• 제목/요약/키워드: Sports Data

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운동부를 위한 스포츠 데이터 활용 교육 프로그램 개발 (Development of Education Programs for Sports Clubs using Sports Data)

  • 김세민;우성희
    • 실천공학교육논문지
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    • 제13권3호
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    • pp.435-442
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    • 2021
  • 본 연구에서는 학교 운동부 학생 선수들에게 스포츠 데이터 활용에 대한 전반적인 소양을 교육하는 프로그램을 개발하였다. 이에 스포츠 데이터에 대하여 기존 연구와 요구사항에 대하여 분석하고 학습 계획을 설계하였으며, 단계별 교육 프로그램에 따라 교육 프로그램을 개발하였다. 또한 기존 연구에서 학교 운동부 및 성인 스포츠 관계자들을 위한 데이터 과학 교육에 대한 연구가 전무하므로, 기존의 학교 현장에서 연구되었던 데이터 과학 교육에 대한 연구를 참고하여 문제 정의, 데이터 수집, 데이터 전처리, 데이터 분석, 데이터 시각화, 모의 분석의 단계로 연구를 진행하였다. 본 연구를 통하여 스포츠 데이터에 대한 스포츠 산업의 관심이 높아질 것으로 기대한다.

4차 산업혁명의 스포츠 현장 적용을 위한 탐색적 연구: 소셜 빅데이터 활용 방안을 중심으로 (The Exploratory Study for the Application of the Sports Field in the Fourth Industrial Revolution: Focus on the Social Big Data)

  • 박성건;황영찬
    • 한국체육학회지인문사회과학편
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    • 제56권4호
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    • pp.397-413
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    • 2017
  • 본 연구의 목적은 4차 산업혁명의 스포츠 현장 적용을 위한 탐색적 연구를 통하여 스포츠 업계 종사자들이 소셜 빅데이터를 직접 다루고 활용하기 위한 사례를 소개하고, 관련 정보를 제공하는 것이다. 수집된 문헌은 국내 외 학술 DB로부터 '소셜 빅데이터', '스포츠'와 관련된 문헌 302편이며, 분석된 문헌은 86편(국내 28편, 국외 58편)이다. 연구 결과, 스포츠산업 분야에 적용 가능한 소셜 빅데이터 분석 연구는 1) 스포츠 팬들의 관심사 및 스포츠 이벤트에 대한 주요 이슈 분석, 2) 미디어스포츠 인게이지먼트 연구, 3) 사용자 감성을 이용한 경기 승패 예측, 4) 프로선수 연봉 산정 모델 개발, 5) 연구동향 분석 등이 될 수 있다. 결론적으로, 스포츠산업 경영 분야에서 소셜 빅데이터 분석 기술은 다양하게 활용될 수 있기 때문에, 스포츠 업계 종사자들이 소셜 빅데이터 분석 기술을 직접 다루고 이를 활용하기 위해서는 IT기술에 대한 선행 학습, 연구수행을 통한 노하우 습득, 그리고 융합적인 사고의 전환이 필요하다.

Effect of SNS Sports Community participants' Perception of Sports Value on Perception of Fun and Sports Activities

  • Wei Zhong;Sunmun Park
    • International Journal of Advanced Culture Technology
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    • 제12권2호
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    • pp.416-426
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    • 2024
  • This study shows that, in a situation where the influence of the mobile Internet is increasing in all areas of modern society, SNS users' participation in sports has a significant impact on the development of the sports market and the public's exercise methods and sports awareness. Therefore, the purpose of this study is to determine the impact of awareness of sports values through SNS on participation in sports activities. In order to achieve this research purpose, the population of the study was adults who had experience participating in SNS sports communities. The sampling method used was convenience sampling, and a total of 300 people, 150 men and 150 women, were selected as research subjects through sharing the questionnaire link online and via email. The survey tool used was a questionnaire, and it was modified and supplemented for this study based on a questionnaire that had secured reliability and validity in previous studies. The statistical analysis used for data analysis was frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis using SPSS Windows 20.0 Version. The conclusions obtained in this study through data analysis according to these methods and procedures are as follows. First, SNS sports community participants' perception of sports value was found to partially affect their perception of fun. Second, SNS sports community participants' perception of sports value was found to partially affect sports activities. Third, SNS sports community participants' perception of the fun of sports partially influenced sports activities.

