• 제목/요약/키워드: Sports English

검색결과 31건 처리시간 0.027초

앙상블 기법을 통한 잉글리시 프리미어리그 경기결과 예측 (Prediction of English Premier League Game Using an Ensemble Technique)

  • 이재현;이수원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제9권5호
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    • pp.161-168
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    • 2020
  • 스포츠 경기 결과예측은 전반적인 경기의 흐름과 승패에 영향을 미치는 변인들의 분석을 통해 팀의 전략 수립을 가능하게 해준다. 이와 같은 스포츠 경기결과 예측에 대한 연구는 주로 통계학적 기법과 기계학습 기법을 활용하여 진행되어 왔다. 승부예측 모델은 무엇보다 예측 성능이 가장 중요시된다. 그러나 최적의 성능을 보이는 예측 모델은 학습에 사용되는 데이터에 따라 다르게 나타나는 경향을 보였다. 본 논문에서는 이러한 문제를 해결하기 위해 데이터가 달라지더라도 해당 데이터에 대한 예측 시 가장 좋은 성능을 보이는 모델의 선택이 가능한 기존의 축구경기결과 예측에서 좋은 성능을 보여온 통계학적 모델과 기계학습 모델을 결합한 새로운 앙상블 모델을 제안한다. 본 논문에서 제안하는 앙상블 모델은 각 단일모델들의 경기 예측결과와 실제 경기결과를 병합한 데이터로부터 최종예측모델을 학습하여 경기 승부예측을 수행한다. 제안 모델에 대한 실험 결과, 기존 단일모델들에 비해 높은 성능을 보였다.

한국운동영양학회지의 SCIE 등재를 위한 제언 (Proposal for Listing the Korean Journal of Exercise Nutrition at SCIE Journal)

  • 김창선;임기원;권태동
    • 운동영양학회지
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    • 제14권2호
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    • pp.57-61
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    • 2010
  • A journal listed by the Thompson Reuters for Scientific Citation Index Expended(SCIE) is important to be recognized internationally. There is no domestic journal related the exercise or sports discipline in spite of some domestic journals related other disciplines are recently listed in the SCIE. To be listed our Korean Journal of Exercise Nutrition(KJEN) on the SCIE, it is important to satisfy the criteria of SCIE. The criteria for journal evaluation and selection by Thompson Reuters include four main aspects. Evaluation of basic journal standards include timeliness of publication, international editorial conventions, bibliographic information in English and application of the peer review process. The editorial contents, international diversity and citation analysis are also evaluated. This study will propose the key points for listing the KJEN at SCIE journal.

의상에 나타난 Perfect Gentlemen의 이미지 연구 - 19세기 영국을 중심으로 - (Image of Perfect Gentlemen in Fashion)

  • 이의정;양숙희
    • 복식문화연구
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    • 제8권3호
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    • pp.411-421
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    • 2000
  • Black froak coat, white shirts, top hat and cane has been the symbol of gentlemen in 19th and early of 20th century. The pattern invented by Savile Row in London prevailed whole England. Such a pattern has been the standard form for two hundred years all over the word, although it was replaced with a functionalism which developed in Italy and America at the end of 20th century. The clothes of gentlemen was developed by several factors ; English people respect a tradition. The clothes was practical, since the weather in England was bad. The success of Industrial Revolution made England wealthy. Various special clothes in sports, for example, riding, criket, golf and tennis also contribute the modern gentlemen clothes with advance tailoring technique. The change of gentlemenship with social environment, from Regency dandy, Romantic gentlemen to Muscular Christianity, was studied. Idial gentlemenship and development its clothes which is now the standard of modern men's wear also studied.

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청소년 게임 과몰입 해소를 위한 e-스포츠 온라인 수련활동 프로그램 효과성 연구 : '온라인 롤(League of Legends: LoL) 게임학교'를 중심으로 (Effectiveness of e-Sports Online Training Program for Relieving Youth Game Over-flow: Focusing on 'Online LoL(League of Legends) Game School')

