• Title/Summary/Keyword: Spatial learning

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Impairments of Learning and Memory Following Intracerebroventricular Administration of AF64A in Rats

  • Lim, Dong-Koo;Oh, Youm-Hee;Kim, Han-Soo
    • Archives of Pharmacal Research
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    • v.24 no.3
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    • pp.234-239
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    • 2001
  • Three types of learning and memory tests (Morris water maze, active and passive avoidance) were performed in rats following intracerebroventricular infusion of ethylcholine aziridium (AF64A). In Morris water maze, AF64A-treated rats showed the delayed latencies to find the platform iron 6th day after the infusion. In pretrained rats, AF64A caused the significant delay of latency at 7th days but not 8th day. In the active avoidance for the pretrained rats, the escape latency was significantly delayed in AF64A-treatment. The percentages of avoidance in AF64A-treated rats were less increased than those in the control. Especially, the percentage of no response in the AF64A-treated rats was markedly increased in the first half trials. In the passive avoidance, AF64A-treated rats shortened the latency 1.5 h after the electronic shock, but not 24 h. AF64A also caused the pretrained rats to shorten the latency 7th day after the infusion, but not 8th day. These results indicate that AF64A might impair the learning and memory. However, these results indicate that the disturbed memory by AF64A might rapidly recover after the first retrain. Furthermore, these results suggest that AF64A may be a useful agent for the animal model of learning for Spatial cognition .

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Improving the quality of light-field data extracted from a hologram using deep learning

  • Dae-youl Park;Joongki Park
    • ETRI Journal
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    • v.46 no.2
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    • pp.165-174
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    • 2024
  • We propose a method to suppress the speckle noise and blur effects of the light field extracted from a hologram using a deep-learning technique. The light field can be extracted by bandpass filtering in the hologram's frequency domain. The extracted light field has reduced spatial resolution owing to the limited passband size of the bandpass filter and the blurring that occurs when the object is far from the hologram plane and also contains speckle noise caused by the random phase distribution of the three-dimensional object surface. These limitations degrade the reconstruction quality of the hologram resynthesized using the extracted light field. In the proposed method, a deep-learning model based on a generative adversarial network is designed to suppress speckle noise and blurring, resulting in improved quality of the light field extracted from the hologram. The model is trained using pairs of original two-dimensional images and their corresponding light-field data extracted from the complex field generated by the images. Validation of the proposed method is performed using light-field data extracted from holograms of objects with single and multiple depths and mesh-based computer-generated holograms.

Research for Drone Target Classification Method Using Deep Learning Techniques (딥 러닝 기법을 이용한 무인기 표적 분류 방법 연구)

  • Soonhyeon Choi;Incheol Cho;Junseok Hyun;Wonjun Choi;Sunghwan Sohn;Jung-Woo Choi
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.2
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    • pp.189-196
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    • 2024
  • Classification of drones and birds is challenging due to diverse flight patterns and limited data availability. Previous research has focused on identifying the flight patterns of unmanned aerial vehicles by emphasizing dynamic features such as speed and heading. However, this approach tends to neglect crucial spatial information, making accurate discrimination of unmanned aerial vehicle characteristics challenging. Furthermore, training methods for situations with imbalanced data among classes have not been proposed by traditional machine learning techniques. In this paper, we propose a data processing method that preserves angle information while maintaining positional details, enabling the deep learning model to better comprehend positional information of drones. Additionally, we introduce a training technique to address the issue of data imbalance.

