• Title/Summary/Keyword: Spectators

Search Result 191, Processing Time 0.02 seconds

Research in Off-Screen Space and Cognitive Psychology (외화면 공간과 인지심리에 관한 연구)

  • Wang, Zhen-Xing;Kim, Dong-Hyun
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.2
    • /
    • pp.341-347
    • /
    • 2010
  • The off-screen space openness of the movies converted a unilateral communication, which films have made audiences understand with, into an interactive communication. When the spectators see a movie, the off-screen space will be able to take out their positivity and induce their deep thinking. They won't accept information of the screen by manual operation but will participate in the narrative stories of the cinemas, thinking about the reality. In the paper, it shows that the motion pictures, which Jean Renoir and Michelangelo Antonioni produced, consist of the expressive forms of the off-screen space as well as a human has the ability sense, feeling, perception and memory associated with interacting between the off-screen space and audiences.

Aesthetic Characteristics in Interactive Media Facade (인터렉티브 미디어 파사드에 나타나는 미학적 특징)

  • Kim, Ho
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.9
    • /
    • pp.658-666
    • /
    • 2016
  • The term 'Media Facade' is an integrated information-Conveying Medium that turns the inside and outside of a building into a new meaningful space by converging with design, motion pictures and IT technology. Media Facade is not only associated with the exterior of a building but presents new experiences th the visitors in all available spaces where screens can be installed. Moreover, interactive Media Facade has expanded the former one-way communication to a two-way one bringing more sense of realism for the spectators and increasing attraction and participation. In this study, I explored the aesthetic characteristics of interactive Media Facade and analyzed pertinent cases; and based on domestic and overseas cases, I contemplated upon the future objectives of interactive Media Facade in Korea.

The Effectiveness of CRM Approach in Improving the Profitability of Korea Professional Baseball Industry Measured by Entropy of ID3 Decision Tree Algorithm

  • Oh, Se-Kyung;Gwak, Chung-Lee;Lee, Mi-Young
    • Journal of Information Technology Applications and Management
    • /
    • v.18 no.3
    • /
    • pp.91-110
    • /
    • 2011
  • Korea professional baseball industry has grown to take the lion's share of the domestic sports industry, but still does not make break even. The purpose of this study is to examine the financial impact of adopting the Customer Relation Management (CRM) approach on the profitability of Korea professional baseball industry. We use a measuring tool called entropy used in ID3 decision tree algorithm. In the paper, we specify five the most important factors that affect spectator satisfaction based on the previous literature, perform survey analysis, calculate entropy values, and find the results. We predicted the change in revenues when we adopt CRM by checking the spectators' willingness to pay more when the conditions of each factor are improved. We find that we can reap significant fruits of the effect of CRM introduction through enhancing 'game content factor' and 'game promotion factor' among the five factors. We also find that we can increase the revenues of domestic professional baseball teams to 2.4 times or 2.1 times the current level if we manage intensively those two factors respectively. It is very surprising to see that the improvement in total revenues makes both ends meet for domestic professional baseball teams. This clearly demonstrates the effectiveness of CRM approach in improving the profitability of organizations.

Study on Prediction of Attendance Using Machine Learning (머신러닝을 이용한 관중 수요 예측에 관한 연구)

  • Yoo, Ji-Hyun
    • Journal of IKEEE
    • /
    • v.23 no.4
    • /
    • pp.1243-1249
    • /
    • 2019
  • People who gathered to enjoy a specific event or content are called audiences or spectators, and show various propensity according to the characteristics of the crowd. Although there is such a difference, in general, the number of attendance is directly related to the business aspect, which enables stable financial operation for the sale of contents through various incomes, such as the admission fee and the use of other facilities. Therefore, prediction of audience can be used as a major factor in marketing and budgeting strategies. In this study, we review several existing models for predicting the number of attendance and propose an efficient machine learning model. In addition, we studied daily attendance prediction and abnormal attendance prediction using combine DNN(Deep Neural Network) and RF(Random Forest) model.

3-D Profile Measurement System of Live Human Faces for the '93 Taejon Expo Kumdori Robot Scupltor (93 대전엑스포 꿈돌이 조각가로보트의 인물형상 측정시스템)

  • 김승우;박현구;김문상
    • Transactions of the Korean Society of Mechanical Engineers
    • /
    • v.19 no.3
    • /
    • pp.670-679
    • /
    • 1995
  • This paper presents the 3-D profile measurement system of live human faces, which was developed specially for 'KUMDORI sculptor robot' of the '93 Taejon Exposition. '93 Taejon EXPO. The basic principle for measurement adopts the slit beam projection which is a method of measuring 3-D surface profiles using geometric optics between the slit beam and the CCD camera. Since the slit beam projection consumes long measuring time, it is unfit to measure the 3-D profiles of living objects as human. Therefore, the projection type slit beam method which consumes short measuring time is newly suggested. And an algorithm to reconstruct the 3-D profile from the deformed images using finite approximated calibration is suggested and practically implemented. The projection type slit beam method was applied to spectators in a period of '93 Taejon EXPO. The measurement results show that the technique is suitable for 3-D face profile measurement on a living body.