  • 최정혜;방승호
    • 한국게임학회 논문지
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    • 제21권5호
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    • pp.133-142
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    • 2021
  • 본 연구는 청소년 게임 과몰입 해소를 위한 e-스포츠 온라인 수련활동 프로그램인 '온라인 롤(League of Legends: LoL) 게임 학교'에 대한 효과성을 조사하였다. 서울시교육청 학생교육원에서 주관한 온라인 롤 게임학교는 e-스포츠게임을 전문적으로 배울 수 있는 다양한 활동과 관련 진로를 탐색해 볼 수 있는 수련활동이 학생들에게 긍정적인 정서를 제공하였고, 내재적 동기 유발에도 긍정적인 영향을 준 것으로 나타났다. 디지털 환경에 익숙하고 이색적인 경험을 추구하는 Z세대 청소년들에게 e-스포츠 교육 콘텐츠가 건강한 게임 문화를 이해하는데 직접적인 도움이 되고, 자신의 진로와 삶에 대한 건설적인 생각을 할 수 있는 계기를 만드는데 기여할 것으로 전망한다.

The Effects of Utilizing a Videoconferencing System for International Discussions on Global Issues at a Japanese High School

  • NAGATA, Shigefumi;HIRAKAWA, Yukiko;IWAMOTO, Mitsuhiko;MORI, Hajime;KOUHATA, Masahiro
    • Educational Technology International
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    • 제7권2호
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    • pp.45-68
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    • 2006
  • Living in the Information Age, schools and teachers are expected to utilize new information technology in education to make teaching more effective. In Japan, the Ministry of Education, Culture, Sports, Science and Technology (MEXT) has been strongly implementing policies to promote information education (IE) in schools since 1988. According to a survey in 2005 (Japan MEXT, 2005), 100% of high schools in Japan at present have computers and the Internet connections. However, videoconferencing systems have only been introduced only in a small number of schools. This paper is the result of a pilot research to see the effects of using a videoconferencing system in a Japanese high school. The purpose of the research was to clarify the effects of introducing videoconferencing system in a Japanese high school and of utilizing it for conferences with other schools abroad on the studies of global issues. The target students were in the 12th Grade in the year 2006. The counterpart school was an Australian high school in Sydney and the conferences were held in English. International discussions on global warming were conducted between the Japanese and Australian students. Affective competence and cognitive competence were measured using questionnaires and worksheets given to students both before and after the videoconferences. The results showed that both cognitive and affective competences rose after each videoconference. Not only the students who actively participated in the conference but also those who were in the audience showed positive effects. In the field of international cooperation on global issues, especially, the effects were large. These results suggest that in order to teach global issues in which international effort and cooperation are needed, direct contacts with foreign students are effective in increasing student cognitive and affective competences. On the other hand, as English was the main communication tool in the conferences, Japanese students faced a certain difficulty in communication. Also, teachers, especially English teachers, were required to make great efforts to assist students in preparing for the conferences. The effectiveness of an international videoconference depends largely on students' English skills and teachers' efforts.

Arthroscopic Repair versus Non-operative Treatment of First-time Traumatic Anterior Shoulder Dislocations: A Numbers-needed-to-treat Analysis for Prevention of Recurrent Dislocations

  • Park, Jihong;Cosby, Nicole L.
    • Clinics in Shoulder and Elbow
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    • 제19권2호
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    • pp.110-116
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    • 2016
  • Background: Arthroscopic surgical repair is a better intervention than non-operative (conservative) treatment for patients with shoulder dislocations. This systematic review determined the numbers-needed-to-treat (NNT) and relative risk reduction (RRR) associated with arthroscopic surgical repair versus non-operative treatment in reducing recurrence rates among patients with first-time traumatic anterior shoulder dislocations. Methods: We searched Google Scholar, MEDLINE, SPORTDiscus, and CINAHL from inception in 2015. All articles had to compare arthroscopic surgical repair and non-operative treatment and be written in English. We used the total number of subjects and the number of recurrent dislocations within each treatment to calculate the NNT and RRR for each study and the pooled data. Results: Six articles were selected and all clearly demonstrated that the arthroscopic surgical repair was more effective than non-operative treatment in reducing the recurrence episodes. The pooled NNT was 1.76 (95% confidence interval [CI]=NNT to benefit 1.50-2.13) and the pooled RRR was 86.0% (95% CI=77.0%-92.0%) among individuals who underwent arthroscopic repair. The average follow-up time was 56 months. Conclusions: A Strength of Recommendation Taxonomy level of evidence of 1 with a grade A recommendation supports the use of arthroscopic surgical repair over non-operative treatment in prevention of first-time traumatic anterior shoulder dislocations. We suggest that sports medicine practitioners consider the patients' age, occupation, and physical activity level when making a clinical decision.