A Study on the Effects of Using Digital Textbook - Focused on Stacking Cubes Activities in 6th Grade - (디지털교과서 활용 효과에 관한 영향 - 6학년 수학 쌓긴나무 단원을 중심으로 -)

  • Yi, Hea-Sook;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
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    • v.13 no.1
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    • pp.97-114
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    • 2009
  • The purpose of this study was to investigate the effects of digital mathematics textbook on spatial abilities, interest and achievement of 6th graders. For this, research questions were set as follow: A. Is there any difference in cognitive ability in the space perception test between the experimental group and the control group. B. What distinctive attributes exist between the experimental group and the control group in the Spatial abilities? C. Is there any difference in learners' interest and achievement between the experiment group and the control group. To investigate the research questions, two classes of 6th grade children were selected from an elementary school in Daejeon and assigned one as experimental group and the other as control group. The experimental group studied mathematics using Digital Textbooks under an individual PC environment while the control group studied using the existing book-type textbooks. The following results and conclusions were obtained from the research. First, the effect of the Digital Textbooks on children's mathematics achievement was not statistically meaningful even though there was some progress in children's achievement. Furthermore, it was not found that the usage of a Digital Textbooks consistently influenced improvement in the students' interest in mathematics. Second, there were some positive changes in the achievement of Spatial ability of the middle subgroup of pretest score in the experiment group. It can have some educational implication that the Digital Textbooks can affect positively to the middle group in mathematics achievement who dominated more than 50% of the class. Third, the number of correct answers was found to be somewhat higher than that of the control group in spatial reasoning items. This means that the learning environment with Digital Textbooks allow more opportunities for manipulating geometric objects physically and mentally. Therefore, It seems necessary to offer various resources such as digital contents for students' geometric learning. For future research, It is strongly recommended to fix the bugs of the digital textbook programs and to upgrade the operating system of the computer.

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The Spatial Composition for Animation Competency Education -By Focusing on the Studio Environment and Spatial Composition of Walt Disney (애니메이션 분야 역량기반 교육을 위한 공간구성 -Walt Disney스튜디오 작업환경과 공간구성 사례를 중심으로)

  • Lee, Hyun-seok
    • Cartoon and Animation Studies
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    • s.46
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    • pp.1-22
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    • 2017
  • The practical learning requires the new paradigm in its content of education and environment along with the rapid development of information communication technology and the expansion of digital content industry. Especially, the animation education, core area of digital content industry, has attempted to improve the content and method of education by focusing on creativity, convergence and practical education. However, education environment in the previous form of computer laboratory has not been reflected the characteristics of animation education. In the light of this, this research would suggests the effective education environment implemented animation job competency and the characteristics of animation production. Firstly, the problem of previous educational environment will be explored through looking at computer rooms of domestic Universities. The characteristics of animation production consisted of Pre-production, Main-production, Post-production and elements of animation job competency will be reviewed by focusing on three phases of production, Pre-production, Main-production and Post-production, and six particular jobs, concept art, modeling & texturing, animating, lighting, VFX and compositing. Secondly, 6 types of space adapted from space syntax, possibly explored the embedded meaning of the structure of space and environment, will be reviewed by focusing on integration, separation and interaction. Thirdly, based on the characteristics of animation production, the element of animation job competency, 6 types of space, analytical tools about animation project education will be deducted, and the case study regarding animation studio, Walt Disney studio, will be processed by focusing on its production environment and spatial composition by focusing on Pre-production, Main-production, Post-production. Fifthly, the effective spatial composition for animation project education will be explored based on the interpretation of literature reviews and case study. In regard to this, the research addresses the spatial composition reflected the characteristics of practical learning and job competency in animation education, which differs from the previous form of standardized education spaces.

A Comparison of Pan-sharpening Algorithms for GK-2A Satellite Imagery (천리안위성 2A호 위성영상을 위한 영상융합기법의 비교평가)

