• 제목/요약/키워드: Space Sense

검색결과 984건 처리시간 0.035초

스토리텔링 기반 실감형 게임콘텐츠의 몰입감 분석: VR게임을 중심으로 (Analysis of Immersive Game Contents Based on Storytelling: Focusing on VR Games)

  • 송승열;임상국
    • 한국멀티미디어학회논문지
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    • 제25권6호
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    • pp.844-851
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    • 2022
  • This study intends to propose an evaluation tool for analyzing the sense of immersion of realistic VR game contents in the metabus game industry, which is rapidly increasing recently. This paper presents an analysis tool to measure the degree of immersion after selecting three types VR games for research, and analyzing the immersion way method of the game. The research method analyzes how the user and the sense of immersion formed in the storytelling in the game can have an effect. Based on the results, we present an sense of immersion analysis and measurement method for evaluating the usability of VR game contents, which is a key element in the metaverse era. Furthermore, it expands the immersion element that appears in storytelling to the game industry and seeks a new direction of development through connection with the VR game industry.

무아레 무늬의 시각적 공간감각을 측정하는 시표로서의 가능성 조사 (Research on a New Vision Test Chart Measuring Visual and Spatial Sense of Moire Fringes)

  • 우현경;이성재;정연홍
    • 한국안광학회지
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    • 제15권3호
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    • pp.241-245
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    • 2010
  • 목적: 시각적 공간감각인 물체의 거리감과 움직임에 대하여 시력측정이 가능한 격자시표를 제안하고자 한다. 방법: 주기성을 갖는 한 쌍의 격자를 제작하여 이를 렌즈로 결상하고 그 상을 시력표에 투영하여 도형모양의 시표를 형성한다. 이 격자를 회전 또는 선형 이동하여 도형모양의 시표에 거리감과 움직임을 주는 형식으로 피검사자가 공간감각을 인지할 때 격자의 위치변위를 알 수 있도록 한다. 결과: 격자를 회전하여 거리감의 정도를 나타내는 측정값은 이론식에 의한 값과 비교하여 평균 2.98%의 오차를 나타냈고 선형이동에 따른 움직임을 인식하는 결과는 격자가 $\theta=15^{\circ}$ 회전된 상태에서 평균 1.73%의 오차를 나타냈다. 결론: 본 실험에서 제시한 무아레 무늬의 시표는 시각적 공간감각에서 피검사자의 거리감과 물체의 움직임을 측정하는 시표로서 그 활용이 가능하다.

조망경관의 맥락으로 본 망해사와 진봉산의 장소성 (The Sense of Place of Manghae-temple and Mt. Jinbong through Viewing Context)

  • 노재현;신상섭
    • 한국조경학회지
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    • 제35권3호
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    • pp.71-81
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    • 2007
  • This study focused on the one and only temple of on the coastline of the West Sea, Kimje's Manghae Temple and Mt. Jinbong. The purpose of this study was to research the unique sense of place of the area by researching the location and view that clearly shapes the identity of the landscape. The following are the results. 1. The cultural landscape of Manghae Temple and the natural landscape of Mt. Jinbong have characteristics which take in the coastline and skyline, respectively. Specifically, from the existential vertical-horizontal images of "sky - land - Mt. Jinbong" and "moon - cloud - sea", an ascending reflection of the landscape surroundings can be found. 2. The "Sea - Manghae temple - Mt. Jinbong - sky" is the representation of the moderate 'inside-space' which belongs to the particular landscape area and which also shows the topophilia to Manghae Temple. Through this kind of interpretation, the sense of place of Manghae Temple and Mt. Jinbong reveals an intra-structure of an Imaging Landscape implying harmony and moderation, which is a unified organization of the surrounding phenomena(Temple and Mountain) and the essence (the doctrine of Buddhism) that matches Jin-muk's asceticism and lifestyle. 3. While the cultural landscape of Manghae Temple has a strong religious reference, the natural landscape Mt. Jinbong emphasizes the geography of the landscape. In other words, the motivating factor of Manghae Temple is a metaphorical sense of place such as through the "prospect of the sea" or "the Western Sea Paradise" and Mt. Jinbong, the landmark of the Kimje-Mankyung Plains and the focal point of the West Sea sunset, is highlighted as a simile for this sense of place. 4. Keeping this sense of place and territory respectively and showing the. bond with the sense of place which develops rhythmically and continuously, Manghae Temple and Mt. Jinbong are sublimated into a unified intra-structure, which reflects the Imaging landscape characteristics of "Mt. Jinbong, a focal point of the Mankyung Plains facing the West Sea" and "Manghae Temple, looking out to sea".

