• 제목/요약/키워드: Space information network

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The Study On the Effectiveness of Information Retrieval in the Vector Space Model and the Neural Network Inductive Learning Model

  • Kim, Seong-Hee
    • 정보기술과데이타베이스저널
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    • 제3권2호
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    • pp.75-96
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    • 1996
  • This study is intended to compare the effectiveness of the neural network inductive learning model with a vector space model in information retrieval. As a result, searches responding to incomplete queries in the neural network inductive learning model produced a higher precision and recall as compared with searches responding to complete queries in the vector space model. The results show that the hybrid methodology of integrating an inductive learning technique with the neural network model can help solve information retrieval problems that are the results of inconsistent indexing and incomplete queries--problems that have plagued information retrieval effectiveness.

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Activity Creating Method for Multi-Unit Projects

  • Yi, Kyoo Jin;Lee, Hyun Soo
    • Architectural research
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    • 제4권1호
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    • pp.53-61
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    • 2002
  • The typical Critical Path Method (CPM) leaves it to the construction managers to overcome two problems in developing networks. First, the construction manager needs to prepare information on the type of activities and their precedence relations in order to develop a network schedule. Second, he or she can include space information into the network schedule such as the locations where the activities take place, only with difficulty. These two problems make it difficult for an inexperienced person to create a network. The purpose of this paper is to provide construction managers with set equations of creating a network schedule for multiunit projects. A space-resource combined network creation are presented in this paper, which includes equations for generating a list of required activities, their precedence relations, and information on their location. Information on the space (location) and the resource is the required data for this method. Based on this information, this method divides a project into a number of activities so that each activity contains the information on the location where the activity takes place and the principal resource required for that activity. Precedence relations are then obtained from the sequence of space and resource. This method has the potential to reduce human efforts in scheduling activities.

정보통신기술의 발달이 사회공간에 미치는 영향 (Development of Information-Communication Technology and its Influence on Social Space)

  • 최병두
    • 한국지역지리학회지
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    • 제12권2호
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    • pp.245-264
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    • 2006
  • 많은 개념적 연구와 담론에 의하면, 정보통신기술의 발달은 일상생활의 시공간적 활동에 지대한 영향을 미치고 있다. 그러나 이에 관한 경험적 연구들은 실제 그 영향이 그렇게 크지 않다는 점을 보이고 있다. 이러한 양 입장을 벗어나기 위해, 이 논문에서는 정보통신기술의 발달과 사회공간에 미치는 영향에 관한 연구는 개별 현상이나 의식에 초점을 두기보다는 사회공간적 관계, 즉 네트워크의 변화에 관심을 주어야 한다는 점을 주장한다. 카스텔(Castells), 어리(Urry) 등이 주장하는 바와 같이, 사실 정보기술의 발달은 새로운 정보네트워크의 창출을 의미하며, 그 공간적 측면을 이해하기 위해 '네트워크 사회공간'이라는 용어를 사용할 수 있고, 라투어(Latour) 등이 주장하는 '행위자-연결망'이론이 원용될 수 있다. 이 논문에서는 특히 새로운 사회공간을 구성하는 네트워크는 즉시적 층위, 기능적 층위, 그리고 물질적 층위를 가지는 것으로 이해한다. 또한 네트워크사회공간은 새로운 사회공간적 관련성으로서 중요성을 가질 뿐만 아니라, 네트워크의 결절을 형성하는 주체들의 참여와 이를 통한 정체성의 재구성이라는 점에서도 중요한 의미를 가진다는 점이 강조된다.

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Efficient Distributed Storage for Space Information Network Based on Fountain Codes and Probabilistic Broadcasting

  • Kong, Bo;Zhang, Gengxin;Zhang, Wei;Dong, Feihong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권6호
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    • pp.2606-2626
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    • 2016
  • This article investigates the distributed data storage problem in the space information network (SIN) using distributed fountain codes. Since space nodes in the SIN are resource-limited, in order to reduce energy consumption while improving the storage reliability, an efficient distributed storage based on fountain codes and probabilistic broadcasting (DSFPB) strategy is proposed. In the proposed strategy, source packets are disseminated among the entire network according to probabilistic broadcasting (PBcast), and the final degree distribution is close to the desired robust soliton distribution (RSD), this is benefited from the appropriate packets encoding procedure of the proposed strategy. As presented by the analysis and simulations, the total cost of data dissemination is greatly reduced compared with existing representative strategies, while improving the decoding performance.

