• 제목/요약/키워드: Space experience

검색결과 1,593건 처리시간 0.024초

공간관의 변화에 따른 사건과 장소의 관계 유형에 관한 연구 (A Study on Relative Type of Events and Place relevant to Change of Spatial View)

  • 황용섭;김주연
    • 한국실내디자인학회논문집
    • /
    • 제18권2호
    • /
    • pp.25-32
    • /
    • 2009
  • To the human being, the space as the objective for fundamental thought called 'Being', and the space as the place for actual experience containing 'Life and Experience', have coexisted. Such dual characteristics owned by the space have come to the present creating various spatial viewpoints. As for the space as the objective for various thoughts and interpretations, its emphasis is nowadays being moved to the existence from such being. There is the event in the core of such change. Human's recognition for the space is originated from the observed events, which appears as an immense meaning, as it 'is accumulated as the experience. Therefore, the importance of the event in another viewpoint thinking the space is becoming bigger. This research has tried to grasp the tendency for the place-orientation by grasping the meaning owned by the event through the course that the viewpoint for such space has been changed. This research put its focus on clarifying the relationship between the place and event that are brought into relief by tracking down the transitional process of the viewpoint of space in the history of Occidental philosophy. Through this process, this research came to have a grip on the relationship in which a sense of place obviously stands out in bold relief as a result of an event, an emblem of an event, condition of an event, and as an event itself. Such four patterns are not mutually individual phenomenon, but form a discourse on modern space by traversing each other crisscross.

고령친화 전시체험관의 인터랙션 요소 분석에 관한 연구 - 성남 고령친화종합체험관 내 전시체험관 사례를 바탕으로 - (A Study on Analysis of Interaction Facts in Local Senior-Friendly Experience Exhibition - Based on a Case of Exhibition Experience Hall within the Senior Friendly Products and Services Experiencing Center in Seongnam City -)

  • 추진
    • 한국실내디자인학회논문집
    • /
    • 제19권1호
    • /
    • pp.100-111
    • /
    • 2010
  • All of us have no time to predict and prepare for a rapidly-approaching future change in the 21st century, thereby being reality that we feel uneasy about future society. Accordingly, there is necessity for re-consolidating environment and daily culture in preparation for future society, namely, aging society. Given well preparing for super-aging society that will approach in the future, by which this effort becomes what bad luck often brings good luck, our country's role is thought to get probably bigger even in the globally silver industrial market in near future. We need to synthetically recognize a human being's aging psychological and physical conditions through the aging experience exhibition available for publicizing properly this historical phenomenon, and to pay more attention to importance of interaction between a human being and product environment. The experience exhibition is a concept for the exhibition form and the spatial composition, which emphasized interaction, with having escaped from the simply exhibition space. Given trying to communicate information more scientifically with escaping from the conventional exhibition of seeing and listening, it is also important to research Into the basis for exhibition as the experience space based on interaction. After all, a human being's aging is the unavoidably future phenomenon. And, importance of environment, which influences a human being, is very mutual as well. Our country is desired to develop a research on interaction of the exhibition experience space available for broadening recognition of senior-friendly and for properly experiencing this, thereby being an opportunity that the business entity, which plans silver industry, and the academic circles, which research and develop this, do mutually cooperate and can make silver industry grow further.

미디어 아트에 나타난 시공간 개념의 표현 특성에 관한 연구 (A Study on the Characteristics of Expression of Time-Space Concept in Media Art)

  • 서경원;임경란
    • 한국실내디자인학회논문집
    • /
    • 제16권2호
    • /
    • pp.347-356
    • /
    • 2007
  • The concept of time-space to be seen in the modem society has complex features at the points of scientific, philosophical, artistic, religious point of view. It has been brought up at a points of neo centric religious, philosophical view and then after, phenomenal approach and scientific approach were rendered through Newton and Einstein and so many scholar approaches affected the artistic field significantly. With such visual expression, it has affected the paintings for a long time till the 19th century, and then has affected various fields such as photography, film, video, computer, architecture and has currently affected the various space expressive of our daily lives and virtual space of digital. This study is to extract a visual and expressionistic characteristic through historical examination and multi-scholar analysis of time-space concept. Especially, by expanding the previous time and space concept, experimental cases and expressionistic characteristics has come up on the media art that offers various experience and by analyzing the expressionistic characteristics of the time-space concept expressed in media art, it is to extract the basic factors for the diversity of space experience.

전시공간의 구성축과 관람순로에 관한 기초적 연구 (Study on the Movement and Structural Axis in Exhibition Space)

  • 정수영;차소란;임채진
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
    • /
    • pp.44-49
    • /
    • 2003
  • Exhibition can be a type of mass-communication since it should contains some 'meaning' or 'message' that is to be delivered. The purpose of visiting museum is to view exhibits. Thus, factors, such as exhibits, exhibition media, show-case, direction signs, and gates, form visual perception, which means there exists homogeneity between visual perception and action. Visitors acquire knowledge by the space interaction when one can acknowledge the consecutive time flow while moving along the exhibition space. Visitors' movements can be formed by visual and perceptive experience that follows environmental stimulus and individual desire. Therefore, museum visitors experience certain shift flow with visual perception caused by the continuity of space. Thus, the research on development of focus in continuity is required. In addition, if the quality of exhibition space and organized continuity with visual diversity can be improved in exhibition design, it would expand the function of communication in exhibitions.

