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RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

Virtual Campus Development using 3D GIS (3D GIS를 활용한 가상 캠퍼스 구현)

  • KSong, Sang-Hun;Jeong, Jong-Pil
    • KSCI Review
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    • v.14 no.2
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    • pp.147-152
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    • 2006
  • Data size of moving current GIS great exponentially from 2D to 3D and the processing speed becomes slow thereby and user's real time rendering request is growing. Have problem that time and expense to process data of bulky quantity produce constraint condition of the processing speed. third dimension processing skill, virtual reality processing skill etc. and third dimension GIS about space data of bulk much overmuch to materialize. In this paper DEM data that acquire from satellite or aviation solve these problem embody virtual city in web save topography information that visualization to 3D visualization by VRML, and use modelling tool and acquire 3D campus information for building and road. 3D information acquired this to express texture and natural gifts that have truth stuff more to thing through near texture mapping work 3D imagination illustration of web based embody can.

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A Study on Housing Submarkets and Residential Mobility: In the New Towns of Pundang and Ilsan in the Seoul Metropolitan Area (하위주택시장과 이주에 관한 연구 - 서울 근교 신도시(분당ㆍ일산)를 사례지역으로 -)

  • 류연택
    • Journal of the Korean Geographical Society
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    • v.32 no.2
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    • pp.245-263
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    • 1997
  • Housing market is segmented through 1) housing supply classified by housing characteristics and 2) housing demand classified by different housing opportunity of household. Moreover, neighborhood plays a role in intensifying housing market segmentation as a factor affecting on decision making relevant to housing supply and demand. while segmented housing markets have different mechanism, existing studies on residential differentiation and housing market have overlooked the characteristic differences among housing submarkets as the studies presume metropolitan housing market to be a single housing market. while the concept of 'residential differentiation' pays much attention on spatial pattern after the ecological approach appeared, the concept of ‘housing submarkets' is explanatory of the process of urban space structure formation. Analysis on housing submarkets makes up for the weak points of the behavioral approach inquiring into socio-economic constraint and different housing opportunity of household.

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An Algorithm for the Singly Linearly Constrained Concave Minimization Problem with Upper Convergent Bounded Variables (상한 융합 변수를 갖는 단선형제약 오목함수 최소화 문제의 해법)

  • Oh, Se-Ho
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.213-219
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    • 2016
  • This paper presents a branch-and-bound algorithm for solving the concave minimization problem with upper bounded variables whose single constraint is linear. The algorithm uses simplex as partition element. Because the convex envelope which most tightly underestimates the concave function on the simplex is uniquely determined by solving the related linear equations. Every branching process generates two subsimplices one lower dimensional than the candidate simplex by adding 0 and upper bound constraints. Subsequently the feasible points are partitioned into two sets. During the bounding process, the linear programming problems defined over subsimplices are minimized to calculate the lower bound and to update the incumbent. Consequently the simplices which do certainly not contain the global minimum are excluded from consideration. The major advantage of the algorithm is that the subproblems are defined on the one less dimensinal space. It means that the amount of work required for the subproblem decreases whenever the branching occurs. Our approach can be applied to solving the concave minimization problems under knapsack type constraints.

The Implementation of Customer Relationship Management (CRM) to Increase Willingness to Pay by Internet Marketing : The Case of Domestic Professional Baseball Industry in Korea (인터넷마케팅에서 CRM을 통한 지불의사 상승효과에 관한 연구 : 프로야구 산업을 중심으로)

  • Gwak, Chunglee;Hahm, Yu-Kun;Lee, Miyoung
    • Journal of Information Technology Applications and Management
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    • v.21 no.1
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    • pp.17-34
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    • 2014
  • As the numbers of Internet users have grown dramatically in recent years due to increased use of mobile devices, businesses using internet are also expanding rapidly. Internet marketing has the advantage of expanding business without any constraint of time and space using the global network which connects tens of thousands of world's computers and mobile devices. In a way of utilizing internet marketing, the present study examines the applicability of Customer Relationship Management (CRM) to the domestic professional baseball industry in Korea. The study focuses on the issue of whether the intangible value of customer satisfaction can create higher profits. We combine both inductive and conductive methods for this study. First, we carry out a random survey of baseball spectators and find that customers are willing to pay more when their satisfaction level is improved. Next, we recognize satisfaction factors that are considered as important by customers through literature survey. Then we use Decision Tree to find which satisfaction factors are most important to each clustered customer group. Finally we estimate how much they would pay more when the most important satisfaction factor improves by each customer group. Therefore, this study demonstrates that CRM implementation to one-to-one internet marketing can improve the profitability of baseball industry. The major contribution of the present study is to show that the introduction of CRM can be used as a profit-generating strategy in various industries for future internet marketing.