Construction of Sports Event Standard System in the Context of Big Data and Internet of Things

  • Jin Zha
    • Journal of Information Processing Systems
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    • 제20권3호
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    • pp.337-344
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    • 2024
  • It is a complex project to construct the standard system of sports events. Sports events standard system covers from the implementation plan to the evaluation work after the smooth implementation of sports events, involving many links. Large-scale sports events have extremely high media value. However, the successful organization and operation of large-scale sports events face many problems to be overcome, especially in terms of event safety. Although the organizers and organizers of large-scale events have invested many resources for the safe holding of sports events, violence similar to "football hooligans" in Europe is endless. At present, compared with Western countries, the standardization of sports events in China is low, and there is a problem of a late start and huge difference with Western developed countries. Knowing the construction of the standardization system's situation in China, we have summarized the data related to 15 sports events held in Chengdu is the last 5 years. By analyzing the problems in the process of holding these 15 events and the reflections of participants on the experience of sports events, the problems in the development of the standard system of sports events are discussed in depth. The final conclusion is that the system structure of China's sports events is not so good and athletes have a poor experience. China's sports event system still has many problems. Finally, we built a sports event standardization model using Internet of Things, and after a practical test we found that it has a good effect. Finally, we combined the current situation of sports event standardization system in China and put forward the following suggestions: laws and regulations related to the standard system of sports events must be formulated at the national level. The implementation level must strengthen the degree of integration of sports events and technology. To improve the quality of human resources in the management of sports events. The article puts forward targeted solutions, which play a great role in promoting the perfection and completeness of China's standard system for sports events. At the same time, it also promotes economic development and improves China's international status.

A Study on Contributor to Sports Development Big Data Research Using Oral Records

  • Byun, Jisun
    • Journal of Multimedia Information System
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    • 제8권4호
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    • pp.301-308
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    • 2021
  • The purpose of this study is to analyze the oral records of sports development contributors to explore the direction of big data research on sports development contributors in the future. To this end, the audio file produced in the interview with Lee00, a sports development contributor, was converted into text. The major themes were extracted by analyzing these oral records. The sub-themes were extracted in chronological order. Keywords were extracted by analyzing sub-themes. And the extracted keywords are searched in Google search engine to find related topics and to use them. A Google search for the topic 'Mt. Inwang' extracted from the oral archives of Lee00, a contributor to the development of sports, finds newspaper articles about President Moon Jae-in's climbing Mt. Inwang and opening up Mt. Bukhan. In addition, articles about Mt. Inwang and mountain climbers that the narrator In-jeong Lee speaks are searched for. Through these articles, you can Deriving the theme of the museum exhibition, Collection of museum exhibits, Use as climbing education material.

소셜 빅 데이터분석을 통한 해양스포츠 현황 분석 : 소셜매트릭스TM 기법의 활용 (An Analysis of the Current State of Marine Sports through the Analysis of Social Big Data: Use of the Social MaxtixTM Method)

  • 박태승
    • 수산해양교육연구
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    • 제29권2호
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    • pp.593-606
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    • 2017
  • This study aims to provide preliminary data capable of suggesting directivity of an initiating start by understanding consumer awareness through analysis of SNS social big data on marine sports. This study selected windsurfing, yacht, jet ski, scuba diving and sea fishing as research subjects, and produced following results by setting period of total 1 month from January 22 through February 22, 2017 on the SNS (twitter, blog) through the Social MatrixTM service of Daumsoft Co., Ltd., and analyzing frequency of mention, associated words etc. First, sports that was mentioned the most out of marine sports was yacht, which was 3,273 cases on twitter and 2,199 on blog respectively. Second, the word which was shown the most associated with marine sports was the attribute showing unique characteristic of marine sports, which was 6,261 cases in total.

빅데이터 분석을 활용한 기금지원 체육시설 활성화 방안 (A study of the vitalization strategy for public sports facility through big-data)

  • 김미옥;고진수;노승철;정재훈
    • 디지털융복합연구
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    • 제15권2호
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    • pp.527-535
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    • 2017
  • 운동을 통한 건강증진에 대한 관심이 증가하면서 공공체육시설에 대한 수요는 꾸준히 증가하고 있다. 그러나 공공체육시설의 공급 계획에 비해 운영과 관리에 대한 연구는 부족한 상황이다. 이와 같은 맥락에서 본 연구는 국민체육진흥기금지원 체육시설 사업인 국민체육센터와 개방형체육관에 대한 빅데이터 분석을 통해 시설 활성화 방안을 모색하였다. 2015년 1년 간 뉴스, 블로그, 까페 등 인터넷 문서를 분석한 결과 국민체육센터와 개방형 체육관은 유사한 이용행태를 보이면서도 다른 수요를 갖고 있는 것으로 나타났다. 두 시설 모두 주민의 체육장소로 이용되고 있으나 국민체육시설이 좀 더 전문적인 프로그램을 보이는 반면 개방형 체육관은 생활체육공간으로 이용되는 차이를 보였다. 한편 두 시설 모두 운동 이외 산책, 소풍 등 휴식을 목적으로 방문하는 비율이 높아 시설 활성화를 위해서는 편의시설 확충과 다양한 기능의 복합이 필요할 것으로 보인다.