  • PDF

지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구 (A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space)

  • 홍성우;강혜경;손광호
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
    • /
    • pp.146-150
    • /
    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

  • PDF

VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로 (A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』)

  • 김상남;이영숙
    • 한국멀티미디어학회논문지
    • /
    • 제23권4호
    • /
    • pp.558-565
    • /
    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

고령 개실마을의 공동 공간 가꾸기 사업에 관한 연구 (A Study on Public Space Revitalization Project of Goryeong Gaesil Village)

  • 이동주;이왕기
    • 한국농촌건축학회논문집
    • /
    • 제8권3호
    • /
    • pp.59-66
    • /
    • 2006
  • The subject village of our study has numerous tourist attractions around it, and possesses various Confucian cultural heritages. The purpose of this study is to investigate public space improvements of a village possessing abundant historical and cultural heritages that has turned into a experience-tour village. As for the research method, cultural and social characteristics of the village were identified. In addition, infrastructures were classified by livelihood based infrastructure, tour based infrastructure, and agriculture based infrastructure in order to analyze individual public space improvement cases. As a result, it was found that public space improvements of the village improved the educational facilities and tour resources using historical resources. In addition, it was found that public spaces for residents to get along with tourists(who are willing to experience the village) were created.

  • PDF

메타버스 내 스페이스텔링을 위한 흥미유발 선행조직자 모델 기반 스마트관광 개념지도 설계 (A Study on the Design of Smart Tourism Concept Map based on the model of Advance Organizer that attracts Interest for Space Telling in Metaverse)

  • 김소진;주용민
    • 스마트미디어저널
    • /
    • 제12권8호
    • /
    • pp.45-59
    • /
    • 2023
  • 관광 목적으로 메타버스를 체험하려는 사용자는 문화콘텐츠의 목적에 의해 공간 속 전략적인 기획에 노출된다. 또한, 가상환경에 따라 진행되는 과정에서 통합적인 문화콘텐츠를 학습하게 되고 나아가 시공간적 의미와 함께 결국 스페이스텔링까지 경험하게 된다. 사용자에게 체험 시작부터 흥미를 유도하여 체험을 지속하는 것이 중요하지만 이러한 과정에서 장애요소들이 발생한다. 충분한 사전지식 없이 관심키워드만을 가진 사용자에게 새로운 정보와의 연결을 촉진 시켜야하기 때문이다. 따라서 흥미 제고를 위한 효율적인 설계 방법을 사전에 연구해야 한다. 그러나 현재까지 가상공간 속에서 흥미유발을 위한 선행조직자를 체계적으로 설계하는 방식에 대한 연구가 전무한 실태이다. 본 연구는 개발자가 가상공간의 의미와 문화콘텐츠의 스토리텔링을 개발하는 과정에서 발생하는 흥미유발 설계 방법으로 개념지도 기반 선행조직자 교육학습 기법을 이용한 기초 연구라고 볼 수 있다. 먼저 가상공간 요소와 인간행동 이론들을 고찰하였다. 이어서 현재 활용되어지는 선행조직자의 5가지 대표 사례들을 탐구하고 정보접근 및 전달 목적의 개념지도를 기반으로 재설계하여 제안하였다. 본 연구과정을 통해 메타버스 체험자들에게 공간적 속성과 인지적 흥미 요소가 스토리텔링 학습으로 이어지는 유의미한 학습에 효과적으로 전달되는 점과 개념지도를 통한 서비스 디자인 설계방법의 요소들을 확인할 수 있었다.

농촌체험관광 활성화를 위한 체험지구 기본계획 수립 -충남 금산군 부리면 어재리 금강 농바우마을을 중심으로- (The Establishment of a Experiential Space Plan for Activation of the Rural Experiential Tourism -Case Study on the Geumgang Nongbau Village Eujae-ri Buri-myun Geumsan-)

  • 최자운;정대영
    • 농촌지도와개발
    • /
    • 제17권4호
    • /
    • pp.851-875
    • /
    • 2010
  • Rural Experiential Tourism is the medium that connect a town and country. Through the form of these Rural Experiential Tourism people live in country sell indigenous products and tourism services. Both people maintain friendly relations with their friendship based on mutual trust. The aim of space planing for experience and development of experience program is make visitors learn many valuable lessons in countryside. So, Two things must discussed closely related. Also it is necessary to mention people to conduct in there. Visitors who live in Gyonggi and Chungcheong province come to frequently Geumgang Nongbau village for a day. They enjoy going for a swimming and fishing in Geumgang. In order to activate specialized experience program, it is necessary to increase the number of those exclusively responsible for that experience program and organization visitors make stay overnight in village. Also to enhancing village people's income must have agricultural stand and activate village internet site.

식음 공간의 도입부를 통한 현상의 전이적 지각 체험에 관한 연구 (Study on transitional perception experience of phenomenon through the introductory parts of eating and drinking spaces)

  • 유한희;김문덕
    • 한국실내디자인학회:학술대회논문집
    • /
    • 한국실내디자인학회 2004년도 추계학술발표대회 논문집
    • /
    • pp.40-45
    • /
    • 2004
  • From 20th century, the perception of the problem on self-loss originated from philosophy and emerged in the pursuit of study on humans in real life, not from metaphysical questions. In particular, Phenomenon theory originating from Husserl has been unfolding around, above all, body concepts about human experiences. This is the part where Phenomenon theory finds its meaning as an analytical method of real space concepts. In addition, subjects' perception of situation is done through sense organs not only with sight but also with space-sensible aspects. And since these perceptions are done in consecutive and procedural times, they are done in the experience which shows transitional attributes. The experience elements of transitional senses in situation should be considered more about perception experience of human beings than other spaces, and classify into physical and program elements the introductory parts of eating and drinking spaces where the movements of active perceptionists and the flow of spaces can be felt. And this grants experimental, not usual, characteristics

  • PDF