대학기숙사 물리적 주거공간환경이 기숙사 거주학생들간 인지된 공동체의식 및 사회적 교류에 미치는 영향 연구 (Effects of Physical Living Environment on the Social Interaction and Perceived Sense of Community among Students in University Dormitory)

  • 김원필
    • 교육시설 논문지
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    • 제22권5호
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    • pp.3-10
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    • 2015
  • College students living in university dormitory continuously experience unique physical and social living conditions, being away from their hometown and loving families. Most college students has engaged in a very limited social activities in dormitory area. Studies have shown that sense of community(SOC) is closely related to students' social activities. However, few research have examined the relationship between physical environment and sense of community. Therefore, this research aims to evaluate the effects of physical environment of dormitory on students' perceived sense of community and their social interaction. Extensive literature review found that developing social interaction and building a sense of student community improve students' overall residential satisfaction with dormitory and personal academic growth. Survey on A university dormitory and Chi square analysis (${\chi}^2$) indicated that each group's individual characteristics such as gender, grade, living period, and personality were statistically significant on the level of SOC at the level of p=.01. Individual analysis of SOC showed that sense of belonging was higher than shared emotional connection, which means certain level of intervention is needed. Pearson correlation analysis validated that there exists statistically significant relationship between physical environment and SOC. Further it also found that the most important predictor in facilitating social interaction were comfortable, quiet, and enough social space around the dormitory.

사전과 말뭉치를 이용한 한국어 단어 중의성 해소 (Korean Word Sense Disambiguation using Dictionary and Corpus)

  • 정한조;박병화
    • 지능정보연구
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    • 제21권1호
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    • pp.1-13
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    • 2015
  • 빅데이터 및 오피니언 마이닝 분야가 대두됨에 따라 정보 검색/추출, 특히 비정형 데이터에서의 정보 검색/추출 기술의 중요성이 나날이 부각되어지고 있다. 또한 정보 검색 분야에서는 이용자의 의도에 맞는 결과를 제공할 수 있는 검색엔진의 성능향상을 위한 다양한 연구들이 진행되고 있다. 이러한 정보 검색/추출 분야에서 자연어처리 기술은 비정형 데이터 분석/처리 분야에서 중요한 기술이고, 자연어처리에 있어서 하나의 단어가 여러개의 모호한 의미를 가질 수 있는 단어 중의성 문제는 자연어처리의 성능을 향상시키기 위해 우선적으로 해결해야하는 문제점들의 하나이다. 본 연구는 단어 중의성 해소 방법에 사용될 수 있는 말뭉치를 많은 시간과 노력이 요구되는 수동적인 방법이 아닌, 사전들의 예제를 활용하여 자동적으로 생성할 수 있는 방법을 소개한다. 즉, 기존의 수동적인 방법으로 의미 태깅된 세종말뭉치에 표준국어대사전의 예제를 자동적으로 태깅하여 결합한 말뭉치를 사용한 단어 중의성 해소 방법을 소개한다. 표준국어대사전에서 단어 중의성 해소의 주요 대상인 전체 명사 (265,655개) 중에 중의성 해소의 대상이 되는 중의어 (29,868개)의 각 센스 (93,522개)와 연관된 속담, 용례 문장 (56,914개)들을 결합 말뭉치에 추가하였다. 품사 및 센스가 같이 태깅된 세종말뭉치의 약 79만개의 문장과 표준국어대사전의 약 5.7만개의 문장을 각각 또는 병합하여 교차검증을 사용하여 실험을 진행하였다. 실험 결과는 결합 말뭉치를 사용하였을 때 정확도와 재현율에 있어서 향상된 결과가 발견되었다. 본 연구의 결과는 인터넷 검색엔진 등의 검색결과의 성능향상과 오피니언 마이닝, 텍스트 마이닝과 관련한 자연어 분석/처리에 있어서 문장의 내용을 보다 명확히 파악하는데 도움을 줄 수 있을 것으로 기대되어진다.

감성유형에 따른 주거 실내디자인요소 적용방안 (A Study on Applications of Housing Interior Design Elements according to the Sensibility Type)

  • 박지민;박은선
    • 한국주거학회논문집
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    • 제25권3호
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    • pp.165-179
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    • 2014
  • The purpose of this study was to draw application elements of housing interior design according to user-oriented sensibility types. The sensibility evaluation experiments were conducted to target the general user 118 people using the sensibility evaluation tool for housing interior space. The results of the analysis were as: To produce the 'cozy' space, the colors and materials giving soft and natural feeling should be used. For the 'practical' space, type of ceiling and window that give the visually open feeling, the user-oriented furniture arrangement that allows using the space efficiently. For the 'cheerful' space, the simple and natural effects should be produced by using closed space that stable. For the 'traditional' space, the natural fishing material having rough texture should be used. For the 'unique' space, the space contained the dynamic feeling by the diagonal or vertical line and the graphic expression in the wall. For the 'congenial' emotional space, basic is the symmetric, stable and simple space. On the other hand, for the material, small size, natural texture or typical and soft materials should be used. For the 'sensuous' space, the dynamic and vertical sense of space should be expressed by the type of ceiling. The most important elements for the space of 'gorgeous' sensibility, is the color.

