• Title/Summary/Keyword: Space media

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SMS Text Messages Filtering using Word Embedding and Deep Learning Techniques (워드 임베딩과 딥러닝 기법을 이용한 SMS 문자 메시지 필터링)

  • Lee, Hyun Young;Kang, Seung Shik
    • Smart Media Journal
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    • v.7 no.4
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    • pp.24-29
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    • 2018
  • Text analysis technique for natural language processing in deep learning represents words in vector form through word embedding. In this paper, we propose a method of constructing a document vector and classifying it into spam and normal text message, using word embedding and deep learning method. Automatic spacing applied in the preprocessing process ensures that words with similar context are adjacently represented in vector space. Additionally, the intentional word formation errors with non-alphabetic or extraordinary characters are designed to avoid being blocked by spam message filter. Two embedding algorithms, CBOW and skip grams, are used to produce the sentence vector and the performance and the accuracy of deep learning based spam filter model are measured by comparing to those of SVM Light.

Rhyme of Truce, Training Program for moral psychology in Cyberspace

  • Cho, JeongHee;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.176-183
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    • 2019
  • Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game and Leap motion / VR, the program reflects the user's motion and action in real time. The Keyboard Worrier comes into contact with the user and causes violence, and the user who is attacked by the monster see several negative messages written in red and hears abuses sound. Users enter the virtual space decorated as the cyber world. They can experience cyber-violence indirectly but vividly, and if language violence, which has been overlooked and recognized only as "letters", is executed offline, it will directly wonder if cyber-violence should also be regarded as a means of violence. Users have the opportunity to cope with violence autonomously. When a user is attacked by an in-game monster, there are two ways to choose from. First, fighting against with a keyboard (which is a symbol of language violence) just like a monster. Second, report the abuser to cyber bureau police. Both methods make them to escape the room, but when they get out of the room and return to the home and read the message through the monitor, users can recognize which action was right for.

Development and Application of HDD I/O Measurement Utility Blockwrite (하드디스크 데이터 I/O 속도 측정용 유틸리티 blockwrite 개발과 응용)

  • Kim, Hyo-Ryoung;Song, Min-Gyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.6
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    • pp.1151-1158
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    • 2020
  • In order to investigate the speed profile of data I/O of HDD, we have developed an utility program. The application to HDD reveals the detail properties of the speed profile of HDD and the relation between the cylinder structure of HDD and the velocity profile. For the extent application, the experiment of the large volume storage was performed, and the profile of SSD media, which is known as the new rapid media, was measured. The new M.2 NVME SSD, which has the ability of over 10Gbps, we can compare the velocities between cp under linux O/S and the utility, and shows that the performance of the utility can be reliable.

A study on the Characteristics of each Period of Diagrams appearing in Modern Architecture (현대건축에서 나타나는 다이어그램의 시대별특징에 관한 연구)

  • Moon, Ko Ri;Park, Ji Hun;Lee, Seung Yong
    • Smart Media Journal
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    • v.11 no.8
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    • pp.37-46
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    • 2022
  • In the design process of modern architecture, diagrams are most commonly used as tools of explanation and creation. Many architects use diagrams in the process of explaining or creating their own works, and the concept of programs and diagrams expressing them are accepted by audiences as part of creative work in the process of actual architectural design beyond the role of a medium. Therefore, the purpose of this study is to analyze the various uses of architects through diagrams in the construction process and the operation process of diagrams applied in the design process by defining diagrams by era as a tool to show the process of building space over the past 30 years.

