• Title/Summary/Keyword: Space Synchronization

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Visualization and Workspace Analysis of Manipulator using the Input Device in Virtual Environment (가상 환경에서 입력장치를 이용한 매니퓰레이터의 작업영역 분석 및 시각화)

  • Kim Sung Hyun;Song Tae Gil;Yoon Ji Sup;Lee Geuk
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.22-27
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    • 2004
  • To handle the high level radioactive materials such a spent fuel, the master-slave manipulaters (MSM) are wide1y used as a remote handling device in nuclear facilities such as the hot cell with sealed and shielded space. In this paper, the Digital Mockup which simulates the remote operation of the Advanced Conditioning Process(ACP) is developed. Also, the workspace and the motion of the slave manipulator, as well as, the remote operation task should be analyzed. The process equipment of ACP and Maintenance/Handling Device are drawn in 3D CAD model using IGRIP. Modeling device of manipulator is assigned with various mobile attributes such as a relative position, kinematics constraints, and a range of mobility. The 3D graphic simulator using the extermal input device of spare ball displays the movement of manipulator. To connect the exterral input device to the graphic simulator, the interface program of external input device with 6 DOF is deigned using the Low Level Tele-operation Interface(LLTI). The experimental result show that the developed simulation system gives much-improved human interface characteristics and shows satisfactory reponse characteristics in terms of synchronization speed. This should be useful for the development of work`s education system in the environment.

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Design and Implementation of Multimedia Mobile Learning System using MSMIL (MSMIL을 이용한 멀티미디어 모바일 학습시스템의 설계 및 구현)

  • Lim, Young-Jin;Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.592-599
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    • 2007
  • The advancement of wireless technology improves the electronic learning by combining with the mobile function, and promotes the expanded transition to the mobile learning. Basically, the mobile learning provides the usefulness in terms of tile and space to provide learners with the access to the educational contents. However, the small display device and limited memory space of mobile device is limiting the access to the learning contents simply to the text-based transmission. This paper designed and implemented the multimedia mobile learning system that reduces the size of parser by define into MSMIL composed only of needed tag to multimedia contents production in the mobile devices by using the SMIL that supports the multimedia object synchronization reduces the data of multimedia learning data and enhances the transmission efficiency by applying the macro method in creating the contents of learning. The results of implementation indicates that it simplifies the designing language, makes the language learning easy, and saves the CPU resources for the parsing by reducing the size of parser.

A study on the actual precision shooting training based on virtual reality (가상현실 기반 실전적 정밀사격훈련 구현 연구)

  • Lee, Byounghwak;Kim, Jonghwan;Shin, Kyuyoung;Kim, Dongwook;Lee, Wonwoo;Kim, Namhyuk
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.62-71
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    • 2018
  • The rapid growth of virtual reality technology in the era of the 4th Industrial Revolution has accelerated scientification of combat training systems in addition to ICT(information and communications technology) in military field. Recently, research and development of simulators based on virtual reality have been actively conducted in order to solve sensitive issues such as increase of civil complaints due to the noise of a shooting range, prevention of shooting accident, and reduction of training cost. In this paper, we propose two key solutions: spatial synchronization method and modified point mass trajectory model with small angle approximation to overcome technical limitations of a current training simulator. A trainee who wears a haptic vest in a mixed reality environment built in MARS(medium-range assault rifle shooting simulator) is able to conduct not only precision shooting but also two-way engagement with virtual opponents. It is possible for trainee to receive more reliable evaluations in the MARS than an existing rifle simulator based on laser.

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Conceptual Design and Flight Testing of a Synchropter Drone (Synchropter 드론의 개념설계 및 비행시험)

  • Chung, Injae;Moon, Jung-ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.12
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    • pp.997-1004
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    • 2020
  • A synchropter is a type of rotorcraft in which a pair of blades inclined with each other rotates in synchronization. Removing the tail rotor enables an efficient and compact configuration similar to a coaxial-rotor helicopter. This paper describes the design and flight test results of a small synchropter to examine the suitability of a drone system for the army. The synchropter in this paper is a small vehicle with a rotor diameter of 1.4m and a weight of 7kg and was assembled based on commercial parts to examine flight characteristics effectively. The flight control system adopted Pixhawk, which is designed based on an open-architecture. The model-based design technique is applied to develop the control law of the synchropter and a new firmware embedded on the Pixhawk. Through qualitative flight tests, we analyzed the flight characteristics. As a result of the analysis, we confirmed the possibility of application as a drone system of the synchropter.

Transmission Signal Detection Technique Using Spreading Sequence for Multi-User Cooperative Communication Systems (다중 사용자 간 협력통신에서의 확산코드를 이용한 송신 신호 검출 기법)

  • Kim, Yoon-Hyun;Park, In-Hwan;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.257-262
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    • 2010
  • In this paper, we propose an effective method for detecting signals among multi-user in cooperative communication system. Spread sequence is inserted to NULL space of synchronization channel to synchronize between each user among frame formats of the cooperative communication and then transmitted. In the receiver, the wanted signal is detected by using correlation among the inserted spread sequences. As simulation results, correlations among the signals using m-sequence in AWGN, Rician, and Rayleigh channel are shown. Using the simulation results in this paper, we expect a reliable cooperative communication.