Attitude control of space robots with a manipulator using time-state control form

  • Sampei, Mitsuji;Kiyota, Hiromitsu;Ishikawa, Masato
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.468-471
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    • 1995
  • In this paper, we propose a new strategy for a space robot to control its attitude. A space robot is an example of a class of non-holonomic systems, a system of which cannot be stabilized into its equilibria with continuous static state feedbacks even in the case that the system is, in some sense, controllable. Thus, we cannot design stabilizing controllers for space robots using conventional control theories. The strategy presented here transforms the non-holonomic system into a time-state control form, and allows us to make the state of the original system any desired one. In the stabilization, any conventional control theory can be applied. For simplicity, a space robot with a two-link manipulator is considered, and a simulated motion of the controlled system is shown.

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장소성 구현을 통한 공간 재생 디자인 연구 (A Study of Design For Reviving Space through Realizing Place Property)

  • 김형년
    • 한국가구학회지
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    • 제26권4호
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    • pp.398-408
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    • 2015
  • Though the physical environment of life through technological evolution has rapidly improved, the quality of life due to a variety of undesirable environmental issues has been seriously damaging. This study has tried to suggest the positive & sustainable direction of space design which can contribute to improving the quality of human lives by reviving 'place property' which a site itself has, trying to analyze the recycling space which the sustainability has been applied to in a true sense. For this cause, we've tried to draw four 'methods of realizing place property' such as meeting a site, understanding a site, finding the identity of a site, and adding novelty to a site through advanced research. I've tried to suggest the design direction for reviving space which can relieve the artificial aspect of design with pursuing the co-existence with nature on the foundation of realizing 'place property' through case analysis selected on the basis of this, and can express the 'sustainability' through environment-friendly space structures & high efficiency of its function.

재생개념을 적용한 전시디자인 사례 (The exhibition design cases applied with the concept of regeneration)

  • 임은영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.90-92
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    • 2008
  • Environmental matters are one of key issues of today's world. At this point, advanced countries are proposing and planning various kinds of policies for sustainable communities. Space designers in those countries are more concerned with regeneration or slow development than development and innovation. As the new government of Korea was started in 2008, it announced 'design Korea project' as key agenda for national competitiveness. But it seems that they are focusing on development of new town than the concept of preservation or regeneration on which most advanced countries put their bases. In these regards, this research starts with the idea that environmental factor in space design is very important and it is directly connected with human survival. With this idea, the researching team created experimental space titled 'regeneration' as one of eco-friendly education program. The team aimed at building up or 'designing one man space-one to one ratio' in deserted place with recycled stuffs. With the idea of 'regeneration' in space, the researcher aims at awakening the sense of environment and putting it into practice in daily living.

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뉴미디어 패러다임에 나타난 공간 특성과 뉴미디어 아트의 관계 연구 (A Study on the Relationship of the Spatial Characteristics in New Media Paradigm and New Media Art)

  • 허성환
    • 한국실내디자인학회논문집
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    • 제23권2호
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    • pp.80-89
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    • 2014
  • 0 and 1, two digits are principle and formality of digital media. Those principle and formality dwell in new media paradigm. They are founded on emergence of new types of space. As describing the relationship originating from the concepts of digital media paradigm and space and discussing their characteristics, this paper presents the grounds for a theoretical argument for formation of new space. The concept of virtuality which mimics and represents the real, non-linearity which resembles human system of thinking and sensing, and interactivity connecting the communication theory of human and machine, their properties form the important basis for emergence of a new aspect of space. The concepts of digital media paradigm divide a type of space into two properties. The first is a inner modality. The second is outer modality. Dynamic space implicates inner modality that humans internally recognize the sense of space through their body and sensing organs. Space is not sensed but sensing. Space has an organic nature through object's interaction. Space has an outer nature that is physically variable. Finally, space has properties of modularity that changes structure of space. For empirical basis of an argument, new media art that has architectural form and those spatial characteristics were compared and analyzed. This conceptual discussion for space which the formality of digital media is applied will be an important foundation for create space design.