User Information Collection of Weibo Network Public Opinion under Python

  • Changhua Liu;Yanlin Han
    • Journal of Information Processing Systems
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    • v.19 no.3
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    • pp.310-322
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    • 2023
  • Although the network environment is gradually improving, the virtual nature of the network is still the same fact, which has brought a great influence on the supervision of Weibo network public opinion dissemination. In order to reduce this influence, the user information of Weibo network public opinion dissemination is studied by using Python technology. Specifically, the 2019 "Ethiopian air crash" event was taken as the research subject, the relevant data were collected by using Python technology, and the data from March 10, 2019 to June 20, 2019 were constructed by using the implicit Dirichlet distribution topic model and the naive Bayes classifier. The Weibo network public opinion user identity graph model under the "Ethiopian air crash" on June 20 found that the public opinion users of ordinary netizens accounted for the highest proportion and were easily influenced by media public opinion users. This influence is not limited to ordinary netizens. Public opinion users have an influence on other types of public opinion users. That is to say, in the network public opinion space of the "Ethiopian air crash," media public opinion users play an important role in the dissemination of network public opinion information. This research can lay a foundation for the classification and identification of user identity information types under different public opinion life cycles. Future research can start from the supervision of public opinion and the type of user identity to improve the scientific management and control of user information dissemination through Weibo network public opinion.

A Study on the Improvement of Evacuation Behavior of Local Cultural Performance Center according to the theory of complex system) - Centering on medium-sized venues - (Complexsystem 이론에 따른 지역문화 공연장 피난행태 개선에 관한 연구 -중규모 공연장을 중심으로-)

  • Seung Yong Lee
    • Smart Media Journal
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    • v.12 no.9
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    • pp.124-133
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    • 2023
  • Currently, Korea shares culture, economy, and society together as a member of the international community along with rapid economic growth. In particular, in the 2000s, the construction of local cultural performance halls has been promoted through efforts and methods for the development of local culture. As a result, many local governments built medium-sized or larger performance halls, and achieved both quantitative and qualitative effects by satisfying citizens and attracting visitors. However, this study aims to analyze the safety of the space used by many visitors at the same time and whether an effective evacuation plan is applied to frequent disasters and disaster situations in recent years.

Improving the Recognition of Known and Unknown Plant Disease Classes Using Deep Learning

  • Yao Meng;Jaehwan Lee;Alvaro Fuentes;Mun Haeng Lee;Taehyun Kim;Sook Yoon;Dong Sun Park
    • Smart Media Journal
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    • v.13 no.8
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    • pp.16-25
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    • 2024
  • Recently, there has been a growing emphasis on identifying both known and unknown diseases in plant disease recognition. In this task, a model trained only on images of known classes is required to classify an input image into either one of the known classes or into an unknown class. Consequently, the capability to recognize unknown diseases is critical for model deployment. To enhance this capability, we are considering three factors. Firstly, we propose a new logits-based scoring function for unknown scores. Secondly, initial experiments indicate that a compact feature space is crucial for the effectiveness of logits-based methods, leading us to employ the AM-Softmax loss instead of Cross-entropy loss during training. Thirdly, drawing inspiration from the efficacy of transfer learning, we utilize a large plant-relevant dataset, PlantCLEF2022, for pre-training a model. The experimental results suggest that our method outperforms current algorithms. Specifically, our method achieved a performance of 97.90 CSA, 91.77 AUROC, and 90.63 OSCR with the ResNet50 model and a performance of 98.28 CSA, 92.05 AUROC, and 91.12 OSCR with the ConvNext base model. We believe that our study will contribute to the community.

Exploring Media Richness in the Metaverse Shopping Platform -The Role of Rendering Quality and Avatar Realism- (메타버스 쇼핑 플랫폼의 미디어 풍부성 -렌더링 품질과 아바타 현실감의 역할-)

  • Namhee Yoon;Ha Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.5
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    • pp.1024-1038
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    • 2024
  • The "metaverse" refers to a three-dimensional virtual realm that provides immersive experiences to users through their avatars. In a metaverse, consumers can interact with other users and engage in real-life activities using their avatars. These avatars are visual depictions of the user with realistic or unrealistic animated features. This study investigates how the rendering quality of virtual stores in a metaverse, serially mediated by embodied presence and enjoyment, can increase the use intention of metaverse shopping platforms. Additionally, this study explores how avatar realism moderates relations between the rendering quality and embodied presence. An experimental study was conducted using a between-subjects design to investigate the effect of metaverse media richness through avatar realism (realistic vs. unrealistic). Participants were randomly allocated to view a stimulus, and a total of 205 valid responses were analyzed using AMOS 23.0 and SPSS Process Macro 4.0. The results suggest that the rendering quality has a greater impact on embodied presence, particularly when consumers experience environments featuring realistic avatars. In conclusion, high rendering quality and realistic avatars within the metaverse space enable consumers to experience greater enjoyment and more actively engage with metaverse shopping platforms.

