권1호
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    • pp.13-22
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    • 1997
  • The purpose of this study was to examine the demand for leisure facilities of apartment residents in Kimgae. Data were collected through self-administered questionnaires designed for this study, and the sample consisted of 399 households. The data were analyzed through descriptive statistics and ANOVA analysis. Leisure facilities were divided into four specific types : sports facilities, hobby and cultured facilities, appreciation and exhibition facilities, and sociable facilities. It was found that the demands for four types of leisure facilities were high and the demands for park, swimming pool, culture center, library, cultural hall, and wamen’s hall were especially high. Family life cycle and housing size were important determinants of demands for leisure facilities.

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The Effects of Female College Students' Participation in Dance Sports on Body Attractiveness Recognition and Desire for Exercise

  • Jongsang Yoo;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.82-93
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    • 2023
  • The purpose of this study is to investigate the effect of female college students' participation in dance sports on their perception of body attractiveness and their desire for exercise. In order to achieve the purpose of this study, female college students residing in Gwangju Metropolitan City and Jeonnam in 2022 were selected as the population, and a total of 390 students were selected as study subjects using cluster random sampling. A total of 300 participants, 170 participants in dance sports and 130 non-participants, were selected as study subjects, excluding 90 copies of double entry and insincere data. As a survey tool, the questionnaire whose reliability and validity had already been verified in previous domestic and foreign studies was modified and supplemented to suit the purpose of this study. The collected data were computerized according to the purpose of analysis using SPSS Windows 20.0 Version, a statistical program. The results obtained through this procedure are as follows. First, there were partial differences in physical evaluation according to demographic characteristics. Second, there was a partial difference in exercise desire according to demographic characteristics. Third, physical evaluation was found to partially affect exercise desire.

미취학 자녀를 둔 도시 맞벌이 부부의 여가시간에 관한 연구 (The Analysis of Leisure Time Use of Urban Dual-earner Couples with Preschool Children)

  • 한영선;윤소영
    • 대한가정학회지
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    • 제47권2호
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    • pp.81-95
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    • 2009
  • The purpose of this study is to examine gender equity in the quantity and flow experience of leisure time of urban dual-earner couples having preschool children. The quantity of leisure time is measured by primary activity and the flow experience of leisure time is measured by primary and secondary activities. The data collected by Korean National Statistical Office in 2004 is used. The sample for this study consists of 255 couples, and the statistical methods are frequency, percentage, paired t-test, and one-way ANOVA. The following is a summary of the major findings. The first, the pattern of the leisure time was different between husbands and wives. The quantity of leisure time of husbands was longer than that of wives. The husbands spent more time to perform social activities, media contact, sports and outdoor activities, while women did more in religious activities. The second, husband's leisure flow experience was higher than that of wives. The pure leisure time of wives was shorter than that of husbands and wives experienced more contaminated leisure time by a secondary activity. In other words, wives's leisure is more likely to be interrupted, to involve episodes of shorter duration, and to be associated with personal care and unpaid work.

여가 라이프 스타일과 문화 예술 소비에 관한 연구: 미술관 관람객을 중심으로 (Leisure Lifestyle and Culture and Art Consumption: Cases of Art Gallery Visitors)

  • 이귀옥;박조원
    • 문화경제연구
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    • 제19권2호
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    • pp.3-28
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    • 2016
  • 이 연구에서는 여가 라이프 스타일을 기준으로 미술관 관람객의 집단 세분화를 시도하였다. 이를 위해 우리나라의 대표적인 미술관인 서울 소재의 국립현대미술관, 서울시립미술관, 예술의 전당 한가람미술관의 관람객을 대상으로 여가 라이프 스타일을 조사하였다. 314부의 설문 분석을 통해 여가 라이프 스타일 요인을 추출하였으며 이를 기반으로 여가 라이프 스타일 차원을 반영한 문화 예술 소비자들의 집단이 어떻게 구성되는지를 확인하기 위하여 군집 분석을 실시하였다. 이어 군집 간의 인구 통계학적, 미술관 관람 행동 및 일반적인 문화소비 활동의 차이를 점검하였다. 여가 라이프 스타일에 따라 문화 예술 소비자를 구분한 결과 '문화예술 선호형' 집단, '활동적 집돌이형' 집단, '여가 저향유형' 집단, '잡식성 문화/스포츠 참여형' 집단의 4개 군집이 도출되었다. 4개 군집의 인구 통계학적 차이를 확인한 결과 성별, 연령별, 직업별 차이가 확인되었으며 군집 간에는 미술관 관람 행동과 일반적인 문화예술 소비에도 차이가 있는 것으로 확인되었다. 분석 결과를 토대로 시장 세분화에 따른 미술관의 마케팅 방안이 논의되었다.

이명박 정부의 여가정책 개선방향 (Leisure Policies of Lee Myung-Bak Government and Directions of the Policies for the Future)

  • 윤동철;이준희;이연주
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.418-428
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    • 2009
  • 본 연구의 목적은 이명박 정부의 여가정책을 살펴보고 문제점을 도출하여 이를 개선하기 위한 방향을 제시하는데 있다. 이를 위하여 청와대 홈페이지에 공개되어 있는 '17대대통령직인수위원회 백서 및 이명박 정부 100대 국정과제' 자료를 바탕으로 여가정책을 분석하였다. 분석을 통해 도출된 문제점으로는 첫째, 여가정책의 필요성에 대한 인식부족 둘째, 창의적 여가 스포츠 문화 콘텐츠 개발 정책 부족 셋째, 여가정책개발을 위한 기반조성 사업 전무 등과 같이 세 가지가 도출되었다. 정책방향으로는 첫째, 여가에 대한 인식 전환 둘째, 창의적인 여가 스포츠 문화 콘텐츠 개발 풍토 조성 셋째, 여가정책개발을 위한 기반조성 등과 같이 세 가지가 도출되었다. 시대는 지속적으로 여가에 대한 관심이 증폭되고 그 중요성이 강조되는 방향으로 변화되고 있는 만큼, 이명박 정부는 여가정책을 현재보다 좀 더 발전적인 방향으로 개선하여 추진할 필요가 있다.

현대(現代)패션에 나타난 스포티즘의 유형(類型)과 미적(美的) 특성(特性) (The Types and Aesthetic Characteristics in the Sportism Expressed in Modern Fashion)

  • 최경희
    • 패션비즈니스
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    • 제8권1호
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    • pp.91-106
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    • 2004
  • This study focuses on the sportism expressed in the modern fashion. Many factors attribute to the advent of sportism such as rapid development and cultural changes toward sports, increase in leisure time, new fashion materials resulting from new technologies, youth culture and postmodernism. Designers gazing into the future are inspired by the details and functionality of clothing for snow boarding, skiing, rock-climbing and fitness. While the sportswear is the term whith stemmed from the need for functionally in sports, the Sportism is the style inspired by the formative elements, that is, the details, the silhouette, and the colors of the sportswear. New technologies for sports, the powerful influence of youthful culture, and the celebritizations of the sports stars made the sports look more popular. It can be categorized into three aesthetic values, i.e., the functional sportism, the street sportism, and the futuristic sportism. The functional sportism is expressed with the details of function, simplicity, and no useless ornament, the street sportism with fun, androgynous and unisex mode and the image of hip-hop look and traditional look, the futuristic sportism with new high tech fabrics and cyber style. The characters of these are a sence of unisex, sensualness, ostentation, renovation.