Effect of Sports Psychology on Enhancing Consumer Purchase Intention for Retailers of Sports Shops: Literature Content Analysis

  • LEE, Jae-Hyung
    • 유통과학연구
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    • 제19권4호
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    • pp.5-13
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    • 2021
  • Purpose: The sporting field is one of the most lucrative industries that most producers would want to share and drive-in sales towards its direction. The purpose of the present study is to evaluate how sports psychology has become a useful discipline in enhancing consumer purchase intentions. Research design, data, and methodology: This study employs a qualitative coding method to analyze and interpret the data obtained with a PRISMA declaration for analytical purposes. Using Web QDA (Qualitative Data Analysis) online tools, the current study coded the data obtained. Results: According to the prior studies, marketers should go the extra mile of looking for what sports customers are looking for. They understand that one way to increase the customers' willingness to purchase their products is by looking into the specific things that the customers look for and enjoy in sports. Conclusions: After all, the present study concludes that most marketers need to apply the concepts of sports psychology to understand consumer purchase intentions in particular retail stores. Consumers are likely to be influenced by their peers or groups to make decisions driven towards purchasing given sports apparel and the retail store to purchase a product.

스포츠콘텐츠의 빅데이터 분석 활용과 전망 (Utilization and Prospect of Big Data Analysis of Sports Contents)

  • 강승애
    • 융합보안논문지
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    • 제19권1호
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    • pp.121-126
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    • 2019
  • 급성장하고 있는 빅데이터 시장에서 주목받는 스포츠분야의 초창기 빅데이터 활용 범주는 선수의 기량과 경기력 향상을 위한 빅데이터 분석이 주를 이루었고, 이후 스포츠 환경 변화의 흐름으로 사물인터넷과 인공지능 기술과 같은 ICT 기술의 적용을 통해 보다 섬세하고 다양한 데이터를 수집하고 분석할 수 있는 '빅데이터 기술'이 적용되었다. IT기업인 알리바바는 기존의 인터넷 콘텐츠의 유통 플랫폼을 통해 세계 최고 수준의 스포츠 콘텐츠를 무기로 새로운 스포츠 경험을 제공하고자 빅데이터를 활용하였으며, 가상현실을 활용한 스포츠콘텐츠도 빅데이터 분석을 통해 기술 훈련에 활용되고 있다. 향후 스포츠콘텐츠의 빅데이터의 활용은 스마트 환경에서 무궁무진한 가치와 가능성을 가지고 있으나 스포츠콘텐츠를 관리하고 공유할 수 있는 플랫폼의 부족과 한계점을 극복하는 것이 필요하다. 이러한 문제를 해결하기 위해서는 스포츠콘텐츠를 제공하는 기업 또는 제공자의 인식의 전환과 스포츠 콘텐츠를 제공할 수 있는 전문인력을 양성하고 확보하는 것이 중요하며, 또한 스포츠콘텐츠로부터 쏟아지는 빅데이터를 체계적으로 관리 활용을 위한 시스템 개발을 위한 정책 추진이 필요하다. 이 외에도 빅데이터 활용에 있어 개인정보 노출문제를 해결하기 위한 사회적 논의를 통한 법적 제도 마련의 노력이 요구된다.

The Analysis of Characteristics and Trends of Dance-Sports Costume

  • Kim, Hyun-Kyung;Choy, Hyun-Sook
    • International Journal of Costume and Fashion
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    • 제9권1호
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    • pp.44-58
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    • 2009
  • The purpose of this study is to examine the unique differentiation of dance-sports costume design and improve the professionalism of design in this field. for this, the documentary study and practical case study have been executed. the visual data in 'weave' prosperity data and a dance-sports technical book are used. The results of this study are as follows. First, dance-sports costume has the general character of dance costume, and it belongs to the category of stage costume. Second, the physical characteristics peculiar to dance-sports costume come from its specialized usage in dance-sports. Third, the design of dance-sports costume changes accordingly with the situation it is worn: exercise costume, party costume, competition costume. Fourth, arranged dance-sports costume trends since 1998. It had shown biennial changes in shilhouette.