A Study on the Planning Characteristics of Contemporary Japanese Middle School Architecture (현대 일본 중학교 건축의 계획특성에 관한 연구)

  • Lee, Jeong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.668-676
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    • 2016
  • This study reviewed the planning characteristics of contemporary Japanese middle school architecture on which related studies are insufficient, aiming to obtain new ideas for planning Korean middle school facilities. Fourteen case schools built after 1990s were selected and analyzed. They were divided into learning-living space and other major spaces. The planning characteristics of the case schools are summarized as follows 1) The case schools were classified into two categories, departmentalized classroom type (D type) and usual with variation type (UV type) by school system. These categories can also be the classification standard for basic architectural characteristics in learning and living space of case schools. 2) D type case schools have departmentalized classrooms, home base, media space and teacher's space for learning-living space. D type case schools are divided into 'attached-to-classroom type' and 'separate type' depending on the adjacency of the home base and departmentalized classroom. 3) UV type case schools have multipurpose space around the classroom for learning-living space and can be divided into two types, i.e., 'directly adjacent' and 'separate', depending on the connectivity to classroom of multipurpose room. 4) Specialized classrooms are designed to have the openness to the public and the own characteristics of school subjects strengthened and show the spatial differentiation with connected ancillary spaces. 5) Libraries are designed as complex zones grouped with computer labs, audio visual rooms and multipurpose halls not as a single room and as open plan not with a closed wall. 6) The gymnasium is the basic sports facility with a martial arts room and outdoor pool, which are for after-school activities as well as physical education class. 7) The terrace, balcony and outdoor stairs are frequently used architectural vocabularies as diverse outdoor spaces with a variety of functions.

Operation of Official Satellite Re-entry Monitoring Room in Korea (국내 위성추락상황실 운영)

  • Jo, Jung Hyun;Choi, Young-Jun;Yim, Hong-Suh;Choi, Jin;Son, Ju-Young;Jeon, Hyun-Seock;Bae, Young-Ho;Moon, Hong-Kyu;Kim, Myung-Jin;Park, Jang-Hyun;Lim, Yeo-Myeong;Kim, Ji-Hye;Hyun, Sung-Kyung
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.150-158
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    • 2013
  • In Korea, the official monitoring of the atmospheric re-entry of satellites or space debris was initiated by the first operation of a re-entry situation analysis team for the 'Cosmos 1402' of the Soviet Union, which main body re-entered on January 23, 1983 and radio active core re-entered on February 7, 1983. After this incident, a task force team consisting Korea Astronomy and Space Science Institute (KASI), Korea Aerospace Research Institute (KARI) and other related institutes operated a situation monitoring group under the supervision of the Ministry of Science and technology (MOST) for the controlled re-entry of the Russian 'Mir' space station in 2001. The re-entry of the upper atmospheric weather satellite 'UARS' of United States had been monitored and analyzed by KASI on September 24, 2011. As the re-entry of the space object has been frequently occurred, the government officials and the experts from MEST (Ministry of Education, Science and Technology), KASI, KARI had an urgent official meeting to establish a satellite re-entry monitoring room in KASI and to give an operational authority to KASI in September 14, 2011. Under this decision, the satellite re-entry monitoring room in KASI has successfully executed the monitoring, data analyzing, official reporting, media contacting, and public announcing for the German satellite 'Roentgen' in October 2011, Russian space explorer 'Phobos-Grunt' in January 2012, Russian satellite 'Cosmos 1484' in January 2013, and European geodetic satellite 'GOCE' in November 2013 with the support from the Korean Air Force and KARI.