  • Lee, Soobong;Choi, Jaewan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.4
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    • pp.275-292
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    • 2022
  • In order to detect climate changes using satellite imagery, the GCOS (Global Climate Observing System) defines requirements such as spatio-temporal resolution, stability by the time change, and uncertainty. Due to limitation of GK-2A sensor performance, the level-2 products can not satisfy the requirement, especially for spatial resolution. In this paper, we found the optimal pan-sharpening algorithm for GK-2A products. The six pan-sharpening methods included in CS (Component Substitution), MRA (Multi-Resolution Analysis), VO (Variational Optimization), and DL (Deep Learning) were used. In the case of DL, the synthesis property based method was used to generate training dataset. The process of synthesis property is that pan-sharpening model is applied with Pan (Panchromatic) and MS (Multispectral) images with reduced spatial resolution, and fused image is compared with the original MS image. In the synthesis property based method, fused image with desire level for user can be produced only when the geometric characteristics between the PAN with reduced spatial resolution and MS image are similar. However, since the dissimilarity exists, RD (Random Down-sampling) was additionally used as a way to minimize it. Among the pan-sharpening methods, PSGAN was applied with RD (PSGAN_RD). The fused images are qualitatively and quantitatively validated with consistency property and the synthesis property. As validation result, the GSA algorithm performs well in the evaluation index representing spatial characteristics. In the case of spectral characteristics, the PSGAN_RD has the best accuracy with the original MS image. Therefore, in consideration of spatial and spectral characteristics of fused image, we found that PSGAN_RD is suitable for GK-2A products.

A Case Study for Augmented Reality Based Geography Learning Contents (증강현실기반의 지리 학습 콘텐츠 활용 사례연구)

  • Lee, Seok-Jun;Ko, In-Chul;Jung, Soon-Ki
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.3
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    • pp.96-109
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    • 2011
  • Recently, the geographic information system(GIS) is generally used in various fields with the development of information and communication technology, with expansion of its applications and utilization scope. Especially, utilizing GIS is expected to have positive effects on the geography learning and more helpful for the geographic information observation compared to the picture or 2D based media. The effective visualization of complex geographic data does not only take realization of its visual information but also increases the human ability in analysis and understanding to use the geographic information. In this paper, we examine a method to develop the geography learning contents based on the technology with augmented reality and GIS, and then we have a case study for various kinds of visualization techniques and examples to use in geography learning situation. Moreover, we introduce an example of the manufacturing process from the existing GIS data to augmented reality based geography learning system. From the above, we show that the usefulness of our method is applicable for effective visualization of the three-dimensional geographic information in the geography learning environment.

The Use of the ARCS Motivation Model in Mobile Learning Apps Design (ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구)

  • Kim, Eui-Ho;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.69-79
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    • 2015
  • As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.

Lecture Video Display Technique using Extraction Region of Study based on PDA (PDA 기반의 학습 영역 추출을 이용한 강의 영상 디스플레이 기법)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2127-2134
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    • 2007
  • The electronic learning helped a learner to overcome the time restriction by providing mobility, instantly and flexibility but the restriction in connection with space on cable computer remained unsolved. Accordingly, the electronic learning has tendency to change into mobile learning environment which allows a learner to overcome time and spatial restriction. However, these mobile devices have a limitation to awareness of learning contents provided over the realtime video movie due to its small display size. Therefore, this paper suggests a technique according to the following priority: for a real time learning image, extract region of study for region of interest, rescale the real time image to its proper size suitable for the display device, and then make it displayed on a wireless PDA. As a result of the experiment, we reduced the calculating time by sampling the field centering on learning contents adaptively and computing the field best suited for device size of the user effectively.

Research on the Efficiency of Classification of Traffic Signs Using Transfer Learning (전수 학습을 이용한 도로교통표지 데이터 분류 효율성 향상 연구)

  • Kim, June Seok;Hong, Il Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.3
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    • pp.119-127
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    • 2019
  • In this study, we investigated the application of deep learning to the manufacturing process of traffic and road signs which are constituting the road layer in map production with 1 / 1,000 digital topographic map. Automated classification of road traffic sign images was carried out through construction of training data for images acquired by using transfer learning which is used in image classification of deep learning. As a result of the analysis, the signs of attention, regulation, direction and assistance were irregular due to various factors such as the quality of the photographed images and sign shape, but in the case of the guide sign, the accuracy was higher than 97%. In the digital mapping, it is expected that the automatic image classification method using transfer learning will increase the utilization in data acquisition and classification of various layers including traffic safety signs.