A Study of Implementation Automatic Screen Saver using Division of Difference Image (분할 차영상을 이용한 전시 자동 스크린세이버 구현 기법)

  • An, Hyun-Soo;Kim, Hye-Young
    • Journal of Digital Contents Society
    • /
    • v.14 no.3
    • /
    • pp.303-311
    • /
    • 2013
  • On original exhibits, which is passive and repeat itself endlessly irrelevant of the present of spectators, reduce its immersion. Therefore in this paper, we propose the scheme to recreate original exhibits be adding automatic screen saver by using division of different images to make experimental of an area of different images, to judge movement, maintain conditions or to propose the transition of mechanism. By implementing and analyzing this automatic screen saver, which was made through the scheme of proposition, we show the positive aspect of the use of centralized automatic screen saver.

Suzan-Lori Parks' Venus: Colonized oppression and violence in a black woman's body (수잔-로리 팍스의 "비너스": 흑인여성의 몸에 나타난 식민주의적 억압과 폭력)

  • Park, Jin-Sook
    • English Language & Literature Teaching
    • /
    • v.13 no.4
    • /
    • pp.253-270
    • /
    • 2007
  • The purpose of this paper is to illuminate how Suzan-Lori Parks reveals colonized oppression and violence in a black woman's body in Venus. The body of Hottentot Venus is an 'object' of white male spectators' gazes and a dissection from a medical study. The report on her pathologic anatomy gives the audience the illusion that the body of a black woman is inferior to those of others. Not only 'subjective' aesthetics, but also 'objective' medicine makes us confuse 'fact' with 'truth' about black women. By publicly exhibiting her erotic body, Venus is represented as a singular emblem for nineteenth-century colonial discourse on race and sexuality. Her body stands for the powerful signifier of raped Africa. A distinctive feature of black Venus is her raciality. The ownership of her body is only transferred from Mother-Showman to Doctor Baron. She had no right to her ownership. Her body is an object of hatred and curiosity and at the same time a site which is represented by conflicting desires. Parks' eventual goal in Venus is to investigate 'hindsight' of Venus Hottentot, 'the past' and 'the posterior'. As the meaning of original chocolate can be regained, the insulted and damaged body of Venus should also be recovered and resurrected.

  • PDF

A Study on the Exhibition Characteristics of the Digital Signage in Corporate Exhibition Hall (기업홍보관의 디지털 사이니지 전시연출특성에 관한 연구)

  • Jang, Hyun-Ha;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.5
    • /
    • pp.114-124
    • /
    • 2011
  • The development in modern world media made information expansion and conversion much easier. These changes in media environment required a lot of companies to quickly respond to the overall environment and come up with new appropriate marketing strategies. Companies use experiential exhibition halls to enhance their images. The goal of the research is to set the basis for digital signage exhibition production characteristics as a spatial mechanism by presenting the need to use the digital signage as a tool. Digital signage expands senses and connects internal and external space. There are many types of digital signage (display, projection, special media, etc) and they are informative, aesthetic, inductive, and amusing. For research methods, Korean companies' exhibition halls sample analysis and surveys were executed to analyze the awareness, expression characteristics, effects, and usage status of digital signage. In conclusion, corporate exhibition halls should: 1. be an interesting and comfortable space that can be used as a communication tool between the company and consumers 2. increase corporate potentials and faith by expanding human senses and inducing new experiences 3. continue to capture the interest of spectators through diversity.

Analysis of Professional Baseball Data based on Big Data (빅데이터 기반 프로야구 데이터 분석)

  • Shin, Dong-Jin;Hwang, Seung-Yeon;Lee, Don-Hee;Moon, Jin-Yong;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.4
    • /
    • pp.177-185
    • /
    • 2020
  • Recently, the popularity of professional baseball is increasing day by day, and it has data related to professional baseball on various portal sites. If you want to increase the popularity of professional baseball and produce results through analysis using relevant data, you have the advantage of accessing professional baseball. In this paper, three analyzes were conducted using data related to professional baseball. Therefore, in this paper, the trend related to the number of articles retrieved from a specific site of a professional baseball team was examined, and the correlation between professional baseball scores and the number of spectators was analyzed. Finally, we analyzed the current status of professional baseball batting average and on base percentage in 2016 and 2017.

A Study on the Forms of Serial Expression in Contemporary Fashion Design (현대 패션디자인의 연속 표현[serial expression]형식에 관한 연구)

  • Kwon, Ja-Young;Geum, Key-Sook
    • Journal of the Korean Society of Costume
    • /
    • v.57 no.8
    • /
    • pp.114-124
    • /
    • 2007
  • Contemporary fashion design has been represented as intermedia transcended value and spatiotemporal notion and also had a tendency to concentrate on serial process that materials are transfigured through time rather than existence. These forms related to interaction with time, space and performance as well as compositive genres, hybrid culture, compound gender define as 'serial expression' in this study. The serial expression ran be characterized that system, process, series, enumeration of sequences, depiction of performance, repetition of action in fashion collections and exhibitions of designers. The concept and circumstances made by author as a creator of fashion broaden perceptions of audiences and arouse spectators to participate in the situation as needing immediate attention. The forms of fashion and Conceptual Art in serial expression are analogous and even identical situations represent in fashion collection. Therefore analysis serial forms of art derives formative features: Narrative process, Imitation and Appropriation, Virtual reality and High technology, Hybridism and Convergence. This study suggest a framework to analyze conceptual fashion that give salience to megatrend in contemporary fashion culture on artistic point of view.