Position Estimation of Mobile Robots using Multiple Active Sensors with Network

  • Jin, Tae-Seok
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.4
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    • pp.280-285
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    • 2011
  • Recently, with the development of service robots and the concept of ubiquitous, the position estimation of mobile objects has received great interest. Some of the localization schemes are introduced, which provide the relative location of the moving objects subjected to accumulated errors. To implement a real time localization system, a new absolute position estimation method for a mobile robot in indoor environment is proposed. Design and implementation of the localization system comes from the usage of active beacon systems (based upon RFID technology). The active beacon system is composed of an RFID receiver and an ultra-sonic transmitter. The RFID receiver gets the synchronization signal from the mobile robot and the ultra-sonic transmitter sends out the traveling signal to be used for measuring the distance. Position of a mobile robot in a three dimensional space can be calculated basically from the distance information from three beacons and the absolute position information of the beacons themselves. In some case, the mobile robot can acquire the ultrasonic signals from only one or two beacons, due to the obstacles located along the moving path. In this paper, a position estimation scheme using fewer than three sensors is developed. Also, the extended Kalman filter algorithm is applied for the improvement of position estimation accuracy of the mobile robot.

A Study of the Present Phenomenon of Togetherness in Modern Korean Fashion (한국의 현대 패션에 나타난 Togetherness 현상에 관한 연구)

  • Lim, Young-Ja;Kwen, Jin
    • Journal of the Korean Society of Costume
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    • v.52 no.5
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    • pp.79-89
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    • 2002
  • We can see various cultural elements appeared in modern fashion, of which Korean traditional cultural elements are being reinterpreted in many different ways. This study is to analyse on the basis of togetherness concept Korean traditional elements, which have been considered difficult to interpret by postmodernism and find the ways how to carry on our traditional culture practically in order to prepare the foundation for globalization of our tradition. Togetherness means 'with' or 'simultaneously', which also conveys the meaning of common cause and result, addition and annex, opposition and juxtaposition, or accumulation and integration. Characteristics of the togetherness appeared in Korean fashion are as follows. First of all, it shows the aspect of mixing and integration of different cultural fashion elements around the globe, which have been made possible in the course of globalization and development of information technology. The second characteristic is crossing and synchronization, which means that many different individual fashion elements in terms of time and space are being crossed over and integrated these days. Thirdly, continuation meaning 'without cease' and 'keep going' shows that togetherness is to create a whole new fashion trend by mixing postmodern revivalism and past clothing elements. Togetherness makes it possible for us to find reasons why tradition aspects are expressed so vividly in the modern clothing, gives us a standard to classify the reasons, establishes an identity and offers theoretical background for globalization of traditional clothing in the course of modernization of our tradition.

Synchronous Robot Simulator both on Virtual and Real Space for Quadruped Pet Robots (가상공간과 실공간의 동기화를 고려한 4족 애완 로봇 시뮬레이터 개발)

  • Kim, Hong-Seok;Yi, Soo-Yeong;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.6
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    • pp.75-82
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    • 2010
  • In this paper, we developed a new MSRDS(Microsoft Robotics Developer Studio) simulator for a quadruped pet robot with synchronization of virtual and real robots. By using this simulator, it is possible to reduce time and cost for gait and motion design and it will help for commercialization of service pet robots. In the research point of view, the simulator can be used to examine the model differences between the virtual and the real robots. Since this simulator implements the coordinated control of the virtual and real robots, it can be used as an internet game using two remote pet robots.

Energy Efficient Cooperative LEACH Protocol for Wireless Sensor Networks

  • Asaduzzaman, Asaduzzaman;Kong, Hyung-Yun
    • Journal of Communications and Networks
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    • v.12 no.4
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    • pp.358-365
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    • 2010
  • We develop a low complexity cooperative diversity protocol for low energy adaptive clustering hierarchy (LEACH) based wireless sensor networks. A cross layer approach is used to obtain spatial diversity in the physical layer. In this paper, a simple modification in clustering algorithm of the LEACH protocol is proposed to exploit virtual multiple-input multiple-output (MIMO) based user cooperation. In lieu of selecting a single cluster-head at network layer, we proposed M cluster-heads in each cluster to obtain a diversity order of M in long distance communication. Due to the broadcast nature of wireless transmission, cluster-heads are able to receive data from sensor nodes at the same time. This fact ensures the synchronization required to implement a virtual MIMO based space time block code (STBC) in cluster-head to sink node transmission. An analytical method to evaluate the energy consumption based on BER curve is presented. Analysis and simulation results show that proposed cooperative LEACH protocol can save a huge amount of energy over LEACH protocol with same data rate, bit error rate, delay and bandwidth requirements. Moreover, this proposal can achieve higher order diversity with improved spectral efficiency compared to other virtual MIMO based protocols.

Design and simulation of session synchronization system for Linked Play of Video-on-Demand service in heterogeneous devices (VOD 서비스에서 이종매체간 연결재생을 위한 세션 동기화 시스템의 설계 및 서비스 시뮬레이션)

  • Kim, Seong-Won;Jung, Moon-Ryul
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.15-27
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    • 2009
  • As various portable digital devices are developed, the space of the TV audience is expanding. We propose a structure of broadcasting control in VOD service in which viewers can resume the viewing of digital broadcasting contents in different devices after they have stopped the viewing to move to another place. Then we design a session and resource management system of VOD for this control. In particular, we design the session management of each consumer and simulate the seamless VOD connection model.