Design and Implementation of Teacher Supporting Component on Web (웹 기반 교육 시스템에서 교수지원 컴포넌트의 구현)

  • Haeng-Kon Kim;Jeon-Geun Kang
    • Journal of the Korea Computer Industry Society
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    • v.2 no.9
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    • pp.1139-1146
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    • 2001
  • The value of Web in information societyis increasing in the field of education. Web Based Instruction (WBI) has an unlimited possibility of access the information. It also overcome the constraint of time and space more than the previous class learning method. The previous WBI system informed the results of study to learners after a professor's lecture and test was given. The uniform test didn't make the professor recognize the learner's evaluation according to the level of the learner and it couldn't be a reason to change a teaching method. In this paper, we discuss the Learning Evaluation(LE) component which can support a teaching method to teachers. We suggest LE component for supporting teachers as suggesting visually the test result of pre-test by step and post-test with several ways after analyzing, designing and realizing the evaluation of the test based on CDP(Component Development Process).

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Spatiotemporal Moving Pattern Discovery using Location Generalization of Moving Objects (이동객체 위치 일반화를 이용한 시공간 이동 패턴 탐사)

  • Lee, Jun-Wook;Nam, Kwang-Woo
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1103-1114
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    • 2003
  • Currently, one of the most critical issues in developing the service support system for various spatio-temporal applications is the discoverying of meaningful knowledge from the large volume of moving object data. This sort of knowledge refers to the spatiotemporal moving pattern. To discovery such knowledge, various relationships between moving objects such as temporal, spatial and spatiotemporal topological relationships needs to be considered in knowledge discovery. In this paper, we proposed an efficient method, MPMine, for discoverying spatiotemporal moving patterns. The method not only has considered both temporal constraint and spatial constrain but also performs the spatial generalization using a spatial topological operation, contain(). Different from the previous temporal pattern methods, the proposed method is able to save the search space by using the location summarization and generalization of the moving object data. Therefore, Efficient discoverying of the useful moving patterns is possible.

User Interaction-based Graph Query Formulation and Processing (사용자 상호작용에 기반한 그래프질의 생성 및 처리)

  • Jung, Sung-Jae;Kim, Taehong;Lee, Seungwoo;Lee, Hwasik;Jung, Hanmin
    • Journal of KIISE:Databases
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    • v.41 no.4
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    • pp.242-248
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    • 2014
  • With the rapidly growing amount of information represented in RDF format, efficient querying of RDF graph has become a fundamental challenge. SPARQL is one of the most widely used query languages for retrieving information from RDF dataset. SPARQL is not only simple in its syntax but also powerful in representation of graph pattern queries. However, users need to make a lot of efforts to understand the ontology schema of a dataset in order to compose a relevant SPARQL query. In this paper, we propose a graph query formulation and processing scheme based on ontology schema information which can be obtained by summarizing RDF graph. In the context of the proposed querying scheme, a user can interactively formulate the graph queries on the graphic user interface without making efforts to understand the ontology schema and even without learning SPARQL syntax. The graph query formulated by a user is transformed into a set of class paths, which are stored in a relational database and used as the constraint for search space reduction when the relational database executes the graph search operation. By executing the LUBM query 2, 8, and 9 over LUBM (10,0), it is shown that the proposed querying scheme returns the complete result set.

Optimal Power Allocation for Spatial Division Multiplexing Scheme at Relays in Multiuser Distributed Beamforming Networks (다중 사용자 분산 빔포밍 네트워크의 중계기에서의 공간 분할 다중화 기법을 위한 최적 전력 할당 방법)

  • Ahn, Dong-Gun;Seo, Bang-Won;Jeong, Cheol;Kim, Hyung-Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4A
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    • pp.360-370
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    • 2010
  • In this paper, a distributed beamforming problem is considered in an amplify-and-forward (AF) wireless relay network consist of multiple source-destination pairs and relaying nodes. To exploit degree of freedom of the number of beamformers, in the first step, we proposed that the sources transmit their signals through orthogonal channels. During the second step, the relays transmit their received signals multiplied by complex weights to amplify and compensate for phase changes introduced by the backward channels through one common channel. The optimal beamforming vectors are obtained through minimization of the total relay transmit power while the signal-to-interference-plus-noise ratios (SINRs) at the destinations are above certain thresholds to meet a quality of services (QoSs) level. In the numerical example, it is shown that the proposed scheme needs less transmit power for moderate network data rates than other schemes, such as space division multiplexing or time-division multiplexing scheme.

Design and Implementation of an Item Pool System for Remote Education (원격교육 평가를 위한 문제 은행 시스템의 설계 및 구현)

  • Lee, Young-Hyun;Kang, Seong-Guk;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.117-126
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    • 2000
  • The development of information system and communication gave us new education model, called remote education. And the remote education, being free from constraint of time and space and using various multimedia resources, has helped and substituted public educations, and has enlarged the area because of a lot of advantages and educational possibility compared to public educations. But it is very insufficient to study on analysis system which can analyze the learner and improve the educational process compared to various contents and education methods. In this study, we realized web-based item pool system which can remove the inefficiency of making duplicated and one-time used questions and which can manage and evaluate learners' achievements more efficiently. This program can give us quality improvement of remote education by raising efficiency of production with various pattern of paper making and item pool type management of items made and by executing high quality analysis with various pattern to the learner.

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