실감 만남을 위한 네트워크 기반 Visual Agent Platform 개발 (The Development of a Network based Visual Agent Platform for Tangible Space)

  • 김현기;최익;유범재
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.172-174
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    • 2007
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN(local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space, This Visual Agent Platform includes the software that is RTLinux and CORBA

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Design of Gateway for In-vehicle Sensor Network

  • Kim, Tae-Hwan;Lee, Seung-Il;Hong, Won-Kee
    • 한국정보기술응용학회:학술대회논문집
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    • 한국정보기술응용학회 2005년도 6th 2005 International Conference on Computers, Communications and System
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    • pp.73-76
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    • 2005
  • The advanced information and communication technology gives vehicles another role of the third digital space, merging a physical space with a virtual space in a ubiquitous society. In the ubiquitous environment, the vehicle becomes a sensor node, which has a computing and communication capability in the digital space of wired and wireless network. An intelligent vehicle information system with a remote control and diagnosis is one of the future vehicle systems that we can expect in the ubiquitous environment. However, for the intelligent vehicle system, many issues such as vehicle mobility, in-vehicle communication, service platform and network convergence should be resolved. In this paper, an in-vehicle gateway is presented for an intelligent vehicle information system to make an access to heterogeneous networks. It gives an access to the server systems on the internet via CDMA-based hierarchical module architecture. Some experiments was made to find out how long it takes to communicate between a vehicle's intelligent information system and an external server in the various environment. The results show that the average response time amounts to 776ms at fixec place, 707ms at rural area and 910ms at urban area.

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A Hierarchical Autonomous System Based Topology Control Algorithm in Space Information Network

  • Zhang, Wei;Zhang, Gengxin;Gou, Liang;Kong, Bo;Bian, Dongming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3572-3593
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    • 2015
  • This article investigates the topology control problem in the space information network (SIN) using a hierarchical autonomous system (AS) approach. We propose an AS network topology control (AS-TC) algorithm to minimize the time delay in the SIN. Compared with most existing approaches for SIN where either the purely centralized or the purely distributed control method is adopted, the proposed algorithm is a hybrid control method. In order to reduce the cost of control, the control message exchange is constrained among neighboring sub-AS networks. We prove that the proposed algorithm achieve logical k-connectivity on the condition that the original physical topology is k-connectivity. Simulation results validate the theoretic analysis and effectiveness of the AS-TC algorithm.

Implementation of IPv6 Neighbor Discovery Protocol supporting CGA

  • Kim Joong Min;Park In Kap;Yu Jae Wook
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 학술대회지
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    • pp.571-575
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    • 2004
  • Having age of ubiquitous ahead, existing IPv4's address space insufficiency phenomenon appears because of increasing network usage as well as multimedia data transmission becomes much, necessity of new IP address system that guarantee QoS are needed. IPv6 was made to solve these problem. IPv6 solves address space insufficiency phenomenon offering by 128bit address space, and also offers hierarchical address layer that support improved QoS. IPv6 defines relation between surrounding node using Neighbor Discovery protocol. Used Neighbor Discovery messages, grasp surrounding node, include important informations about network. These network information outcrops can give rise in network attack and also service that use network will paralysis. Various kinds of security limitation was found in Present Neighbor Discovery protocol therefore security function to supplement tris problem was required. In this thesis, Secure Neighbor Discovery protocol that add with security function was design and embody by CGA module and SEND module.

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실감 만남을 위한 네트워크 기반 Visual Agent Platform 설계 (The Design of a Network based Visual Agent Platform for Tangible Space)

  • 김현기;최익;유범재
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 심포지엄 논문집 정보 및 제어부문
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    • pp.258-260
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    • 2006
  • In this paper, we designed a embedded system that will perform a primary role of Tangible Space implementation. This hardware includes function of image capture through camera interface, image process and sending off image information by LAN (local area network) or WLAN(wireless local area network). We define this hardware as a network based Visual Agent Platform for Tangible Space

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Space Syntax 기법의 대중교통망 적용 방안에 관한 연구 (Applying the Space Syntax Technique to the Network of Public Transportation)

  • 전철민
    • 대한공간정보학회지
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    • 제12권2호
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    • pp.73-77
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    • 2004
  • 대도시의 도심 정체나 대중교통 장려책과 같은 요소로 인해 대중교통에 대한 관심과 이용도가 증가하고 있다. 그러나 노선의 설계나 배분에 관한 연구가 미흡하고 적절한 정량적인 방법론이 구축되어 있지 않기 때문에 설계, 운영에 어려움을 겪고 있다. 노선의 공급과잉이나 공급부족으로 인해 접근성이 지역간에 편중되어 나타나며, 도시 각 구역의 정류장은 다른 지역으로 이동하는 시간과 비용, 심적 부담에 있어 큰 편차를 보이고 있다. 한편, Space Syntax 이론은 도시공간이나 건축공간의 접근성을 공간의 기하학적인 연결구조에 기반하여 정량적으로 산출하는데 사용되는 이론이다. 본 연구는 Space Syntax 이론을 대중교통 문제에 효과적으로 적용하기 위해 알고리즘을 수정하였으며, GIS를 이용하여 간략한 가상의 네트워크를 구축한 후 이를 적용하는 과정을 예시하였다.

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