Predicting football scores via Poisson regression model: applications to the National Football League

  • Saraiva, Erlandson F.;Suzuki, Adriano K.;Filho, Ciro A.O.;Louzada, Francisco
    • Communications for Statistical Applications and Methods
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    • 제23권4호
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    • pp.297-319
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    • 2016
  • Football match predictions are of great interest to fans and sports press. In the last few years it has been the focus of several studies. In this paper, we propose the Poisson regression model in order to football match outcomes. We applied the proposed methodology to two national competitions: the 2012-2013 English Premier League and the 2015 Brazilian Football League. The number of goals scored by each team in a match is assumed to follow Poisson distribution, whose average reflects the strength of the attack, defense and the home team advantage. Inferences about all unknown quantities involved are made using a Bayesian approach. We calculate the probabilities of win, draw and loss for each match using a simulation procedure. Besides, also using simulation, the probability of a team qualifying for continental tournaments, being crowned champion or relegated to the second division is obtained.

한방산업의 정의와 분류에 대한 연구 (A research on the Korean medicine industry of define and classification)

  • 신현규
    • 한국한의학연구원논문집
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    • 제10권1호
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    • pp.97-105
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    • 2004
  • 1. To define 'Korean medicine industry' through study on existing medicine related industries, Korean medicine industry means all industrial activities related to Korean medicine. It covers material resources such as herbs and products made with herbs, medical instruments, Korean medical service and related information service based on Korean medicine theories. 2. According to Korea National Statistical Office standard industrial branch, Korean medicine industry was classified as a large branch. There were industries such as agriculture, food and beverage manufacture, publishing, copy of prints and record media, manufacture of compound and chemical products, medical service, manufacture of precise optical instruments, wholesale trade and product mediation, retail trade, restaurant, research and development, education service, health preservation service, entertainment, culture and sports industry related to the Korean medicine industry. 3. If we classify this according to the industry branch of English economists Clark, Colin Grant, herb cultivating industry will be classified as primary industry, manufacture of foot and beverage related to Korean medicine, secondary industry and wholesale and retail sales of herb, research and development, education, health preservation, social welfare, tertiary industries.

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Exploring K-League Club's YouTube Channel: Focusing on Seoul E-Land Football Club

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.12-16
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    • 2021
  • Soccer is one of the popular sports globally, and South Korea is no exception; the professional domestic soccer tournament has been held in South Korea since 1983. The national soccer team in South Korea has shown outstanding performances, hosting the 2002 World Cup and achieving a bronze medal at the London 2012 Olympic Games and second place at the 2019 U-20 World Cup. In addition, one of the South Korean soccer players, Heung-min Son, has played a remarkable role in the English Premier League. Like other global soccer clubs, South Korean domestic soccer clubs create and manage their own YouTube channel to interact with fans and keep them updated. In this study, we explore how and why Seoul E-Land Football Club (SEFC) utilizes its YouTube channel. SEFC is distinctive in that they are playing at the second division, their home ground is based in Seoul, and they are sponsored by a company run on Christian values. We analyze one of the soccer club's YouTube channels multi-dimensionally and discover the roles of YouTube.

Word Embedding 자질을 이용한 한국어 개체명 인식 및 분류 (Korean Named Entity Recognition and Classification using Word Embedding Features)

  • 최윤수;차정원
    • 정보과학회 논문지
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    • 제43권6호
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    • pp.678-685
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    • 2016
  • 한국어 개체명 인식에 다양한 연구가 있었지만, 영어 개체명 인식에 비해 자질이 부족한 문제를 가지고 있다. 본 논문에서는 한국어 개체명 인식의 자질 부족 문제를 해결하기 위해 word embedding 자질을 개체명 인식에 사용하는 방법을 제안한다. CBOW(Continuous Bag-of-Words) 모델을 이용하여 word vector를 생성하고, word vector로부터 K-means 알고리즘을 이용하여 군집 정보를 생성한다. word vector와 군집 정보를 word embedding 자질로써 CRFs(Conditional Random Fields)에 사용한다. 실험 결과 TV 도메인과 Sports 도메인, IT 도메인에서 기본 시스템보다 각각 1.17%, 0.61%, 1.19% 성능이 향상되었다. 또한 제안 방법이 다른 개체명 인식 및 분류 시스템보다 성능이 향상되는 것을 보여 그 효용성을 입증했다.